Battle Book Table of Contents

Update / Special Rules ...... 2 INTRODUCTION ...... 2 2.0 Hardee at High Tide...... 8 FOUR-MAP SCENARIOS...... 19 Changes to Basic Rules...... 2 ...... Union Setup...... 8 7.0 The Day Before...... 5 19 Additional Rules...... 2 Confederate Setup...... 9 Union Setup...... 19 18.0 S2.0tones H Rivererr...... Ridge ...... 2 3.0 Doomed Assault...... 10 Confederate Setup...... 6 20 19.0 Random Events...... 3 Union Setup...... 10 8.0 Day of Battle...... 21 20.0 Optional Units...... 3 Confederate Setup...... 10 Union Setup...... 21 21.0 Towards2.0 Little a More RCompleteound Top: July 2Tw ...... o-Map Scenarios...... 11 Confederate Setup...... 7 23 Historical Simulation...... 4 4.0 The Last Ditch...... 11 9.0 Welcoming the New Year...... 24 10.0 Meeting Engagement...... 25 Scenarios...... 5 ...... Union Setup...... 11 8 Union Setup...... 25 Introductory Scenario...... 6 Confederate Setup...... 12 Confederate Setup...... 26 Union Setup...... 6 ...... 5.0 The Eerie Silence—January 1st, 1863...... 12 10 Confederate Setup...... 6 Union Setup...... 13 Historical Notes...... 27 One-Map Scenarios...... 6 ...... Confederate Setup...... 14 Credits...... 15 31 6.0 Doomed Assault, or Something Better?.... 14 1.0 Dawn Attack...... 6 Optional Units Chart...... 32 Union Setup...... 15 UnionC Sretupedits...... 7 15 Confederate Setup...... 7 Confederate Setup...... 18 Random Events Table ...... 20

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no Confederate cavalry unit can be considered in-command. Units in Introduction Wheeler’s own brigade need only trace to Wheeler. If Wheeler becomes a Stone’s River was a furiously fought action lasting from December 30th, casualty, he is replaced with a replacement leader, but then no Confederate 1862, to January 2nd, 1863. Two roughly equal armies—the Federal Army cavalry unit can be placed in-command for the rest of the game. of the Cumberland, led by Major General William Starke Rosecrans; and Design Note: Bragg did not have a formal chain of command for the cavalry. the Confederate , under General Braxton Bragg—met Wheeler was nominally the overall cavalry commander, but none of the other in a bloody encounter outside of Murfreesboro, Tennessee. Rosecrans was brigade commanders was capable of or prepared to replace him, if need be. advancing from Nashville, seeking to find and defeat Bragg’sA rmy. Bragg Given Wheeler’s propensity to run off on raids, this often hamstrung Bragg was in turn awaiting his chance to deal a devastating counterstroke to at critical moments. Rosecrans’ Federals. Rosecrans departed his camps on December 26th, and, after a series of skirmishes that lasted several days, reached the banks of Stone’s River near Murfreesboro on December 30th. Some light fight- ing that evening set the stage for a massive and bloody engagement to Additional Rules come, and on December 31st both armies waged a savage struggle for survival that saw nearly 20,000 casualties on the 31st alone. After a pause 18.0 Stone’s River on New Years Day, 1863, Bragg renewed the fight with a poorly planned Because of heavy rain during the campaign, Stone’s River and it’s tribu- and executed attack on January 2nd that added a couple thousand more taries were rising during the battle. As the water rose, those watercourses men to the loss reports. Overall, of the 80,000 men engaged on both became a more significant impediment to movement. Note: for simplic- sides, 23,000 had become casualties throughout the campaign. ity’s sake, the rules below talk about Stone’s River, but in all cases, these rules apply equally to Overall Creek. Changes to Basic Rules 18.1 River Levels Stone’s River has three levels: Low, Medium, and High. 4.0 The Command System A. At low water, Stone’s River is treated as a stream for all purposes. 4.3 Artillery Command All fords are considered “A” level fords (Note: the only effect of fords here will be to let artillery cross without being disordered). 4.34 Artillery Command & Stacking. Artillery units are assigned to specific brigades, and always move and fight with those brigades, unless B. At medium water, Stone’s River is now considered a river, otherwise noted in a scenario special rule. However, batteries may stack and impassable except at bridges or fords. Fords retain normal with any friendly unit, without regard to brigade affiliation. characteristics. 4.4 Special Command Rules C. At high water, the only additional effect is that “B” class fords Both armies had a fairly informal chain of command for their cavalry are now impassible. units, but the Federals were more efficient in how they used their mounted 18.2 Changing River Levels forces. Also, the Federals had a unique formation, the Pioneer Brigade, At the beginning of each scenario, the river level is determined by the date: that was not attached to any wing. Accordingly, the following rules apply: • December 29th—the river level is “low.” 4.41 Union Cavalry Command . If a Union cavalry unit can trace com- • December 30th—the river level is “medium.” mand to either Stanley or Kennett (assuming they are in play) or can trace to their brigade commander who can trace to Stanley or Kennett, then • December 31st and beyond—the river level is “high.” those units are considered in-command for all purposes. Once set initially, random events change the river level, via a rain result • Note that Kennett need not trace to Stanley in order to be in (see Random Events.) If a ‘rain’ result is rolled on a random events check, command—if he is present, he is automatically in-command. If change the river level by one condition. The river level never goes down. either Stanley or Kennett becomes a casualty, they are replaced Once the river level is at “high,” no further changes to the level are possible. normally. 18.3 Pioneers, Bridges and Fords • Units of Minty’s Brigade (1/1/Cav) are always considered in- 18.31 There is one bridge in the game that requires a Union pioneer command if they can trace to Minty. Minty need not trace to a presence to activate. The bridge between hexesA 4619 and A4720 is only higher commander to be put in command. usable after an undisordered Union pioneer spends at least 10 daylight 4.42 Union Pioneer Brigade Command. The Pioneers are considered turns in at least one of the listed hexes. Additional units do not speed up in-command if the brigade commander, Morton, can trace directly to this process. If the pioneer fires or is fired upon, that turn does not count Rosecrans, as if Morton were a wing commander. Assume Morton’s corps for construction purposes. If an enemy unit is adjacent to the pioneer unit level efficiency rating, his divisional level brigade and activation ratings, or occupies either hex, Construction is impossible and the whole process are “0”. TheP rovost unit traces to Rosecrans and moves with the Pioneers must begin again. River level does not effect construction. 4.43 Walker’s Brigade (1/3/C). This brigade arrived as a reinforcement 18.32 Union pioneer units can upgrade fords. With a non-disordered during the battle, and was the only part of Thomas’ third division to reach Pioneer unit adjacent to a hex containing a ford hexside, any ford can the field during the battle.W alker acts as both division and brigade com- be raised one class. An ‘A’ rated ford is treated like a bridge, and a ‘B’ mander. To be in command, he traces to Thomas normally.H is divisional rated ford is treated like an ‘A’ rated ford, as long as the pioneer unit is brigade and activation ratings are both “0”. Regiments in Walker’s brigade present and remains non-disordered. A pioneer unit must have at least 2 trace to him normally to be considered in command. SP left to upgrade a ford. Multiple pioneer units do not have additional upgrade effects (two pioneer units cannot upgrade a ‘B’ class ford to a 4.44 Confederate Cavalry Command. Confederate cavalry must first bridge, for example) but multiple pioneer units can combine to meet the trace to their brigade commander, who then must be able to trace to 2 SP minimum strength requirement. Wheeler in order to be in-command. If Wheeler is not on the map then

© 2009 GMT Games, LLC Dead of Winter Battle Book 3

of an enemy unit.. Again choosing randomly, make a leader loss check 19.0 Random Events: (RE) on the chosen leader (12.71). If only one leader is eligible, check that In any scenario where Random Events are used, players place the Random leader. If there is no leader eligible, treat as no event. Events AM in the cup at the beginning of every turn, along with both 6. Gideon Pillow Takes Command Pillow arrived on the field on January sides’ regular AM chits. When, instead of a regular AM, the RE AM is 2nd, and, asserting his authority, took over Palmer’s Brigade in Breckin- drawn, play halts while the RE is resolved. First, roll the die. On a roll of ridge’s Division. Once this result is rolled, replace Palmer (2/1/H) with 7 or less, no RE happens and play proceeds normally. If a 8 or 9 is rolled, Pillow. If rolled again, treat as no event. consult the Chart below. 7. Ambush Roll the die: 0–4, Union unit, 5–9, Confederate unit. The Die Result owning player can immediately fire one unit at one enemy unit, his choice, anywhere on the map. The target MUST be within two hexes or 1 Friendly Fire: USA Player less of the firing unit, and the fire is treated as if it were a flanking fire. 2 Friendly Fire: CSA Player All other normal modifiers to fire combat apply. There is no return fire. 3 Brigade Leader Loss Check 8. Rain Raise the river level one condition. Visibility drops to 4 hexes 4 Green Unit Rout check maximum, and movement costs and additional +1 per hex. Rain only lasts one turn. 5 Division Leader Loss Check 6 Gideon Pillow takes command: 7 Ambush 20.0 Optional Units: 8 Rain There are a number of optional troops in the game, amounting to several extra divisions for Thomas’s CenterW ing on the Union side, and an extra Rain 9 Corps for Bragg. The Confederates also have the option of replacing Bragg 0 Rain with Joseph E. Johnston, who had recently been sent to Chattanooga by President Jefferson Davis to take overall command in the West. There Results Explanations was at least some expectation that Johnston might take field command, 1. Friendly Fire: USA Player. The Union player must choose one of his especially if forces from several Rebel armies united. own units, while the Confederate player must choose two of the Union Scenario 10, The Meeting Engagement, is the primary vehicle for using player’s units. From these three units, choose one unit at random. This all of these extra forces in play. There, all the added troops are already unit is the target of an immediate fire attack by the closest unit of its included for both sides, as a pre-packaged scenario. However, players may own side. The firing unit fires on the target regardless of facing. Resolve want to add in a mix of optional forces to some of the other scenarios in fire combat normally. The target units must be within 4 hexes of a CSA order to experiment with alternative outcomes, adjust for play balance unit, and there must be a USA unit within 2 hexes to fire on the target. issues, or just explore historical “what if” questions. Short of the scenario If these conditions are not met, ignore the event. 10 extravaganza, then, the rules below will help you introduce some or 2. Friendly Fire: CSA Player. The Confederate player must choose one of all of those forces elsewhere. his own units, while the Union player must choose two of the Confederate player’s units. From these three units, choose one unit at random. This 20.1 The units engaged unit is the target of an immediate fire attack by the closest unit of its Below is a list of optional forces for each side, and their relative VP worth. own side. The firing unit fires on the target regardless of facing. Resolve Players can “buy” extra troops using those VP, which are then added to the fire combat normally. The target units must be within 4 hexes of a USA opposing side’s VP total at the end of the game. Each VP “package” must unit, and there must be a CSA unit within 2 hexes to fire on the target. be taken as a single command—you may not mix and match individual If these conditions are not met, ignore the event. leaders or units beyond the command structures given below. 3. Brigade Leader Loss Check. Roll the die: 0–4, Union brigade leader, Design Note: There are a number of creative ways that players can use these 5–9, Confederate brigade leader. Next, each player picks one leader to VP costs to regulate optional force use. Each player might be allowed a limit be the target. Note that both players pick a leader on the same side (For of say, up to 5 VP, from which he can “buy” any forces he chooses, up to that example, if a Union Leader is rolled to be the target, then both players pick limit. Alternatively, Players may choose to bid on winning the game, spend- Union brigade commanders) The leaders chosen must be within 3 hexes ing as many VP as each chooses. A third method might be for a skilled player of an enemy unit.. Again choosing randomly, make a leader loss check to spot a new player a VP limit to add in additional forces as a balancing on the chosen leader (12.71). If only one leader is eligible, check that method. Feel free to be as creative as you want with these troops; the idea is leader. If there is no leader eligible, treat as no event. to add a bit of historically reasonable variety to the game. 4. Green Unit Rout Check Roll the die: 0–4, Union green unit, 5–9, Union Optional Forces Confederate green unit. The player must choose one of his own green units (marked with a “G” alongside their cohesion) and make an immediate Command VP award UDD check. This unit must be within 3 hexes of an enemy unit. If the unit fails, it becomes disordered. If it is already disordered, it immediately 1/2/C 1 VP routs. If there is no unit eligible, treat as no event. Fry, 2/3/C, 3/3/C 3 VP 5. Division leader Loss Check Roll the die: 0–4, Union division leader, 4/C Division 2 VP 5–9, Confederate division leader. Next, each player picks one leader to be the target. Note that both players pick a leader on the same side (For 5/C Division 3 VP example, if a Union Leader is rolled to be the target, then both players pick Union division commanders) The leaders chosen must be within 3 hexes

© 2009 GMT Games, LLC 4 Dead of Winter Battle Book Confederate Forces 21.0 Towards a More Complete Command VP Award Historical Simulation Johnston 2 VP The following rules apply—in whole or part, where applicable—toS ce- 1/S 4 VP narios 1.0, 2.0, 4.0, 8.0 and 9.0. They are designed to more faithfully mimic the sluggish Union response to Bragg’s surprise attack. Players 2/S 3 VP will find that they will greatly limit Union options, and should be used Smith 1 VP only if both players agree. 20.2 Use and deployment 21.1 Union Breastworks No Union unit may build breastworks on the morning of December We strongly recommend that players only use optional troops in Scenarios 31st. Union units may start building breastworks on the 1200 turn of 4.0 through 9.0. Even single brigades can wildly upset the balance of the December 31st. one-map scenarios. 20.3 Union 21.2 Crittenden’s Attack 1/2/C: This unit may set up within five hexes of Negley. It must be be- The first eight movement activations for any unit of the LW involve hind Union lines and no closer than five hexes to any Confederate unit. significant movement restrictions that limit the freedom of LW units. Each activated unit must move across to the east bank of Stone’s River Remainder of 3/C: This force can arrive with 1/3/C, at 1600 December as quickly and directly as possible, using all of it’s movement allowance. 31, or in any scenario prior to that arrival time, for an ADDITIONAL 1 If the unit does not have enough movement to cross the river, then it VP, set up on map within command range of Thomas. It must set up gen- must move as close to a crossing point as it can, and must end its move erally behind Union lines and no closer than 10 hexes of an enemy unit. closer to the river than it started. Since it is not possible for all the units 4/C: This command arrives at 0600 January 1, at hex A1401. In any of a division to cross at a ford in a single activation, some reasonable scenario prior to that arrival time, it may set up on map for an ADDI- interpretation of this rule is allowed, as long as the player moves in such TIONAL 1 VP PER DAY (example, on December 30th, this would cost a manner to make a crossing more efficient the next turn. Units may not an extra 2 VP) within command range of Thomas. It must be generally go into Attack during this 8 AM restriction until they are on the east bank behind Union lines and no closer than 10 hexes to any Confederate unit. Note: This rule does not require that each division of the LW spend it’s first 5/C: This command arrives at 0800 1 January,H ex A1401. In any scenario eight activations trying to cross the river, only that the first eight activations prior to that arrival time, it may set up on map for an ADDITIONAL TOTAL are spent in this manner. For instance, it is theoretically possible that 1 VP PER DAY (example, on December 30th, this would cost an extra a player could activate one division eight times in two turns and fulfill this 2 VP) within command range of Thomas. It must be generally behind requirement, or he could move two divisions four times each (assuming that Union lines and no closer than 10 hexes to any Confederate unit. efficiency otherwise allows this) in a single turn. On the ninth activation of any LW unit, units may move normally. 20.4 Confederate Note: Within this restriction, LW units may move and fight normally against Johnston: Replace Bragg with Johnston. Add 1x2, 1x3, and 1x4 to the Confederate units on the east bank. It is perfectly allowable for the Union efficiency pool when Johnston is in play. Bragg would replace Johnston player to attack Breckinridge’s Division, for example. were he to become a casualty. 1/S: This unit arrives at 1200, December 30, at hex D4821, the RR 21.3 Confederate Fatigue on 0600 31 December depot; or sets up anywhere on Map D (at no extra VP cost.) If Smith Confederate units ignore fatigue for the first turn of the game. is not in play, this unit must be attached to Polk or Hardee (whichever Design Note: The Confederates were able to approach quite closely to the commander has less divisions already under his command—generally Union line in the pre-dawn darkness, moving with relative ease. This rule is this will be Polk unless 2/S is also in play) for the duration of the game. intended to simulate that approach, but removing some of the penalty units Design Note: Stevenson’s Division was ordered to Vicksburg just before the would normally incur for advancing into an attack. battle, sent specifically at Richmond’s orders, despite Bragg and Johnston’s worries that Rosecrans was going to advance. Stevenson’s men did little to 21.4 Cumulative effect of Cedars and help defend Vicksburg that December, but Bragg felt their absence keenly at Breastworks Murfreesboro. When a breastwork is built in a Cedar hex, the cumulative modifiers are 2/S: This unit arrives 0800 December 31, at hex D4821, the RR depot. treated like Breastworks in normal woods. In any scenario prior to that arrival time, it may set up on map for an ADDITIONAL 1 VP within command range of Bragg, It must be behind Design Note: The Cedars were unusual in that they also included large rock Confederate lines and no closer than 10 hexes to any Union unit. If Smith outcroppings that made for effective impromptu stone walls, very useful for is not in play, this unit must be attached to Polk or Hardee (whichever protection against incoming fire. However, this effect is largely duplicated commander has less divisions already under his command—generally by more conventional breastworks of the hasty sort typically constructed at this will be Polk unless 1/S is also in play) for the duration of the game. Stones River. Smith: Use only if BOTH divisions of S Corps are in play. Smith may arrive with or set up with any of his subordinate units. When he arrives, add 1x2 and 1x3 to the CSA efficiency Pool.

© 2009 GMT Games, LLC Dead of Winter Battle Book 5 Scenarios Points for Enemy Units CSA Units Pts. Awarded Union Units Pts. Awarded General Setup Notes 1/P 4 1/RW 3 Set up hexes are listed first, then the unit or stack. 2/P 4 2/RW 3 Example: C3215 74 IL/1/1/RW means that the 74th Illinois of the 1/1/ RW sets up in hex C3215. 1/H 4 3/RW 3 (#) after a unit is that unit’s starting strength for that scenario, if different 2/H 5 1/C 4 from the printed strength. 3/H 3 2/C 3 In some scenarios, in order to save space, “B:” following the listed hex 1/S 4 3/C 3 but at the beginning of the units of a set up indicates that the unit or 2/S 3 4/C 2 stack is in breastworks. It is not a map reference. 1/Cav 2 5/C 2 Example: C3215 B: 74 IL/1/1/RW means that the unit sets up with a breastwork counter. 2/Cav 1 1/LW 3 3/Cav 2 2/LW 3 “Bn” is the abbreviation for Battalion. 4/Cav 1 3/LW 3 “Bty” is the abbreviation for Battery. Pioneers 2 Unless specifically noted all units start with whatever Orders the owning player chooses. Be sure to remember the restrictions and requirements 1/1/Cav 1 of rule 21. 2/1/Cav 1 The same holds for cavalry—mounted or dismounted. Facing is always up to the owning player. Points for Terrain Victory Points Hex CSA USA Victory is determined by the number of victory points each player gains A2308 5 2 over the course of the game. Points are awarded for capturing key terrain A1945 2 1 and for each enemy division rendered Combat Ineffective (13.3). In most A4328 4 1 scenarios, to determine victory, calculate each side’s victory point total based on the chart below, and then subtract the Union total from the B2438,2638,2641 1 1 (must control all 3 hexes) Confederate total. Compare that number, positive or negative, to the B4843 0 2 level of victory schedule shown in the scenario rules, to determine who won and the exact level of victory. C3019 1 1 D3706 1 2 D2930 0 2 D2643 0 3

© 2009 GMT Games, LLC 6 Dead of Winter Battle Book Introductory Scenario: Skirmish of CONFEDERATE SETUP December 30th C4515 Cheatham/1/P Vaughn On the afternoon of December 30th, a short but violent fight developed C4416 /4/1/P, Allen SS Bn, 29 TN as the Federal division of Jefferson C. Davis led McCook’s corps towards C4415 154 TN Murfreesboro. Davis’ skirmishers encountered Rebels pickets, and, upon C4417 9 TX driving them back, a Confederate infantry line. This encounter convinced McCook and Davis that the Rebels were present in force. This scenario C4418 12 TN is designed to let players get used to the mechanics of movement and C4514 Scott Bty combat in a limited setting. C4615 47 TN Maps C4616 13 TN Only Map C is used in this scenario, and no unit on either side may move C4413 Loomis/1/2/P, 19 AL south of the XX19 hexrow. C4313 25 AL Game Length/Playing Time C4314 39 AL The game length consists of one full turn, the 1300 December 30 turn. C4315 Robertson Bty C4512 17 AL SS Bn, 22 AL Initiative C4612 26 AL The Union player has the initiative. C4711 1 LA Victory Note: All Confederate brigades are under Cheatham’s command. The side with more collapsed or routed regiments at the end of the scenario (if any) loses. Any other result is a draw. Confederate Reinforcements: Historical Efficiency None. Davis’ Division and Cheatham Division each have 4 AM for the turn. One-Map Scenarios Random Events None 1.0 Dawn Attack UNION SETUP This scenario covers the initial attack on the Union RightW ing, includ- C3108 McCook, Davis/1/RW, Escort/RW ing the near destruction of Johnson’s division. It is a short but violent scenario, requiring aggressive play by the Confederates. C3014 Post/1/1/RW, 59 IL, 5 WI Bty C3213 75 IL Maps C3215 74 IL Only Map C is used C3217 22 IN Game Length/Playing Time C3508 Carlin/2/1/RW, 38 IL TheG ame starts with the 0600 turn for December 31st, and ends at the C3208 2 Minn Bty conclusion of the 0900 turn of that day. C3410 101 OH Visibility C3708 15 WI Due to fog and darkness, visibility for the 0600 Turn is 2 hexes. C3610 21 IL C3205 Woodruff/3/1/RW, 81 IN Initiative C3104 8 WI Bty The Confederate Player starts with the initiative. C3404 35 IL Confederate Shock and Awe (Optional) C3406 25 IL 1. The initial CSA assault on McCook’s Right Wing virtually Union Reinforcements eliminated them as a fighting force that morning. These were good troops having a very bad morning. The following give the None CSA a chance (not a certainty) of recreating this. It is strongly recommended that these only be used with the Fatigue rules. 2. all of McCook must take a UDD after setup. Failure disorders the unit. Leader DRMs apply (11.73) but not 3) below..

© 2009 GMT Games, LLC Dead of Winter Battle Book 7

3. give McCown (3/H) and Cleburne (2/H) ONE free Orders C3315 Kirk, 30 IN change during any of their Change orders phases (III.C.1) in the first turn. No need to roll. This should allow the attack to C3415 77 PA maintain momentum. C2804 5 KY/3/2/RW 4. apply a temporary –1 Cohesion to all of McCook’s divisions C2806 1 OH on the first turn.A lternatively, apply a +1 to all UDDs for any C2905 Baldwin, 5 IN Bty of McCook’s troops. C3004 93 OH 5. Johnson, Davis, and Sheridan’s AMs may not be placed in C3006 6 IN the cup until any unit of the Right Wing has been fired upon C3108 Johnson/2/RW, Willich/1/2/RW by Rebel infantry, or a Rebel unit of any kind has moved adjacent. Note that this does not happen on a division by C3001 McCook, Escort/RW division basis—the first time thatA NY unit of the RW meets C3312 22 IN/1/1/RW the condition, but the AMs for all three divisions in the pool. C3411 Post, 59 IL 6. Rosecrans cannot move until turn 2. C3512 5 WI bty Victory C3513 74 IL The Confederate player wins a Decisive Victory if all three Union divi- C3612 75 IL sions (counting Sheridan and the 1/3/RW brigade as a division of one C3408 Davis/1/RW brigade) are combat ineffective at the end of the scenario. C3409 21 IL/2/1/RW (strength of 7) The Confederate player wins a Major Victory if any two of the Union C3507 15 WI (strength of 8) divisions are combat ineffective at the end of the scenario. C3508 Carlin, 2 Minn Bty The Confederate player wins a Minor Victory if any one of the Union C3608 38 IL divisions are combat ineffective at the end of the scenario. C3610 101 OH Shift one level of victory in the Union favor for each Confederate division C3705 Woodruff, 81 IN/3/1/RW that is combat ineffective at the end of the scenario. For victory purposes, Cheatham’s Division has two brigades, Vaughn and Loomis. C3807 35 IL The victory level may be shifted to a draw, Union Minor or Union Major C4006 25 IL Victory, but no farther. There is no Union Decisive Victory. Any other C4005 8 WI Bty result is a draw. C3402 Sheridan/3/RW, L 2 KY/Escort Historical Efficiency C3901 21 MI/1/3/RW For all four turns, the Confederate Corps efficiencyis: C3903 24 WI Hardee 4, Polk (who is not in play, but needed for Cheatham): 3 [Cheath- C4002 Sill, 4 IN Bty am is considered out of command range of Polk for efficiency purposes.], C4101 88 IL Cavalry: –3 C4103 36 IL The Union Corps Efficiency on turn 1 is: McCook: 1; Note: Sheridan and all in-play units of the 3/RW must remain within 5 After that, the Efficiency pool is 1x1, 1x2, and 1x3. hexes of the northern map edge. Random Events Union Reinforcement None Random Events are used in this scenario UNION SETUP CONFEDERATE SETUP Right Wing H Corps C4817 Hardee C2716 15 OH/1/2/RW C4216 4 Ark, 1 Ark MR/3/3/H C2717 A, 1 OH Bty C4217 2 Ark MR C2818 49 OH C4218 30 Ark, 4 Ark Bn C2916 89 IL C4317 McNair, Humphreys Bty C2919 32 IN C4220 10 TX DC/1/3/H C3019 39 IN C4221 11 TX DC C3218 34 IL/2/2/RW C4222 14 TX DC C3317 E, 1 OH Bty C4223 15 TX DC C3316 29 IN C4320 Ector, Douglas Bty

© 2009 GMT Games, LLC 8 Dead of Winter Battle Book

C4225 9 GA Bn, 3 GA Bn/2/3/H Historical Efficiency C4226 11 TN The Confederate Efficiency Pool is 1x1, 2x2, 1x3, and 2x4. C4227 29 NC The Union Efficiency Pool is 3x1, 2x2,and 1x3. C4325 Rains, Eufala Bty Random Events C4422 McCown/3/H, Hardy/3/H Random Events are used in this scenario C4817 15 Ark, 13 Ark/1/2/H UNION SETUP C4818 5 TN, 2 TN, Key Bty, Polk Right Wing C4819 1 Ark, 5 CS C4820 37 TN/3/2/H The following units all set up disordered. The number in parentheses is the unit’s current strength. C4821 44 TN A3146 McCook/RW, Escort/RW C4822 Cleburne, Johnson, 25 TN, Darden Bty A2747 Post, 74 IL/1/1/RW (5) C4823 17 TN A2847 75 IL (4) 5 WI Artillery (5) C4824 23 TN A3048 15 WI/2/1/RW (6) C4825 Liddell, 2 Ark/2/2/H A3148 Carlin, 101 OH (7) 38 IL (5) C4826 5 Ark, Swett Bty A3147 Davis, 2 MN Artillery C4827 6/7 Ark A3248 21 IL (5) C4828 8 Ark A3446 8 WI Artillery/3/1/RW (3) Within 3 hexes Wharton, 3/Cav of C4135 A3447 25 IL (5) A3546 Woodruff, 81 IN (9) Confederate Reinforcements A3646 35 IL (8) Wood and 4/2/H (except Semple Bty, not in play) enter the map on the 0600 turn, between C4818 and C4822. They may enter during any activation of the 2/H Division. The following units set up undisordered: Cheatham, Vaughn’s Brigade (4/1/P), and Loomis’ Brigade (1/2/P) enter A4146 Sheridan, L 2 KY Cav/3/RW the map at the 0700 turn, between C4808 and C4813. Loomis’ Brigade A3746 24 WI/1/3/RW (9) is considered part of the 1/P Division for this scenario. A4746 4 IN Artillery/1/3/RW 2.0 Hardee at High Tide A3847 Sill, 36 IL (7) 88 IL (9) A4648 21 MI (7) Map A covers Sheridan’s stand and the drive to capture the RR, 0900– A3946 15 MO/2/3/RW 1400 December 31st. A4047 44 IL Maps A4248 2 MO Only Map A is used. A4147 Schaefer, 73 IL Game Length/Playing Time A4647 G 1 MO Artillery/2/3/RW TheG ame starts with the 0900 turn for December 31st, and ends at the A4347 27 IL/3/3/RW (7) conclusion of the 1400 turn of that day. A4348 51 IL Initiative A4449 Roberts (repl) 42 IL, C 1 IL Artillery The Confederate Player starts with the initiative. A4548 22 IL (5) Within 4 hexes Johnson/2/RW, Willich/1/2/RW (repl), A 1 Victory of A3112 OH/1/2/RW (2), Kirk/2/2/RW (repl), Bald- Use the victory point schedule in the battle book: win/3/2/RW (repl), 5 IN Artillery/3/2/RW (4) 93 OH (9) 1 OH (5) 6 IN (7) Confederate Major 7 or more Confederate Minor 4 to 6 The following units are routed: Draw 3 to –3 1/1/RW 22 IN (4), 59 IL (5) Union Minor –4 to –6 1/2/RW 49 OH (2), 32 IN (2), 39 IN (2), 15 OH (2), 89 Union Major –7 or less IL (2) 2/2/RW 29 IN (2), 79 IL (3), 34 IL (2), 77 PA (4), 30 IN (4) 3/2/RW 5 KY (2)

Note: E 1 OH Artillery/2/2/RW is eliminated.

© 2009 GMT Games, LLC Dead of Winter Battle Book 9 Center CONFEDERATE SETUP A4426 Thomas, Rosecrans, 9 MI/Provost H Corps A4126 Rousseau/1/C, 2 KY/1/C (3/1/C Brigade arrives A3751 Hardee as a reinforcement) A3052 Cleburne/2/H Within 1 hex of 1/1/C A4027 A3151 Polk, 15 AK (3), 13 AK/1/2/H (3) Within 1 hex of 2/1/C A3051 2 TN (3), 5 TN (3) A4029 A3251 1 AK (3), 5 CS (2) Within 1 hex of 4/1/C A3152 Key Artillery A3727 A2450 8 AK/2/2/H (5) A4746 Stanley, 11 MI/2/2/C A2550 Liddell, 6/7 AK (7) A4646 19 IL A2651 5 AK (3) A4744 18 OH (8) A2652 Swett Artillery A4845 69 OH, M 1 OH Artillery A2751 2 AK (4) A2951 Johnson, 17 TN/3/2/H (6) Left Wing A2752 23 TN (4), 25 TN (4) Palmer Grose A4535 , , 23 KY/3/2/LW A2852 37 TN (4), 44 TN (6) A4334 6 OH A2853 Darden Artillery A4336 24 OH A3451 16 AL/4/2/H (3) A4435 H 4 US Artillery A3550 33 AL (3) A4436 M 4 US Artillery A3651 Wood, 45 MS (2), 15 MS BN SS (1) A4533 84 IL A3750 3 CS (2) A4537 36 IN A1952 McCown, Hardy/3/H A1950 Ector, 14 TX DC (3), 15 TX DC/1/3/H (4) Cavalry A2051 10 TX DC (4), 11 TX DC (3) A2140 2 TN/R/Cav A2552 Douglas Artillery A2240 3 OH/2/1/Cav A1449 Rains, 11 TN/2/3/H (3) A2340 Zahm, 1 OH/2/1/Cav A1649 29 NC (4) A2441 4 OH/2/1/Cav A1850 9 GA Bn, 3 GA Bn (2) A2029 3 KY/1/1/Cav A2252 McNair (repl), 2 AK MR/3/3/H (4) A2129 Kennett, 7 PA Cav A2151 30 AK (3), 4 AK Bn (3) A2229 4 US Cav/R/Cav A2352 4 AK (4), 1 AK MR (3) Movement Restrictions A3053 Humphreys Artillery If any unit of either 2/2/C or 3/2/LW Brigades moves west of hexrow P Corps 43XX, they automatically drop to 1 AM permanently, and may never use more than 1 AM in a turn. A4552 Cheatham, 24 AL/4/2/P (7) Union Reinforcement A4652 Manigault, 10+19 SC (4) A4751 28 AL (6) 34 AL (5) 1100 A4824 Pioneers, CBOT A4752 Waters Artillery 1100 A4830 1/1/LW 1200 between Crittenden, Van Cleve, 1/3/LW, 2/3/LW Cavalry A4824 and A4828 Within 2 hexes 3/Cav: 3 CS (7) of A1350

Not in Play: Eufala Bty/2/3/H and Scott Bty/4/1/P.

© 2009 GMT Games, LLC 10 Dead of Winter Battle Book

Confederate Reinforcements Historical Efficiency The following units enter at 1000: The Confederate Efficiency Pool is 1x2, 2x3, and 1x4. A3253 4/1/P(except Scott Bty), 12 TN (3), 13 TN (3), 29 The Union Efficiency Pool is 1x2, 1x3, and 1x4. TN (3), 47 TN (4), 154 TN (3), 9 TX (3) Random Events A3653 1/2/P (except Robertson Bty), Loomis (repl) 19 AL (5), 22 AL (6), 25 AL (7), 26 AL (5), 39 AL Random Events are used in this scenario. (7), 1 LA (5) Union Setup A3952 3/1/P 4 TN PA (6), 1+27 TN (7), 6+9 TN (7) The following units are all considered attached to 2/LW: The following unit enters on the 1200 turn B1724 7IN Bty/2/3/LW A3053 1/Cav Fatigue level 4 B1625 H 4 US Bty/3/2/LW B1525 M 4 US Bty/3/2/LW The following unit enters on the 1300 Turn B1526 F 1 OH Bty/2/2/LW 2/Cav enter at A3053 Fatigue level 4 B1527 B 1 OH Bty/1/2/LW Confederate Command B2120 Van Cleve/3/LW (replaced by S. Beatty/1/3/LW) Cheatham commands 3/1/P, 4/1/P, 1/2/P, and 4/2/P as a single division. B2122 S. Beatty/1/3/LW (repl) 9 KY (5) B2121 11 KY (5) 3.0 Doomed Assault B2023 19 OH (2) On the afternoon of January 2nd, Braxton Bragg ordered John C. B2821 Fyffe/2/3/LW, 13 OH (1) Breckinridge to take his division and attack the Federal forces that had crossed McFadden’s Ford to the east side of Stone’s River. Bragg felt that B2722 44 IN (4) the Union advance could be potentially disastrous for the Rebel Army, B2620 86 IN (3) especially for those Confederate troops holding the low ground just west B2521 59 OH (4) of the river. While Bragg did not have a great deal of faith in Breckinridge, his was the only division available for the task. Breckinridge, having also B1919 3 WI Bty inspected the Federal lines, was convinced that the attack was going to B2425 Price/3/3/LW, 8 KY be a disaster for his command. B2523 79 IN/1/3/LW (6), attached to 3/3/LW Maps B2524 35 IN Only Map B is used in this scenario. B2323 99 OH B2324 21 KY Game Length/Playing Time B2325 51 OH The Scenario lasts from 1400 to 1700, January 2nd. Initiative CONFEDERATE SETUP The Confederate Player starts with the initiative. B2445 Bragg Union Special Command Rule: B1941 Polk/P Corps At the start of any turn, the Union player may place any artillery batter- B1344 Withers/2/P ies he chooses, up to a total of 12, under command of 2/LW. Once so B1141 B: Jackson/5/1/H (attached to 2/P), Lumsden Bty attached, these batteries remain part of 2/LW for the rest of the scenario. Any batteries so attached now move and fire whenever anA M for 2/LW B1041 B: 5 GA (4), 5 MS (1) is drawn. B1242 B: 8 MS (3), 2 GA SS Bn (2) Design note: this rule simulates the grand battery assembled by Captain B2045 B: Anderson/3/2/P, 39 NC(7), 30 MS (2) John Mendenhall on the west bank of Stones River. The main advantage of B2144 B: 45 AL (5) attaching these units is that they can all fire at the same time, allowing the Federal player to mass fires not normally possible. B1840 24 MS B2244 B: Garrity Bty/2/2/P Victory B1945 B: 27 MS (4), 29 MS (3) If there are no combat-effective Union divisions east ofS tone’s River, and B1845 B: Barrett Bty/3/2/P 1/H is still combat effective, the Confederate player wins. Within two 2/2/P, Chalmers (repl), 44 MS(6), 41 MS (3), 7 MS If there are no combat effective Union divisions east ofS tone’s River but hexes of B1937 (7), 9 MS (6), 10 MS (5) 1/H is also combat ineffective, then the result is a draw. Within two 3/1/P (attached to 2/P), TN SS Bn (1) , 6/9 TN (7), If at least one Union division still combat effective and 1/H is combat- hexes of B1740 4 TN PA (6), 1/27 TN (7) ineffective, then the Union player wins. B1837 Stanford Bty/2/1/P

© 2009 GMT Games, LLC Dead of Winter Battle Book 11

B1737 Carnes Bty/1/1/P Victory B1638 Smith Bty/3/1/P Use the victory point schedule in the battle book. B1538 Scott Bty/4/1/P Confederate Major: 8 or more B1439 Robertson Bty/1/2/P Confederate Minor: 3 to 7 Note: Stanford, Carnes, Smith, Scott, and Robertson are all consid- Draw: 2 to –3 ered part of 2/P Union Minor: –4 to –8 H Corps Union Major: –9 or less B2945 Hardee Historical Efficiency Breckinridge B3042 /1/H The Confederate Efficiency Pool is 2x1, 3x2, 2x3, and 2x4 Within one hex 1/1/H, 13/20 LA (8), 16/25 LA (4), 32 AL (1), The Union Efficiency Pool is 3x1, 3x2, 2x3, 1x4 of B3541 Within one hex 2/1/H; Palmer is replaced by Pillow, all units at Random Events of B4042 full strength Random events are used in this scenario. Within one hex 3/1/H, 4 FL (5), 60 NC (4), 20 TN (6), 1/3 FL (8) of B3044 Union Setup B2539 Hanson/4/1/H, 9 KY Use the set up information found in Scenario 2.0, Hardee at High Tide. B2340 B: 6 KY In addition, add to set up: B2339 B: Pritchard Bty/5/1/H (attached to 4/1/H) Center B2338 B: 4 KY B1140 Negley/2/C, 21 OH/3/2/C B2438 B: Cobb Bty B1142 Miller/3/2/C, G 1 OH Bty B2537 B: Byrnes Bty B1141 74 OH, 8 KY Bty B2637 B: 2 KY B1143 37 IN B2737 B: 41 AL A4844 78 PA Within one hex 3/Cav, 14 AL (2), 1 CS (1), 3 CS (6), 2 GA (6), 3 of B4431 GA (1), 2 TN (2), 8 TX (5), Murray (2) Left Wing Within one hex 4/Cav B1328 Crittenden of B4129 B1430 Wood/1/LW Place breastwork counters in the following hexes: B1746, B1647, B1648, B1525 Hascall, 8 IN Bty/1/1/LW B1649, B1650, B1651, B1652. B1526 3 KY B1524 58 IN Two-Map Scenarios B1425 100 IL B1426 26 OH 4.0 The Last Ditch B1834 Wagner, 57 IN, 10 IN Bty/2/1/LW This scenario extends Scenario 2.0, Hardee at High Tide, to cover the B1933 40 IN full fighting on the afternoon of December 31st. Bragg’s overall objec- B1734 97 OH tive was to extend his attack to reach the Nashville Pike, thereby cutting B1635 15 IN Rosecrans off from his base. For his part, the Federal commander, with his army bent double like a folded jack knife, struggled to stop Bragg’s B1631 Harker, 65 OH/3/1/LW onslaught short of the main road. B1632 51 IN Maps B1630 64 OH Maps A and B are used. B1830 73 IN B1831 6 OH Bty Game Length/Playing Time B1832 13 MI The game starts at 0900, December 31st, and ends with the completion B1137 Cruft, B 1 OH Bty/1/2/LW of 1700, December 31st. B1238 2 KY Initiative B1239 31 IN The Confederate Player starts with the Initiative. A4838 90 OH A4839 1 KY

© 2009 GMT Games, LLC 12 Dead of Winter Battle Book

B1436 Hazen, 41 OH, F 1 OH Bty/2/2/LW H Corps B1535 110 IL B3439 Breckinridge B1435 9 IN Within one hex 1/1/H B1336 6 KY of B3238 B1234 Van Cleve/3/LW Within one hex 2/1/H of B3638 Within one hex 1/3/LW of B1234 Within one hex 3/1/H (except Wright Bty, which is not in play) of B4038 Within one hex 2/3/LW of A4724 B2539 Hanson, 9 KY/4/1/H B1723 Price, 99 OH, 3 WI Bty/3/3/LW B2737 B: 41 AL B1724 8 KY B2637 B: 2 KY B1722 35 IN B2537 B: Byrnes Bty B1624 21 KY B2438 B: Cobb Bty B1623 51 OH B2338 B: 4 KY B2339 B: Pritchard/5/1/H (attached to 4/1/H) Army Troops B2340 B: 6 KY Within one hex Pioneers, CBOT B2638 Semple Bty/4/2/H (attached to 4/1/H) of A4627 Within one hex 5/1/H (without Pritchard Bty, see above) of B4438 Union Reinforcements: Within one hex 4/Cav of B3121 Ignore the reinforcements found in Scenario 2.0. 1400 either A1025 Stanley, D 1 OH Cav, 15 PA/R/Cav, 1 Confederate Reinforcements or A1041 MdTN/R/Cav, Minty, M, 2 IN/1/1/Cav, 4 MI/1/1/Cav The following units enter at 1000: 1600 A1401 3/1/C, 1/3/C A3253 4 / 1 / P ( e x c e p t 12 TN (3), 13 TN (3), 29 TN (3), 47 Scott Bty) TN (4), 154 TN (3), 9 TX (3) A3653 1/2/P (except Loomis (repl) 19 AL (5), 22 AL (6), 25 Confederate Setup Robertson Bty) AL (7), 26 AL (5), 39 AL (7), 1 LA (5) Use the set up information found in Scenario 2.0, Hardee at High Tide. A3952 3/1/P 4 TN PA (6), 1+27 TN (7), 6+9 TN (7) In addition, add to set up:

B1951 Bragg, Polk/P Corps 1200 A3052 Wheeler, 1/Cav (Fatigue level 4) B1848 Withers/2/P 1300 2/Cav (Fatigue level 4) Within one 2/2/P (except Garrity Bty) hex of B1743 B2244 Garrity/2/2/P 5.0 The Eerie Silence—January Within one 3/2/P (except Barrett Bty) 1st, 1863 hex of B1851 After the furious fighting of NewY ear’s Eve, New Year’s Day was strangely B1746 Barrett Bty quiet. Both armies dug in during the night, and neither army moved Within two 1/1/P (except Carnes Bty and 84 TN) in breast- much. Each side launched tentative combat patrols in the afternoon, hexes of B2046 works.* producing nothing more then desultory skirmishing. Towards evening, B2253 Carnes, 84 TN Federal troops cautiously crossed the river at McFadden’s Ford and de- ployed facing Wayne’s Hill. Within one 2/1/P (except Stanford Bty) in breastworks.* hex of B1749 Maps B1647 Stanford Bty Maps A and B are used. B1649 Robinson Bty/1/2/P Game Length/Playing Time *1/1/P and 2/1/P are considered attached to 2/P. They trace command The game starts at 0600, January 1st, and ends with the completion of to Withers and activate with the 2/P AM 1700, January 1st. Place a line of Breastworks in the following hexes: B2244, B2144, B2045, B1945, B1846, B1746, B1647, B1648, B1649, B1650, B1651, B1652. Initiative No player starts with the initiative.

© 2009 GMT Games, LLC Dead of Winter Battle Book 13

Victory Within one hex 2/1/C 42 IN (4), 88 IN (6), 15 KY Use the victory point schedule in the battle book. of A4232 (7), 3 OH (4), Within one hex 3/1/C 24 IL (5), 1 WI (6), 21 WI (9), Confederate Major 8 or more of A4130 Confederate Minor 3 to 7 Within one hex 4/1/C 1/15 US (4), 1/16 US (3), 1/18 Draw 2 to –3 of A3921 US (3), 2/18 US (3), 1/19 US Union Minor –4 to –8 (2), Union Major –9 or less A2817 Negley/2/C Within one hex 2/2/C 19 IL (5), 11 MI (6), 18 OH of A2615 (6), 69 OH (9), M 1 OH Bty Historical Efficiency (3), The Confederate Efficiency Pool is 2x1, 3x2, 2x3, and 1x4 Within one hex 3/2/C 37 IN (6), 21 OH (9), 78 PA The Union Efficiency Pool is 3x1, 2x2, 2x3, 1x4 of A2819 (7), 74 OH 5), B 2 KY (2), G 1 OH Bty (2), Random Events Within one hex 1/3/C Random Events are used in this scenario of A3618 Union Setup Left Wing Place Breastworks in the following hexes: A3120, A3121, A3222, A3223, A3323, A3324, A3425, A3426, A3526, A3527, A3528, A3629, A3729, B1424 Crittenden/LW A3830, A3929, A4030, A4031, A4131, A4132, A4233, A4234, A4235, Within one hex Wood/1/LW Repl leader, 100 IL (7), 58 IN A4335, A4435, A4535, A4636, A4734, A4735, A4834, B1133, B1233, of A4730 (repl by Hascall), (6), 3 KY (3), 26 OH (6), B1332, B1432, B1531, B1631, B1730, B1830, B1929, B2029, B2128 1/1/LW A4426 Rosecrans Within one hex 2/1/LW 15 IN (5), 40 IN (6), 57 IN of B1331 (5), 97 OH (8), Right Wing Within one hex 3/1/LW 51 IN (3), 73 IN (5), 13 MI of A4833 (6), 64 OH (4), 65 OH (5), A3621 McCook, Escort/RW Within one hex Palmer/2/LW, 84 IL (7), 36 IN (6), 23 KY Within one hex Davis/1/RW, 59 IL (7), 74 IL (5), 75 IL (5), of B1627 3/2/LW (5), 6 OH (2), 24 OH (4), of A3220 1/1/RW 22 IN (5), 5 WI Bty (5) Within one hex 2/2/LW 110 IL (6), 9 IN (5), 6 KY Within one hex 2/1/RW 21 IL (3), 38 IL (2), 101 OH of B1630 (4), 41 OH (5), of A3322 (5), 15 WI (8), Within one hex 1/2/LW 31 IN (3), 1 KY (5), 2 KY (4), Within one hex 3/1/RW 25 IL (7), 35 IL (8), 81 IN of B1928 90 OH (3), of A3420 (9), 8 WI Bty (3), Within one hex Van Cleve/3/LW 44 IN (5), 86 IN (4), 13 OH Within one hex Johnson/2/RW, 6 IN (10), 1 OH (8), 93 OH of A4725 (repl, S Beatty (3), 59 OH (4), of A3826 3/2/RW (12), 5 KY (4), 5 IN (4), commands), Within one hex 1/2/RW repl leader, 89 IL (3), 32 IN 2/3/LW of A3521 (3), 39 IN (1), 15 OH (1), 49 Within one hex 1/3/LW Repl leader, 79 IN (6), 9 KY OH (3), A 1 OH Bty (2), of B1124 (5), 11 KY (5), 19 OH (2), Within one hex 2/2/RW repl leader, 34 IL (3), 79 IL Within one hex 3/3/LW of A3829 (5), 29 IN (4), 30 IN (6), 77 of B1623 PA (5), E 1 OH eliminated Within one hex Pioneers, CBOT 1 Bn (11) Within one hex Sheridan/3/RW, repl leader, 36 IL (4), 88 IL of A4334 of A3723 L 2 KY/ RW, (8), 21 MI (6), 24 WI (6), 4 1/3/RW IN Bty (4), Cavalry Within one hex 2/3/RW repl leader, 44 IN (5), 73 IL of A3424 (8), 2 MO (6), 15 MO (7) A2511 Stanley, D 1 OH Cav/Cav Within one hex 3/3/RW repl leader, 22 IL (2), 27 IL Within one hex 1/1/Cav 4 MI (3), 7 PA (7), of A3525 (6), 42 IL (4), 51 IL (8), C 1 of A2120 IL Bty eliminated Within one hex 2/1/Cav 1 OH (6), 4 OH (6), 3 OH of A2309 not in play Center Within one hex Kennett, R/Cav 2 TN (3), 4 US (4), 15 PA not of A2107 in play A4426 Thomas, 9MI/Provost/C A4328 Rousseau/1/C, 2 KY/1/C Within one hex 1/1/C 38 IN (4), 2 OH (5), 33 OH of A4635 (6), 94 OH (7), 10 WI (4),

© 2009 GMT Games, LLC 14 Dead of Winter Battle Book

Confederate Setup A3341 Cleburne Place breastworks in the following hexes: A2740, A2840, A2940, A3040, Within one hex 1/2/H 1 Ark (3), 13 Ark (3), 15 A3139, A3239, A3338, A3438, A3537, A3638, A3737, A3838, A3937, of A3449 Ark (3), 5 CS (2), 2 TN (3), A4038, A4138, A4238, A4338, A4439, A4539, A4640, A4740, A4841, 5 TN (3), AB1141, A1242, A1652, A1651, A1650, A1649, A1648, A1647, A1746, Within one hex 2/2/H (less Swett) 2 Ark (6), 5 Ark (3), 6/7 Ark A1846, A1945, A2045, A2144, A2244, A2340, A2339, A2338, A2438, of A2841 (8), 8 Ark (5) A2537, A2637, A2737 A2740 Swett/2/2/H (3) B2345 Bragg Within one hex 3/2/H 17 TN (8), 23 TN (4), 25 B1951 Polk/P Corps of A3139 TN (5), 37 TN (4), 44 TN Within one hex Cheatham/1/P, 4/5 TN (7), 19 TN (5), 24 (7), of A4139 2/1/P(less Stan- TN (6), 31/33 TN (5) Within one hex 4/2/H (Less 16 AL (3), 33 AL (4), 3 CS ford) of A3045 Semple) (3), 45 MS (2), 15 MS SS B2045 Stanford/2/1/P (1), Within one hex 1/1/P (less Carnes) 8 TN (4), 16 TN (4), 38 TN Within one hex McCown, Repl leader, 3 GA Bn (3), 9 of A4341 (3), 51 TN (4) of A3640 Hardy/3/H, 2/3/H GA Bn (2), 29 NC (5), 11 (less Eufala) TN (3), B1647 Carnes/1/1/P A3447 Eufala/2/3/H Within one hex 3/1/P (less Smith) 1/27 TN (7), 4 TN PA(6), of A3938 6/9 TN (7), Within one hex 1/3/H (less Doug- 10 TX DC (5), 11 TX DC of A3538 las) (4), 14 TX DC (4), 15 TX A4744 Smith/3/1/P DC (5), Within one hex 4/1/P (less Scott) 12 TN (3), 13 TN (3), 29 A2748 Douglas/1/3/H of A3247 TN (2), 47 TN (3), 154 TN (3), 9 TX (4), Within one hex 3/3/H (less Hum- 1 Ark MR (4), 2 Ark MR of A3738 phreys) (5), 4 Ark (3), 30 Ark (3), 4 B1846 Scott/4/1/P Ark Bn (3), B2039 Withers/2/P A3048 Humphreys/3/3/H Within one hex 1/2/P (less Rob- Repl Leader, 19 AL (5), 22 (2) of A4339 ertson) AL (6), 25 AL (7), 26 AL (5), 39 AL (7), Cavalry A4648 Robertson/1/2/P Within two hexes 3 AL Cav/1/Cav Within one hex 2/2/P(less Garrity) Repl Leader, 7 MS (7), 9 of A2143 of B2046 MS (6), 10 MS (5), 41 MS (3), 44 MS (6), 9 MS SS Within two hexes 4/Cav elim of B3021 B1649 Garrity/2/2/P Design Note: Early on January 1st, Wheeler conceived the idea of a raid Within one hex 3/2/P (Less Barrett) 45 AL (5), 24 MS (5), 27 on Rosecrans’ supply line back to Nashville. At first light, he took Wharton’s of B1851 MS (6), 29 MS (3), 30 MS Buford’s, and his own Brigades (except for the 3rd Alabama Cavalry) and (2), 39 NC (7), rode out to Lavergne, Tennessee, where he struck at Union supply depot there. B1649 Barrett/3/2/P The raid had little effect on Rosecrans’ supply situation, but did deprive Bragg of most of his cavalry for the day. Within one hex 4/2/P 24 AL (6), 28 AL (5), 34 AL of A3940 (4), 10/19 SC (2), A3446 Hardee/H Corps 6.0 Doomed Assault, or Within one hex Breckinridge/1/H, 5 GA (4), 2 GA SS (2), 5 of B1146 5/1/H (less MS (1), 8 MS (3), Something Better? Pritchard) Breckinridge’s isolated attack on January 2nd accomplished nothing but to add to the casualty lists. When he ordered it, however, Bragg thought Within one hex 1/1/H 32 AL (1), 13/20 LA (8), there might be a chance that the Federal army was about ready to collapse of B1748 16/25 LA (4), anyway. Bragg contemplated a larger attack, but the condition of most of Within one hex 2/1/H No losses his army made him hesitate. This scenario allows the players to explore of A4842 that possibility in greater detail. Within one hex 3/1/H (less Waters) 1/3/ FL (10), 4 FL (6), 60 of A4641 NC (4), 20 TN (6) Maps B1148 Waters/3/1/H Maps A and B are used in this scenario. Within three 4/1/H(includes No losses, except Semple (5), Game Length/Playing Time hexes of A2640 Pritchard/5/1/H, The game lasts from 1400 to 1700, January 2nd. Semple/4/2/H, attached)

© 2009 GMT Games, LLC Dead of Winter Battle Book 15

Initiative A3828 1 OH (8) 5 KY (4) The Confederate Player starts with the initiative. A3827 93 OH (12) Union Special Command Rule A3723 Sheridan/3/RW, L 2 KY/3/RW At the start of any turn, the Union player may place any artillery batter- Within one hex of 1/3/RW, Sill (repl), 21 MI (6), 36 IL (4), 88 IL ies he chooses, up to a total of 12, under command of 2/LW. Once so A3723 (8), 24 WI (6), 4 IN Bty (4) attached, these batteries remain part of 2/LW for the rest of the scenario. A3522 B: Schaefer/2/3/RW, 73 IL (8), G 1 MO Bty Any batteries so attached now move and fire whenever anA M for 2/LW A3521 B: 15 MO (7) is drawn. A3622 44 IL (5) Design Note: this rule simulates the grand battery assembled by Captain John Mendenhall on the west bank of Stones River. The main advantage of A3621 2 MO (6) attaching these units is that they can all fire using the same AM, allowing A3524 B: Roberts/3/3/RW (repl), 42 IL (4), 22 IL (2) the Federal player to mass fires not normally possible. A3523 B: 27 IL (6) Victory A3525 B: 51 IL (8) Use the victory point schedule in the battle book: Center Confederate Major 6 or more A4327 Thomas, 9 MI/Center Confederate Minor 2 to 5 A4229 Rousseau/1/C, 2 KY Cav/1/C Draw 1 to –3 A4332 B: Scribner/1/1/C, 33 OH (6), 2 OH (5) Union Minor –4 to –6 A4433 B: 94 OH (7) Union Major –7 or less A4431 B: 38 IN (4) 10 WI (4) Historical Efficiency A4130 B: Beatty/2/1/C, 88 IN (6) A 1 MI Bty The Confederate Efficiency Pool is 1x1, 2x2, 2x3, and 2x4. A4231 B: 15 KY (7) The Union Efficiency Pool is 2x1, 2x2, 1x3, and 1x4 42 IN (4) 3 OH (4) Random Events A3929 B: Starkweather/3/1/C, 24 IL (5) A KY Bty Random events are used in this scenario A4030 B: 21 WI (9) A4029 79 PA (8) Union Setup A3928 1 WI (6) A3824 Rosecrans Within one hex of 4/1/C, 1/18 US (3) 2/18 US (3) 1/16US (3) Within one hex of Pioneers, CBOT, 1 Bn (11) A4527 1/15 US (4) 1/19 US (2) A4426 A3527 B: Walker/1/3/C, 82 IN, D 1 MI Bty A3526 B: 38 OH Right Wing A3627 21 OH A3619 McCook, Davis/1/RW, Escort/RW A3626 17 OH A3419 B: Post/1/1/RW, 22 IN(5), 75 IL (5) B1324 Negley/2/C A3318 B: 74 IL (5), 6 WI Bty (5) Within one hex of 2/2/C, 69 OH (5) 19 IL (6) 18 OH (6) 11 MI A3317 B: 59 IL (5) B1125 (6) M,1 OH Bty (3) A3520 B: Carlin/2/1/RW, 101 OH (5) 38 IL (2) 2 Within one hex of 3/2/C, 21 OH (9) 78 PA (7) 37 IN (6) 74 OH MN Bty B1323 (5) B KY Bty (2) G 1 OH Bty (2) A3420 B: 15 WI (8), 21 IL (3) Left Wing Within one hex of 3/1/RW, 25 IL (7) 35 IL (8) 81 IN (9) 8 WI A3619 Bty (5) B1723 Crittenden A3727 Johnson/2/RW A4630 Wood/1/LW (repl by Hascall) Within one hex of 1/2/RW, Willich (repl), 39 IN (1), 89 IL (3), 15 A4531 Hascall/1/1/LW (repl) 3 KY (3) 26 OH (8) A4321 OH (1), 32 IN (3), 49 OH (3), A 1 OH Bty (2) A4532 B: 100 IL (2) A3728 B: Kirk/2/2/RW,(repl), 30 IN (6) 29 IN (4) A4632 B: 58 IN (6) 8 IN Bty A3727 34 IL (3) B1030 B: Wagner/2/1/LW, 15 IN (5) 10 IN Bty A3628 B: 79 IL (5), 77 PA (5) B1029 7 OH (8) 67 IN (5) A3829 B: Baldwin/3/2/RW (repl), 6 IN (10) 5 IN B1129 B: 40 IN (6) 26 PA Bty/1/3/LW Bty (4) (Continued on p. 18 . . .)

© 2009 GMT Games, LLC 16 Dead of Winter Battle Book

© 2009 GMT Games, LLC Dead of Winter Battle Book 17 Setup—Scenario 8: Day of Battle

© 2009 GMT Games, LLC 18 Dead of Winter Battle Book (. . . continued from p. 15) Confederate Setup A4730 B: Harker/3/1/LW, 51 IN (5) 6 OH Bty B2445 Bragg A4631 B: 64 OH (4) 65 OH (5) A4630 13 MI (6) 73 IN (5) Cavalry B1424 Palmer/2/LW Within three hexes 1/Cav, 1 AL Cav (3), 3 AL Cav (2), 51 AL PR B1428 B: Cruft/1/2/LW, 90 OH (3) 2 KY (4) of A2334 (1), 8 Conf Cav (3), 1 TN Cav (4), Douglas (1), B1427 B: 31 IN (3) 1 KY (5) B1328 B: Hazen/2/2/LW, 110 IL (6) 6 KY (4) Within two hexes 2/Cav, 3 KY (2), 5 KY (3), 6 KY (4), of A2032 B1229 B: 9 IN (5) 41 OH (5) Within two hexes 3/Cav, 14 AL (2), 1 CS (1), 3 CS (6), 2 GA (6), B2020 Gross/3/2/LW, 24 OH (4) of B4431 3 GA (1), 2 TN (2), 8 TX (5), Murray (2), B1820 84 IL (4) Within one hex of 4/Cav B2219 23 KY (5) B4129 B2018 36 IN (6) B1818 6 OH (2) H Corps B2945 Hardee The following units are all considered to be attached to 2/LW: B3042 Breckinridge/1/H B1724 7 IN Bty/2/3/LW Within one hex of 1/1/H, 13/20 LA (8), 16/25 LA (4), 32 AL (1), B1625 H 4 US Bty/3/2/LW B3541 B1525 M 4 US Bty/3/2/LW Within one hex of 2/1/H, Palmer is replaced by Pillow, all units at B4042 full strength B1526 F 1 OH Bty/2/2/LW Within one hex of 3/1/H, 4 FL (5), 60 NC (4), 20 TN (6), 1/3 B1527 B 1 OH Bty/1/2/LW B3044 FL (8), B2120 Van Cleve/3/LW (replaced by S. Beatty/1/3/LW) B2539 Hanson/4/1/H, 9 KY B2122 S. Beatty/1/3/LW (repl) 9 KY B2340 B: 6 KY B2121 11 KY B2339 B: Pritchard Bty/5/1/H (attached to 4/1/H) B2023 19 OH B2338 B: 4 KY B2821 Fyffe/2/3/LW, 13 OH (3) B2438 B: Cobb Bty B2722 44 IN (5) B2537 B: Byrnes Bty B2620 86 IN (4) B2637 B: 2 KY B2521 59 OH (4) B2737 B: 41 AL B1919 3 WI Bty A2843 Cleburne/2/H B2524 Price/3/3/LW A3240 B: Polk/1/2/H, Key Bty, 1 Ark (3) B2523 79 IN/1/3/LW, attached to 3/3/LW A3340 B: 2 TN (3) 15 Ark (3) B2524 5 IN (4) A3140 B: 5 TN (3), 13 Ark (3), 5 CS (2) B2323 99 OH (5) A2740 B: Liddell/2/2/H, 5 Ark (3), 6/7 Ark (8), B2324 21 KY (5) A2641 B: 2 Ark(6) 8 Ark (5) B2325 51 OH (4) A2737 Swett Bty (3) A2939 B: Johnson/3/2/H, 23 TN (4) Darden Bty Cavalry A3040 B: 17 TN (8) Stanley A2618 , D 1 OH Cav/Escort/Cav A2840 B: 44 TN (7) A2621 Kennett A2940 B: 25 TN (5) 37 TN (4) All units within 1/1/Cav, 4 MI (3) 7 PA (7) A2541 B: Wood/4/2/H, 45 MS (2), 33 AL (4) two hexes of A2420 A2442 B: 15 MS SS Bn (1), 16 AL (3), 3 CS (3), Within one hex of 2/1/Cav, Only Zahm, 1 OH (6) 4 OH (6) are A2621 in play A2537 Semple Bty (5) All units within R/Cav, 4 US (4) 2 TN (3) A3641 McCown/3/H, Hardy/3/H one hex of A2721 A3540 B: Ector/1/3/H, 14 TX DC (4), Douglas Bty Eliminated units: E 1 OH Bty/2/2/RW, C 1 IL Bty/3/3/RW A3440 B: 11 TX DC (4), 10 TX DC (5), A3441 15 TX DC (5)

© 2009 GMT Games, LLC Dead of Winter Battle Book 19

A3840 B: Rains/2/3/H (repl), 9 GA Bn, 3 GA Bn (3), Four-Map Scenarios Eufala Bty A3940 B: 11 TN (3) 29 NC (5) A3640 B: McNair/3/3/H (repl), 30 Ark (3), 4 Ark (3), 7.0 The Day Before… Humphreys Bty (2) The Union approach to the field was quite slow, almost halting. The A3740 B: 2 Ark MR (5), 1 Ark MR (4) morning of December 30th might have presented an opportunity for Bragg, had he been looking for it, to strike Rosecrans before the Federal A3641 4 Ark Bn (3) army was all present.

P Corps Maps All four maps are used, map A is Northwest, B is northeast, C is south- B1941 Polk west, D is southeast. A4042 Cheatham/1/P A4140 B: Donelson/1/1/P, 84 TN, 38 TN (3) Game Length/Playing Time A4040 B: 51 TN (4) TheG ame starts with the 0600 turn for December 30th, and ends at the conclusion of the 1700 turn of December 31st. A4240 B: 16 TN (4), 8 TN (4), Visibility: due to fog and darkness, visibility for the 0600 and 1700 Turns Stewart A4339 B: /2/1/P, 24 TN (6), 19 TN (5) ONLY is 2 hexes. From 0700 to 1600 visibility is normal. For the three A4440 B: 4/5 TN (7), 31/33 TN (5) night turns, visibility is one hex. Within two hexes 3/1/P (attached to 2/P), TN SS Bn (1), 6/9 TN of B1740 (7), 4 TN PA (6), 1/27 TN (7), Initiative Within one hex 4/1/P, 12 TN (3), 13 TN (3), 29 TN (2), 47 TN No player starts with the initiative. of A3843 (3), 154 TN (3), 9 TX (4), Allen SS Bn (1) (Aggressive Alternate: the Confederates start with the initiative.) Withers B1344 /2/P Victory B1141 B: Jackson/5/1/H (attached to 2/P), Lumsden Bty Use the victory point schedule in the battle book: A4841 B: 5 GA (4) 5 MS (1) B1242 B: 6 MS (3) 2 GA SS Bn (2) Confederate Decisive 10 or more A4641 B: Loomis/1/2/P (repl) 39 AL (7) Confederate Major 7 or more A4540 B: 25 AL (7) Confederate Minor 4 to 6 A4741 B: 22 AL (6) 19 AL (5) Draw 3 to –3 A4541 17 AL SS Bn, 26 AL (5) Union Minor –4 to –6 A4642 1 LA (6) Union Major –7 or less Within two hexes 2/2/P, except Garrity Bty, Union Decisive –10 or less of B1937 (when using the alternate initiative and efficiency rules for an aggressive B2045 B: Anderson/3/2/P, 39 NC(7), 30 MS (2) Confederate, subtract and additional two points from the final total.) B2144 B: 45 AL (5) Historical Efficiency B1840 24 MS The Confederate Efficiency Pool is 1x1, 2x2, 2x3, and 1x4. B2244 B: Garrity Bty/2/2/P (attached to 3/2/P) (Aggressive alternate: Add 1x3 and 1x4 to the pool for the Confederates) B1945 B: 27 MS (4) 29 MS (3) The Union Efficiency Pool is 2x1, 2x2, 1x3, and 1x4. B1845 B: Barrett Bty/3/2/P Within one hex 4/2/P, 10/19 SC (2) 34 AL (4) 28 AL (5) 24 AL (6) Random Events of A4343 Random events are used in this scenario B1837 Stanford Bty/2/1/P B1737 Carnes Bty/1/1/P Union Setup B1638 Smith Bty/3/1/P A3924 Rosecrans B1538 Scott Bty/4/1/P Right Wing B1439 Robertson Bty/1/2/P Within one hex Davis/1/RW, 1/1/RW Note: Stanford, Carnes, Smith, Scott, and Robertson are all considered of A1141 part of 2/P Within one hex 2/1/RW Place breastwork counters (only) in the following hexes: B1746, B1647, of A1440 B1648, B1649, B1650, B1651, B1652.

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Within one hex 3/1/RW December 31st of A1137 1400 either Stanley, D 1 OH Cav, 15 PA/R/Cav, 1 1025 or MdTN/R/Cav, Minty, M, 2 IN/1/1/Cav, 4 Center 1041 MI/1/1/Cav A3430 Thomas, 9 MI/Provost/C 1600 A1401 3/1/C, 1/3/C Within one hex Negley/2/C, 2/2/C of A3833 CONFEDERATE SETUP Within one hex 3/2/C B3350 Bragg of A3635 Cavalry Left Wing Within two 1/Cav A4429 Crittenden hexes of B4329 Within one hex Wood, 3/1/LW Within one hex 4/Cav of B1630 of B3021 Within one hex 1/1/LW Between A3146 3/Cav of B1723 and C3019, Within one hex 2/1/LW anywhere along of B1333 the road Within one hex Palmer, 2/2/LW of A4636 P Corps Within one hex 1/2/LW D2502 Polk of B1241 D1111 Cheatham/1/P Within one hex 3/2/LW of B1236 Within one hex 1/1/P of D2904 Within one hex Van Cleve, 1/3/LW of A4725 Within one hex 2/1/P of D2305 Within one hex 2/3/LW of A4728 Within one hex 3/1/P (less Smith) of D1509 Within one hex 3/3/LW of A4127 D3207 Smith/3/1/P Within one hex 4/1/P (less Scott) Cavalry of D1113 D2719 Scott/4/1/P Within one hex 1/1/Cav of B1231 B1950 Withers/2/P A1945 15 PA/R/Cav Within one hex 1/2/P (less Robertson) of C4412 Within one hex Kennett, 2/1/Cav of C1918 C4315 Robertson/1/2/P Within two 2/2/P (less Garrity) Union Reinforcements hexes of B1944 B2243 Garrity/2/2/P December 30th Within two 3/2/P 0600 A1025 Sheridan, 3/RW Division hexes of B1650 0900 A1401 Rousseau, 1/C Division (except 3/1/C) Within one hex 4/2/P of C1704 1000 A1041 McCook, Escort/RW Johnson 1100 A1041 , 2/RW Division H Corps 1100 A1401 Stanley, D 1OH/Cav, R/Cav (less 15 PA) B3949 Hardee 1200 A1401 Pioneers Within one hex Breckinridge, 3/1/H 1800 WITHDRAW Stanley, D 1OH/Cav, R/Cav, 1/1/Cav of B3842 Within one hex 1/1/H of B4141

© 2009 GMT Games, LLC Dead of Winter Battle Book 21

Within one hex 2/1/H Confederate Decisive 10 or more of B3443 Confederate Major 7 or more Within two 4/1/H, Lumsden/5/1/H (attached to 4/1/H) Confederate Minor 4 to 6 hexes of B2539 Draw 3 to –3 Within one hex 4/1/H (less Lumsden) of B4641 Union Minor –4 to –6 Within one hex Cleburne, 3/2/H Union Major –7 or less of B4047 Union Decisive –10 or less Within one hex 1/2/H Historical Efficiency of B4345 On the 0600 turn, the Confederate Corps efficiency is:H ardee 4, Polk 3 Within one hex 2/2/H of B3449 The Union CorpsE fficiency is McCook 1, Crittenden 1 and Thomas 1. Within one hex 4/2/H The Confederate Efficiency Pool is 2x1, 3x2, 2x3, and 2x4. of B4024 The Union Efficiency Pool is 3x1, 2x2, 3x3, and 1x4. D4421 McCown, Hardy/3/H Within two 1/3/H Random Events: hexes of D4020 Random events are used in this scenario. Within two 2/3/H hexes of D4024 Confederate Shock and Awe (Optional): The initial CSA assault on McCook’s Right Wing virtually eliminated Within one hex 3/3/H them as a fighting force that morning. These were good troops having a of D4318 very bad morning. The following give the CSA a chance (not a certainty) Place breastworks in the following hexes: B2143, 2044, 1944, 1845, of recreating this. It is strongly recommended that these only be used 1745, 1646, 1647, 1648, 1649, 1650, 1651, 1652. with the Fatigue rules. 1. all of McCook must take a UDD after set-up. Failure disorders Confederate Reinforcements the unit. Leader DRMs apply (11.73) but not 3) below.. December 30th 2. give McCown (3/H) and Cleburne (2/H) ONE free Orders 2200 WITHDRAW: 1/Cav change during any of their Change orders phases (III.C.1) in the first turn. No need to roll. This should allow the attack to maintain momentum. December 31st 3. apply a temporary –1 Cohesion to all of McCook’s divisions 1100 C1019 1/Cav (Fatigue level 4) on the first turn.A lternatively, apply a +1 to all UDDs for any 1200 C1019 2/Cav (Fatigue level 4) of McCook’s troops. 4. Johnson, Davis, and Sheridan’s AMs may not be placed in the cup until any unit of the Right Wing has been fired upon 8.0 Day of Battle by Rebel infantry, or a Rebel unit of any kind has moved adjacent. Note that this does not happen on a division by This scenario encompasses the fighting on all of December 31st, com- division basis—the first time thatA NY unit of the RW meets mencing with the dawn attack and ending with the final assaults at the condition, but the AMs for all three divisions in the pool. darkness. The bulk of the battle of Stone’s River occurred on this day. 5. Rosecrans cannot move until turn 2. Maps All four maps are used, map A is Northwest, B is northeast, C is south- west, D is southeast. Union Setup Game Length/Playing Time Right Wing TheG ame starts with the 0600 turn for December 31st, and ends at the C2716 15 OH/1/2/RW conclusion of the 1700 turn of that day. C2717 A, 1 OH Bty Visibility: due to fog and darkness, visibility for the 0600 and 1700 Turns C2818 49 OH ONLY is 2 hexes. From 0700 to 1600 visibility is normal. C2916 1, 89 IL Initiative C2919 32 IN The Confederate Player starts with the initiative, and may pick the first C3019 39 IN TWO AM chits to be used. C3218 34 IL/2/2/RW Victory A2047 79 IL (yes, this is correct) Use the victory point schedule in the battle book: C3317 E, 1 OH Bty

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C3316 29 IN Within 1 hex 2/1/C C3315 Kirk, 30 IN of A4029 C3415 77 PA Within 1 hex 4/1/C of A3727 C2804 5 KY/3/2/RW A4646 69 OH/2/2/C C2806 1 OH A4648 19 IL C2905 Baldwin, 5 IN Bty A4846 18 OH C3004 93 OH A4847 Stanley, M 1 OH Bty C3006 6 IN A4848 11 MI C3108 Johnson/2/RW, Willich/1/2/RW A4844 78 PA/3/2/C C3001 McCook, Escort/RW B1140 Negley/2/C, 21 OH/3/2/C C3312 22 IN/1/1/RW B1141 74 OH, 8 KY bty C3411 Post, 59 IL B1142 J. Miller; G 1 OH Bty C3512 5 WI bty B1143 37 IN C3513 74 IL C3612 75 IL Note: 1/2/C brigade is not in play. Davis C3408 /1/RW Left Wing C3409 21 IL (strength of 7) B1424 Crittenden C3507 15 WI (strength of 8) B1425 100 IL/1/1/LW C3508 Carlin, 2 Minn Bty B1426 26 OH C3608 38 IL B1524 58 IN C3610 101 OH B1525 Hascall, 8 IN Bty C3705 Woodruff, 81 IN/3/1/RW B1526 3 KY C3807 35 IL B1430 Wood/1/LW C4006 25 IL B1630 64 OH/3/1/LW C4005 8 WI Bty B1631 Harker, 65 OH C3402 Sheridan/3/RW, L 2 KY/Escort B1632 51 IN C3901 21 MI/1/3/RW B1830 73 IN C3903 24 WI B1831 6 OH Bty C4002 Sill, 4 IN Bty B1832 13 MI C4101 88 IL B1532 40 IN/2/1/LW C4103 36 IL B1533 Wagner, 10 IN Bty A3351 73 IL/2/3/RW B1634 97 OH A3450 2 MO B1435 15 IN A3451 Schaefer, G,1 MO Bty B1333 57 IN A3552 15 MO B1238 2 KY/1/2/LW A3651 44 IL B1239 31 IN A4050 22 IL/3/3/RW B1137 Cruft, B, 1 OH Bty A4148 27 IL A4838 90 OH A4149 Roberts, C, I IL Bty A4839 1 KY A4251 51 IL B1335 110 IL/2/2/LW A4349 42 IL B1234 41 OH Center B1235 Hazen, F 1 OH Bty B1236 6 KY A4429 Thomas, 9 MI/provost/C B1134 9 IN A4126 Rousseau/1/C, 2 KY/1/C (3/1/C Brigade arrives as a reinforcement) A4533 Palmer2/LW, Grose, 23 KY/3/2/LW Within 1 hex 1/1/C A4537 36 IN of A4027

© 2009 GMT Games, LLC Dead of Winter Battle Book 23

A4435 H, 4 US Bty B2637 2 KY/4/1/H, Semple/4/2/H, in Breastworks A4436 M, 4 US Bty B2537 Brynes Bty in Breastworks A4334 24 OH B2539 Hanson, 9 KY A4336 6 OH B2438 Cobb Bty in Breastworks A4734 – 84 IL B2338 4 KY in breastworks A4827 Van Cleve/3/LW B2339 Lumsden/5/1/H in Breastworks Within 1 hex of 1/3/LW B2340 6 KY in breastworks B1224 D1118 Hardee Within 1 hex of 2/3/LW C4216 4 Ark, 1 Ark MR/3/3/H A4527 C4217 2 Ark MR Within 1 hex of 3/3/LW A4825 C4218 30 Ark, 4 Ark Bn C4317 McNair, Humphreys Bty Army troops C4220 10 TX DC/1/3/H Within 1 hex of B1721 Pioneer Brigade C4221 11 TX DC B1621 CBOT Bty/Pioneers C4222 14 TX DC A3924 Rosecrans C4223 15 TX DC A3823 Kennett/1/Cavalry, 4 US/R/Cav C4320 Ector, Douglas Bty Within 1 hex of A1942 2/1/Cavalry, 2 TN/R/Cav C4225 9 GA Bn, 3 GA Bn/2/3/H C4226 11 TN Reinforcements C4227 29 NC C4325 Rains, Eufala Bty 900 Special, appears at 3 KY/1/1/Cav, 7 PA/1/1/Cav A3924 C4422 McCown/3/H, Hardy/3/H 1400 Enter at either Stanley, D 1 OH Cav, 15 PA/R/Cav, C4817 15 Ark, 13 Ark/1/2/H A1025 or A1041 1 MdTN/R/Cav, Minty, M, 2 IN/1/1/ C4818 5 TN, 2 TN Cav, 4 MI/1/1/Cav C4819 1 Ark, 5 CS 1600 Enter at A1401 3/1/C, 1/3/C D1117 Polk, Key Bty C4820 37 TN/3/2/H Confederate SetUp C4821 44 TN H Corps C4822 Johnson, 25 TN B4440 4 FL/3/1/H C4823 17 TN B4340 60 NC C4824 23 TN B4241 Wright Bty D1122 Darden Bty B4141 Preston, 20 TN C4825 Liddell, 2 Ark/2/2/H B4042 1/3 FL C4826 5 Ark B4745 2 GA SS, 8 Miss/5/1/H C4827 6/7 Ark B4645 Jackson, Pritchard Bty C4828 8 Ark B4544 5 Miss, 5 GA D1124 Swett Bty B3942 18 TN/2/1/H D1321 Cleburne/2/H B3843 Moses Bty/1/2/H D1518 16 AL/4/2/H B3742 Palmer, 45 TN D1519 Wood, 45 Miss, 15 Miss Bn B3643 26 TN D1520 3 CS, 33 AL B3542 28 TN, Breckinridge/1/H P Corps B3345 Slocumb Bty/1/1/H B3245 13/20 LA B2244 Garrity Bty/2/2/P in breastworks B3144 Adams, 16/25 LA B2144 9 Miss in breastworks B3045 14 LA Bn, 32 AL B2045 10 Miss in breastworks B2737 41 AL/4/1/H in breastworks B1945 Chalmers, 9 Miss SS, 41 Miss in breastworks

© 2009 GMT Games, LLC 24 Dead of Winter Battle Book

B1846 44 Miss in breastworks Cavalry B1746 7 Miss in breastworks Within 3 hexes Wharton, 3/Cav B1647 27 Miss, Barrett Bty/3/2/P in Breastworks of C4135 B1648 39 NC in breastworks Within 2 hexes Pegram, 4/Cav of B2920 B1649 29 Miss in breastworks B1650 Anderson, 30 Miss in breastworks Note: Semple/4/2/H and Lumsden/5/1/H are considered attached to 4/1/H for all purposes. B1651 24 Miss in breastworks B1652 45 AL in breastworks Confederate Reinforcements B2052 Withers/2/P December 31st C4804 34 AL/4/2/P 1100 C1019 Wheeler, 1/Cav (Fatigue Level 4) C4805 10/19 SC 1200 C1019 Buford, 2/Cav (Fatigue level 4) C4806 Manigault, 24 AL C4807 28 AL Confederate Special Command Rule D1105 Waters Bty Due to the difficult terrain and extended deployments of Polk’s Corps, D1110 22 AL/1/2/P Cheatham and Withers worked out informal command arrangements D1111 19 AL to simplify tactical control. Withers Division now consists of Chalmers Brigade (2/2/P) and Anderson’s Brigade (3/2/P) of his own division, plus D1112 1 LA Donelson’s Brigade (1/1/P) and Stewart’s Brigade (2/1/P). Cheatham’s D1113 25 AL Division now consists of Maney’s Brigade (3/1/P) and Vaughn’s Brigade D1114 39 AL (4/1/P) of his own command, plus Manigault’s Brigade (4/2/P) and Loomis’s Brigade (1/2/P) of Withers’ Division. D1115 17 AL SS, 26 AL Thus, when anA M for Withers’ Division is drawn, for example, Chalmers, D1213 Loomis, Robertson Bty Anderson, Donelson, and Stewart can move. When Cheatam’s Division D2502 Polk AM is drawn, Maney, Vaughn, Manigault and Loomis can move. B2653 38 TN/1/1/P This arrangement lasts until the ConfederateP layer chooses to dissolve it, in which case all brigades automatically revert to their normal command. D2602 16 TN The Confederate Player can do this during the Orders Segment of any D2603 51 TN, 84 TN turn, when normal divisional orders are changed, simply by declaring D2604 8 TN the arrangement over. D2703 Donelson, Carnes Bty D2204 19 TN/2/1/P 9.0 Welcoming The New Year… D2205 Stanford Bty This scenario covers the entire historical battle, from the dawn attack on D2104 Stewart, 31/33 TN December 31st until the final spurt of fighting on January 2nd. It is a long scenario, with periods of inaction. All information is the same as that D2005 24 TN found in Scenario 8.0, Day of Battle, except for the following changes: D1905 4/5 TN D1508 1/27 TN/3/1/P Game Length/Playing Time TheG ame starts with the 0600 turn for December 31st, and ends at the D1509 Maney, TN SS Bn, 4 TN PA conclusion of the 1700 turn of January 2nd. D1510 6/9 TN Visibility: due to fog and darkness, each day, visibility for the 0600 and D1610 Smith Bty 1700 Turns ONLY is 2 hexes. From 0700 to 1600 visibility is normal. Cheatham D1513 /1/P Union Reinforcements and Withdrawals D1714 13 TN/4/1/P December 31st D1715 Vaughn, 47 TN, 9 TX D1716 Allen SS Bn, 154 TN 0900 Special, 3 KY/1/1/Cav, 7 PA/1/1/Cav appears at D1717 12 TN, 29 TN A3924 D1617 Scott Bty 1400 Enter at Stanley, D 1 OH Cav, 15 PA/R/Cav, 1 either A1025 MdTN/R/Cav, Minty, M, 2 IN/1/1/Cav, 4 Army troops or A1041 MI/1/1/Cav D3504 Bragg 1600 Enter at 3/1/C, 1/3/C A1401

© 2009 GMT Games, LLC Dead of Winter Battle Book 25 Confederate Reinforcements and Withdrawals Random Events December 31st Random events are used in this scenario 1100 C1019 Wheeler, 1/Cav ( Fatigue Level 4) Union Setup 1200 Buford, 2/Cav (Fatigue level 4) No Union units start the game on the map.

January 1st Union Reinforcements Union reinforcements are of two types: fixed and variable. Fixed rein- 0600 WITHDRAW 1/Cav (except 3 AL Cav), 2/Cav, 3/Cav forcements appear at the time specified in the hex specified. Variable reinforcements must be rolled for. For each group of reinforcements that January 2nd arrives on a given turn, start rolling on that turn. If the number rolled is within the range listed, then the units appear in that hex (or either hex, if 0200 C1019 1/Cav: 1 AL Cav (3), 3 AL Cav (2), 51 AL given a choice) normally. If the roll is outside the listed range, roll again PR (1), 8 Conf Cav (3), 1 TN Cav (4), next turn and every turn thereafter (including night turns) until the units Douglas (1) (Fatigue level 4) arrive. Each entry line is considered one group. 0200 C1019 2/Cav: 3 KY (2), 5 KY (3), 6 KY (4) (Fa- December 29th tigue level 4) 0200 C1019 3/Cav: 14 AL (2), 1 CS (1), 3 CS (6), 2 GA 1200 Fixed A1401 Crittenden, 1/LW, (6), 3 GA (1), 2 TN (2), 8 TX (5), Murray 1/1/Cav (2) (Fatigue level 4) 1300 Fixed A1041 3/Cav or C1019 10.0 Meeting Engagement 1400 Fixed A1401 2/LW A somewhat speculative scenario, covering the initial arrival of the armies 1400 Variable A1041 McCook, Escort/RW, Enter on 1–3 and the Federal groping for position. Covers from 1200 December 29th Stanley, R/Cav, 1/RW to 1700 January 1st. This scenario uses variable Union reinforcement 1400 Variable C1019 Kennett, 2/1/Cav Enter on 1–3 times and locations, potential delays for Confederate reinforcements, 1500 Fixed A1401 3/LW and some initial hidden CSA deployments. 1500 Variable A1025 T h o m a s , 9 M I / Enter on 1–4 Maps Provost/C, 2/C (in- cluding 1/2/C) All four maps are used, map A is Northwest, B is northeast, C is south- west, D is southeast. 1700 Variable A1041 3/RW Enter on 1 (add one to Game Length/Playing Time: each roll start- ing December TheG ame starts with the 1200turn for December 29th, and ends at the 30) conclusion of the 1700 January 1st Turn. Visibility: due to fog and darkness, visibility for the 0600 and 1700 Turns December 30 each day, ONLY is 2 hexes. From 0700 to 1600 visibility is normal. At night Visibility is 1 hex. 0600 Variable A1401 1/C (less 3/1/C) enter on 1–3 Initiative 0600 Variable A1041 2/RW enter on 1–3 0800 Variable A1401 Pioneers enter on 1–3 No player has the initiative. Victory December 31 Use the victory point schedule in the battle book: 0800 Variable A1401 3/1/C enter on 1–2

Confederate Decisive 10 or more 1200 Variable A1401 3/C enter on 1–2 or Confederate Major 7 or more A1025 Confederate Minor 4 to 6 1500 Variable A1401, 4/C enter on 1–2 Draw 3 to –3 A1025, or Union Minor –4 to –6 A1041 Union Major –7 or less 1600 Variable A1401, 5/C enter on 1–2 Union Decisive –10 or less A1025, or Historical Efficiency A1041 The Confederate Efficiency Pool is 2x1, 4x2, 3x3, and 2x4. The Union Efficiency Pool is 3x1, 2x2, 3x3, and 1x4.

© 2009 GMT Games, LLC 26 Dead of Winter Battle Book CONFEDERATE SETUP The time listed is the turn of entry. Each group should be recorded and the arrival time kept secret from the Union player. B3550 Johnston 1or less 0600 Note: Bragg is not in play. He only comes into play to replace Johnston 2 0800 if the former becomes a casualty. 3 1000 4 1100 D2502 Polk 5 1200 Within one hex Withers/2/P, 1/2/P 6 1300 of B2152 7 1400 Within one hex 2/2/P 8 1500 of B1945 9+ 1600 Within one hex 3/2/P of B1749 Additional Confederate Reinforcements Within one hex 4/2/P of D1504 December 30th Within one hex Breckinridge, 2/1/H 1200 D4821 1/S of B3542 Within one hex 1/1/H December 31st of B4539 0800 D4821 Smith, 2/S Within one hex 3/1/H of B4041 1200 C1019 Buford, 2/Cav (Fatigue level 4) Within one hex 4/1/H Design Note: The cavalry withdrawals are ignored in this scenario because of B3045 we assume that Johnston kept a better rein on his cavalry forces. Within one hex 5/1/H of D4715 Within five 1/Cav hexes of B3924 Within two 4/Cav hexes of B4329

Hidden set up/Variable arrival For each of the groups listed below, roll one die. Read the result below: • Group 1—1/P (–1 DRM to all die rolls below) • Group 2—2/H, Hardee • Group 3—3/H 1st roll result 1–3 Hidden deployment 4–7 December 29 Arrival 8–9 December 30 arrival 0 December 31 arrival If Hidden deployment is rolled, the Confederate player can secretly record the set up locations for each group. Each group must set up on • Map C east of the 31XX hex row, or • Map B, south of hex row XX40, or • Anywhere on map D. If the result is a day, roll again, with the following DRMs: • December 29: +4, • December 30: –1, • December 31: –4

© 2009 GMT Games, LLC Dead of Winter Battle Book 27

E. Johnston, who stepped into a quasi-departmental command embrac- Historical Notes ing all the states between the Appalachians and the Mississippi River. In The Battle of Stone’s River was one of the more evenly balanced actions theory, President Davis intended Johnston to coordinate action between of the war, featuring two nearly identically sized armies, each operating Bragg and the Confederate army in Mississippi, using interior lines to with essentially the same battle plan. Designated “Murfreesboro” by substitute maneuver for manpower. Johnston, however, disagreed with Southerners, the battle was fought on December 31st, 1862, and was Davis’ strategic concept. Instead of simplifying command in the west, the climax of a week-long campaign from December 26th to January Johnston’s arrival instead created only one more layer of bureaucratic 3rd, 1863. While the main fight raged for twelve hours on New Years’ confusion in Bragg’s chain of command. Eve, preliminary actions occurred on the 29th and 30th of December. For Bragg, things came to a head in early December, when in response to After an exhausted pause on New Years’ Day, a final spasm of action oc- a Federal advance towards Vicksburg, Richmond bypassed Johnston to curred late in the day on January 2nd, when the Confederates launched detach one of Bragg’s largest divisions – that of Carter Stevenson – and a quixotic division-sized assault on a portion of the Federal line east of send it to Mississippi. Davis felt that if Bragg and Johnston were not go- the river. Of 80,000 combatants, 23,500 were casualties; tactically the ing to use their forces in Tennessee, then some of them at least, should be Confederates very nearly routed the Federals, but as Bragg withdrew his moved to a more active theater. This order proved the dangers inherent army on the 3rd, leaving the Yankees in control of the field it was hailed in Davis’ scheme: Stevenson’s men were no help to Vicksburg, arriving as a Union victory. there after the attack had already been repulsed, but they were also beyond Bragg’s reach when Rosecrans’ army finally attacked. A winter offensive Bragg was also plagued by continued internal dissent. His commanders Both armies had undergone re-organization in the wake of a difficult cam- lost confidence in him as a result ofP erryville, and would have preferred paign in Kentucky that fall. The battle ofP erryville (October 8–9, 1862) that Johnston take direct command. All of this unrest would come to ended Confederate General Braxton Bragg’s overly optimistic campaign a head a few months later, when the generals of the Army of Tennessee to ‘liberate’ Kentucky from Union occupation, a scheme that proved essentially voted ‘no confidence’ in their leader, but trouble was brewing more idealistic than practical. Among other things, Unionist Kentuckians within the ranks already. outnumbered Confederate Kentuckians by a wide margin, and though Bragg’s Rebels occupied the most pro-secessionist part of the state, even Rosecrans was a careful planner and intricate strategist. Rather than rush the most ardent Southern sympathizers wanted some assurance that the at Bragg headlong, he would move his army in a broad arc to the south Confederate army would be around to protect them for the long haul. and east, in order to outflank Bragg, whose lead forces were at Triune Ten- A brief invasion, a series of hasty proclamations and an equally abrupt nessee. The turning movement was a favorite of Rosecrans’.H e employed withdrawal back to Tennessee would do little more than identify who most it to good effect in later campaigns, but it proved less successful here. to extract retribution from when the Unionists regained the upper hand. Technically, Rosecrans’ army was called the 14th Corps, but it was divided Perryville itself was one of the most confused battles of the war. 15,000 into three wings of 3–5 divisions each. Each wing numbered between Rebels attacked 45,000 Federals, but the blow fell largely on Alexander 15,000 and 20,000 men. All told, the Federals had more than 80,000 McDowell McCook’s isolated corps so that the massive Yankee numeri- men in the department, but the need to protect vulnerable supply lines cal advantage came to nothing. Most of the Federals on the field were from raiders like Morgan and Forrest meant that only about 40,000 troops mere spectators, and the Union commander, Major General Don Carlos would be present when battle came. Opposing Rosecrans, Bragg had five Buell, was oblivious to the whole thing for almost the entire action. divisions in two corps, also numbering roughly 40,000 men. Shortly after Buell sustained an injury which limited his mobility, and a combination the battle, the 14th Corps was renamed the : of climate and terrain hid all sounds of the battle from him at his head- the Center under Thomas retained the 14th Corps designation, while the quarters. None of the other Union officers on the field thought to inform right and left wings were renamed the 20th and 21st Corps, respectively. their commander about the massive battle being waged before their eyes This change can sometimes lead to minor confusion in the official records, until far too late. They all assumed, naturally enough, that he was aware as commanders used both nomenclatures in their reports. of the unfolding action and his silence was intentional, not accidental. On December 26th Rosecrans set his forces in motion. ThomasL . Crit- With the Federal response so botched by mishandling and communica- tenden’s Left Wing marched southeast along the railroad, serving as the tions failures, the Rebels managed to achieve a tactical draw, mauling diversion that hopefully would hold Bragg’s attention while Alexander one Union Corps. Losses were roughly equal for both combatants. McCook and George H. Thomas’ Right and CenterW ings swept south, Ironically, however, Bragg was also having miscommunication problems then east. Their initial objective was to defeatW illiam J. Hardee’s Rebel with his commanders, but in reverse: despite repeated warnings from his Corps at Triune. Bragg, however, was not fooled and quickly concentrated subordinates, Bragg thought his small force was only attacking an equally his whole force at Murfreesboro. limited Federal diversionary column, not Buell’s main body. Once the December 27th and 28th were marked by methodical Union advances and true nature of the Federal force became apparent Bragg had no choice daily skirmishes between the Federals and Joseph Wheeler’s Confederate but to retreat in haste. He fell back to Danville, reunited his scattered cavalry. Rosecrans expected Bragg to fight for the militarily significant columns to assemble his own full strength of near 40,000 men, and could crossings at Stewart’s Creek several miles north of Murfreesboro, but have given battle on more favorable terms. By then, however, Bragg was Union troops seized those crossings handily on the 29th, driving away disgusted with the lackluster welcome given him by the locals, his army’s Wheeler’s Cavalry. Rosecrans, now a bit perplexed as to exactly where he morale was questionable, and his subordinates equally fed up with him, would find Bragg, advanced cautiously. so much so that retreat seemed the only option. The Rebels slunk out of Kentucky in a series of miserable winter marches to come to rest some 30 Rosecrans’ confusion was understandable. The next defensible point was miles south of Nashville, at Murfreesboro, Tennessee, where they thought the Duck River, some 30 miles to the south. Bragg’s concentration point to enter winter quarters. Buell pursued so haltingly that he was replaced at Murfreesboro offered no such easily defensible ground as could be by Major General William Starke Rosecrans on October 24th, 1862. found along Stewart’s Creek or the Duck. The terrain was flat, andS tone’s River, the only significant watercourse, flowed south to north, essentially November and December passed quietly as the armies recovered from the bisecting Bragg’s line rather than serving as a barrier to Rosecrans. By fall campaign. Both commanders also felt pressure from above for their December 28th, Bragg had his army fully concentrated at Murfreesboro, inactivity. Union advances in Virginia and against Vicksburg pointed up and placed one corps on each side of the river, north of town. the relative inaction on Rosecrans’ front, and the Union War Depart- ment urged a new offensive. For his part Bragg got a new boss, Joseph

© 2009 GMT Games, LLC 28 Dead of Winter Battle Book

The first Federals reached Murfreesboro’s environs on the afternoon of rug out from Bragg’s feet before any real damage could be done to them. the 29th. The scattered nature of their march meant that the arrived piecemeal. Rosecrans, with Crittenden and Thomas, reached the Opening attack field during the day, but nightfall found McCook’s men still short of the In the pre-dawn gloom of December 31st, Hardee set his two divisions Union position. Despite orders, McCook failed to link up with Thomas’ in motion. Brigadier General J. P. McCown’s three brigades led the way, troops that night, leaving the Federals vulnerable to a quick strike had drifting westward as they moved to attempt to envelop the illusionary the Rebel commander been aware of the lapse. Union flank, marked by McCook’s lonely line of campfires. Behind Mc- Joe Wheeler would never be known for meticulous scouting however, Cown, Major General Patrick R. Cleburne’s four brigades moved in two and in this instance Bragg was not aware of the exact dispositions of lines, ready to provide the successive hammer blows needed to shatter the Federal army. Bragg’s only response was to strengthen his right by the Union right. Brigadier General John A Wharton’s cavalry brigade ac- sending one more division across Stones’ River to lengthen his line there. companied the move. Once the Union flank was turned,W harton could Bragg’s inaction in the face of this sluggish Union arrival left Rosecrans slip behind the Union line to begin harassing the Federal rear. over-confident concerning his opponent’s abilities. Brigadier General Richard W. Johnson’s Union Division held McCook’s flank. Two of his brigades held the front, angled so as to refuse the line. The commanders plan a battle Brigadier General Edward Kirk’s brigade faced eastward, holding a dense Murfreesboro was a battle marked by curious lulls. December 30th, cedar brake, connecting with Brigadier General Jefferson C. Davis’ divi- which both sides expected to open with furious combat, proved to be sion (not to be confused with his counterpart the Confederate President) the first such pause. Bragg fully expected Rosecrans to attack him at on the left. Brigadier General August Willich’s brigade curved to form dawn. Rosecrans, however, was more concerned with getting his whole a front that faced south and a bit west, marking the right flank of the force assembled, including the tardy Right Wing. The day passed with Union line. Johnson’s last brigade, under Colonel Philomon P. Baldwin, only limited contact and a brief reconnaissance by Federal troops late in was held in a reserve position about a half mile to the rear. the afternoon. For most of the men in each army, it was a miserable day Dawn came at about 6:00 a.m. The morning was foggy and cold. Mc- of interminable waiting in a cold, driving rain. By nightfall, the armies Cook, alert to a surprise attack, had all his men up before dawn, in line, were camped within half a mile of each other, close enough that they ready to receive an enemy assault. However the fog muffled the sounds of could hear each others’ bands that evening in what became one of the the Rebel advance, and to Union eyes and ears it appeared so quiet that legendary stories of the war, as competing musical renditions vied with Willich even joked that the Rebels had gone. Willich, “Reddest of the each other for supremacy. Red,” was an unusual soldier. A former Prussian officer, exiled revolution- If Rosecrans wasn’t going to attack, however, Bragg would. Transferring ary, and deeply committed his Marxist ideals, He was extreme enough to most of Hardee’s Corps from the east bank to west of the river to join have scorned Karl Marx as a ‘drawing room revolutionary’ during their Leonidas Polk’s Corps, Bragg massed the bulk of his army against the exile together in London after fleeingG ermany in the wake of the 1848 Union Right Wing. Bragg planned a dawn attack to overwhelm the Fed- revolt. He came to the United States, settled in Cincinnati, and was active eral right, advance to seize the railroad that marked Rosecrans’ supply line, in German-American politics in the decade before the war. When the and destroy the remaining Federals. The plan required substantial risk: war came, he helped raised a regiment, then accepted a colonelcy in the Only five brigades under John C. Breckinridge would be holding Bragg’s 32nd Indiana. He was an exemplary soldier, and his German-American own right to keep Rosecrans from doing the exact same thing to him. Regiment was one of the better trained units in the army. His divisional commander, Johnson, thought highly of him. Johnson once noted that Naturally enough, this was exactly what Rosecrans intended. Crittenden’s Willich handled a brigade as competently as most men drilled a regi- Left Wing was ordered to cross the river on the 31st, attack Breckinridge ment. Circumstances here, however, conspired to render Willich virtually and capture Wayne’s Hill, the only real vantage point in the area and powerless this day. an ideal location for Union artillery to enfilade Bragg’s line west of the river. From Wayne’s Hill, Crittenden could also advance directly into As the first minutes of the morning passed without incident,W illich left the town and sever Bragg’s supply and retreat routes. With each army his command and rode back to Johnson’s headquarters for orders. The developing identical offensive plans, the force that struck first would regiments of his and Kirk’s brigades relaxed, busying themselves with the accrue the advantage. more mundane chores of breakfast and watering the horses. While so oc- cupied, just before 6:30 in the morning, picket fire erupted and the first Rosecrans took steps to ensure that Bragg remained deceived. McCook Rebel line materialized out of the fog. The timing could not have been was ordered to build extra campfires in the direction of Overall Creek in better, and Federal units scrambled to get back into line. order to confuse the Rebels about the location of the real Union flank and prevent Bragg from shifting any men back towards Wayne’s Hill. Contrary to the popular conception, the whole Federal army was not This deception coincided nicely with both Rosecrans’ intentions and surprised in the act of eating, nor was anyone bayoneted in their tent, as various Rebel actions, so that even when McCook received word from some of the more hysterical newspaper accounts later described. Units a local civilian that he faced major portions of both Polk’s and Hardee’s did have time to form up and go into action as regiments, but there can Corps, Rosecrans was reassured rather than concerned. His plan must be be no denying that McCook’s troops were caught off-guard and put working. When McCook expressed concern that the Rebels might attack wrong-footed by the powerful attack. The absent Willich, for example, him, Rosecrans was even more pleased: let them. All McCook needed was unhorsed on his way to rejoin his brigade and captured before he to do was hold for three hours, until Crittenden’s and Thomas’ attacks got there. All the military skills in the world did him or his regiments no had done their work. Reassured in turn, McCook took no other action good while in the hands of McCown’s Rebels. to strengthen his line. The Confederates overlapped McCook’s flank by a wide margin, exacerbat- One of McCook’s divisional commanders, Philip Sheridan, was not so ed by a drift farther to the left in response to the campfire deception. This easily placated. His men could hear the sounds of shifting troops on his drift allowed Cleburne’s four brigades to come into action on McCown’s front, and at about 2:00 a.m., he and his senior brigade commander – right, and Johnson’s two Federal brigades were quickly overwhelmed. Brigadier General Joshua Sill, a highly respected Regular – went to find Johnson’s final brigade under Baldwin made an effort to stem the tide McCook. Sheridan and Sill expected to be attacked furiously come the but was also swept away by the converging attacks of Brigadier General dawn, and were also worried that the Rebels were working around their Evander McNair’s brigade, of McCown; and Brigadier General St. John flank. When they wakened McCook, however, he dismissed their fears. R. Liddell’s Arkansans from Cleburne’s command. In less than an hour, It was all part of the plan: Crittenden’s attack on the left would pull the Johnson’s entire division was routed.

© 2009 GMT Games, LLC Dead of Winter Battle Book 29

Jefferson C. Davis’Y ankees managed to deal the first check to the Rebel it faced southwest instead of southeast. Major General James S. Negley’s attack, albeit a fleeting one. Davis shifted Colonel Sidney Post’s brigade two brigades formed the apex of this angle, holding a position north to a new position facing south, and it bloodily engaged Brigadier General of the Wilkinson Pike and west of a farm lane running north that was Bushrod Johnson’s Tennesseans (also from Cleburne) in a stand-up fight destined to be nicknamed ‘TheS laughter Pen.” Sheridan’s regiments were for half an hour. Baldwin’s retreat, however, rendered this defense unten- first engaged around 9:00 a.m., and by 10:00 o’clock had retreated north able, and one by one, Post’s regiments unraveled from west to east, as of the pike. For the next hour, they and Negley’s two brigades held on to Rebels swept past them deep into the Union rear. Post’s retreat exposed an increasingly tenuous position. the rest of Davis’ command to destruction. To bolster this defense, George Thomas sent Major General Lovell H. Davis’ other two brigades – under Colonels William P. Carlin and William Rousseau’s Division to Sheridan. When Van Cleve’s two brigades arrived, E. Woodruff – held a 600 yard frontage facing southeast. The right wing Thomas used them to extend Rousseau’s right.A ll of these troops formed of Cleburne’s Division faced them; including Brigadier General S.A.M. a line roughly parallel to the Nashville Pike, less than a mile to the north. Wood’s Alabamians and Brigadier General Lucius E. Polk’s1 brigade. Mov- If the Rebels captured the Pike and the railroad running alongside it, ing on Cleburne’s right, Colonel J. Q. Loomis’s brigade from Polk’s Corps Rosecrans’ main retreat route would be cut. If the Federals could hold the joined the attack. As Hardee’s advance unfolded Bragg intended Polk’s road, however precariously, then the Union position could be maintained. Corps to support the outflanking maneuver by attacking the Union line The sight that greeted Rousseau and Van Cleve’s men, however, was un- frontally, catching the Yankees between two fires. Timing these attacks nerving. Later, Major Charles Manderson of the 19th Ohio described the proved difficult, and initially Carlin’s Yankees achieved some success. sight: “The scene was one of disorder and panic. Regiment after regiment Wood’s Alabamians were ambushed as they blundered into his 101st swept our lines in the greatest confusion.” It seemed as if the entire Union Ohio and fell back in disorder. Within a few minutes, however, Post’s army was running. retreat allowed Lucius Polk’s Rebel brigade to swing around his flank, All was not yet lost. The Confederate left was running out of steam. and soon Carlin was fighting a two front war against much stronger op- Cleburne and McCown’s men had driven more than a mile into the ponents. The combined efforts ofP olk and Wood collapsed his Federals, Union rear, taken significant losses, and needed time to re-group. More- and subsequently Woodruff’s Brigade. Colonel Woodruff had been in over, Polk’s attacks against the forward Union positions had not fared so command of the brigade all of a week, and when Sheridan passed him well. Repeated efforts against Sheridan and Negley failed to move those to see what was up seemed dazed by the experience. In any case, by 9:00 Federals. Polk’s men needed to break Negley’s command in order to help a.m. Davis’ troops were as badly routed as Johnson’s. This leftS heridan’s Hardee’s attacks, but could not make headway. Four Confederate brigades division to stem the tide. Fortunately, they would prove equal to the task. hammered at this line: Those ofP atten Anderson, George Maney, Arthur M. Manigault, and A. J. Vaughan. Part of the problem was numbers: four Advance and retreat Confederate brigades faced five of Federals. The Rebel line lacked the Crittenden’s Left Wing moved ponderously on December 31st. Brigadier weight to overwhelm the Yankees and lacked the advantage of position General Thomas J.W ood, whose division was to lead the advance across to outflank them. Faulty deployment on Polk’s part also played a role. Stones River, was up early enough at 5:00 a.m., but it took some time for Polk had stretched his two divisions under Cheatham and Withers across his troops to get under way and start crossing. Brigadier General Horatio too wide a front, one behind the other. So wide, in fact, that neither Van Cleve’s Division did not get the orders to cross until 7:00 a.m., just divisional commander could control his entire line. Recognizing the as all Hell was breaking loose with Johnson and Davis. The sounds of that problem, Withers and Cheatham worked out an informal deal: each man fight, however, were muted, and no one in theL eft Wing appreciated the took control of two of his own brigades and two of the other division, scale of the action even then opening against McCook. on the right and left flanks, respectively. This expedient helped some, The crossings were undefended and fording the stream proved no prob- but it was no substitute for a compact, proper formation. Of the four lem. Crittenden crossed his men and deployed the two divisions for an brigades hammering Sheridan and Negley, Anderson’s Mississippians advance. Then, some time after 8:00 a.m., urgent orders arrived from and Manigault’s combined Alabama/South Carolina brigade were from Rosecrans. Crittenden must stop the attack, re-cross the river with all Cheatham’s division, while Maney’s and A. J. Vaughan’s largely Tennessee but one brigade, and rush to support of the Right Wing. brigades belonged to Withers. This clumsy command arrangement was to blame for sending the Rebel brigades forward in a series of piecemeal Once he discovered the extent of the Rebel attack, McCook dispatched a frontal attacks. For nearly an hour Sheridan and Negley held their line, staff officer to inform Rosecrans. The army commander, however, at first until ammunition problems forced them to fall back after 11:00 a.m. This dismissed McCook’s concerns. Later Rosecrans explained that the officer delay proved—barely—to be enough time for Rousseau and Van Cleve did not fully convey the size and scope of the Rebel attack, and that also the staffer did not mention that Johnson’s Division had been routed in to firm up their own defense. the first engagement. It took a second courier to convey the full extent Farther to the right, the Confederates made no headway at all. A series of the disaster to headquarters. of frontal attacks against the Federal line astride the Nashville turnpike Once Rosecrans realized the danger, he decided to shift Thomas’ troops all proved costly failures. Brigadier General James R. Chalmers’ Mis- to support McCook, and use some of Crittenden’s men to fill the gaps sissippians made one such effort, notable for its bloody repulse, which in Thomas’ line. In practical terms, however, brigades were dispatched included the 44th Mississippi (Blythe’s Regiment) armed with weapons from both Thomas and Crittenden’s Wings haphazardly in order to so defective that some could not be fired at all, or could only be used by bolster the collapsing right. Even the Pioneers were sent into the line to carrying the hammers in the men’s pockets while moving. These assaults stem the attack. Van Cleve hurriedly re-crossed his three brigades, and, earned Union Brigadier General William B. Hazen’s brigade a reputation leaving Colonel Samuel W. Price’s Brigade to guard the ford, was sent to for dependability as they defended the Round Forest – the focal point of the west end of the line. Chalmers’ attack – but did little damage to the Federals. Sheridan and Negley Thus, by early afternoon, Bragg had come close to completely collapsing Sheridan’s three brigades proved to be the first real bone in the throat of the Union line, but not close enough. Rosecrans’ army bent back like a the Rebel attack. In the face of assaults by a number of brigades from the jackknife, not quite fully closed. The turnpike remained inY ankee hands, Rebel divisions of Major Generals Benjamin F. Cheatham and Jones M. and both sides dug in where they stood. Field fortifications sprung up all Withers, Sheridan’s men fell back to a position near the Blanton House along both lines, and neither side made elaborate plans for the next day. along Wilkinson Pike. In doing so, they bent back the Union line until 1 Lucius E. Polk was nephew to the Bishop and corps commander.

© 2009 GMT Games, LLC 30 Dead of Winter Battle Book

Rosecrans was mentally and emotionally battered. His trusted chief of on the onrushing Rebels. Union infantry from Negley’s and Brigadier staff was messily killed by an artillery round at his side during the fight, General John C. Palmer’s Divisions both rushed to help. The result was splattering Rosecrans and several others with flesh and blood. Undeterred, a slaughter. Breckinridge’s attack was repulsed with heavy loss. Perhaps the General was everywhere rallying troops and directing the defense, the most significant result of the attack was the lasting enmity created but all thoughts of attack were gone. At a nighttime conference of his between Bragg and his Kentucky generals due to the suicidal nature of commanders, the Union generals discussed the idea of retreating. George Bragg’s orders. Thomas, however, settled the matter in his blunt way: “This army can’t Breckinridge’s defeat was the last act of a fitful drama. January 3rd proved retreat,” he said. With that pronouncement, the council of war broke up, 2 to be another stare-down between battered armies, neither of whom making on decision other than to await the next Rebel move. wanted much to resume the fighting. Rosecrans and his commanders hung For his part, Bragg thought the Yankees had no other option but to fall on, determined still not to retreat, but bereft of offensive ideas. Bragg’s back. Late in the day the Rebel cavalry had sent word that the Union Headquarters was a turmoil of discontent. The problem began withP olk’s trains were already retiring, and Bragg ended the day’s fight expecting two division commanders, Cheatham and Withers, who sent Bragg a letter no less than full scale Union withdrawal. So confident was Bragg of this before dawn urging a retreat. Bragg refused. By mid-morning, however, Union response that he let Wheeler take virtually of the Rebel cavalry he had changed his mind, thanks again to Joe Wheeler. Wheeler informed on a raid of the Union wagons, designed to savage the Yankee columns the commander that the Federals were being heavily reinforced. Wheeler’s as they headed back to Nashville. Wheeler’s men had some fights with intelligence was false, and Rosecrans was not receiving any fresh troops, Union rear guard troops, and rode completely around Rosecrans’ army, but Bragg placed great faith in Wheeler’s information, despite the cavalry but were unable to sever the Union supply lines completely. They were also commander’s lack of success in this arena so far. absent for nearly 24 hours, leaving Bragg blind to possible Union moves. St. John Liddell, whose men were close to the pike down which any January 1st was another of the battle’s curious lulls. The two armies, Union reinforcements had to come, urged Bragg not to believe Wheeler, each of which suffered nearly 25% losses the day before, now simply since his own scouts reported no such arrivals. Liddell also urged Bragg stared at each other across a 600 yard no-mans land, secure behind their to continue to think offensively and adopt a turning movement to place breastworks, each waiting for the other to do something. The day passed the Rebel army between Rosecrans and Nashville. Bragg would hear quietly. Rosecrans pondered why the expected attack never came. Bragg none of it. That night, the Army of Tennessee began their retreat, a dif- wondered why the expected retreat had not begun. The troops were just ficult and depressing movement through cold rain and foot-deep mud to relieved to not have to fight. The only significant move came at dusk, Shelbyville on the far side of the Elk River. For the Rebels Stones River when Rosecrans tentatively sent Van Cleve’s division (now commanded ended much like Perryville: a successful Confederate attack followed by by the ranking Brigadier, Samuel Beatty) back across Stones River. retreat and recrimination. The result confused the men in the ranks, and It appeared that January 2nd would be no different. The day dawned morale plummeted. Officers came to the conclusion that theA rmy could quietly, with both armies still sitting behind their fortifications. Bragg not win under Bragg. The seeds of larger discontent, sown in Kentucky, was now convinced another attack would be needed, but disliked the germinated in the mud of a Tennessee Winter. prospect of frontal attacks against Union defenses. Artillery would serve For his part, Rosecrans was hailed as a victor. This acclaim likely had this time. Planting guns on the high ground east of the river, Bragg hoped as much to do with the fact that Fredericksburg and operations around that concentrated artillery fire could enfilade the Union defenses and drive Vicksburg made for depressing news in the North, and Rosecrans, however Rosecrans back. The only problem was the presence of Union troops on much he had been surprised and beaten on the field, at least out-waited the east bank of the river, threatening the ground Bragg envisioned for Bragg and forced a retreat. It was barely a victory, but a victory none-the- his artillery platform. less. Lincoln and the Union would accept it. Accordingly, orders were issued for Major General John C. Breckinridge to send his division forward and drive off the Federals. Breckinridge’s men were the logical choice, here: they were in the right position and most of his brigades had not seen heavy action on the 31st. The best brigade in CREDITS Breckinridge’s division was the Kentucky Orphan Brigade, four Kentucky Rebel infantry regiments that joined the Confederacy despite their state’s GAME DESIGN: David Powell failure to follow. DEVELOPER: John Alsen The Rebel Army proved a poorly functioning team on January 2nd. ART DIRECTOR: Rodger MacGowan Command confusion and outright reluctance meant that the day all but PACKAGE DESIGN: Rodger MacGowan slipped away before the attack was made at approximately 4:00 p.m. Breckinridge and his officers were unhappy with the orders. The Federals, MAP ARTWORK: Mark Simonitch for their part, were surprised by the attack that came with less than an COUNTER ARTWORK: Rodger MacGowan, Mark Simonitch, & hour of daylight left. That surprise contributed to the initial success of Charles Kibler an assault that most Confederates felt was doomed from the start, and RULES LAYOUT: Mark Simonitch & Neil Randall Van Cleve’s men were routed and driven back across the river. However Union artillery, not Rebel cannon, would decide the issue. PRODUCTION COORDINATION: Tony Curtis Major John C. Mendenhall was a talented artillerist. He had seen action PRODUCERS: Tony Curtis, Rodger MacGowan, Andy Lewis and at Shiloh and was now Crittenden’s chief of artillery. He believed in mass. Mark Simonitch Forty guns from ten batteries were drawn up on the high ground above PLAYTESTERS: Boyd Schorzman, Rob Bottos, Keith Cumiskey, McFadden’s Ford, focal point of the Union crossings and the Rebel attack. Dick Vohlers, Don Evans, Greg Zachok As Van Cleve’s brigades ran through the Union guns and rallied behind them, Mendenhall’s artillery line laid a devastating close range barrage

2 Another source has Thomas stating: “I know of no better place to die than right here.”

© 2009 GMT Games, LLC Dead of Winter Battle Book 31 A D - ardee (whichever commander has commander (whichever ardee H olk or olk P is also in play) for the duration the for play) in also is 2/ S unless olk P mith is this not unit in must play, be attached to S 1401. In any scenario prior to that arrival time, it may set up set may it time, arrival that to prior scenario any In A 1401. A 1401. In any scenario prior to that arrival time, it may set up ex ts H i n (example, on December R 30th, PE D AY this would cost an extra V P ) 2 (example, on December R 30th, PE D AY this would cost an extra V P ) 2 U dd 1x2, 1x3, and 1x4 to the efficiency pool when Johnston is in Bragg play. A within command range of Bragg, It must be behind Confeder - behind be must It Bragg, of range command within V P 1 A DDITION AL onal i mith is not in play, this unit must be attached to attached be must unit this play, in not is mith t , set up on map within command range of Thomas.It must set up generallyUnion behind S A DDITION AL V P 1 A DDITION AL V P 1 Op ardee ardee (whichever commander has less divisions already under his command—generally this will be H olk or olk unless 1/ S is also in play) for the duration of game. Setup This unit may set It up must within be Union five behind hexes lines Negley. of and no closer thanfive hexes to any Confederate unit. an for time, arrival that to prior scenario any in or 31, December 1600 at 1/3/C, with arrive can force This any to hexes 10 than closer no and lines Union behind generally be must It Thomas. of range command within Confederate unit. This command arrives at 0800January, 1 on map for an any to hexes 10 than closer no and lines Union behind generally be must It Thomas. of range command within Confederate unit. Replace Bragg with Johnston. he to become a casualty. were Johnston would replace This unit arrives at 1200,December 30, at hex D4821, the RR depot; or sets up anywhere onMap D (at no If cost.) V P extra DITION AL 1 V P of an enemy unit. lines and no closer than 10 hexes hex at 1, January 0600 at arrives command This on map for an of the game. it time, arrival that to prior scenario any In depot. RR the D4821, hex at 31, December 0800 arrives unit This an for map on up set may ate lines and no closer than 10 hexes to any unit. Union If less divisions already under his command—generally this will be will this command—generally his under already divisions less P P 1 V P 1 V P 3 V P 3 V P 2 V P 4 2 V P 2 3 V P 3 VP award nion Forces Command U 1/2/C 2/3/C, 3/3/C Fry, 5/C Division C onfederate Forces Johnston 1/ S 4/C Division 2/ S

© 2009 GMT Games, LLC 32 Dead of Winter Battle Book

SEQUENCE OF PLAY [Abridged] ORDERS CHART This may be adjusted by individual games/scenarios. An activated combat unit under these Orders: March Orders I. INITIATIVE SEGMENT Determine Initiative. • Uses March Movement Rates [9.22]. • Moves only when the March Order AM is drawn. II. ORDERS SEGMENT • May not start in, nor move into, any hex that is within A. Activation Efficiency Determination. four hexes and within Line of Sight (LOS) of an enemy B. Division Orders. combat unit at any time during movement. Regardless C. Reinforcement Orders. of LOS, no such unit may move adjacent to an enemy unit. D. Reserve Placement • Must use Extended Column [8.5] where applicable. III. ACTIVATION SEGMENT • Must obey the Stacking limitation for March Orders A. Initiative Activation Choice [8.12]. B. AM Pool Placement. • May not Fire—not even Reaction Fire. C. Activation:. AM Draw • Suffers a (special) Cohesion Check DRM if shock at- 1. Change Orders Phase tacked. 2. Brigade Coordination Phase • May not undertake any Construction. 3. Action Phase. • Move and/or Fire and Shock. Advance Orders • Rally • May Move or Fire, not both (changing Facing is not • Construction. considered movement. • If moving, uses Advance Movement [9.23]. IV. eND OF TURN SEGMENT • May not move into the Frontal hexes adjacent to an A. Commander Movement Phase: enemy combat unit (see 7.4). However, if it starts the B. Replacement/Recovery Phase: Phase adjacent, it may Shock Attack. 1. Replace any eliminated Leaders • If firing as a non-Phasing unit, it may gain Prepared 2. Undertake In Reserve / MSA activities, Fire bonus. including Rout, Fatigue and Straggler Re- • May use Prepared Fire when undertaking Non-Phasing covery. Fire. 3. Remove commands from Reserve status, if • May undertake Construction. so desired. • Must obey the Stacking limitation for Advance Orders. C. Combat EffectivenessP hase: D. Turn Record Phase. Attack Orders • Uses Shock Movement restrictions [9.24]. • May Move and/or Fire. • If Firing, gains the Prepared Fire Bonus if not moving (if phasing) or when using non-Phasing Fire [10.4]. • Eligible for the Infantry Charge bonus if not firing. • Mounted cavalry may Charge. • May Refuse [see 7.3]. GMT Games, LLC • May not undertake Construction. P.O. Box 1308, Hanford, CA 93232-1308 • Must obey the Stacking limitation for Attack Orders.

© 2009 GMT Games, LLC