Kumi Sasaki 3d animator

[email protected] www.linkedin.com/in/kumisasaki ・ vimeo.com/503969591 ・ vimeo.com/542531327 ・ high9th.poo.gs/resume/ Highlights of Qualifications • 10+ years experience as a 3D animator at film and video game industry • Graduate of the Digital Creature Animation – Technical Direction Postgraduate Certificate at Sheridan College in June 2021. • Shoot, collect, and analyze reference videos and create believable keyframe animations based on the 12 principles of animation • Understand the directorial intent of the storyboard and do layout and create camera animation • Shoot motion captures, convert to rigs, clean up, and create animations for cinematics and in-game • Direct animation for internal and external animators • Make and implement suggestions for improving the pipeline and enhancing the skills of team members • Be able to relocate within Canada

Software: Maya, Motion Builder, 3dsMax, Unreal Engine 4, Softimage, Houdini, ZBrush, Photoshop, AffterEffects Skills: Character Animation, Layout, Motion capture, Rigging, Scripting, Modeling, Texturing, Lighting, Drawing Program: MEL, Python

Working Experience 3D Animator, Layout Artist Freelance Aug. 2020 – Oct. 2020 Productions: Zespri Kiwifruit WEB Limited Video #02 • Created animations and layouts within a tight schedule, responding flexibly to client requests. • Worked smoothly with other staffs in different time zone and self-management in working from home.

Layout Artist SQUARE ENIX CO., LTD. Jan. 2015 – Oct. 2018 Productions: KINGDOM HEARTSⅢ , KINGDOM HEARTS HD 2.8 Final Chapter Prologue, FINAL FANTASY XIV • Worked for cutscenes using Unreal Engine 4 and made animation lists for animators on "KH2.8" and "KH3". • Created cutscenes that considering the physical disparity of the player characters and storyborded on "FF14".

3D Animator, Level designer Studios Inc. Mar. 2014 – Jan. 2015 Productions: Mobile Suit Gundam Bonds of battlefield • Responsible for in-game animation of robot characters and level design. • Directed animation to Taiwan's subcontractor.

3D Animator SHIROGUMI Inc. Jun. 2011 – Feb. 2014 Productions: Air Bound, METAL GEAR SOLID V: THE PHANTOM PAIN, METAL GEAR RISING: REVENGEANCE, The Wonderful 101, Dynasty Warriors 8, Saga of Fantasm:A • Created animation for original animated feature film on "Air Bound". • Responsible for lead crowd animation and consider crowd simulation. • Created cinematic animation to the client with tight schedules. • Responsible for cloth simulation and lighting.

Lead Animator Namco / Namco Bandai Games Inc. May 2000 – May 2011 Productions: THE IDOLM@STER, THE IDOLM@STER Live For You!, II, GOD EATER, Soul Calibur Legends, TALES OF THE ABYSS, MOBILE SUIT GUNDAM ONE YEAR WAR, : DEATH BY DEGREES • Managed animation team as a lead animator on “THE IDOLM@STER” and “THE IDOLM@STER Live For You!”. • Created in-game animation, cutscene animation, layout and rigs. • Set up the Mocap camera system and software, as well as calibration of the cameras. • Lectured about "THE IDOLM@STER" at CEDEC which is the biggest video game conference in Japan. • Developed systems that convert capture data into rigs of each project. • Hosted a storyboard lecture with Seiji Okuda who drews the most storyboards in Japan. • Organized animation round tables every few months. • Instructed for new employees. 3D Animator, Character modeler, Game designer 8ing/RAIZING Inc. May 1996 – Jan. 2000 Productions: OH! BAKYUUUN, BLOODY ROAR, BLOODY ROAR 2 • Created in-game animation for fighting games and a gun shooting game. • Led a team comprised of myself and three other artists. • Created character models and game design.

Education Digital Creature Animation – Technical Direction Graduate Certificate Sheridan College, Trafalgar, ON Sep. 2020 – Jun. 2021 • Honors GPA 3.88/4.0

Computer Animation Graduate Certificate Sheridan College, Trafalgar, ON Sep. 2019 – Apr. 2020 • Honors GPA 3.85/4.0

Bachelor of Industry: faculty of electrical engineering Shibaura Institute of Technology, Tokyo, Japan Apr. 1991 – Mar. 1996