Attacking Ecmascript Engines with Redefinition
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Haxe Game Development Essentials
F re e S a m p le Community Experience Distilled Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine Jeremy McCurdy In this package, you will find: The author biography A preview chapter from the book, Chapter 1 'Getting Started' A synopsis of the book’s content More information on Haxe Game Development Essentials About the Author Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games that have had millions of gameplay sessions, and has built games for many major North American television networks. He is the games technical lead at REDspace, an award-winning interactive studio that has worked for some of the world's largest brands. They are located in Nova Scotia, Canada, and have been building awesome experiences for 15 years. Preface Developing games that can reach a wide audience can often be a serious challenge. A big part of the problem is fi guring out how to make a game that will work on a wide range of hardware and operating systems. This is where Haxe comes in. Over the course of this book, we'll look at getting started with Haxe and the HaxeFlixel game engine, build a side-scrolling shooter game that covers the core features you need to know, and prepare the game for deployment to multiple platforms. After completing this book, you will have the skills you need to start producing your own cross-platform Haxe-driven games! What this book covers Chapter 1, Getting Started, explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello World example to ensure that everything is working. -
Javascript and the DOM
Javascript and the DOM 1 Introduzione alla programmazione web – Marco Ronchetti 2020 – Università di Trento The web architecture with smart browser The web programmer also writes Programs which run on the browser. Which language? Javascript! HTTP Get + params File System Smart browser Server httpd Cgi-bin Internet Query SQL Client process DB Data Evolution 3: execute code also on client! (How ?) Javascript and the DOM 1- Adding dynamic behaviour to HTML 3 Introduzione alla programmazione web – Marco Ronchetti 2020 – Università di Trento Example 1: onmouseover, onmouseout <!DOCTYPE html> <html> <head> <title>Dynamic behaviour</title> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> </head> <body> <div onmouseover="this.style.color = 'red'" onmouseout="this.style.color = 'green'"> I can change my colour!</div> </body> </html> JAVASCRIPT The dynamic behaviour is on the client side! (The file can be loaded locally) <body> <div Example 2: onmouseover, onmouseout onmouseover="this.style.background='orange'; this.style.color = 'blue';" onmouseout=" this.innerText='and my text and position too!'; this.style.position='absolute'; this.style.left='100px’; this.style.top='150px'; this.style.borderStyle='ridge'; this.style.borderColor='blue'; this.style.fontSize='24pt';"> I can change my colour... </div> </body > JavaScript is event-based UiEvents: These event objects iherits the properties of the UiEvent: • The FocusEvent • The InputEvent • The KeyboardEvent • The MouseEvent • The TouchEvent • The WheelEvent See https://www.w3schools.com/jsref/obj_uievent.asp Test and Gym JAVASCRIPT HTML HEAD HTML BODY CSS https://www.jdoodle.com/html-css-javascript-online-editor/ Javascript and the DOM 2- Introduction to the language 8 Introduzione alla programmazione web – Marco Ronchetti 2020 – Università di Trento JavaScript History • JavaScript was born as Mocha, then “LiveScript” at the beginning of the 94’s. -
Rich Internet Applications
Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight Master of Science Thesis in the Programme Software Engineering and Technology CARL-DAVID GRANBÄCK Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY UNIVERSITY OF GOTHENBURG Göteborg, Sweden, October 2009 The Author grants to Chalmers University of Technology and University of Gothenburg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight CARL-DAVID GRANBÄCK © CARL-DAVID GRANBÄCK, October 2009. Examiner: BJÖRN VON SYDOW Department of Computer Science and Engineering Chalmers University of Technology SE-412 96 Göteborg Sweden Telephone + 46 (0)31-772 1000 Department of Computer Science and Engineering Göteborg, Sweden, October 2009 Abstract This Master's thesis report describes and compares the three Rich Internet Application !RIA" frameworks Adobe Flex, JavaFX and Microsoft Silverlight. -
The Elinks Manual the Elinks Manual Table of Contents Preface
The ELinks Manual The ELinks Manual Table of Contents Preface.......................................................................................................................................................ix 1. Getting ELinks up and running...........................................................................................................1 1.1. Building and Installing ELinks...................................................................................................1 1.2. Requirements..............................................................................................................................1 1.3. Recommended Libraries and Programs......................................................................................1 1.4. Further reading............................................................................................................................2 1.5. Tips to obtain a very small static elinks binary...........................................................................2 1.6. ECMAScript support?!...............................................................................................................4 1.6.1. Ok, so how to get the ECMAScript support working?...................................................4 1.6.2. The ECMAScript support is buggy! Shall I blame Mozilla people?..............................6 1.6.3. Now, I would still like NJS or a new JS engine from scratch. .....................................6 1.7. Feature configuration file (features.conf).............................................................................7 -
Framework Overview with UML Diagrams
Framework Overview with UML Diagrams Learn to Build Robust, Scalable and Maintainable Applications using PureMVC Framework Overview This document discusses the classes and interfaces of the PureMVC framework; illustrating their roles, responsibilities and collaborations with simple UML (Unified Modeling Language) diagrams. The PureMVC framework has a very narrow goal. That is to help you separate your application’s coding concerns into three discrete tiers; Model, View and Controller. In this implementation of the classic MVC design meta-pattern, the application tiers are represented by three Singletons (a class where only one instance may be created). A fourth Singleton, the Façade, simplifies development by providing a single interface for communications throughout the application. The Model caches named references to Proxies, which expose an API for manipulating the Data Model (including data retrieved from remote services). The View primarily caches named references to Mediators, which adapt and steward the View Components that make up the user interface. The Controller maintains named mappings to Command classes, which are stateless, and only created when needed. The Façade initializes and caches the Core actors (Model, View and Controller), and provides a single place to access all of their public methods. AUTHOR: Cliff Hall <[email protected]> LAST MODIFIED: 3/05/2008 Façade and Core The Façade class makes it possible for the Proxies, Mediators and Commands that make up most of our final application to talk to each other in a loosely coupled way, without having to import or work directly with the Core framework actors. When we create a concrete Façade implementation for our application, we are able to use the Core actors ‘out of the box’, incidental to our interaction with the Façade, minimizing the amount of API knowledge the developer needs to have to be successful with the framework. -
Actionscript 3.0 from the Ground up Tour
Adobe Presents Colin Moock’s ActionScript 3.0 From the Ground Up Tour Materials provided by O’Reilly Media, Inc. Welcome Key Learning Welcome to the ActionScript 3.0: From the Ground Up Tour! In collaboration with Colin Moock, FITC Design and Technology The following table lists some of today’s most important concepts. Events, O’Reilly, and participating academic institutions around the world, Adobe is thrilled to bring you this world-class day of training. Following the tradition of Flex Camp (http://flex.org/camp/) and the onAIR bus tour (http://onair.adobe.com/), this Concept Example lecture is an important part of Adobe’s ongoing initiative to bring knowledge to the development community. Classes are blueprints for objects. class VirtualPet { At Adobe, we understand that a tool is only useful when you know how to use it. And we’re committed to helping you gain that knowledge. So sit back, get ready for a high-paced day of learning, and most of all have fun! } Objects (or instances) are the things in a program, new VirtualPet() Links and Resources such as a number, a car, a button, a point in time The entire set of notes for today’s lecture are available at: Some classes are built into ActionScript, others are MovieClip, TextField, Sound, String custom-made. http://moock.org/lectures/groundUpAS3 A package contains a class so its name doesn’t package zoo { The code for the virtual zoo application can be obtained at: conflict with other names. class VirtualPet { http://moock.org/eas3/examples/moock_eas3_examples/virtualzoo_final } For a prose version of today’s lecture in book form, see Colin Moock’s Essential ActionScript 3.0 (O’Reilly, 2007). -
Introduction to Javascript
Introduction to JavaScript Lecture 6 CGS 3066 Fall 2016 October 6, 2016 JavaScript I Dynamic programming language. Program the behavior of web pages. I Client-side scripts to interact with the user. I Communicates asynchronously and alters document content. I Used with Node.js in server side scripting, game development, mobile applications, etc. I Has thousands of libraries that can be used to carry out various tasks. JavaScript is NOT Java I Names can be deceiving. I Java is a full-fledged object-oriented programming language. I Java is popular for developing large-scale distributed enterprise applications and web applications. I JavaScript is a browser-based scripting language developed by Netscape and implemented in all major browsers. I JavaScript is executed by the browsers on the client side. JavaScript and other languages JavaScript borrows the elements from a variety of languages. I Object orientation from Java. I Syntax from C. I Semantics from Self and Scheme. Whats a script? I A program written for a special runtime environment. I Interpreted (as opposed to compiled). I Used to automate tasks. I Operates at very high levels of abstraction. Whats JavaScript? I Developed at Netscape to perform client side validation. I Adopted by Microsoft in IE 3.0 (1996). I Standardized in 1996. Current standard is ECMAScript 6 (2016). I Specifications for ECMAScript 2016 are out. I CommonJS used for development outside the browser. JavaScript uses I JavaScript has an insanely large API and library. I It is possible to do almost anything with JavaScript. I Write small scripts/apps for your webpage. -
Slideshowpro for Flash Customization Guide
SlideShowPro for Flash Customization Guide (Version 1.8.x) Contents Introduction.......................................................................................................................................................................................3 Customization.basics....................................................................................................................................................................4 How.to:.SlideShowPro.for.Flash.Button.Packs..................................................................................................................5 How.to:.Custom.navigation.buttons...................................................................................................................................... 7 How.to:.Embed.SWF.in.a.separate.HTML.document.....................................................................................................9 How.to:.External.navigation.....................................................................................................................................................12 How.To:.Change.default.English.text....................................................................................................................................13 How.to:.Prevent.XML.caching................................................................................................................................................. 14 How.to:.Dynamically.assign.an.XML.file..............................................................................................................................15 -
Enterprise Development with Flex
Enterprise Development with Flex Enterprise Development with Flex Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Beijing • Cambridge • Farnham • Köln • Sebastopol • Taipei • Tokyo Enterprise Development with Flex by Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Copyright © 2010 Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky.. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editor: Mary E. Treseler Indexer: Ellen Troutman Development Editor: Linda Laflamme Cover Designer: Karen Montgomery Production Editor: Adam Zaremba Interior Designer: David Futato Copyeditor: Nancy Kotary Illustrator: Robert Romano Proofreader: Sada Preisch Printing History: March 2010: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Enterprise Development with Flex, the image of red-crested wood-quails, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein. -
NINETEENTH PLENARY MEETING of ISO/IEC JTC 1/SC 22 London, United Kingdom September 19-22, 2006 [20060918/22] Version 1, April 17, 2006 1
NINETEENTH PLENARY MEETING OF ISO/IEC JTC 1/SC 22 London, United Kingdom September 19-22, 2006 [20060918/22] Version 1, April 17, 2006 1. OPENING OF PLENARY MEETING (9:00 hours, Tuesday, September 19) 2. CHAIRMAN'S REMARKS 3. ROLL CALL OF DELEGATES 4. APPOINTMENT OF DRAFTING COMMITTEE 5. ADOPTION OF THE AGENDA 6. REPORT OF THE SECRETARY 6.1 SC 22 Project Information 6.2 Proposals for New Work Items within SC 22 6.3 Outstanding Actions From the Eighteenth Plenary of SC 22 Page 1 of 7 JTC 1 SC 22, 2005 Version 1, April 14, 2006 6.4 Transition to ISO Livelink 6.4.1 SC 22 Transition 7. ACTIVITY REPORTS 7.1 National Body Reports 7.2 External Liaison Reports 7.2.1 ECMA International (Rex Jaeschke) 7.2.2 Free Standards Group (Nick Stoughton) 7.2.2 Austin Joint Working Group (Nick Stoughton) 7.3 Internal Liaison Reports 7.3.1 Liaison Officers from JTC 1/SC 2 (Mike Ksar) 7.3.2 Liaison Officer from JTC 1/SC 7 (J. Moore) Page 2 of 7 JTC 1 SC 22, 2005 Version 1, April 14, 2006 7.3.3 Liaison Officer from ISO/TC 37 (Keld Simonsen) 7.3.5 Liaison Officer from JTC 1 SC 32 (Frank Farance) 7.4 Reports from SC 22 Subgroups 7.4.1 Other Working Group Vulnerabilities (Jim Moore) 7.4.2 SC 22 Advisory Group for POSIX (Stephen Walli) 7.5 Reports from JTC 1 Subgroups 7.5.1 JTC 1 Vocabulary (John Hill) 7.5.2 JTC 1 Ad Hoc Directives (John Hill) 8. -
Here Are the Slides
Working with SWX: The Native Data Format for the Flash Platform R. Jon MacDonald http://jonnymac.com/blog 1 Welcome to Working with SWX - The Native Data Format for the Flash Platform I’m Jon MacDonald and... ...I’ve been working with SWX since its first beta release. [NEXT] Who Am I? • Director, JonnyMac Interactive • Interactive Development Manager, XPLANE • Open Source Contributor • Project Manager and Lead of SWX 2 But... Who Am I? I’m the Director of JonnyMac Interactive. We are a collective of interactive designers and developers out of Portland, Oregon in the United States I am also the Interactive Development Manager for XPLANE... ...a company that visualizes complex information and processes for Fortune 500 companies. I am an avid open source consumer... ...and contributor... ...to projects such as SWX, SWFAddress and more. Lastly, I am the Project Manager and Lead of the SWX project. [NEXT] What is SWX? • Data format for Flash • Native • Data is delivered in a SWF shell • The SWX format is a subset of the SWF format (just like JSON is a subset of JavaScript) 3 So... what is SWX? SWX is a data format for Flash. SWX is native. It is the MOST native format for Flash -- because SWX stores its data inside a SWF “shell”. You can think of the SWX format as a subset of the SWF format... ...just like JSON is a subset of JavaScript. [NEXT] Why SWX? • Nothing to deserialize, parse, massage • Simple mash-ups via free public gateway • Support for several APIs • Flickr, Twitter, Nabaztag, more • Runs on any platform that supports Flash 6+ 4 Let’s talk about why SWX was started.. -
Proposal to Refocus TC39-TG1 on the Maintenance of the Ecmascript, 3 Edition Specification
Proposal to Refocus TC39-TG1 On the Maintenance of the ECMAScript, 3rd Edition Specification Submitted by: Yahoo! Inc. Microsoft Corporation Douglas Crockford Pratap Lakshman & Allen Wirfs-Brock Preface We believe that the specification currently under development by TC39-TG1 as ECMAScript 4 is such a radical departure from the current standard that it is essentially a new language. It is as different from ECMAScript 3rd Edition as C++ is from C. Such a drastic change is not appropriate for a revision of a widely used standardized language and cannot be justified in light of the current broad adoption of ECMAScript 3rd Edition for AJAX style web applications. We do not believe that consensus can be reach within TC39-TG1 based upon its current language design work. However, we do believe that an alternative way forward can be found and submit this proposal as a possible path to resolution. Proposal We propose that the work of TC39-TG1 be reconstituted as two (or possibly three) new TC39 work items as follows: Work item 1 – On going maintenance of ECMAScript, 3rd Edition. In light on the broad adoption of ECMAScript, 3rd Edition for web browser based applications it is clear that this language will remain an important part of the world-wide-web infrastructure for the foreseeable future. However, since the publication of the ECMAScript, 3rd Edition specification in 1999 there has been feature drift between implementations and cross-implementation compatibility issues arising from deficiencies and ambiguities in the specification. The purpose of this work item is to create a maintenance revision of the specification (a 4th Edition) that focuses on these goals: Improve implementation conformance by rewriting the specification to improve its rigor and clarity, and by correcting known points of ambiguity or under specification.