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A Flipped Classroom Approach for Teaching a Master's Course on Artificial Intelligence
A Flipped Classroom Approach for Teaching a Master’s Course on Artificial Intelligence Robin T. Bye? Software and Intelligent Control Engineering Laboratory Department of ICT and Natural Sciences Faculty of Information Technology and Electrical Engineering NTNU — Norwegian University of Science and Technology Postboks 1517, NO-6025 Ålesund, Norway Email: [email protected] Website: http://www.robinbye.com Abstract. In this paper, I present a flipped classroom approach for teaching a master’s course on artificial intelligence. Traditional lectures from the classroom are outsourced to an open online course that con- tains high quality video lectures, step-by-step tutorials and demonstra- tions of intelligent algorithms, and self-tests, quizzes, and multiple-choice questions. Moreover, selected problems, or coding challenges, are cherry- picked from a suitable game-like coding development platform that rids both students and the teacher of having to implement much of the fun- damental boilerplate code required to generate a suitable simulation en- vironment in which students can implement and test their algorithms. Using the resources of the online course and the coding platform thus free up much valuable time for active learning in the classroom. These learning activities are carefully chosen to align with the intended learn- ing outcomes, curriculum, and assessment to allow for learning to be constructed by the students themselves under guidance by the teacher. Thus, I perceive the teacher’s role as a facilitator for learning, much similar to that of a personal trainer or a coach. Emphasising problem- solving as key to achieving intended learning outcomes, the aim is to select problems that strike a balance between detailed step-by-step tuto- rials and highly open-ended problems. -
L&Rsquo;Ecole 42 Meilleure École De Programmation Du Monde, Vraiment ?,Les Salaires Informatiques Progressent Un Peu En
Télégrammes : Portalis porté par Sopra Steria , LinkedIn exclu des stores en Russie, Nokia brevète son assistant Viki, Semtech séduit par Avanquest. La Justice confie Portalis à Sopra-Steria. Dans un avis notifié le 28 décembre dernier, le ministère de la Justice confie à la SSII Sopra-Steria la réalisation de Portalis, un programme applicatif visant à remplacer les applications actuellement en place pour gérer les contentieux civils des tribunaux de grande instance, tribunaux d’instance, cours d’appel et conseils des prud’hommes. Conclu pour une durée de 7 ans, cet accord-cadre est estimé à environ 13,6 millions d’euros. Décomposé en 6 étapes et devant aboutir à une dématérialisation de bout-en-bout de la justice civile, le programme Portalis complète les autres projets de refonte applicative de la Justice comme Astrea (casier judiciaire), Cassiopée (chaîne pénale), Comedec (dématérialisation des actes d’état civil) ou Genesis (gestion des personnes écrouées). LinkedIn bouté de Google et Apple en Russie. Le Kremlin monte encore d’un cran son courroux contre le réseau social professionnel, maintenant propriété de Microsoft. Après l’avoir bloqué pour non-respect de la loi nationale sur l’obligation d’héberger les données sur le territoire Russe, Moscou demande à Google et à Apple de retirer l’application de leur magasin applicatif (Google Play et App Store). Une demande confirmée par les deux sociétés américaines, a indiqué le New York Times en fin de semaine dernière. Par contre, les deux firmes n’ont pas indiqué si elles allaient se plier aux exigences de la Russie. Pour mémoire, Apple a retiré l’application duNew York Times à la demande des autorités chinoises. -
Declaring Type in Javascript
Declaring Type In Javascript RoscianTweedy Sonnyand picayune sharp his Geoff taig screakstickle somolto. acrobatically Braden remains that Laurie inclinatory: outvoices she his pauperises negativity. her nigrosine runabout too vyingly? Dart is called the collection of the ways of complexity and cons to type in javascript parameter and are available for defining a loop through Chapter 16 Variables Scopes Environments and Closures. As declaring types that type named suit as unicode. If billing account is no matter, arrays with ascii character, is loaded even more? Type running a subtype of niche if their subtype relationship was declared. Expected in to evaluate to a full correctness of life single declaration would take. When declaring types define your primitive types come with the declared in several dimensions, but also access. Variables in javascript, type is not declare types are. Of course, taken a reference to the function is passed. Why in javascript files in new type in javascript parameter is already subscribed. The type inference kicks in for newly declared variables and fields, properties, arrays, for statement variables, overriden methods, method return types and generators. There is declared and declares no right declaration literals and allow javascript, it in our set reduces to. Self guided, community taught developer looking to enable knowledge, domain, and soothe animal pictures with fly world! Although memory that? Difference Between 'null' and 'undefined' in JavaScript TO. Like JavaScript and pride other language TypeScript also provides basic. The dilemma of speed versus elegance is an interesting one. Function glob glob points to global object typeof window. If your first to ensure that the function performs one of the same way to restrict the url of variables that key. -
Operator Overloading ______
Chapter 10: Operator Overloading _________________________________________________________________________________________________________ Consider the following C++ code snippet: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; Here, we create a vector<string> of a certain size, then iterate over it concatenating “Now longer!” to each of the strings. Code like this is ubiquitous in C++, and initially does not appear all that exciting. However, let's take a closer look at how this code is structured. First, let's look at exactly what operations we're performing on the iterator: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; In this simple piece of code, we're comparing the iterator against myVector.end() using the != operator, incrementing the iterator with the ++ operator, and dereferencing the iterator with the * operator. At a high level, this doesn't seem all that out of the ordinary, since STL iterators are designed to look like regular pointers and these operators are all well-defined on pointers. But the key thing to notice is that STL iterators aren't pointers, they're objects, and !=, *, and ++ aren't normally defined on objects. We can't write code like ++myVector or *myMap = 137, so why can these operations be applied to vector<string>::iterator? Similarly, notice how we're concatenating the string “Now longer!” onto the end of the string: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; Despite the fact that string is an object, somehow C++ “knows” what it means to apply += to strings. -
Property Mapping: a Simple Technique for Mobile Robot Programming
Property Mapping: a simple technique for mobile robot programming Illah R. Nourbakhsh The Robotics Institute, Carnegie Mellon University Pittsburgh, PA 15213 [email protected] Abstract In this paper we present robot observability as a The mobile robot programming problem is a software predictor for diagnostic transparency. Then, we present a engineering challenge that is not easily conquered using language-independent technique called property mapping contemporary software engineering best practices. We for constructing robot programs that are diagnostically propose robot observability as a measure of the diagnostic transparent and thereby achieve high degrees of transparency of a situated robot program, then describe reliability. property mapping as a simple, language-independent approach to implementing reliable robot programs by maximizing robot observability. Examples from real- The Robot Programming Problem world, working robots are given in Lisp and Java. A mobile robot is a situated automata, or a module that comprises one part of a closed system together with the Introduction environment. Fig. 1 shows the standard depiction of a robot, with its outputs labeled as actions and the outputs The recent availability of inexpensive, reliable robot of the environment in turn labeled as percepts. chassis (e.g. ActivMedia Pioneer, IS-Robotics Magellan, Nomad Scout) has broadened the accessibility of mobile robotics research. Because these robots consist of fixed E hardware out-of-the-box, this technology is shifting the actions A P percepts emphasis of mobile robot research from a joint hardware and software design process toward hardware-unaware R mobile robot programming. This is a software design problem, and yet software Figure 1: The standard view of an embedded robot engineering best practices are not very helpful. -
PHP String Interview Questions
By OnlineInterviewQuestions.com String Interview Questions in PHP Q1. What is String in PHP? The String is a collection or set of characters in sequence in PHP. The String in PHP is used to save and manipulate like an update, delete and read the data. Q2. How to cast a php string to integer? The int or integer used for a variable into an integer in PHP. Q3. How to perform string concatenation in PHP? The string concatenation means two strings connect together. The dot ( . ) sign used in PHP to combine two string. Example:- <?php $stringa = " creative "; $stringb = "writing "; echo $stringa . $stringb; ?> Q4. How to get php string length? To determine the string length in PHP, strlen() function used. Example:- echo strlen(“creative writing”); Q5. List some escape characters in PHP? Some list escape characters in PHP there are:- \’ \” \\ \n \t \r Q6. How to convert special characters to unicode in php? There is function json_encode() which is converted special characters to Unicode in PHP. Example:- $stringa = " I am good at smiling"; print_r(json_encode($stringa)); Q7. How to add double quotes in string in php? The double quotes in string using (" ") sign and write content under this sign. The double quotes convert variable as value. An example is below:- $str8 = " need to read data where has to go "; echo $str 8output: double quotes in the string echo “ PHP work $str8 output: PHP work need to read data where has to go Q8. Explain how php string interpolation is done? The interpolation is adding variables in among a string data. PHP parses the interpolate variables and replaces this variable with own value while processing the string. -
C++ Properties -- a Library Solution
Document Number: SC22/WG21/N1615=04-0055 Date: 2004-04-09 Author: Lois Goldthwaite Email: [email protected] C++ Properties -- a Library Solution N1600 is a summary of the "property" language extension that is proposed for C++/CLI. I can't help feeling that this is an effort to impose an alien idiom on C++. There is too much of "the compiler will perform black magic behind your back" in it. There are too many ways in which the programmer must be aware that some [pseudo-]data members must be handled in different ways from [real] data members. The C++/CLI draft spec (N1608)says in 8.8.4 and 18.4 that "A property is a member that behaves as if it were a field." I think "behaves" is absolutely the wrong word to use here. A property is behavior that pretends to be state. From an OO design point of view, I think this is A Bad Idea. Behaviour should be visible; state should not. Further on, the document continues, "the X and Y properties can be read and written as though they were fields. In the example above, the properties are used to implement data hiding within the class itself." The subtle advantage of "hiding" a private data member by treating it as a public data member escapes me. Properties are just syntactic saccharine for getter and setter member functions for individual fields. C++ experts have spent years trying to educate people NOT to use public data, to use member functions instead, and now we propose to introduce something that looks just like public data? Do we really want to try to teach people that public fields are still bad, but properties are good, even though they look just the same from outside the class? Moreover, these public fields have side effects! There is a danger that too many novice programmers will prototype their designs using public fields, with the intent of changing them to properties later, if and when it proves necessary, and the general quality of code will suffer because of it. -
Coding 101: Learn Ruby in 15 Minutes Visit
Coding 101: Learn Ruby in 15 minutes Visit www.makers.tech 1 Contents 2 Contents 10 Challenge 3 3 About us 11 Defining Methods 4 Installing Ruby 12 Challenge 4 4 Checking you’ve got Ruby 12 Challenge 5 5 Method calls 12 Challenge 6 5 Variables 13 Arrays 6 Truth and Falsehood 14 Hashes 7 Strings, objects and Methods 14 Challenge 7 8 Challenge 1 15 Iterations 8 Challenge 2 16 Challenge 8 9 Method Chaining 16 Challenge 9 10 Conditionals 18 Extra Challenges 2 About Us At Makers, we are creating a new generation of tech talent who are skilled and ready for the changing world of work. We are inspired by the idea of discovering and unlocking potential in people for the benefit of 21st century business and society. We believe in alternative ways to learn how to code, how to be ready for work and how to be of value to an organisation. At our core, Makers combines tech education with employment possibilities that transform lives. Our intensive four-month program (which includes a month-long PreCourse) sets you up to become a high quality professional software engineer. Makers is the only coding bootcamp with 5 years experience training software developers remotely. Your virtual experience will be exactly the same as Makers on-site, just delivered differently. If you’d like to learn more, check out www.makers.tech. 3 Installing Checking Ruby you’ve got Ruby You’ll be happy to know that Ruby comes preinstalled on all Apple computers. However we can’t simply use the system defaults - just in case we mess something up! Open the terminal on your computer and then type in If you’ve got your laptop set up already you can skip this section. -
Multi-Game Code-Duel for Learning Programming Languages Sven Groppe, Ian Posse¨
c 2019 by the authors; licensee RonPub, Lubeck,¨ Germany. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/4.0/). Open Access Open Journal of Information Systems (OJIS) Volume 6, Issue 1, 2019 http://www.ronpub.com/ojis ISSN 2198-9281 Multi-Game Code-Duel for Learning Programming Languages Sven Groppe, Ian Posse¨ Institute of Information Systems (IFIS), University of Lubeck,¨ Ratzeburger Allee 160, D-23562 Lubeck,¨ Germany, groppe@ifis.uni-luebeck.de, [email protected] ABSTRACT Software developers compose computer instructions following the rules defined in programming languages for the purpose of automatic information processing. However, different programming languages have different syntax and semantic rules, and support different programming paradigms and design patterns. Learning a programming language needs many efforts and much practicing in order to master the rules and apply the patterns. Leaning multiple programming languages at the same time, of course, needs more efforts. In this work we develop the concept of multi-game and an e-learning platform called “Multi-Game Platform for Code-Duels” for learning multiple programming languages easily and efficiently. A multi-game is a video game, which consists of several mini-games. Dividing a big game into mini-games reduces the development efforts and implementation complexity. “Builders” is a multi-game developed in our platform consisting of three mini-games. Each mini-game can be solved by implementing a program by learners using different languages. Using our multi-game platform, each mini-game of Builders can be developed easily and played independently of the other mini-games. -
Every Programmer Should Know
Every Programmer Should Know Github A collection of (mostly) technical things every software developer should know. ☝️ These are resources I can recommend to every programmer regardless of their skill level or tech stack Highly opinionated . Not backed by science. Comes in no particular order ♻️ U like it? ⭐️ it and share with a friendly developer! U don't like it? Watch the doggo P.S. You don't need to know all of that by heart to be a programmer. But knowing the stuff will help you become better! P.P.S. Contributions are welcome! Introduction Map of Computer Science 40 Key Computer Science Concepts Explained In Layman’s Terms Falsehoods Awesome Falsehoods Curated list of falsehoods programmers believe in. Check for things you do not know about Strings, Addresses, Names, Numbers, Emails, Timezones and Dates and more. Algorithms Big O Cheatsheet Grokking Algorithms Algorithms Visualization Data Structures UC Berkeley, Data Structures Course Foundations of Data Structures - EDX Data Structures - Coursera Mathematics for Computer Science - Eric Lehman Numbers How to Count Floating Point Guide What Every Computer Scientist Should Know About Floating-Point Arithmetic Basic Number Theory Every Programmer Should Know... Strings Unicode and Character Sets Homoglyphs Unicode Common Locale Data Repository ASCII UTF-8 Latency Interactive Latency Infographics Latency Numbers Every Programmer Should Know Time Some notes about time Memory What every Programmer should know about memory Distributed Systems Designing Data-Intensive Applications -
A Typescript Program Generator Based on Alloy
Federal University of Pernambuco Center of Informatics Bachelor’s Program in Computer Engineering A TypeScript program generator based on Alloy Gabriela Araujo Britto Recife 2020 Federal University of Pernambuco Center of Informatics Gabriela Araujo Britto A TypeScript program generator based on Alloy A B.Sc. Dissertation presented to the Bachelor’s Program in Computer Engineering of the Center of Informatics of Federal University of Pernambuco in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Engineering. Advisor: Leopoldo Motta Teixeira Recife 2020 Abstract Refactoring is the process of modifying code to improve its internal structure, without altering its external behavior. To aid the programmer in the process of applying common refactorings to code, many IDEs provide refactoring implementations that automate the refactoring process. However, in doing so, the refactoring developers must concern themselves with guaranteeing that their refactoring does not change program behavior. Formally verifying that a refactoring preserves behavior is a complex and costly task. Therefore, in practice, developers use tests as an alternative. Testing a refactoring implementation requires programs as test inputs. Manually writing such programs can be tedious and difficult, as there may be many language features to consider. This work proposes a technique for generating TypeScript programs that can be used as input to test refactorings. We implement this technique in a tool called TSDolly. TSDolly uses an Alloy specification of TypeScript language and the Alloy Analyzer to generate instances for this specification, which are then transformed into TypeScript programs. The majority of the generated programs (at least 97.45%) compiled without errors. -
Property Conveyances As a Programming Language
Property Conveyances as a Programming Language Shrutarshi Basu∗ Nate Foster James Grimmelmann Harvard University Cornell University Cornell Law School & Cornell Tech Cambridge, MA, USA Ithaca, NY, USA New York, NY, USA [email protected] [email protected] [email protected] Abstract 1 Introduction Anglo-American law enables property owners to split up Many legal issues depend on vague, open-ended standards. rights among multiple entities by breaking their ownership For example, nuisance law prohibits “unreasonable” interfer- apart into future interests that may evolve over time. The con- ence with neighbors’ use of land. What counts as “unreason- veyances that owners use to transfer and subdivide property able” depends on an eight-factor balancing test, and many of rights follow rigid syntactic conventions and are governed the individual factors are themselves vague and open-ended, by an intricate body of interlocking doctrines that determine including “the social value that the law attaches to the pri- their legal eect. These doctrines have been codied, but mary purpose of the conduct;” and “the suitability of the only in informal and potentially ambiguous ways. particular use or enjoyment invaded to the character of the This paper presents preliminary work in developing a locality.” [American Law Institute 1979] A lawyer who wants formal model for expressing and analyzing property con- to know whether a client’s cement plant will be considered veyances. We develop a domain-specic language capable a nuisance will have to research numerous previous cases, of expressing a wide range of conveyances in a syntax ap- gather extensive facts about the plant and its neighbors, and proximating natural language.