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Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Chronomancer
OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign . -
Dragon #366.Pdf
ISSU E 366 | AU G U ST 2008 TM A D ungeons® R oleplaying & D ragons Game Supplement Contents FEATURES 5 MITHRENDAIN, CITADEL OF THE FEYWILD By Rodney Thompson 5 The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. 17 WISH UPON A STAR By Bruce R. Cordell Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. 26 RITUALLY SPEAKING 26 By Peter Schaefer What caster wouldn’t want more rituals? Dig into this feature and discover a number of new ritual options. 34 TRAPPED! By Matthew Sernett What dungeon doesn’t need a good trap or three? In addition to new traps, check out the advice and information on using traps in your game. 34 41 ROSE KEEP: A RED WIZARD ENCLAVE By Bruce R. Cordell The Red Wizards were once a highly coordinated group, but those days are gone. Look inside one of the new Red Wizard enclaves here. 50 GONTAL 41 By Bruce R. Cordell and Ed Greenwood COLUMNS The Realms of 4th Edition have new life this month. The region of Gontal, previously unexplored, is detailed here. 53 CHARACTERS OF WAR 4 EDITORIAL By David Noonan Looking to start up your Scales of War 78 DESIGN & DEVELOPMENT: THE 100 YEAR LEAP campaign? Consider offering these backgrounds By Phil Athens and Bruce R. Cordell to your players for their new characters. Phil and Bruce discuss the philosophy behind the 53 Forgotten Realms timeline shift, as well as other critical 63 THE BLOODGHOST SYNDICATE decisions regarding the new Realms. -
Arcana Unearthed: Way of the Staff
® MONTE COOK’S ARCANA UNEARTHED WAY OF THE STAFF A sourcebook for spellcasters By Monte Cook Additional Credits Editing and Production: Sue Weinlein Cook • Cover Illustration: Mark Zug Interior Illustrations: Toren “MacBin” Atkinson, David Hendee, Jennifer Meyer, and Sam Wood Cover and Interior Page Design: Peter Whitley • Proofreading: Mark Ashton Playtesters: Matthew Arieta, Scott Bercaw, Michele Bonelli di Salci, Julian Alexander Brevad, Sindre Buchanan, Mark Bursey, Roy Cejing Butler, Mark Byer , Tim Campbell, Michele Carter, Steven Charbonneau, Sue Cook, Brenda Copping, Bruce Cordell , Philippe Daigneault, Riccardo D’Antimi,Jesse Decker, Sam Didier , Donavan Dufault, Mylène Dumais, Matthew E. Farr, Per Ditlef Faye, Bob Fitch, Victoria Fitch, Dave Fried, Frank Gilson, Ed Goethe , Kelly Graham, Scott Hannah, Sean Hannah, Ken Heaton, Michael Heiberg, Manuel Rodriguez Jàuregui, Joseph H. Johnson, Nathan Johnson,Sample Peter Kastner, Lance Keber,file Robin Knepper, Patrick Langlois, Geof Laur, Robben Leaf, Matt Locke, Tom Lommel, Alessandro Marchetti, Mike Marohl, Marie-France Matte, Sean McLeod, Martin Ménard, Geoffrey Scott Mercer, Chris Metzen, Andrew W. Morris, Fabio Milito Pagliara, Susan Patrick, Chris Perkins, Nicolas Pevishan, Joachim Rasmussen, Brian Riley, John Schwartz, Del Shand, Nicolas Shand, Odin Runningen Skaugen, Joseph Skupniewitz, Cheryl Storm, Jeremy Storm, Pete Storm, John Sussenberger, Lisa Sussenberger, Tammy Tavener, Robert L. Trottier, Bob Tucker, and Collin White Special Thanks: Jonathan Tweet, Skip Williams, and Stephen R. Donaldson For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Unearthed Arcana™ is a trademark of Wizards. Arcana Unearthed is used with permission and all rights are reserved. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. -
BEYOND COUNTLESS DOORWAYS a Book of Planes by Monte Cook, Wolfgang Baur, Colin Mccomb, and Ray Vallese
® BEYOND COUNTLESS DOORWAYS A Book of Planes By Monte Cook, Wolfgang Baur, Colin McComb, and Ray Vallese Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Editing: Sue Weinlein Cook and Ray Vallese Production: Sue Weinlein Cook Cover Illustration: rk post Interior Illustrations:SampleKevin Crossley, file Eric Lofgren, and Tyler Walpole Cartography: Ed Bourelle Proofreading: Michele Carter Cover and Interior Page Design: Peter Whitley Playtesting: Michele Carter, Sue Cook, Bruce Cordell, Jesse Decker, Erik Mona, and Chris Perkins For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Planescape® and Wizards of the Coast® are registered trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are used with permission. All rights reserved. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved. All other content is ©2004 Monte J. Cook. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of Beyond Countless Doorways is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version -
A Grand History of the Forgotten Realms
A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print. -
Download Bastion of Broken Souls (Dungeons & Dragons D20 3.0 Fantasy Roleplaying Adventure, 18Th Level) Pdf Ebook by Bruce Cordell In
Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 18th Level) by Bruce Cordell ebook Ebook Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 18th Level) currently available for review only, if you need complete ebook Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 18th Level) please fill out registration form to access in our databases Download here >> Paperback:::: 48 pages+++Publisher:::: Wizards of the Coast (February 1, 2002)+++Language:::: English+++ISBN-10:::: 0786926562+++ISBN- 13:::: 978-0786926565+++Product Dimensions::::8.5 x 0.2 x 10.8 inches++++++ ISBN10 0786926562 ISBN13 978-0786926 Download here >> Description: The Blood of Ancient Battles RisesAn eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods.Bastion of Broken Souls is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 18th-level D&D heroes, it pits them against some of the most powerful beings in the multiverse.To use this adventure, a Dungeon Master also needs the Players Handbook, the Dungeon Masters Guide, and the Monster Manual.This adventure is the latest element in a collection of adventures designed to take characters from beginner to advanced levels of play (although no previous adventure need be played to play this one). Bastion of Broken Souls features an additional 16 pages of content for the same price as previous adventures. -
Step 0: Approved Books
The Wanderer’s Chronicles - Character Creation Step 0: Approved Books: Unrestricted Books: (Everything available for use) Arms and Equipment Guide o Divine [CD] PHB II [AEG] o Psionic [CPsi] Player’s Handbook 3.5 [PHB] Book of Nine Swords Dungeon Master’s Guide 3.5 Races of the Dragon [RotD] [BookNS] [DMG] (Prestige Spell Compendium [SC] Complete series books Classes/Feats/Weapons/Magic Unearthed Arcana [UA] o Warrior [CW] Items) o Adventurer [CAd] Expanded Psionics Handbook o Arcane [CArc] [XPH] Limited Books: (Either limited to certain race/class or only certain items allowed.) Book of Exalted Deeds [BXD] Magic Items Compendium Monster Manual III [MM3] Complete Mage [CMg] [MIC] Monster Manual IV [MM4] Complete Scoundrel [CSc] Magic of Incarnum [MoI] Monster Manual V [MM5] Drow of the Underdark [DU] Manual of the Planes [MotP] Planar Handbook [PlH] Draconomicon [Dcm] Miniatures Handbook Savage Species [SvS] Fiend Folio [FF] [MiniHB] Libris Mortis [LMo] Monster Manual [MM1] Lords of Madness [LMad] Monster Manual II [MM2] Restricted/DM Only Books: DMG (Everything else) Book of Vile Darkness [BoVD] DMG II Fiendish Codex 1: Hordes of the Abyss [FC1] Fiendish Codex 2: Tyrants of the Nine Hells [FC2] Step 1: Ability Scores You have 34 points to spend on stats. See page 169 in the DMG for the table. Score/Cost 9/1 10/2 11/3 12/4 13/5 14/6 15/8 16/10 17/13 18/16 Step 2: Race (See the Races Document or the listed book for modifiers. List subject to change.) Humans – Standard Dwarves Elan (XPH) Half Dragon -
Dragon Magazine #220
Issue #220 SPECIAL ATTRACTIONS Vol. XX, No. 3 August 1995 Stratagems and Dirty Tricks Gregory W. Detwiler 10 Learn from the masters of deception: advice for DMs Publisher and players. TSR, Inc. The Politics of Empire Colin McComb & Associate Publisher 16 Carrie Bebris Brian Thomsen Put not your faith in the princes of this Editor world achieve victory in the BIRTHRIGHT Wolfgang Baur campaign through superior scheming. Associate editor Dave Gross Hired Killerz Ed Stark 22 Meet Vlad Taltos, and see how assassins can play a Fiction editor crucial role in any RPG. Barbara G. Young Art director FICTION Larry W. Smith Hunts End Rudy Thauberger Editorial assistant 98 One halfling and two thri-kreen reach the end of the road. Michelle Vuckovich Production staff Tracey Isler REVIEWS Role-playing Reviews Lester Smith Subscriptions 48 Lester examines PSYCHOSIS: Ship of Fools* and other Janet L. Winters terrifying RPGs. U. s. advertising Eye of the Monitor David Zeb Cook, Paul Murphy, and Cindy Rick 63 Ken Rolston U.K. correspondent BLOOD BOWL* goes electronic, the computer plots against and U.K. advertising you in Microproses Machiavelli, and we take another look Carolyn Wildman at Warcraft. From the Forge Ken Carpenter 128 Whatever happened to quality painting? A few words about neon paint jobs. DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. -
25109-Sample.Pdf
Sample file MANUAL OF THE PLANES Jeff Grubb, Bruce R. Cordell, David Noonan ADDITIONAL DESIGN ART DIRECTOR Andy Collins, Monte Cook, Steve Dawn Murin Miller, Rich Redman, Sean K Reynolds, Jennifer Clarke Wilkes, Skip Williams, COVER ILLUSTRATION James Wyatt Arnie Swekel EDITORS INTERIOR ILLUSTRATIONS David Noonan, Jennifer Clarke Wilkes Matt Cavotta, Monte Moore, Wayne Reynolds, Darrell Riche, CREATIVE DIRECTOR David Roach, Arnie Swekel Ed Stark GRAPHIC DESIGNERS PROJECT MANAGER Sherry Floyd, Dawn Murin Justin Ziran CARTOGRAPHER PRODUCTION MANAGER Chas DeLong Todd Gamble BUSINESS MANAGER TYPESETTING Anthony Valterra Erin Dorries Playtesters: Jason Carl, Michele Carter, Andy Collins, Monte Cook, Bruce Cordell, Cameron Curtis, Jesse Decker, David Eckelberry, Cory J. Herndon, Gwendolyn FM Kestrel, Toby Latin, Will McDermott, Rich Redman, Thomas M. Reid, Steve Schubert, Chris Thomason, Jennifer Clarke Wilkes, Penny Williams, Skip Williams. Resources: This book is built from the bones of giants. From the initial planar visions of Gary Gygax and Dave Sutherland, through Jeff Grubb’s original, almost-talmudic Manual of the Planes, with its contributions by Roger Moore and Ed Greenwood, to the vibrant Planescape work of David Cook, Colin McComb, Michele Carter, and Monte Cook, the planes have been an ever-evolving cosmology. Other resources for this work include the new Forgotten Realms® Campaign Setting by Ed Greenwood, Skip Williams, Sean K Reynolds, and Rob Heinsoo; Dragon® Magazine #272 "The King and Queen of Dragons" by Skip Williams; Guide to the Ethereal Plane by Bruce R. Cordell, Psionics Handbook by Bruce R. Cordell; Tangents by Bruce R. Cordell; Tome and Blood by Bruce R. Cordell and Skip Williams. -
Savage Coast
Campaign Book Characters of the Savage Coast Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork printed herein is prohibited without the express written permission of TSR, Inc. TSR, Inc. TSR Ltd. 201 Sheridan Springs Road 120 Church End Lake Geneva Cherry Hinton WI 53147 Cambridge, CB1 3LB U.S.A. United Kingdom 2521XXX1501 ISBN 0-7869-0379-1 Table of contents Player Characters ................................................. 3 Basic Effects of the Curse ................................. 58 Character Races ................................................... 3 Origins of the Curse ......................................... 58 New Character Races .......................................... 5 Removing the Red Curse ................................. 61 Creating a Character ........................................... 9 The Magical Substances .................................... 62 Character Kits ................................................. 14 Effects of the Red Curse ................................... 64 Chapter Overview ............................................ -
Chronomancy Spells the Following Spells Are Usually Considered Chronomancy
Chronomancy Rules Summary New Feats New Feats Prerequisites Avoid Paradox - Chronomancer Special Chronomancy Item Focus any one item creation feat, must have created a chronomancy item Ritual Focus - Time Sensitive - Paradox Feats Prerequisites Magic Item Cost Alacrity Expeditious Retreat 4,000 gp Celerity haste, expeditious retreat, Alacrity 16,000 gp (includes Alacrity) Oracle 2nd level spells 6,000 gp Tactician contingency 14,000 gp True Sight - 2,000 gp Ritual Chronomancy Basic Ritual Check: d20 + time magic score + charisma modifier Base Difficulty Sending Ritual 15 Retrieval Ritual 10 Figment Ritual 10 Other Ritual Bonuses Check Modifier Ritual Focus Feat +2 bonus Masterwork Chronomancy Focus +1 enhancement bonus Magic Chronomancy Focus +1 to +5 enhancement bonus Extended Ritual +1 per minute (maximum: +10) Mass +1 per 25 lbs (rounded down) Range Modifiers Touch +0 Close +2 Medium +5 Long +10 Unlimited +15 Other Modifiers DC Modifier Anchoring +5 Displacement +5 Capturing +5 Using a Pattern Scroll +5 Chronomancy Spells The following spells are usually considered chronomancy. These spells are all on the sorcerer / wizard spell list. At the end of the list is a collection of spells not on the Sorcerer / Wizard spell list that might appear on another arcane spell caster’s spell list (a bard for example) that would also be considered chronomancy. Key * Spell can be found in Core Rulebook I. 1 Spell can be found in Necromancy: Beyond the Grave. 2 Spell can be found in Seas of Blood: Fantasy on the High Seas, published by Mongoose Publishing. Cantrip Chronomancy Spells Echo of Past State. Retrieve the knowledge of a remnants Daze*.