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369 Massachusetts Avenue Suite 220 Arlington, MA 02174 Phone (817) 648-0900 Fu (617) 648-0603 Telex 7101101920 ApriJlMay SUFrhero Issue Printed in the U.S.A. RUNES ...... 2 Publisher: by Stewart Wieck; There are two important questionnaires Editor-in-Chief: Stewart Wieck in this issue which demand your attention. Assistant Editor: Stephan Wieck Do it With Mirrors ...... 3 Art Director: Richard Thomas by Shawn Wilson; A one-on-one adventure for 2nd Edition Cartographer: Ken Cliffe DC Heroes RPG. A villain goes to a lot of trouble just for ef­ Cover Artist: Richard Thomas fect. Expanding Skills in Enforcers ...... 12 by Larry Troth; One of the designers of the game overhauls Advertiser Index the skill system. A complete table is provided. Superhero Game Reviews ...... 15 Atlanticon ...... 8 by Ken Cliffe and Stewart Wieck; Reviews of 4th Edition Adventure Simulations ...... 33 Champions, 2nd Edition DC Heroes, and Mayfair's Batman Blue Panther Enterprises ...... 48 RPG. Columbia Games ...... 45 The People of the Land ...... 18 Creative Keys ...... 41 by Greg Stafford and Sandy Petersen; The Cult of Lodril for Cutting Edge Games ...... 12 Runequest. Find out more about this god and his holy days. Cyborg Games ...... 27 Tabletop News ...... 25 by Ken Cliffe; In the second installment of our miniature Discount Games Warehouse ...... inside front cover Empire Wargarnes ...... 18 review column, Ken catalogs superhero figures which have Eroprise Game Systems ...... 42-43 been released over the years. FASA ...... back cover Splendors of the Past ...... 28 Game Designers' Workshop ...... 53 by Kevin Murphy; A very interesting new spell, Past Games Without Frontiers ...... 54 Glories, allows experienced characters to bring the past Graaf Simulations ...... 26 back to life, sort of. Game Systems, Inc ...... 50 Ballots ...... (center insert) Hastur Hobbies ...... 2 WHITE WOLF Magazine's flfSt reader survey and the final K&C Enterprises ...... 14 ballot for the Origins A wards. Fill them both out and mail Kingslayer Games ...... 55 them. Koplow Games ...... 15 Demon Killer ...... 34 Lance and Laser ...... 25 by Steve Tymon; Tereth meets Arek once again in this Mayfair Games ...... 11 double-length conclusion. It's one of the most amazing bat­ tles you'll ever read. Lion Rampant ...... 19 Omnigon Games ...... 9 The Silicon Dungeon ...... 44 Other World Games, Inc ...... 17 by Jim Trunzo; Only one computer game is reviewed this Paper Tigers ...... Sample 24 issue, file but its scope makes it seem like several games. Pegasus Productions ...... inside back cover Submission Guidelines ...... 46 Quest Garnes ...... 39 by the Editors; Here's information about what we want to Ral Partha ...... 20-23 see and how we'd like to receive it. Reality Simulations, Inc...... 51 Capsule Reviews ...... 48 by Stephan and Stewart Wieck; Quick looks at games from Sage Lore ...... 32 a variety of companies. Shield Maiden ...... 50 Cyberpunk Reviews ...... Silver Griffin ...... 38 51 Starlance Publications ...... 56 by Stephan Wieck; Part one of a two part column about products for the hottest genre in RPG -- cyberpunk. Steve Jackson Games ...... 56 Review: ...... 54 Twenty-First Century Games ...... 13 by Lisa Stevens; A look at one of TSR' s best products in a Waterford Publishing House ...... 10 Whit Productions ...... 49 long while. Zocchi Distributor ...... 40 On Your Mark ...... 56 by Stephan Wieck; The introduction of a new contest.

WHITE WOLF Magazine (lSSN 0897-9391) is published bi-monthly by White Wolf Publishing. The mailing address for all items is: White Wolf Publish­ ing, 1298 Winter Place, Anniston, AL 3620 I. The phone number is (404)-832-9994. WHITE WOLF is distributed through subscription and distribution ser­ vices throughout the United States, Canada, France, England and Gennany. Overseas SUbscriptions are available. All subscriptions are priced as follows: any U.S. address= $22, any Canadian address= $32, overseas via surface mail= $45, overseas via ainnail= $80. All rates are for twelve issues. Checks or money­ orders should be made payable to White Wolf Publishing. Subscribers are given constant notification of the last issue of their current subscription by the num­ ber following their name on the address label. WlllTE WOLF Magazine and White Wolf Publishing are both copyright White Wolf Publishing. All material printed in these pages is the exclusive proper­ ty of White Wolf Publishing unless prior arrangments have been made with the author/artist. None of the material may be reproduced in whole or in part without prior written permission from the publisher. Third Class postage is paid at Carrollton, GA. Postmaster: Please send address changes to White Wolf Publishing, 1298 Winter Place, Anniston, AL 3620 I . The mention of or reference to any companies or products in these pages is not a challenge to the trademarks or copyrights concerned. 1 The A wards Ballot is being printed as a service to the game industry. Just like other industries (music, movies, television, etc.) honor outstanding achievement, the game in­ dustry recognizes excellence. This final ballot was prepared by the Academy of Adventure Gaming Arts and Design from a list of all possible entrants in each category. Only four to seven nominees make the fmal cut. I'm happy to an­ nounce that for the first time, WHITE WOLF Magazine made the cut to the Best Professional Adventure Gaming Magazine category. That's a long way from receiving the Strontium-90 Awatd (see RUNES in issue #17). by Stewart Wieck In my next RUNES, along with whatever else comes up, I'll share the choices of WHITE WOLF Magazine's panel of experts: Ken Cliffe (miniatures), Jim Trunzo (computer Some of you are going to be upset, but instead of the games), Richatd Thomas (Graphic Presentation), and the regular 60 pages, we are only giving you 56 pages of fantas­ Wiecks (everything else). tic game material this issue. There are 60 pages in this magazine, but four of those were allocated to a pair of very important items. Contributor Bylines We'll make this up to you. Next issue, there will be 60 pages plus a special insert from Lion Rampant (some Whim­ Ken Cliffe: This Canadian pal of mine came through in a sy Cards -- a great role-playing device). Then, with issue crunch and provided a pair of last minute maps. This is #22, we will expand to 64 pages. despite a new love interest (does she know about the statue, The very important items? If you open the magazine to the Ken?). center fold, you'll see our reader survey and the Academy Albert Deschesne: Albert is no stranger do superhero art. of Adventure Gaming Arts and Design's He has done work for V & V, Champions, Supers and Enfor­ Final Ballot. Here's the plan: fold the center staples back cers. He also runs Majestic Graphics. and pull out the center four pages, fill out the forms, fold the Kevin Murphy: A member of the freelance design group sheets on the lines, tape them shut, add a stamp on each. and Jovialis, Kevin has written a variety of game material. And drop them in the mail. The deadline for the ballot is June 8 thanks, Kevin (you know why). and the reader survey doesn't have an official deadline Sandy Petersen: Perhaps best known to gamers as the (we'll take your comments whenever you're willing to offer designer of Call of Cthulhu, Sandy is currently trying his them), but I encourage you to do this immediately. Also hand at computer game design. note that once these pages are removed, the art on page 28 Greg Stafford: The President of Chaosium, Greg is a su­ is now next to the adventme it illustrates. perb game designer and has several remarkable games to his Why take the time to ftll these forms out? That's simple. credit, including Pendragon (a new edition is coming soon). In the case of WHITE WOLF Magazine Reader Survey, Lisa Stevens: The President of Lion Rampant, Lisa is your answers and comments will help us determineSample the kind more file successful in RPGs than in PBMs. Her entire 5-man of material you want to see in WHITE WOLF Magazine. I Blood Pit team, Lion's Pride, has fewer wins than but one will carefully scrutinize every survey which is returned and of my own warriors. will pay careful attention to your requests and answers. I Richard Thomas: The old man of the WW crew, Richard think WHITE WOLF Magazine is the best gaming still manages to create wonderful art. At his age, it's remark­ magazine available, and if you want to enjoy it to the ful­ able he can still paint covers like this issue's tribute to the lest, then please take a moment to tell us what you want to final installment of Demon Killer. see in these pages. Larry Troth: A silent partner in the original 21st Century Games, Larry has valiantly stepped forward by creating l1astu..- I-i()bbles Twenty-First Century Games to continue designing for his co-creation, Enforcers. "New and Rare Games and Miniatures" Jim Trunzo: Jim prepares computer game reviews for a number of magazines, but he sends his best prepared reviews to WHITE WOLF Magazine (right, Jim?). Come to us to fmd that game that has Steve Tymon: Steve has been a regular fixture in the pages of WW since the first installment of Demon Killer ap­ Either eluded you or has just come out peared back in issue #13. The last installment runs this issue. Stephan Wieck: He thinks he's going to make black belt Ask for "He who is not to be named" in Kung-Fu by May '91. What a dreamer! Stewart Wieck: That's me, and I encourage you to stop reading these non-sensical bylines and get to that reader sur­ Hastur Hobbies vey and awards ballot. 825 North 300 West Ste 250 Shawn Wilson: Since Shawn's a California resident, I can Salt Lake City. Utah 84110 understand why Disk goes overboard in his plan to destroy (801 )359-3802 the plants in Shawn's DC Heroes adventure.

2 Do it With Mirrors

Bonuses: Invulnerability affects a one-on-one adventure BODY, MIND, and SPIRIT. GM's Introduction for Mayfair Game's DC Drawbacks: Age (17), Catastrophic Irrational Attraction to Seeking Jus­ This is the day that DiamondHst Heroes tice, Mistrust, Secret ID, Traumatic finds himself outnumbered and out­ Flashback (viewing dead bodies). classed. If he wants to think with his by Shawn Wilson Alter Ego: Douglas Long fists during the first encounter with (characters by Albert Motivation: Seeks Justice Wealth: 5 Deschesne) Background: Doug Long dis­ covered that he was a mutant on the Diamondfist DC is trademark DC Comics, Inc. terrible day he witnessed death of his family. They were all dining at a Player's Introduction small restaurant that was suddenly stuck by mob hitmen. All the patrons You wander the streets after dark. died but Doug -- and he had been You fight for those who can't fight for struck by six bullets. themselves. You're a brown belt in They'll pay for this, he vowed. In karate. You're tough and fast. And the months that followed, he put on a you can't be killed. mask and fought his way through the In your short career you've fought underworld until he'd located the criminals from muggers to drug lords. killers. Even a few supervillians. They could Unfortunately, coming face to face hurt you, but you had the edge: they with the hitmen was too much for couldn't kill you. So they couldn't Douglas. He lost his temper and near­ stop you. ly killed the men. When the police Now, as you patrol the night, you came, they tried and failed to arrest start to wonder ... are you getting too him as well. Now he was wanted by cocky? You haven't been beaten... the police as well as the underworld. The sound of a blast distracts you. DespiteSample this, Douglas decided file to You run off to investigate, never keep fighting crime. On his very next bothering to finish that last thought. case he saved the lives of two police You haven't been beaten. Yet. officers, Shade and Helmond. The cops thanked him by offering to Player Character secretly share information on crimes with him. As long as he is never seen DiamondflSt in the company of the two policemen, DEX:9 STR:4 BODY:9 the criminals will know that neither INT:7 WILL: 7 MIND:5 guns nor the law will protect them INFL:7 AURA:5 SPIRIT:5 from Diamondfist. Initiative: 27 Hero Points: 85 Personality: Because of his Invul­ nerability, Diamondfist usually begins Powers: Invulnerability:22, a fight by neglecting defense in favor Regeneration:6, Systemic Antidote: 10 of offense. He's fought few super­ Skills (* = linked): Acrobatics: 9* , powered opponents, so he's likely to Charisma:7*, Detective:7*, be overly confident in his abilities Gadgetry: 7* , Martial Artist: 9* , until the day he fmds himself outnum­ Thief:9*, Vehicle:9*, Weaponry:9*. bered or outclassed. Advantages: Connections: Police (Low); The Street (High); Intensive Training; Iron Nerves; Lightning Reflexes.

3 Disk, let him. With luck, you won't vironmental Research Enterprises. frames on the roofs of twelve build­ have to convince the player to use his Randall is head of a project to ings in the neighborhood of the green­ head from then on. produce a nutritious strain of wheat. house. Instead of Diamondfist, the player The results looked promising, but The next part of the plan requires can substitute another character of when Randall tested the wheat he more hands, so Disk will hire a street roughly the same power level. The PC found it effectively inedible. With a gang for one night. When the truck should be able to take one or two week to go before the fmal presenta­ delivering the mirrors passes through EV: 15 attacks before being knocked tion was due, Randall decided to have town, Disk's team will hijack it. out. Gadgetry and Detective skills are the samples -- growing in a green­ Disk's operatives will split into three highJy recommended. house downtown -- destroyed. teams of four -- three gang members Time is an important aspect of this After some searching, Randall lead by a Diskette -- and take four mir­ scenario, because the PC has a dead­ learned Brown's phone number. Iden­ rors to their frames on the rooftops. line. The action starts at 3:00 am; try tifying himself only as "Mr. X," he When installed and properly to keep track of the time from that hired the villian to steal or destroy the oriented, the mirrors will reflect the point on. An exact counting is not plants in the test greenhouse. Disk light of the rising sun. At exactly 8:00 necessary; just remind the player of doesn't know or care who Mr. X is, or am, the beams from the twelve mir­ every half-hour of game time that pas­ why he wants the plants destroyed. rors will converge on the greenhouse ses. Only two things mattered to him: he like a solar furnace, scorching the The setting can be any town or city was being well paid, and the crime al­ plants in less than ten minutes. with a substantial number of tall build­ lows Brown to showoff. ings, in the DC Universe or not. In Brown had read of an astronomical Villains fact, you can even substitute part of a observatory in the next state which real map for the one provided. was about to install a telescope which Disk used twelve ten-foot mirrors. The mir­ DEX: 11 STR:4 BODY:6 The Garden Plot rors are about to be transported INT:IO WILL:5 MIND:9 through this town. INFL:5 AURA:4 SPIRlT:5 Nelson Brown, the high-tech mercen­ Disk formulated a plan. He and his Initiative: 28 Hero Points: 50 ary known as Disk, maintains a secure three agents, the telephone line for prospective clients. Diskettes, would construct twelve Skills (* = linked): Gadgetry: 10*, This number was used recently by Dr. metal frames, each one big enough to Martial Artist: 11 *, Scientist: 11 * , Michael Randall, a researcher at En- hold a mirror. Then they'll install the Thief: 11*, Weaponry: 11* Advantages: Intensive Training; Iron Nerves. Drawbacks: Catastrophic Irrational FIGURE I Attraction to Money; Serious Irration­ al Attraction to toying with heroes; Secret TO. Miscellaneous Drawback any stack of disk-gadgets counts as Sample file one object vs. Take A way attempts. If any disk gets wet, the power cells discharge in a show of sparks that can be painful to the person holding it. (At­ tack Vulnerability: -3 CS vs. water­ based attacks; Loss Vulnerability: All Equipment Powers, and BODY of Ribbon Disk, drop to 0 when wet.) Equipment: Throwin~ Illiks.;, [BODY:2 (except Ribbon Disk); Glid­ ing:4, R#:5] The distance that these 4- inch disks can be thrown equals their Gliding APs plus the thrower's STR. Each disk comes in stacks of IO and each stack is only a centimeter high; each disk (except for Razor and Stun Disks) can be used only once. Electrodisk [Lightning: 15] Fire Disk [Flame Project: 15] Freon Disk [Ice Production: 15, can only entrap target or do simple damage.] Strobodisk [Flash: 15]

+-N

4 Ribbon Disk rBODY: IS. Ribbon un- Each Diskette carries a copy of an winds to Grapple target.] Alter Ego: Nelson Brown itinerary which lists the locations to in­ Grenade Disk [Bomb: 15] Motivation: Thrill Seeker stall mirrors and at what time. Plasma Disk [Energy Blast: IS] Wealth: IS Razor Disk [EV: IS, normally con- The limitation on Disk's Omni­ Gang Members (9) sidered Killing Combat] Gadgets applies to anything else he Smoke Disk /Darkness: IS The gog­ (or the PC) may build in his DEX:3 STR:2 BODY:3 gles in Disk's and the Diskette's cos­ workshop. His technology was bought lNT:3 WlLL:2 MlND:2 tumes allow them to see in this dark­ and stolen from other sources, so al­ INFL:3 AURA:2 SPIRIT:2 ness.] though he can modify science-fiction­ Initiative: 9 Hero Points: 5 Warp Disk [BODY:2, Warp:6, R#:2] al gadgets, he can't invent shape­ This disk is useful for entering build­ shifter pills or a transmutation ray. Weaponry: 4 ings and escaping dead ends. When Occupation: Thugs stuck to a wall and activated, a warp Diskettes (3) Motivation: Mercenary 10 feet (0 APs) high is formed. Each Wealth:3 disk in the stack of 10 can only be DEX:S STR:2 BODY:4 These juvenile delinquents were used once. lNT:3 WILL:2 MIND:3 hired by Disk for this one job. All Stepping Disk: [BODY:2, lNFL:3 AURA:2 SPIRIT:3 Teleport: 18, R#:S] A user can travel Initiative: 13 Hero Points: 10 anywhere he knows by setting down Disk one of these disks and stepping onto Skills: Martial Artist:5*, Weapon­ it. These disks --ten to a stack -- use a ry:5*, Vehicle:S* variation of the Warp Disk technol­ Advantages: Attractive; Connec­ ogy. Each can be used once. tion: Disk (High) Mini-Teleportation Disk rBODY: I, Equipment: COSTUME Teleport:7, Misc. Drawbacks: only [BODY: IS] teleports Disk and 10 Ibs. of extra mass to his workshop.] Disk keeps CARGO DISK [STR:7, BODY: 11, this getaway device concealed, be­ Flight:6, R#2] These disks are eight tween his gum and cheek. When he feet across and can carry up to three presses it with his tounge, it sends him tons. A four-inch lip around the rim to his workshop. It only works once, keeps objects on, and there are holes and he can make no new ones during for lashing cargo. The disk is piloted this adventure. by a control panel that stands at chest­ level. Because the disk is open to the COSTUME: [STR:S, BODY: IS, elements, any attempt to push its Plight:8, Reflection! Deflection: IS Flight may knock passengers right off. Sealed Systems: 15, R#:7] Disk's cos­ (Make an Action cheek: Passenger's tume includes a pair of 12" Flying AV/EVSample is his DEX or Acrobatics file Disks that expand from the soles of skill; OV/RV is the flight speed. Posi­ the boots (their lift capacity is the tive RAPs show that the rider stays costume's STR). The disk on his left on.) wrist expands to become a reflective shield. If the shield is used to Block, it Omni-Gadl:et Disk: ABCD, 10 APs provides a -1 CS bonus due to its size. Stun Disks· stack of 10 [BODY:2, Omni-Gadget Disks: ABCD, 10 EV:1S, does Bashing damage only. APs, stack of 2. Disk has access to teleportation and anti-gravity, so his Teleport Tracer: [BODY: I, Omni-Gadgets can duplicate Teleport, Teleport:7] This very limited device is Warp, Gravity Decrease, etc. Other designed to let the Diskettes follow than these, (and that fact that he can Disk when he teleports. If Disk uses fit all that technology into disks a mil­ any of his Teleport Disks (including limeter thick), his gadgets must have a the miniature one), it sends out a sig­ more "real-world" explanation. (E.G., nal (14 AP range) giving its destina­ Telescopic Vision could be provided tion to the Tracers. The Diskette may by high- tech binoculars. Illusion then teleport next to him if she would be limited to holograms and chooses. sound effects. Animate Image is right out) Motivation: Mercenary Wealth: 4 Walkie Ial.k:U<

5