Pokemon Go Free Event Box April 2021
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Pokemon Go – Fact Sheet
GCSE Media Studies – Set Product Fact Sheet Pokémon Go GCSE Media Studies – Set Product Fact Sheet Pokémon Go Component 1: Exploring Media and convergence: Industries and Audiences • For an industry to survive over forty years, it has to constantly evolve and serve the needs Focus Areas: of its audiences. The video games industry Media Industries has done just that. By 2010, virtual reality and Audiences augmented reality were emerging as major Media Contexts drivers for game hardware and gameplay development. There was also a huge rise in PRODUCT CONTEXT casual gaming through mobile devices. • Produced by Niantic and in collaboration with • In 2016, the mobile gaming market was Nintendo, Pokémon Go is an augmented reality estimated to have taken $38 billion in revenue. video game for iOS and Android devices. This is where Pokémon Go stepped in. • Using the same technology as Google Maps, Pokémon Go relies on players’ GPS to allow Consider the Pokémon franchise: them to locate, capture, battle and train virtual • Pokémon is a media franchise that started in creatures called Pokémon in the real world. 1995 and the trademark is owned by Nintendo. • Pokémon Go had an extended launch, • The franchise began as a pair of video games being released in Australia, New Zealand for the Gameboy yet now spans video games, and the United States first on July 6th trading card games, animated TV shows 2016, and then in other countries (e.g. and movies, comics, books and toys. South Korea in January 2017). • It is the second best-selling video game • The game is free to download and play but franchise behind Mario and is one of the there is the possibility to spend real money highest grossing media franchises of all time. -
A Player Engagement Model for an Augmented Reality Game: a Case of Pokémon Go
A player engagement model for an augmented reality game: a case of Pokémon Go Author Pyae, Aung, Potter, Leigh Ellen Published 2016 Conference Title PROCEEDINGS OF THE 28TH AUSTRALIAN COMPUTER-HUMAN INTERACTION CONFERENCE (OZCHI 2016) Version Accepted Manuscript (AM) DOI https://doi.org/10.1145/3010915.3010960 Copyright Statement © ACM, 2016. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 28th Australian Conference on Computer-Human Interaction, ISBN: 978-1-4503-4618-4, DOI: 10.1145/3010915.3010960. Downloaded from http://hdl.handle.net/10072/124170 Griffith Research Online https://research-repository.griffith.edu.au © ACM, 2016. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 28th Australian Conference on Computer- Human Interaction, ISBN: 978-1-4503-4618-4, DOI: 10.1145/3010915.3010960. A Player Engagement Model for an Augmented Reality Game: A Case of Pokémon Go Aung Pyae Leigh Ellen Potter Griffith University Griffith University 170 Kessels Rd, Nathan, QLD, Australia 170 Kessels Rd, Nathan, QLD, Australia [email protected] [email protected] ABSTRACT game industry (Molla and Lepetit, 2010). There are a In this paper, we discuss players’ engagement in playing number of well-received commercial AR games such as Augmented Reality (AR) games. We present four Niantic’s Ingress, Zombies, Run!, Microsoft HoloLens concepts in playing AR games including: ‘Player’, ‘Play’, games, and Nintendo’s 3DS games. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Player Traits and Gratifications of Casual and Hardcore Players of Pokémon GO, Harry Potter: Wizards Unite, and Ingress
Player Traits and Gratifications of Casual and Hardcore Players of Pokémon GO, Harry Potter: Wizards Unite, and Ingress JOHN DUNHAM, Niantic x RIT Geo Games and Media Research Lab, Rochester Institute of Technology, USA KONSTANTINOS PAPANGELIS, Niantic x RIT Geo Games and Media Research Lab, Rochester Institute of Technology, USA NICOLAS LALONE, University of Nebraska Omaha, USA YIHONG WANG, University of Liverpool, UK Location-based games (LBG) impose virtual spaces on top of physical locations. Studies have explored LBG from various perspectives. However, a comprehensive study of who these players are, their traits, their gratifications, and the links between them is conspicuously absent from the literature. In this paper, weaim to address this lacuna through a series of surveys with 2390 active LBG players utilizing Tondello’s Player Traits Model and Scale of Game playing Preferences, and Hamari’s scale of LBG gratifications. Our findings (1) illustrate an association between player satisfaction and social aspects of the studied games, (2) explicate how the core-loops of the studied games impact the expressed gratifications and the affine traits of players, and (3) indicate a strong distinction between hardcore and casual players based on both traits and gratifications. Overall our findings shed light into the players of LBG, their traits, and gratifications they derive fromplaying LBGs. CCS Concepts: • Human-centered computing ! Human computer interaction (HCI); Collaborative and social computing. Additional Key Words and Phrases: Location-based Games, Player Traits, Gratifications, Pokémon GO, Harry Potter: Wizards Unite, Ingress ACM Reference Format: John Dunham, Konstantinos Papangelis, Nicolas LaLone, and Yihong Wang. 2018. Player Traits and Gratifica- tions of Casual and Hardcore Players of Pokémon GO, Harry Potter: Wizards Unite, and Ingress. -
Disruptive Behaviors Within Ingress. (Under the Direction of Dr
ABSTRACT HUNZAKER, MICHELLE ASHLEY. Intent or Misinterpretation? Disruptive Behaviors within Ingress. (Under the direction of Dr. Nick Taylor). Disruptive behaviors, such as trolling, have eluded definition across multiple platforms. Adding another case study and new platform to the list of past scholar definitions, this study does not define what disruptive behavior looks like in location-based mobile games (LBMG), but looks at how a community within the LBMG, Ingress, views and manages disruptive behaviors. Through the combined use of multi-cited ethnography and connective ethnography, three themes came from 11 participant interviews (8 male and 3 female) with examples from interviews and observations of public, in-game communications panes and private community messaging channels and forums and suggestions of how to manage these behaviors are noted. Additionally, suggestions are offered about how to perform future ethnographic work within hybrid spaces such as LBMGs and augment reality games (ARG). © Copyright 2016 Michelle Ashley Hunzaker All Rights Reserved Intent or Misinterpretation? Disruptive Behaviors within Ingress by Michelle Ashley Hunzaker A thesis submitted to the Graduate Faculty of North Carolina State University in partial fulfillment of the requirements for the degree of Masters of Science Communications Raleigh, North Carolina 2016 APPROVED BY: ________________________________ ________________________________ Dr. Adriana de Souza e Silva Dr. Steve Wiley ________________________________ Dr. Nicholas Taylor BIOGRAPHY Michelle Hunzaker is a second year graduate student at North Carolina State University completing the thesis track of the Masters of Science in Communications program. She attended undergraduate at Fairleigh Dickinson University for a Bachelors of Arts in Broadcast Communications accompanied by a minor in Information Technology as well as competed as a student-athlete on the school’s NCAA Division I Bowling Team all years of attendance. -
Pokemon Go Free Mewtwo
Pokemon Go Free Mewtwo Pokemon Go Free Mewtwo CLICK HERE TO ACCESS POKEMON GO GENERATOR Pokemon Go is based on the Pokémon franchise of video games, card games, and Pokemon cartoons. Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named "Best Mobile Game" by the Game Developers Choice Awards and "Best App of the... We collected 12 of the best free online pokemon games. These games include browser games for both your computer and mobile devices, as well as apps for your Android and iOS phones and tablets. Whether you play games or not, there's no way you haven't heard of Pokemon. pokemon go hack free coins no human verification pokemon go free wallhack Free .APK Direct Downloads for Android. Download the latest version of Pokémon GO .APK file. Pokémon GO by Niantic, Inc. Version: 0.207.2 (2021050600) Last updated: May. how much pokemon go free account This page was last updated to the Final Version. Alolan Muk is a Poison/Dark dual type Pokemon. It evolves from Alolan Grimer starting at level 38. Categories: Pokémon. Poison-type Pokémon. Dark-type Pokémon. Dual-type Pokémon. Pokémon with a gender ratio of one male to one female. can pokemon go free evolution Pokémon GO is the global gaming sensation that has been downloaded over 850 million times and named "Best Mobile Game" by The Game Developers - This app is free-to-play and offers in-game purchases. It is optimized for smartphones, not tablets. - Compatible with Android devices that have.. -
Pokémon Quiz!
Pokémon Quiz! 1. What is the first Pokémon in the Pokédex? a. Bulbasaur b. Venusaur c. Mew 2. Who are the starter Pokémon from the Kanto region? a. Bulbasaur, Pikachu & Cyndaquil b. Charmander, Squirtle & Bulbasaur c. Charmander, Pikachu & Chikorita 3. How old is Ash? a. 9 b. 10 c. 12 4. Who are the starter Pokémon from the Johto region? a. Chikorita, Cyndaquil & Totadile b. Totodile, Pikachu & Bayleef c. Meganium, Typhlosion & Feraligatr 5. What Pokémon type is Pikachu? a. Mouse b. Fire c. Electric 6. What is Ash’s last name? a. Ketchup b. Ketchum c. Kanto 7. Who is Ash’s starter Pokémon? a. Jigglypuff b. Charizard c. Pikachu 8. What is Pokémon short for? a. It’s not short for anything b. Pocket Monsters c. Monsters to catch in Pokéballs 9. Which Pokémon has the most evolutions? a. Eevee b. Slowbro c. Tyrogue 10. Who are in Team Rocket? a. Jessie, James & Pikachu b. Jessie, James & Meowth c. Jessie, James & Ash 11. Who is the Team Rocket Boss? a. Giovanni b. Jessie c. Meowth 12. What is Silph Co? a. Prison b. Café c. Manufacturer of tools and home appliances 13. What Pokémon has the most heads? a. Exeggcute b. Dugtrio c. Hydreigon 14. Who are the Legendary Beasts? a. Articuno, Moltres & Arcanine b. Raikou, Suicune & Entei c. Vulpix, Flareon & Poochyena 15. Which Pokémon was created through genetic manipulation? a. Mew b. Mewtwo c. Tasmanian Devil 16. What is the name of the Professor who works at the research lab in Pallet Town? a. Professor Rowan b. Professor Joy c. -
Steve Peters Resume
STEVE PETERS Immersive Experience Designer | Creative Director | Consultant # (818) 422-4898 _ [email protected] > stevepeters.org + Culver City, CA SUMMARY LIFE PHILOSOPHY Emmy-winning Immersive Experience Designer, Creative "If you're really smart, you'll hide a Director, Audio Producer/Director, Storyteller and Game/Puzzle puzzle in your resume!" Designer, with extensive experience in leading creative teams, Alan Turing game design, AR/VR, location-based games, theme park installations, escape rooms, podcast production, Alternate RECENT CLIENTS Reality Games, buzz and viral marketing techniques, production, and physical installations/events. Amazon Studios With a phenomenology-based, user-first philosophy in creative Walt Disney Imagineering R&D direction and experience design, my goal is for the user experience to transcend all aspects of a project’s design and Paramount Pictures execution. Because if it's not fun, then what's the point? Niantic JOB HISTORY Google Co-Founder/Chief Creative Ocer Legendary Entertainment No Mimes Media ~ 2009 - Present + Los Angeles, CA Bank of America/Merrill Lynch Asia Immersive Media Company - Creatively oversee and design all of the immersive experiences for No The GO Game Mimes Media clients. Lone Shark Games Lead Experience Designer Niantic Labs at Google ~ 2015 - 2015 + Venice, CA LANGUAGES The Makers of Pokemon Go, Niantic leads the industry in location-based gaming. - Led a team of immersive and game designers in creating content, video, English Native mobile app integration, narrative design elements, puzzles and live player events for the ARG Endgame: Ancient Truth. Japanese Intermediate - Worked alongside the Ingress team, helping to develop content and live- event gameplay. IN MY WHEELHOUSE VP of Experience Design Fourth Wall Studios ~ 2011 - 2014 + Culver City, CA TV Theme Songs Interactive Video platform and content production - Taking a short leave from No Mimes Media, was Executive in charge of Fourth Wall Studios’ Experience Design team. -
Simonstutorial-Prophetinequalities.Pdf
Matt Weinberg Princeton University Online Selection Problems Imagine you’re trying to hire a secretary, find a job, select a life partner, etc. • At each time step: • A secretary* arrives. – *I’m really sorry, but for this talk the secretaries will be pokémon. • You interview, learn their value. • Immediately and irrevocably decide whether or not to hire. • May only hire one secretary! t = 1 2 3 An Impossible Problem Offline: • Every secretary i has a weight 푤푖 (chosen by adversary, unknown to you). • Adversary chooses order to reveal secretaries. Online: • Secretaries revealed one at a time. You learn their weight. • Immediately and irrevocably decide to hire or not. • May only hire one secretary! Goal: Maximize probability of selecting max-weight element. Trivial lower bound: can’t beat 1/n (hire random secretary). w = 6 4 7 8 9 Online Selection Problems: Secretary Problems Offline: • Every secretary i has a weight 푤푖 (chosen by adversary, unknown to you). • Secretaries permuted randomly. Online: • Secretaries revealed one at a time. You learn their weight. • Immediately and irrevocably decide to hire or not. • May only hire one secretary! Goal: Maximize probability of selecting max-weight element. w = 6 4 7 8 9 Online Selection Problems: Secretary Problems Offline: • Every secretary i has a weight 푤푖 (chosen by adversary, unknown to you). • Secretaries permuted randomly. Online: • Secretaries revealed one at a time. You learn their weight. • Immediately and irrevocably decide to hire or not. • May only hire one secretary! Goal: Maximize probability of selecting max-weight element. t = 1 2 3 w = 7 6 8 Online Selection Problems: Prophet Inequalities Offline: • Every secretary i has a weight 푤푖 drawn independently from distribution 퐷푖. -
October 21, 2014 L Uvm, Burlington, Vt Uvm.Edu/~Watertwr L @Thewatertower L Thewatertower.Tumblr.Com
volume 16 - issue 4 tuesday, october 21, 2014 uvm, burlington, vt uvm.edu/~watertwr @thewatertower thewatertower.tumblr.com by lauragreenwood In front of the gritty backdrop of Burlington noir, we now delve into mysteries by leonardbartenstein Hold your breath, but I have never both sinister and strange, full of lies, deceit, and the most dastardly deed of really liked Halloween. Each year as the all—murder most foul—now, we follow the ongoing detective adventures of: holiday approaches I inwardly groan and begin the arduous process of preparing with Valencé—crooked, like the spine of some- for the nights of debaucheries. Halloween one with scoliosis. And by attending this party weekend painfully elongates those horrid and speaking with a couple of the officers one- hours of getting ready before going out. on-one, without them being suspicious of us, we Moreover, it amplifies those ugly insecuri- might find something out which we might oth- ties everyone has about whether everyone erwise not.” is looking, dressing well enough, and/or “Oh,” said Barton, understanding now. “I impressing everyone in the room based understand, now.” only how witty and culturally-informed They now stood at the ornate doors of the you can appear in under five minutes. It’s police chief’s mansion-like house, which loomed another weekend of the horse-and-pony over them like a ten-foot-tall man would loom show which tends to lead to wandering over two normal-sized men. They waited for a around the nearly post-apocalyptic streets moment for the door to be answered, when the of Burlington in outfits too unfit for this clouds above began to open up, raining on their time of year. -
Law, Virtual Reality, and Augmented Reality
UNIVERSITY of PENNSYLVANIA LAW REVIEW Founded 1852 Formerly AMERICAN LAW REGISTER © 2018 University of Pennsylvania Law Review VOL. 166 APRIL 2018 NO. 5 ARTICLE LAW, VIRTUAL REALITY, AND AUGMENTED REALITY MARK A. LEMLEY† & EUGENE VOLOKH†† Virtual Reality (VR) and Augmented Reality (AR) are going to be big—not just for gaming but for work, for social life, and for evaluating and buying real-world products. Like many big technological advances, they will in some ways challenge legal doctrine. In this Article, we will speculate about some of these upcoming challenges, asking: † William H. Neukom Professor, Stanford Law School; partner, Durie Tangri LLP. Article © 2018 Mark A. Lemley & Eugene Volokh. †† Gary T. Schwartz Professor of Law, UCLA School of Law; academic affiliate, Mayer Brown LLP. Thanks to Sam Bray, Ryan Calo, Anupam Chander, Julie Cohen, Kristen Eichensehr, Nita Farahany, James Grimmelmann, Rose Hagan, Claire Hill, Chad Huston, Sarah Jeong, Bill McGeveran, Emily Murphy, Lisa Ouellette, Richard Re, Zahr Said, Rebecca Tushnet, Vladimir Volokh, and the participants at the UC Davis conference on Future-Proofing Law, the Stanford Law School conference on regulating disruption, the Internet Law Works in Progress Conference, and workshops at Stanford Law School, Duke Law School, the University of Minnesota Law School, and the University of Washington for comments on prior drafts; and to Tyler O’Brien and James Yoon for research assistance. (1051) 1052 University of Pennsylvania Law Review [Vol. 166: 1051 (1) How might the law treat “street crimes” in VR and AR—behavior such as disturbing the peace, indecent exposure, deliberately harmful visuals (such as strobe lighting used to provoke seizures in people with epilepsy), and “virtual groping”? Two key aspects of this, we will argue, are the Bangladesh problem (which will make criminal law very hard to practically enforce) and technologically enabled self-help (which will offer an attractive alternative protection to users, but also a further excuse for real-world police departments not to get involved). -
Story Mode Character Checklist Smash Ultimate
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