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Computer Demos—What Makes Them Tick?
AALTO UNIVERSITY School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Markku Reunanen Computer Demos—What Makes Them Tick? Licentiate Thesis Helsinki, April 23, 2010 Supervisor: Professor Tapio Takala AALTO UNIVERSITY ABSTRACT OF LICENTIATE THESIS School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Author Date Markku Reunanen April 23, 2010 Pages 134 Title of thesis Computer Demos—What Makes Them Tick? Professorship Professorship code Contents Production T013Z Supervisor Professor Tapio Takala Instructor - This licentiate thesis deals with a worldwide community of hobbyists called the demoscene. The activities of the community in question revolve around real-time multimedia demonstrations known as demos. The historical frame of the study spans from the late 1970s, and the advent of affordable home computers, up to 2009. So far little academic research has been conducted on the topic and the number of other publications is almost equally low. The work done by other researchers is discussed and additional connections are made to other related fields of study such as computer history and media research. The material of the study consists principally of demos, contemporary disk magazines and online sources such as community websites and archives. A general overview of the demoscene and its practices is provided to the reader as a foundation for understanding the more in-depth topics. One chapter is dedicated to the analysis of the artifacts produced by the community and another to the discussion of the computer hardware in relation to the creative aspirations of the community members. -
3D Computer Graphics Compiled By: H
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Game Players PC Entertainment
CONTENTS .9 .0 .... 10 TOMORROW'S THE DESKTOP GENERAL LANDS OF LORE • GAMES TODAY: Gary Grigsby's obsession EDITOR'S NOTES THE UNDERGROUND with the Russian Front •• DEMO SCENE campaigns of WWIl culmi 51M FA RM Right now, gangs of young nates with War irl Russia , his MEGABYTES• cyberpunks fife roaming magnum opus. According to PC Gam ing News and Trends the Internet. Using names William Trotter, this is •• like Future Crew, Silents, Grigsby's finest effort yet. WING COMMANDER ,. and Toxic Zombies, these ACADEMY GAME BYTES talt:'ntcd hackers are pro B-Ball, Go'd*J uJ/o ~Sword, Brix, grC1 mming the future. This is .0 Crime City, Dr. Ts Sil1g-A what it'll look like. ARMOUI<-GEDDON Loll,'?, Crosswire •• SEAL"" TEAM •• IT'S NOT JUST SmONCHOLD FOR KIDS ANYMORE Four new p inball simulations •• u TORNADO bring a classic American PET ER•• PAN SAM AND MAX pas time into the high-tech HIT THE ROAD limelight. 80 They're Sa m & Max, GATEWAY H: eo FreelancE' Police. 1\ big HOMEWORLD COHORTH ca nine gumshoe and a gaunt, razor-toothed rabbit. •• 1DO Scott Wolf introduces you to WARLORDSH NHL HOCKE Y LucasArts' new crimt.."' •• fighting duo - and we ALTERNATE UVES 101 promise no one w ill get hurt. Most of today's role-playing .. games are basically designed RULES OF STREET FIGHTER /I •• the way they were 5 or 10 ENGAGEMENT 2 BACK WITH A VENGEANCE years ago. It's time for a '0. Avalon HUI, the compimy change - but what's the 7D SLATER & CHARLI E that launched the wargam right direction? ASHES Of EM PIRE GO CAMPING ing craze back in the 19505, is gearing up for a second •• ,. -
THE HUNGARIAN DEMOSCENE Historymunity Centre and “Computer Christmases” Became Called Bash
made it inevitable that the users of these kinds of computers THE HUNGARIAN DEMOSCENE would run into intros sooner or later. HISTORY The first Hungarian cracks and home-made games date back BY MURPHY OF EXCEED, MD1 AND SCENE.HU STAFF to 1986, on the C64 and the plus/4. In 1987 there were simple intros, some semi-professional games and tools, and the first, very simple demos appeared. As evidence of the popularity The Hungarian demoscene followed a very different path com- ucts appeared suddenly including Gorenje fridges, VHS video of demoscene, it’s very important to note that public thinking pared to the demoscene that existed in Western countries. This recorders, and the Commodore 64. Since officially obtainable was slightly different back then, and it was almost regarded was mostly because of the socialist state that existed in Hun- and expendable money was quite limited, most C64’s were as entirely normal/cool to program at home. Almost the entire gary until the late ‘80s. Wherein the western world’s popular smuggled into the country, hidden in the trunk or under a seat content of Commodore newspapers like “Commodore Újság” computer systems were quite difficult or very expensive for the of the car. It was very funny to see the row of Trabants (a cheap was composed of sources of home-made programs, and Hungarian people to obtain. and popular car produced in the former GDR (East Germany)) there was even a TV-programm, wherein the best program of at the Austrian-Hungarian border. Especially if you consider the month that was sent in was played back in a format which that at this time, a C64 computer with a 1541 drive, was more could be recorded to tape from your TV! THE BEGINNING (1986-1989) expensive than some cars! Besides the locally produced Videoton TVC, Primo or HT 1080Z, The prominent groups of 1988 and 1989 were on plus/4: H.C.S., the systems that ruled the Hungarian market (which failed in THE FIRST HUNGARIAN CRACKS Pigmy who worked solo, and 23 Celsius Team. -
The Demoscene
The Demoscene It is said that mathematics, which includes computer science, is an area involving creativity, like art, or a similar, intuitive, process oriented towards discovery but that is much like art. I would like to introduce and describe a computer subculture in which arts and hacking are combined. The demoscene (scene) is a computer art subculture whose members create demonstrations (demos). Thomas Gruetzmacher's PC Demoscene FAQ states[1]: “2.2. What is the demoscene? Short answer: A subculture in the computer underground culture universe, dealing with the creative and constructive side of technology, proving that a computer can be used for much more than writing a letter in MS-Word and hence emphasize [sic] on computer technology as just another medium that can transport ideas and styles, show off skills and express opinions etc. Another theory says, that it's just a bunch of boozing computer nerds, programming weird, useless multimedia stuff. Errm. ;)” The alt.sys.amiga.demos Usenet newsgroup FAQ states[2]: “Demos, (short for 'demonstrations'), are executable programs created (in the case of this FAQ, on the Amiga computer), purely for art's sake, featuring impressive or spectacular audiovisuals. Demos are not actually functional or interactive, in the main, but then nor are portraits, or CDs. Perhaps you can think of a demo as a music video on a computer, but with equal emphasis on the visuals, the music, and the code. It's something to watch, enjoy, and marvel at the creativity of. Demos can be beautiful.” The comp.sys.ibm.pc.demos newsgroup FAQ states[3]: “A Demo is a program that displays a sound, music, and light show, usually in 3D. -
The Evolution of the Scroll Text Message Within the Demoscene
“If You Can Read This…” – The Evolution of the Scroll Text Message Within the Demoscene Daniel Botz Lecturer [email protected] Ludwig-Maximilians-University Munich Abstract While moving typography in general had been a creative scope since there were moving images, as a vital part of the graphic design of commercials and movie titles, the scrolling "ticker" rarely received the praise of artistic adaptation. It served merely as a workaround for printing long messages using the limited space of a computer monitor, to wrap a one-dimensional line of text around a two-dimensional screen medium and, to this day, is associated with cheap closing credits of tv shows and stock market data on a news channel. This article traces the evolution of moving text as a stylistic element of "crack intros" and "computer demos" between 1984 and 1992, from a simple line moving from left to right at the bottom of the screen to massive 3D letters free-floating in space. Until the early 1990s, when text messages began to disappear from demos, the demoscene turned out to be the most explorative and innovating culture ever to use the scroll text as an artistic device. Keywords: scroller, kinetic typography, demoscene, crackers Introduction The computer demoscene has received quite some attention among scientific researchers in recent years. Many investigations concentrate on the origins of the movement, the software cracking scene of the 1980s and base their argumentation on the analysis of the artifacts of these cultures, so-called intros, which were placed in front of pirated computer games, and demos, independent audiovisual presentations running as executable computer programs (Polgar 2005). -
Computer Demos -- the Story So Far by Petri Kuittinen
Computer DEMOs -- The Story So Far by Petri Kuittinen Editor’s Note: This essay has been in existence for a little while, and deals mainly with the "Old Skool" DEMO coders. It pro- vides an excellent historical framing for the genre of the DEMO. - PL Programming Technique + Art = DEMO Computer DEMOs should not be confused with the DEMO versions of commercial programs. They are 'DEMOs' too, but the word 'DEMO' in this text means a program whose purpose is to present the technical and artistic skills of its makers and produce audiovisual pleasure to the viewer. A computer DEMO usually includes various kinds of real-time produced computer graphics effects -- which have little relation to each other -- accompanied by music. In a way, a DEMO could be described as a sort of music video or a short computer animation film without a plot or message other than just "hey, I can do this" and "greetings to my friends." Of course, there is an exception to every rule and some DEMOs have a plot and message. An important distinction between DEMOs and movies or videos is that the visual effects seen in DEMOs are real-time calculated, instead of ren- dered beforehand like conventional computer animations (where often hours of computer time are spent to cal- culate just one frame). Most computer DEMOs are freeware, in other words they can be freely copied, but the original author retains copyright to the product. The authors of computer DEMOs don't usually release the source code and thus the DEMO programmers must figure out by themselves how to produce a certain DEMO effect, leading to many similar looking DEMOs ("I can also do it!"). -
Geek Issue Issue 3
Geek Issue Issue 3 Ha många järn i elden Bones Magazine October 2008. London Bones Magazine Issue Three The GEEK issue Hello, Welcome to the g33k issue – it’s been a while since the Hardcore issue (we’ve been busy doing real-life stuff so this issue was delayed, for countless different reasons), but hey – it’s here. Issue three is an exploration of all things g££kY. Sorry, no sneak preview in the editor’s letter – just amazement at all the things we encountered making this issue. Some amazing work as always, from all over the world, ranging from the nerdy to the downright bizarre. And it’s not just a look at the common perception of what a g33k is or does, but we went out of our way to find g33k from nearly every field. I’d like to thank everyone who took part for their work, and also for their patience; if you pass through London, I’ll buy you a beer. The less said the better. Bones ART Words Bones Geek Issue Edited and Art Directed By Front Cover Ten Things To Do In Andy Gilmore Mexico City Omar ‘ Bones’ Karim http://kunstformen.blogspot.com/ By Christian Castañeda Brandon Collins Darts as Applied Philosophy Designed By Page 21-22 By Wilfried Hou Je Bek http://www.behance.net/bcolli21 Beast London A Tribute DHNN By Matthew Humphries Gracious Contributions By Page 23-24 http://www.dhnn.com.ar/ 4 933|< 0r |\|07 4 933|<? These Lovely People on the left By Tommy 2 Shoes (maybe not their political views) Ihok Page 25 Your polymerase chain reaction Sub-Edited By http://www.goodhood.co.uk/ or mine? By Carlton Purvis Robi Jõeleht Tim Rodie Page 26 Data, design and storytelling with num- http://www.robjoe.com/ bers Many Thanks To By Risha Chande Tobias Blackwood” Parusha and Pete Lewis Page 27 NATO code names of missiles Hadeel Ibrahim http://thevaultdesign.com.au By Nato Sean Quirk Risha Chande Craig Atkinson OK, now Back to the Basics And the rest of the Crew Page 28-29 By Jenny Cox http://craigatkinson.co.uk/ Nancarrow - Can Shit On Your B In the coming month Bones will be Ray O’Meara reakcore, cos he invented it changing.