1 ASCENSION TO THE THRONE

2 ASCENSION TO THE THRONE

TABLE OF CONTENTS

STORY CONTROLS FAQ ARMORS HEROES AND TROOPS PORTALS RINGS AND AMULETS SPELLS WALKTHROUGH OGANTHOR WHERE AM I? FOOD AND ROOF FIND WEAPON SAVE KIRA REVENGE FOR VENGEANCE THE DEBT MARAUDERS SCROLL WOLF-HUNT KILL SIGGURD. THE RECRUITS THE SALESMAN AND THE MAGE BEER CONTEST CLEANSE THE ALTAR FIND ALBERT HEAL THE BEAR ESCORTING KIRA TRIAL BY WEREWOLF CONRAD THE GRIZZLY THE BLOCKADE OF STEELBERG THE BLACKSMITH LETTER TO STEELBERG TOOLS OF TRADE GLADIATOR FIGHT BODYGUARD CLOSING THE PORTALS GILBERT GENERAL HARBORD OLD TEMPLE THE MAGIC BARRIER BATTLE OF AMAZ DIANA THE BROKEN BRIDGE THE PORTAL THE CAPTAIN TOKUGAWA HEAD-HUNTER THE STOLEN SCROLLS THE SHIP THE PRISONERS THE APHORISM OF GIDEON THE NAVIGATION MAP EDWARD ARTHUR UNITING OGANTHAR ANNAROTH 3 ASCENSION TO THE THRONE

MEETING ENEYA PART 1 TROLL COMMANDER MEETING ENEYA PART 2 KID DRAGON THE CURSED GIANTS RAFAEL DEFENSE OF WARLORD AIRATH PILGRIMS THE GATES OF ANSHAN SLAVES THE HEART OF SAMAEL EMPEROR’S COMBAT ARMOR THE LIFTS REUNION SAMAEL

STORY

One night, enemies break into the . You didn’t know who it was until Dragon’s breath [Wolfguard’s favourite spell] hammers your back. The battle lasted throughout the night and in the morning, Airath had a new king and you are disappeared with a trace. Disappeared but not perish. Now you must avenge your people and once again ascend to the throne of Airath.

CONTROLS

PC W Up S Down A Left D Right LEFT CLICK Interaction with NPC or Objects RIGHT CLICK Free look

FAQ

ARMORS

CAPTAIN’S UNIFORM Where: Talk to the Blacksmith in Diana’s castle after the mission: Battle of Amaz. Hero: +29 authority, +117 health, +28 armor, +111 damage, +28 magic resistance

COLONEL’S UNIFORM Where: Blacksmith in Arthur’s castle for 6000 coins. Hero: +68 authority, +283 health, +69 armor, +269 damage, +69 magic resistance

EMPEROR COMBAT ARMOR Where: Reward for the mission: emperor’s combat armor. Hero: +249 authority, +1021 health, +249 armor, +971 damage, +249 magic resistance

LIEUTENANT’S UNIFORM Where: Reward for the mission: Closing the Portals. Hero: +15 authority, +62 health, +15 armor, +58 damage, +15 magic resistance

LT-COLONEL’S UNIFORM Where: Complete the mission: Tokugawa and talk to the Blacksmith in Windrose to get the armor. 4 ASCENSION TO THE THRONE

Hero: +47 authority, +191 health, +46 armor, +181 damage, +46 magic resistance

MARSHAL’S UNIFORM Where: Blacksmith from Hertwig’s castle, after the mission: the troll commander. Hero; +128 authority, +523 health, +128 armor, +497 damage, +128 magic resistance

PILGRIM CLOTHES Where: From the Pilgrim in front the Anshan, after the mission: pilgrims. Hero: +24 intelligence, +96 health, +45 damage, +70 magic power, +24 magic resistance

SERGEANT’S UNIFORM Where: Complete the mission: Kill Siggurd and talk to the Blacksmith or the Combat Instructor in Siggurd’s castle. Hero: +6 authority, +25 health, +6 armor, +23 damage, +6 magic resistance

SOHEI CLOTHES Where: From the Sohei you have rescued in the peninsula. Hero: +335 health, +86 armor, +199 damage, +1 speed, +173 magic power, +52 magic resistance

SOLDIER’S UNIFORM Where: Reward for the mission: Find the Weapons. Hero: +2 authority, +2 armor, +14 damage

HEROES AND TROOPS

ENEYA: Joins your army in “Battle of Amaz” and again later in Annaroth and Airath.

FREDERICK: Accompanies until you speak to the Shipwright in Suntown.

GENERAL HARBORD: Joins you after completing “General Harbord”, you need to talk to him in front of Gilbert’s castle after completing the mission.

HELGA: Joins you after completing “Revenge for Vengeance” quest.

KIRA: Joins your army after completing “Saving Kira” and accompanies you until “Escorting Kira”.

RAFAEL: Joins your army in “Defence of Warlords” quest.

THGARR: Only available in “Saving Kira” mission.

AMAZON: Barracks in Amaz and in Diana's Castle.

ASSASSIN: From the assassins’ leader in Guild.

ARCHER: Archery range in Huntersville, after you have saved Albert from the wild creatures.

BEAR: Bear breeder in Hunterville’s cave.

BIG WOLF: Wolf Handler in Gilbert’s castle.

BLADE MASTER: From Gilbert.

CAVE BEAR: Southeast corner of Old Tree Island.

COMBAT INSTRUCTOR: Barracks in Gilbert's Castle.

CONQUEROR: Gladiator in Arena.

DARK KNIGHT: Barracks in warlord.

DRAGON SLAYER: Barracks in Arthur's Castle.

5 ASCENSION TO THE THRONE

FOOTMAN: Barracks in Steelberg.

FURY: Barracks in Diana's Castle.

JAILER: Slave dealer in Anshan’s market.

JOTUN: From the Giant Leader at Ulrich's Castle.

GIANT: Barracks in Ulrich's Castle.

GLADIATOR: Gladiator in Arena.

GRIZZLY: Grizzly pilgrim near the old temple.

KNIGHT OF THE SUN: Barracks in Arthur's Castle.

LAZARIAN: Barracks in Hertwig's Castle.

LEPER: Barracks in Leprosey.

MERMILON: Gladiator in Arena.

MILITIA: Barracks in Siggurd's Castle.

NIZARITH: From the assassins’ leader in Guild.

OROG: Tent in front of Tokugawa’s castle.

PALMER: Barracks in Windrose.

PEASANT: Barracks of Fishmer.

PILGRIM: Camp near Windrose.

RATE: Barracks in Leprosey.

SLAVE OF DARKNESS: Slave dealer in Anshan’s market.

SHOOTER: Archery range in Conrad's Castle.

SOHEI: Barracks in Tokugawa's Castle.

TAMPLIER: Barracks in Hedwig's Castle.

VETERAN: Barracks in Siggurd's Castle.

VIRAGO: Barracks in Diana's Castle.

WEREWOLF: Wolf handler in Gilbert's Castle.

WOLF: Wolf Cave north of Fishmer, after completing “Wolf Hunt”.

YEOMAN: Archery range in Conrad's Castle.

PORTALS

OGANTHOR

-In the village of Fishmer -In front of orc tower in Fishmer -In Siggurd’s castle 6 ASCENSION TO THE THRONE

-On the road to Huntersville from Siggurd’s castle -In the centre of Huntersville -Right side in Conrad’s castle -In front of the Pyramid -On the road to old temple from Arena or in front of the grizzly bear camp -Behind the village elder in Steelberg -Near the werewolf breeder in Gilbert's castle -In Amaz -In front of lighthouse in Amaz -Diana’s castle -West of Windrose -In the middle of the village Windrose -In front of Tokugawa’s castle -In Suntown -In Arthur’s castle -Behind the village elder in Geltown -To the right side of Edward’s castle

ANNAROTH

-In front of rate's camp in Leprose -In front of Hertwig’s castle -In Giantville village -Near the mage in Ulrich’s castle -On the road to Warlord -Near the gates of Warlord’s castle

AIRATH

-In the village of Hassandan in Airath -Inside Veliar's chamber in Anshan castle -In the Guild -Left side of your castle Morrion

RINGS AND AMULETS

AMULET OF ARMOR Where: from the Ring dealer in Siggurd’s castle for 700 gold or Reward for mission: The Mage and The Salesman [choose Salesman]. Hero: +15 armor

AMULET OF MAGIC RESISTANCE Where: free from the ring dealer in Amaz, after the mission: Battle of Amaz. Hero: +28 magic resistance

AMULET OF PROTECTORS Where: from the ring dealer in Arthur’s castle for 1380 gold. Hero: +69 armor, +69 magic resistance

APPRENTICE AMULET Where: in a chest in the east of Leprose, in the southeast corner of the ‘unmapped’ dwelling. Hero: +542 damage, +570 health, +139 armor

APPRENTICE RING Where: from the ring dealer in Hertwig’s castle for 11650 gold. Hero: +350 magic power, +117 intelligence

BATTLE AGE RING Where: in a chest south of Warlord, in front of the main gates, among some stone huts. Hero: +190 intelligence, +570 magic power, +190 magic resistance

7 ASCENSION TO THE THRONE

BATTLE MAGE RING Where: from the ring dealer in Gaintville for 12750 gold. Hero: +128 intelligence, +128 armor, +78 magic resistance

COMMANDER RING Where: from the ring dealer in Edward’s castle for 3550 gold. Hero: +87 authority, +268 damage

DEFENDER RING Where: in a chest in the far east of Tokugawa’s castle, in a cave beyond the Mage’s Tower. Hero: +54 armor, +54 magic resistance

FAMILY RING OR FAMILY AMULET Where: from the start. Hero: +30 health

FIGHTER RING Where: from the ring dealer in the Suntown for 5490 gold. Hero: +360 health, +189 damage

LEADER RING Where: from the ring dealer in Geltower for 300 gold. Hero: +78 intelligence, +78 authority

RING OF ARMOR Where: reward for the mission: Blockade of Steelberg. Hero: +24 armor

RING OF AUTHORITY Where: from the ring dealer in Huntersville for 360 gold. Hero: +36 authority

RING OF BERSERK Where: from the ring dealer in Tokugawa’s castle for 8500 gold. Hero: +50 health, -20 armor, +10 damage, -20 magic power, +25 magic resistance

RING OF DAMAGE Where: from the ring dealer in Gilbert’s castle for 1900 gold. Hero: +75 damage

RING OF HEALTH Where: from the ring dealer in Fishmer for 90 gold. Hero: +9 health

RING OF INTELLIGENCE Where: reward from Kira after the mission: saving Kira. Hero: +16 intelligence

RING OF INVULNERABILITY Where: from the ring dealer in Diana’s castle for 9000 gold. Units: +50 health, +20 armor, +20 magic resistance

RING OF MAGIC MIGHT Where: from the ring dealer in Conrad’s castle for 5000 gold. Units: +50 magic power

RING OF MAGIC POWER Where: from the ring dealer in Conrad’s castle for 340 gold. Hero: +34 magic power

RING OF MAGIC RESISTANCE 8 ASCENSION TO THE THRONE

Where: from the ring dealer in Windrose for 4000 gold. Hero: +40 magic resistance

RING OF RANGED DAMAGE Where: from the ring dealer in Diana’s castle. Hero: +? Ranged damage [hero can’t use it]

RING OF SHOOTER Where: from the ring dealer in Huntersville for 10000 gold. Units: +10 ranged damage, +1 range

RING OF STEEL SKIN Where: from the ring dealer in Arthur’s castle for 7000 gold. Hero: +50 health, +20 armor

RING OF STONE SKIN Where: from the ring dealer in Siggurd’s castle for 1500 gold. Units: +10 health, +5 armor

RING OF SWIFTNESS Where: from the ring dealer in Fishmer for 25000 gold. Units: +1 speed

RING OF WRATH Where: from the ring dealer in Fishmer for 500 gold. Units: +5 damage

WARRIOR AMULET Where: from the ring dealer in Tokugawa’s castle for 3200 or 8000 gold. Hero: +274 health, +46 magic resistance

RING OF MAGIC SHIELD Where: from the ring dealer in Edward’s castle for 5000 gold. Units: -50 magic power, +50 magic resistance

RING OF THE SHOOTER Where: from ring dealer in Leprose. Hero: +? Ranged damage [hero can’t use it]

RING OF SWIFT ATTACK Where: from the ring dealer in Ulrich’s castle for 60000 gold. Units: +1 speed, +20 damage

RING OF SWIFT DEFENSE Where: from the ring dealer in Hassadan for 80000 gold. Units, +1 speed, +20 health, +20 armor

RING OF WARRIOR Where: from the Ulrich’s castle for 11910 gold. Hero: +542 damage, +570 health, +139 armor

RING OF THE YEOMEN Where: inside the chest in a cave in the woods, just pass portal halfway to the Warlord. Eneya: level 30 -> 32, +31 authority, +248 intelligence, +126 health, +31 armor, +57 damage, +78 ranged damage, +23 magic resistance

SPELLS

FIRE

FIREBALL 9 ASCENSION TO THE THRONE

Conditions: 6 intelligence and 120 gold A flying ball of fire that hits one enemy.

TRIPLE FIREBALL Conditions: 61 intelligence and 1220 gold A group of flying fireballs hitting three targets.

SWORD OF ARES Conditions: 78 intelligence and 1550 gold The troops under the effect of this spell can inflict additional fire damage.

RAIN OF FLAMES Conditions: 334 intelligence and 6680 gold Brings stream of fire onto the enemy.

DRAGON’S BREATH Conditions: 249 intelligence and 4980 gold Unleashes a rain of fire onto the enemy. The maximum number of targets is five.

ARMAGEDDON Conditions: 411 intelligence and 8220 gold The most powerful fire spell.

WATER

HEALING Conditions: 9 intelligence and 170 gold Instantly restores the health of friendly units in the squad.

DISPEL MAGIC Conditions: 9 intelligence and 170 gold Removes any spells from any unit.

POISON Conditions: 34 intelligence and 680 gold One of the few water attack spell. For several turns, the enemy detachment will be subject to the effect of the poison.

POISONED WEAPON Conditions: 69 intelligence and 1380 gold Warriors under the effect of the spell inflict additional poison damage.

REGENERATION Conditions: 106 intelligence and 2120 gold Each turn the friendly troops under the effect of this spell will have their health restored.

PROTECTION FROM WATER Conditions: 151 intelligence and 3020 gold Reinforces water magic resistance of all friendly units by the amount that does not exceed the magic power of the caster.

PROTECTION FROM AIR Conditions: 164 intelligence and 3270 gold Reinforces air magic resistance of all friendly units by the amount that does not exceed the magic power of the caster.

PROTECTION FROM EARTH Conditions: 219 intelligence and 4370 gold Reinforces earth magic resistance of all friendly units by the amount that does not exceed the magic power of the caster.

PROTECTION FROM FIRE Conditions: 299 intelligence and 5970 gold 10 ASCENSION TO THE THRONE

Reinforces fire magic resistance of all friendly units by the amount that does not exceed the magic power of the caster.

RESURRECTION Conditions: 391 intelligence and 7820 gold The most powerful water spell. Resurrects fallen warrior.

AIR

HERMES SANDALS Conditions: 3 intelligence and 50 gold Increases the moving distance and length of the turn of the friendly detachment.

SHOWER OF ARROWS Conditions: 47 intelligence and 930 gold All friendly units will inflict much more damage with their arrows when under the spell.

TELEPORT Conditions: 87 intelligence and 1730 gold Instantly carries any detachment anywhere in the battlefield.

PORTAL Conditions: 177 intelligence and 3530 [This spell can only be learn by the in the magic tower in Tokugawa's castle. Before you can learn it you have to complete the missions: Head hunters and Captain.] One need not go straight up the portal to use them. An experience mage will easily reach any portal. No matter where it may be.

SCAPEGOAT Conditions: 117 intelligence and 2330 gold If you want to win-be prepared to sacrifice. A friendly unit under the effect of the spell will become the main target for your entire enemy.

LIGHTING Conditions: 234 intelligence and 4670 gold The only offensive air magic spell. Send a lightning bolt against an enemy.

EARTH

SLOWDOWN Condition: 2 intelligence and 30 gold Decreases the moving distance and length of the turn of an enemy detachment.

ARMOR Conditions: 54 intelligence and 1070 gold Increases the armor of the friendly units.

METEORITES Conditions: 265 intelligence and 5300 gold Heavy stone rain down upon the enemy. The maximum number of targets is nine.

WALKTHROUGH

OGANTHOR

At the village’s gate, you will meet two guards, who asks you to pay 10 gold. Choose an option from the menu to interact to them:

1. Walk over

a. Why, I do have money, take it 11 ASCENSION TO THE THRONE

Reward - gold

b. come on, you mention some ass kicking? What about that?

i. So you are alone now Peter, bad luck… [Attack] Reward - gold and experience

ii. Fear not, I will not harm you, where’s your Elder? [leave him] Reward - intelligence

c. You shouldn’t have started it, lads… [Start a fight] Reward - gold and experience

d. Pushups? Easy. Reward - health

2. Come here yourself, if you want you what to

a. Oh, alright. Here’s the money. Reward - gold

b. Okay, I can do pushups. Reward - health

c. Gold or pushups… I’ll go with the third option. Reward - gold and experience

WHERE AM I? From the healer

Reward – experience

You need to know you are? Enter the nearby village and talk to the village elder. You are in Oganthor, a country ruled by seven landlords.

FOOD AND ROOF from the healer

Reward – Wolf-hunt mission

You need food to eat, roof to sleep and money to spend but how do you find it? Talk to the village elder and he offers to help you IF you help them kill the wolves.

FIND WEAPON from the healer

Reward – experience and soldier’s uniform

You need a sword for protection but where do you find one? Talk to the blacksmith and he’ll agree to give you an old sword if you bring some iron ore from the abandoned mine. Not fare if you ask me, an old sword for fresh iron ore. Anyway, hire some peasants and proceed to the mine, where you will face your first enemies:

Cadaver-1 Zombie-1 Bolg-1 Zombie-2

After the fight, get the iron ore from the cart and give it to the Blacksmith. Remember the faster troops at the top row gets the first turn.

SAVE KIRA from Thgarr

Reward – experience or intelligence or ring of intellect, kira joins your army and escorting Kira mission

12 ASCENSION TO THE THRONE

Thgarr mistress Kira is going to be burn alive in front of Siggurd's castle. Go to the castle and speak with guard, you will get two options:

1. [In a menacing tone] I am the king of Airath. This woman looks innocent to me. Release her this minute, or I will personally behead you and your people [Attack the guards with Thgarr]:

Archer-1 Peasants-2 Footman-3 Veteran-1

2. [In a calming tone] do not get worked up like that! Let us look at it this way. I have some money, you have a witch. Let us trade, shall we? Then you set that scrog on the fire instead of a witch, your master will never know.

Pay 150 gold and save Kira.

REVENGE FOR VENGEANCE from Helga

Reward – experience and Helga joins your army

Helga’s father was murdered by the local gang leader, Lokhar. She promises to help you kill Siggurd if you help her avenge her father. Go to the village and hire some peasants then return to Helga and she’ll take you Lokhar’s hideout:

Lokhar-1 Spear goblin-2 Wolf-1 Wolf-4 Goblin-2

After the fight, Helga promises to help you defeat Siggurd and joins your team.

THE DEBT from the salesman in Fishmer

Reward – experience, authority and 100 gold

The Salesman in Fishmer asks you to collect his debt from the local inn keeper. Talk to the inn keeper and he says he can't repay the debt because there's an ogre roaming around the forest, where he hid the money.

1. I think I will help you. Proceed to the forest and fight the Ogre. After the fight, get the purse from the treasure chest and give it to the innkeeper.

2. I am not interest in your problem. I will say it for last time: I-WANT-THE-MONEY. Force him to pay the money.

Either way get the money and give it to the Salesman to complete the mission.

MARAUDERS from the barracks leader in Fishmer

Reward – experience and gold

There are some marauders terrorizing the villagers and the barracks leader wants you to deal with them. Go to the left side of the village and you’ll couple of thugs camping near the river:

Archer-1 Pesants-4 Wolf-1 Militia-3 Wolf-7

Take the good news back to the barracks leader and he’ll give a reward for helping the villagers. 13 ASCENSION TO THE THRONE

SCROLL FROM THE TOWER from the mage in Fishmer

Reward – experience and gold

The mage wants you to get a scroll from the old tower, when you get there you'll find a peasant digging the waste remains, go and talk to him. BINGO. He has the scrolls but he's not willing to hand it over.

1. Give it me. He changes into a werewolf and attacks you.

2. Sell it to me. Buy the scroll for 250 gold.

Get the scroll and give it to the old mage to complete the mission.

WOLF-HUNT from the village elder in Fishmer

Reward – experience and gold

The village elder will provide you with food and roof if you kill the wolves threatening the lives of the villagers. Go to the backside of the village and you’ll see couple of peasants fighting the wolves, talk to the archer fro, Huntersville and you’ll get two options:

1. Knock out the hunter… Kill the archer and then fight with the following opponents:

Wolf-6 Big wolf-1 Wolf-6 Wolf-1

2. Let them go. Let the hunter and the peasants fight first, then you’ll jump into the battle and deal with the remaining:

Wolf-1 Big wolf-1 Wolf-2

After the battle, take the news back to the village to get your reward and to complete the mission.

KILL SIGGURD

Reward – experience and gold

Talk to the innkeeper, who regularly supplies wine to Siggurd and he’ll agree to help you sneak inside the castle if you pay him 200 gold. Give him the money as there’s no other way and sneak into the castle, i suggest you have magic power more than 100 or else it’ll be very hard to fight him.

THE RECRUITS from the militia leader in Siggurd’s castle

Reward – experience and five militias

The barracks is running low on recruits. The leader agrees to sell you 5 militias if you bring him 10 peasants from the other village. Go to Fishmer and buy 10 peasants, then return to the leader and exchange troops to complete the mission.

THE SALESMAN AND THE MAGE from the salesman or mage in Siggurd’s castle

Reward - magic power or magic resistance or amulet of armor or intelligence or authority and experience

14 ASCENSION TO THE THRONE

The mage took some money from the salesman to teach him some simple tricks but the salesman couldn't learn it, now he wants his money back. Talk to the mage and salesman and you'll get four possible decisions to make:

1. You are right, mage, time cost money. You earn it. Side with the mage.

2. The salesman is right. No result-no payment. Give him his money back. Side with the salesman.

3. Each of you is right to an extent. Return half of the money to the salesman. The other covers the time you have spent on him. Persuade them to share the money.

4. Neither of you is right. So, you should give the money to me, so neither of you feel bad about it. Intimidate them to hand over the money.

BEER CONTEST from the innkeeper in Huntersville

Reward – experience, authority and gold

The inn in Huntersville is holding its annual beer drinking contest, the last man standing will win. Speak with the innkeeper and participate in the first round. DAMN, you lost. Talk to the local healer and he'll tell you to you get a hangover cure. But before he prepares a hangover potion you need to get hazel leaf from the Altar. Go to the Altar inside the forest and bring the hazel leaf back to the healer and pay 40 gold for potion, then take the potion and try the contest again to win. Before you go to the Altar talk to the Friar and take the “Cleanse the Altar” quest, because the Altar is surrounded by undead.

CLEANSE THE ALTAR from the priest in Huntersville

Reward – gold or magic resistance and experience

The Altar of life, where villagers used to pray has been surrounded by undead, the Friar in Huntersville asks you to help the villagers. Go to the forest and kill the undead surrounding the Altar:

Revenant-1 Spawn-5 Slave of darkness-7 Bogl-6 Zombie-6

Then take the news back to the priest to complete the mission with a reward.

FIND ALBERT from the archer in Huntersville

Reward – experience or 5 archers and authority

Albert went for hunting and never returned, he was last seen in the forest near Conrad's castle. Go to the west side of the castle and you’ll see him surrounded by wild animals:

Bear-1 Big wolf-8 Big wolf-6 Wolf-10

Speak with Albert and he asks you to meet him in his barracks, do as he says and talk to him in the barracks to get your reward.

HEAL THE BEAR from the village elder in Huntersville

Reward – experience and gold

15 ASCENSION TO THE THRONE

The village elder's pet bear is sick and needs medicine immediately. Go to the cave and talk to the breeder, she'll give the medicine if you kill her rabid bears. There are 4 bears: one in front of the cave, one near the village, one in front of Conrad's castle and the last one in front of the cave. When you finish killing them, fetch the medicine and give it to the elder.

ESCORTING KIRA from Kira

Reward – experience, intelligence and magic power or intelligence

Escort Kira safely to her hut behind Conrad’s castle and talk to her.

TRIAL BY WEREWOLF from Conrad

Reward – experience

Conrad wants you to take the TRAIL OF GODS to prove that you are really the King of Airath. Talk to the gate keeper and he'll let you in, kill the werewolf inside and return to Conrad.

CONRAD

Reward – experience

Conrad will swear his loyalty to you if you defeat him in a duel. Conrad is a mage so be careful, if your magic power is more than 250 than it'll be a one hit kill. If not then you are goner.

THE GRIZZLY from the grizzly breeder near Old Temple

Reward – experience

The grizzly bears are dying because of an infection. The breeder promises to sell you a couple of bears if you bring three normal female bears. Go the breeder in Huntersville and buy three bears, bring them to the pilgrim to finish the mission. Remember you need to complete “Heal the Bear” before completing this quest or else the witch won’t sale you her bears, instead she’ll pick up a stick and scares you off her cave.

THE BLOCKADE OF STEELBERG from the village elder in Steelberg

Reward – experience and ring of armor

The village is surrounded by undead and the elder asks you to help them. You must kill the undead near the walls to save the city [but before you start go to the right side of Gilbert's castle and hire some Werewolves]:

A. Apostate-1 Ogre-4 Werewolf-4 Bolg-6

B. Slave master-1 Executioner-5 Revenant-7 Ghnoll-3 Executioner-4

C. Slave master-1 Revenant-7 Executioner-4 Executioner-4 Werewolf-1

D. Slave master-1 Executioner-5 Revenant-7 16 ASCENSION TO THE THRONE

Sorceress-3

E. Sorceress-1 Revenant-6 Ghnoll-4 Ogre-1 Ghnoll-4

F. Sorceress-1 Ghnoll-4 Ghnoll-4 Ogre-3 Revenant-4

G. Sorceress-1 Ghnoll-4 Ghnoll-4 Bogl-7 Revenant-5

H. Heretic-1 Borrear-7 Ghnoll-6 Leper-5

I. Apostate-1 Werewolf-3 Werewolf-3 Bogl-5 Ogre-1

J. Apostate-1 Werewolf-2 Revenant-6 Werewolf-2 Werewolf-3

When you are done, return to the village and inform about the situation to complete the mission with a nice reward in hand.

THE BLACKSMITH from the blacksmith in Steelberg

Reward – damage

The blacksmith asks you to help him fix the wheel, strike the wheel as fast as can until it’s back to its old form and talk to the blacksmith to complete the mission.

LETTER TO STEELBERG from the salesman in Conrad’s castle

Reward – experience and magic resistance

The ring dealer wants someone to take a letter to his brother in Steelberg and that someone is non other than us, take the letter and give it the Friar to complete the mission.

TOOLS OF TRADE from the healer in Steelberg

Reward – experience and authority

The healer in Steelberg wants you to get him a scalpel so that he can treat the injured people. Go to Gilbert's castle and talk to the blacksmith, he’ll make you a scalpel for 100 gold. Take the instrument back to the healer.

17 ASCENSION TO THE THRONE

GLADIATOR FIGHT from the conquer in Arena

Reward – experience and authority

The gladiator in Arena will let you hire gladiators if you defeat them in ONE-ON-ONE battle, kill the gladiator and talk to the leader to complete the mission [choose the first one]:

1. I know. Nonetheless, it is still a great pity-I could have used a soldier like that.

2. I would rather die of old age.

BODYGUARD from the salesman in Steelberg

Reward – gold or intelligence

The salesman is scared and wants you to hire some bodyguards for him, go the Arena and convince the gladiators to help you then return to the salesman and talk to him:

1. Did you give it some good thought? Fight with a gladiator.

2. Your stupidity deserves nothing but pity. I do not want soil my sword with your filthy blood. Leave

CLOSING THE PORTALS from Gilbert

Reward – experience and lieutenant’s uniform

Some dark mages from Airath has opened strange portals near the castle and Gilbert isn’t very happy with it so he asks you to help him by getting rid of the mages in the old fashion way:

A. Malefic-1 Apostate-4 Apostate-4 Heretic-3

B. Malefic-1 Apostate-4 Apostate-4 Heretic-3

C. Malefic-1 Apostate-4 Apostate-4 Heretic-3

Take the news back to Gilbert to receive your next mission.

GILBERT

Reward – experience

After you both “Blockade of Steelberg” and “Closing the Portals” Gilbert will swear his loyalty and owes to protect you from all danger. Cool.

GENERAL HARBORD from Gilbert

Reward – experience, gold, authority and General Harbord joins your army

18 ASCENSION TO THE THRONE

The castle is surrounded and Gilbert doesn’t have enough troops to deal with them so he wants you to call General Harbord for reinforcement. Take the letter and travel to the west of the Arena. On the way, a large group of wild creatures attacks you:

Ghnoll-1 Cadaver-10 Revenant-3 Bogl-8 Ghnoll-3

Continue down the path and you’ll eventually reach Harbord’s camp, give the letter and return to Gilbert to complete the mission. After the mission, talk to Harbord outside the castle to recruit him into the team.

OLD TEMPLE near General Harbord’s first camp

Reward – experience

Proceed north from Harbord’s camp and you’ll see a Friar being attacked by wild creatures, save him:

A. Executioner-1 Bogl-4 Revenant-6 Cadaver-4 Slave of darkness-4 Spawn-4 Spawn-4

After the fight, talk to the priest and continue north until you see an old temple. Talk to the malefic and intimidate him to leave the temple, instead he orders his troops to attack you:

B. Bogl-5 Witch-3 Slave of darkness-2 Revenant-5 Executioner-1 Bogl-7

C. Revenant-8 Werewolf-3 Executioner-4 Apostate-1

D. Executioner-6 Borrear-8 Revenant-7 Apostate-2 Cadaver-4 Malefic-1

Go back to the priest and tell him to return to the temple, he asks you to visit him in the temple so that he can perform a ritual which’ll help you in battle.

THE MAGIC BARRIER upon arriving in Amaz

Reward – experience, intelligence and gold

The village of Amaz is surrounded by a magic barrier and you can't get through. Talk to the mage in Steelberg, he’ll agree to help you if you kill all the undead surrounding the village. Complete “The blockade of Steelberg” quest and talk to him again, he’ll take you to the village without breaking the barrier.

BATTLE OF AMAZ from the village elder in Amaz 19 ASCENSION TO THE THRONE

Reward – experience and authority

According to the villagers, the castle is under attack by barbarians. Exit the village through the eastern gates and follow down the path until you reach the castle, talk to the guards and tell them you want to see the queen.

1. [Bowing slightly] are sure you can handle it. Fight Diana

2. Sorry if I offended you. But, our quarrels will only make our enemy happy. Today every swords count, mine included. And it may come very handy soon. Negotiate

After the conversation, a messenger informs the barrier has been fallen and the barbarians are attacking the villagers. You’ll decide to stay and help and Eneya tells you to meet her near the waterfalls so that you can gang up and attack their camps, meet Eneya near the waterfall in Amaz and attack the barbarians in their camp:

A. Crusader-1 Guards-4 Konung-6 Jarl-6 Jarl-6

B. Orog-1 Ogre-4 Tangar-5 Tangar-5

C. Togurghar-1 Guards-3 Gurads-3 Zaghadar-5 Zaghadar-5

D. Togurghar-1 Crusader-5 Crusader-5

After the battle, Diana arrives with the reinforcements and you’ll get two options:

1. Let Diana take care of the main forces. We will finish the rest. You only have to fight:

E. Togurghar-1 Crusader-5 Crusader-5

F. crusader-1 Guard-4 Konung-6 Jarl-6 Jarl-6

G. crusader-1 Guard-4 Konung-6 Jarl-6 Jarl-6

2. I am not going to sit here and watch. If things get rough, we can always fall back. You have to fight:

E. Crusader-1 20 ASCENSION TO THE THRONE

Guards-4 Konung-6 Jarl-6 Jarl-6

F. Orog-1 Ogre-4 Tangar-5 Tangar-5

G. Togurghar-1 Crusader-5 Crusader-5

H. Togurghar-1 Guards-3 Guards-3 Zaghadar-5 Zaghadar-5

I. Crusader-1 Guards-4 Jarl-6 Jarl-6 Konung-6 Wicth-4

DIANA

Reward - experience

Automatically completes after the “Battle of Amaz” quest.

THE BROKEN BRIDGE approach the bridge near the lift in Steelberg

Reward – experience

The bridge near the Steelberg is broken, collect the rope from the blacksmith in Amaz and repair it. As soon as the bridge is repaired an ogre and a pack animals attacks you:

Ogre-1 Bears-3 Big wolf-9 Big wolf-9 Wolf-5

Fix the bridge and become food for wild animals. What a reward?

THE PORTAL from Eneya

Reward – get transported to Windrose

Escort Eneya safely to the portal to complete the quest.

THE CAPTAIN from the barracks leader in Windrose

Reward – experience, Fredrick joins your army, the ship mission and navigation map mission

Fredrick, who used to sail to Airath has been prisoned in Tokugawa's castle. Speak with Tokugawa twice and he’ll refuse to release him, get out of castle and talk to Eneya. Wait for the nightfall and sneak into the castle, free Fredrick and exit the castle. OH NO! AN AMBUSH: 21 ASCENSION TO THE THRONE

Tokugawa-1 Amazon-5 Yeomen-5 Sohei-3 Pilgrim-3 Grizzly-3

TOKUGAWA

Reward – experience

Even though Tokugawa is dead his people is not willing to surrender. Your task is simple, you need to defeat each and every man outside the castle to capture it:

A. Paladin-1 Grizzly-5 Palmer-4 Veteran-5 Grizzly-5 Veteran-5

B. Malefic-1 Sohei-4 Palmer-2 Palmer-4 Sohei-2

C. Sohei-1 Amazon-3 Virago-5 Virago-5

D. Sohei-1 Amazon-3 Pilgrim-3 Sohei-4 Grizzly-3

E. Sohei-1 Sorceress-2 Yeomen-5 Grizzly-5 Yeomen-5

See told you its east anyway the castle belongs to you now. Enjoy!

HEAD-HUNTER south of Tokugawa’s castle

Reward – experience, gold, magic resistance and the stolen scrolls mission

Head south from Tokugawa’s castle and you’ll see a mage being attacked by couple of head-hunters, save him:

A. Mermilon-1 Yeomen-5 Mermilon-3 Shooters-8 Sorceress-2 Sorceress-2

22 ASCENSION TO THE THRONE

Then talk to the mage and he’ll ask you to escort him to the magic tower on the cliff, the road is completely blocked with head-hunters. lots of them so be careful:

B. Mermilon-1 Pilgrim-3 Gladiator-7 Gladiator-7

C. Fury-1 Amazon-4 Virago-4 Amazon-4 Sorceress-2

D. Malefic-3 Mermilon-1 Malefic-3 Heretic-7

Talk to the mage in the tower to receive your next quest.

THE STOLEN SCROLLS from the mage in magic tower

Reward – experience and gold

The mage hid a magic scroll in a barrel in Tokugawa's castle and wants you to get it. Go to the jail in Tokugawa's castle and break the small barrel. pick up the scroll and give it to the mage. Remember to learn the portal spell, it is the most useful spell in the game.

THE SHIP from Frederick

Reward – experience and two ships

Talk to the shipwright in Suntown and head to the woodcutter’s house behind Gilbert's castle, talk to the wooden cutter about the wood shortage and he’ll inform about the wild creatures attacking the wood cutters in the forest. Go to the tall pine tree in the forest and you’ll get ambushed by a group of vampires:

A. Inquisitor-6 Dark knights-1 Sorceress-5 Inquisitor-6

B. Vampire-5 Pilgrim-2 Vampire-5 Revenant-8 Dark knight-1

C. Heretic-4 Heretic-4 Mermilon-4 Heretic-4 Conquerer-1

Return to the woodcutter and talk to him. OH NOOO! He’s a malefic sent by Wolf guard to kill you:

D. Crusader-5 Revenant-6 Crusader-5 Dark knight-1 Malefic-1 23 ASCENSION TO THE THRONE

Go back to the shipwright and tell him to re-start his work.

THE PRISONERS from the village elder in Geltown

Reward – experience, gold and authority

The villagers are taken prisoners by the barbarians, the villager elder, who has managed to escape from them ask you to save the villagers. Go the large tree in the forest and you’ll see an old abandoned camp, kill the kidnappers and free the villagers:

Ogtur-1 Ghnoll-6 Zaghadar-6 Zaghadar-6 Ghnoll-6

After the fighting, free the villagers from the cages and return to the elder for your reward.

THE APHORISM OF GIDEON from the mage in Conrad’s castle

Reward – experience and authority, health and damage or intelligence or magic power and magic resistance or authority, intelligence and armor

Legend says that if you approach the steps of the pyramid at midnight and speak the magic words, you will be blessed with power unknown to mortal man. Mage in Conrad will sell his word for 5000 gold, mage in Steelberg will exchange her word for a werewolf, mage in the magic tower tells you the order of the word shortest first and longest last and finally the mage in Geltown will give his word free for saving the villagers from the barbarians. Go to the steps of the pyramids at midnight and speak the magic word “IN BONUM VERTIS” to free the trapped soul.

THE NAVIGATION MAP from Frederick

Reward – experience and navigation map

You need a navigation map to travel to Airath and Edward has one, travel to his castle and speak with him. DAMN! He sold it to the salesman in Geltown, go to the salesman and collect the map. Remember you need to complete “The Prisoners” in order to take the map from the salesman or else he won’t give it to you.

EDWARD

Reward – experience

Talk to Edward in his caslte and he’ll challenge you to an group fight, he with his army against you and your men:

A. Giants-1 Grizzly-3 Werewolf-5 Cave bears-5 Virago-3 Archer-7

B. Amazon-7 Veteran-7 Sohei-3 Giant-1 Amazon-8

C. Giants-1 Knights of the sun-7 Yeomen-9 Giants-1 24 ASCENSION TO THE THRONE

Edward-1

ARTHUR upon approaching his castle

Reward – experience and gold or authority or damage or magic resistance or armor

The gates of Arthur's castle are closed and the villagers say it has attacked by the dark army. Talk to the mage in Suntown and he will help get inside the castle. Once inside save Arthur from Samael’s troops:

Dark knight-4 Dark knight-4 Revenant-9 Dark priest-1 Bannereth-1

Speak with Arthur after the fight and again in the dungeon to gain his alliance.

UNITING OGANTHOR from the villager elder in Fishmer

Reward – experience, health, authority, intelligence, damage, magic power, magic resistance and Oganthor

Automatically completes after gaining all seven landlords’ alliance.

ANNORATH

MEETING ENEYA PART 1 from Frederick

When you arrived in the shores you'll see a mage being attacked by infected wild creatures, save the apostate and talk to him:

A. Lazarian-1 Rate-6 Vampire-5 Rate-6 Rate-6

The guy you saved knows where Eneya is and offers to lead the way, follow the apostate and kill everyone in your way:

B. Dark preist-1 Dark knight-5 Crusader-6 Dark knight-3

C. Olog-shah-1 Gangrull-4 Vampire-5 Vampire-5

D. Bennereth-1 Zaghadar-9 Ogtur-5 Zaghon-5

In the end, the guide changes into a Malefic and summons an assassin to kill you:

E. Assassin-6 Assassin-4 Apostate-1 Sorceress-4 Jotun-2 Nizarith-1 25 ASCENSION TO THE THRONE

Go to Giantville and complete the “Troll Commander” before continuing this mission.

TROLL COMMANDER from the trolls at Giantville’s gates

Reward – experience and marshal’s uniform, collect it from the blacksmith in Hertwig’s castle.

The gates of Giantville are closed and the guards are not going to open it until their commander returns. Go to Hertwig’s castle and you’ll see the commander imprisoned with Hertwig, kill the dark mage and his retinue and free them:

Dark priest-1 Dark knight-5 Inquisitioner-8 Malefic-5

Speak with Hertwig and he'll give you a brand new suit of amour as gift, then speak with the commander and go back to the Giantville’s gates.

MEETING ENEYA PART 2 from Frederick

Reward – Eneya joins your army and Samael mission

Talk to the commander and he'll open the gates to giantsville, which is fully filled with Samael’s army:

A. Dark knight-1 Cave bear-5 Ogtur-3 Lazarian-4

B. Dark priest-1 Heretic-5 Malefic-5 Olog-shah-4

C. Elemental-1 Warclap-4 Warclap-4 Zahgon-3

Eneya joins your army with reinforcement and you fight again:

D. Elemental-1 Warclap-4 Warclap-4 Zahgon-3

You’ll finally arrive in Giantville. OOUF THANK GOD.

KID DRAGON from the Dragon in Gaintville

Reward – gold or magic resistance, experience and you can travel to Warlord using caves. Remember to speak with Rejgnar in Giantville first.

Dragon slayers attacked the cave and took his 300 years old son, now he wants you to make sure no harm falls upon his son. Go to north side of Ulrich’s castle and you’ll see the slayers torturing the dragon, kill them:

A. Dragonslayers-1 Golem-4 Troll-7 Ogtur-3 Ogre-4 26 ASCENSION TO THE THRONE

Tangar-6

B. Dragonslayers-4 Troll-4 Mermilon-5 Dragonslayers-1

Return to the cave and talk to the dragons, it'll tell you to talk to Rejgnar in the village's inn. Go to the village and talk to him, now you can travel to Warlords using the caves.

THE CURSED GIANTS from the mage in Ulrich’s castle

Reward – experience and the giants clear your path to Warlord

Someone has casted a curse on the giants and turned them into stone, you need to find and destroy five obelisks to life the spell. There are 5 obelisk: one is beyond the kid dragon and Dragon slayers, one in southeast of Ulrich’s castle or west of the abandoned camp, one in Western side of the portal near Hertwig’s castle, one in west of Leprose and the last one in far East of Leprose. Once done, return to Ulrich's castle and speak mage and the elder. Don't forget to ask the elder to clear the path to Warlords.

RAFAEL from the village elder in Amaz

Reward – experience, Rafael joins your army and Defense of Warlord mission

Rafael is the mage who set the barrier around Amaz. According to Eneya he can out match both of you in power. He is currently in Warlords, searching for a way to defeat Samael. Travel to Warlords and you’ll see it has been surrounded by Sameal’s army, kill them and make your way to the main gates.

A. Warlord-1 Nizarith-5 Inquisitioner-7 Sorceress-3 Bannerath-2

B. Archont-1 Malefic-6 Olog-shah-5 Dark priest-3

At last, Rafael joins you army.

DEFENSE OF WARLORD from Rafael

Reward – experience and heart of Samael mission

Wolf guard was careless when he was playing around with dark magic. Samael, a demon entered his body and took control over him. In order to defeat Samael you need to destroy his three hearts. One has been already destroyed by Rafael, second one is inside a demon called, Veliar in Anshan and the last one is in Wolf guard. But before you defeat Samael you need to find the amulet of Illiar. But Warlords is completely surrounded and you need to break the siege before you travel to Airath:

A. Warlord-1 Lazarian-4 Gangrull-4 Vampire-7

B. Archont-1 Nizarith-4 Zaghon-6 Vampire-7

27 ASCENSION TO THE THRONE

C. Warlord-1 Dark priest-3 Malefic-6 Olog-shah-5

D. Archont-1 Warclap-5 Inquisitioner-6 Sorceress-5 Bannerath-3

E. Warlord-1 Golem-6 Assassin-6 Sorceress-3 Bannerath-3 Sorceress-2

F. Archont-1 Dark priest-3 Malefic-6 Olog-shah-5

G. Archont-1 Orog-6 Zaghon-6 Gangrull-5

H. Archont-1 Nizarith-5 Assassin-6 Sorceress-5 Bannerath-3

Return to the castle and get ready to sail to Airath.

AIRATH

PILGRIMS from the pilgrims outside the castle of Anshan

Reward – experience, you get inside the castle, sohei uniform and pilgrim cloth

Go to the left side of Anshan and you’ll see a group of pilgrims camping outside the castle, talk to them. The leader asks you to save his brother, who has been surrounded by Anshan’s army in the peninsula. Go to the peninsula and defeat Veliar's army:

A. Archont-1 Demonologist-5 Olog-shah-3 Dark priest-5

B. Archont-1 Inquisitioner-8 Assassin-8 Gangrull-3

Talk to the Pilgrim and return to the camp.

THE GATES OF ANSHAN from the guard at the main gates

Reward – experience and a blade master joins your army 28 ASCENSION TO THE THRONE

The guard will open the gates of the castle and let the gladiators in, if you give his wife 3600 gold. Go to the market and give the money to his wife, then return to him to open the gates.

SLAVES by approaching the slave dealer Anshan

Reward – experience and Amazon, Fury and Virgo joins your army

Some of the Amazons are captured as slaves by Veliar’s army, free the Amazons and buy them some weapons from the market.

THE HEART OF SAMAEL from Rafael in Warlords

Reward – experience and reunion mission

Kill Veliar and destroy the second heart:

Veliar-1 Elemental-4 Demonologist-4 Nosferatu-5 Nizarath-5

EMPEROR’S COMBAT ARMOR from the blacksmith in Anshan castle

Reward – experience and emperor’s combat armor

The blacksmith who used to work in your castle picked up your broken armor and made a new one with it. He hid it under the rocks near the shores, take the key and find the chest to get the new armor.

THE LIFTS approach the lift near the guild

Reward – experience and you can use the lift to Morrion

The Guild leader agrees to lower the lift if you kill the traitor, go to northwest of Hassadan and kill the demonologist:

Demonologist-1 Nosferatu-4 Gangrull-5 Nizarith-3 Orog-3

Return to the guild and inform the leader, then take the lift and go to Morrion to complete the mission.

REUNION after completing “The Heart of Samael”

Reward – experience, Eneya and Rafael joins your army

Travel to your castle and meet up with Eneya and Rafeal.

SAMAEL from Rafeal

Reward – Game completed journal closed

You destroyed the second heart, Eneya clear the path to Morrion and Rafael found the amulet. Now it’s time kill wolf guard and send Sameal back to hell:

A. Morana-1 Nosferatu-6 Archont-3 Gangrull-3 29 ASCENSION TO THE THRONE

Gangrull-3

B. Mortiiss-1 Vampire-2 Dark priest-5 Archont-4 Gangrull-1 Demonologist-5

C. Morarn-1 Plague-3 Warclap-7 Elemental-5 Sorceress-5

Go to the upper level of the fortress and face Sameal:

D. Mortiiss-1 Nosferatu-4 Morana-2 Vampire-6 Gangrull-3 Elemental-3

E.Vampire-7 Fidajin-3 Mortiiss-1 Nosferatu-4 Morana-3 Gangrull-5

F. Dark priest-5 Mortiiss-4 Demonologist-4 Archont-6 Wolfgruad-1

G. Nosferatu-5 Archont-5 Mortiiss-1 Elemental-4 Nosferatu-5 Mortiiss-4 Samael-1

Strategy for the final battle:

Before attacking Samael makes sure you have the following things:

Stats: Health-4000 Damage-750 Magic power-5000 Magic resistance-1000

Army and arrangement: Fury-10 Fury-10 Fury-5 Dragonslayer-10 Knight of the sun-10 30 ASCENSION TO THE THRONE

Rafael Eneya Alexander

At the final battle: 10 fury x samael Nosferatu5 x 10 fury [1 out of 10 will get killed] 10 fury x samael 5 fury x samael 5 nosferatu x 10 knight of the sun [1 out of 10] Rafael [resurrect 1 knight of the sun] Eneya x sameal [clear] 10 knight of the sun x 5 nosferatu [clear] 10 dragon slayer x 5 archont [3 out of 5] 4 elemental comes forward 4 mortiiss x 10 fury [clear] 1 mortiiss x 10 fury [clear] 2 archont x 5 fury [clear] Alexander [resurrect 10 fury] 10 fury x 5 nosferatu [clear] Rafael [resurrect 2 fury out of 5] 2 fury x 2 archont [1 out of 2] Eneya x 1 archont [clear] 10 knight of the sun x 4 mortiiss [clear] 10 dragon slayer x 4 elemental [3 out of 4] 1 elemental x Rafael 1 mortiiss x 10 fury [clear] Alexander [resurrect 3 fury] 5 fury x 1 mortiiss [clear] Rafael [triple fireball] x 1 elemental [clear]

COPYRIGHTS

This document is copyrighted to me and it is only intended to help a lazy gamer beat his/her game. In other words, it cannot be copied and used in any commercial business. Any illegal distribution of this document without my permission will be direct violation of copyrights law, so if you want to use any of the content found in this document then please contact me before doing so or else you will be screwed.

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CONTACT: [email protected] http://gamingdragons.blospot.com/

THE END