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Annual Financial Report
Annual Financial Report KONAMI HOLDINGS CORPORATION and its subsidiaries Consolidated Financial Statements For the fiscal year ended March 31, 2021 KONAMI HOLDINGS CORPORATION TABLE OF CONTENTS 1. Consolidated Financial Statements ................................................................................................. - 1 - (1) Consolidated Statement of Financial Position ............................................................ - 1 - (2) Consolidated Statements of Profit or Loss and Comprehensive Income ......... - 3 - (3) Consolidated Statement of Changes in Equity ............................................................ - 5 - (4) Consolidated Statement of Cash Flows .......................................................................... - 6 - Notes to Consolidated Financial Statements ............................................................................ - 7 - Independent Auditors' Report ..............................................................................................................- 62 - 2. Business Review ....................................................................................................................................- 69 - 3. Risk Factors .............................................................................................................................................- 75 - Responsibility Statement .........................................................................................................................- 79 - As used in this annual report, references -
2Q FY2020 Financial Results Presentation Material
FY2020 2nd Quarter Financial Results Six months ended September 30, 2019 KONAMI HOLDINGS CORPORATION October 31, 2019 Cautionary statement with respect to forward-looking statements Statements made in this presentation with respect to KONAMI HOLDINGS’ current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company’s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company’s ability to successfully expand internationally with a focus on our Digital Entertainment business, Amusement business and Gaming & Systems business; (5) the Company’s ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company’s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies. -
Notice of the 49Th Ordinary General Meeting of Shareholders
(Translation) This document has been translated for reference purposes only for the convenience of our non-Japanese shareholders. The Japanese original shall prevail in the event of any discrepancy between this translation and the Japanese original. NOTICE OF THE 49TH ORDINARY GENERAL MEETING OF SHAREHOLDERS Stock Code Number: 9766 June 7, 2021 Dear Shareholder, You are notified that the 49th Ordinary General Meeting of Shareholders of KONAMI HOLDINGS CORPORATION (the “Company”) will be held as described hereunder. With no sign of the rage of novel coronavirus disease (COVID-19) pandemic abating, the third state of emergency has been declared since last year, and the health system and economy are being severely impacted. In response to such circumstances, we carefully deliberated on the matter, and considering the safety of our shareholders first and foremost, we decided to hold this year’s General Meeting of Shareholders without the shareholders in attendance and with only the Company’s officers present. Shareholders are requested to exercise their voting rights in writing or via the Internet, etc. in advance and refrain from coming to the venue on the day of the meeting, regardless of their health condition. This decision was made by considering the safety of our shareholders first and foremost to prevent the spread of COVID-19. We kindly ask for your understanding and cooperation. Shareholders are kindly requested to review the reference materials for the General Meeting of Shareholders, refer to “Matters regarding the exercise of voting rights” on page 3 contained herein, and exercise their voting right by 5:00 p.m. -
3Q FY2021 Financial Results Presentation Material (PDF/805KB)
FY2021 3rd Quarter Financial Results Nine months ended December 31, 2020 KONAMI HOLDINGS CORPORATION February 4th, 2021 Cautionary statement with respect to forward-looking statements Statements made in this presentation with respect to KONAMI HOLDINGS’ current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company’s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company’s ability to successfully expand internationally with a focus on our Digital Entertainment business, Amusement business and Gaming & Systems business; (5) the Company’s ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company’s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies. -
FY2020 3Rd Quarter Financial Results Nine Months Ended December 31, 2019
FY2020 3rd Quarter Financial Results Nine months ended December 31, 2019 KONAMI HOLDINGS CORPORATION January 30, 2020 Cautionary statement with respect to forward-looking statements Statements made in this presentation with respect to KONAMI HOLDINGS’ current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company’s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company’s ability to successfully expand internationally with a focus on our Digital Entertainment business, Amusement business and Gaming & Systems business; (5) the Company’s ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company’s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies. -
Fiscal 2021 Konami Group Report
Fiscal 2021 Konami Group Report April 1, 2020 – March 31, 2021 KONAMI HOLDINGS CORPORATION To Our Shareholders The entertainment field is expected to continue to be fueled and developed by the evolution of technology, includ- ing artificial intelligence (AI), fifth generation mobile commu- nications (5G), cloud technology, and non-fungible tokens (NFTs); the accelerated pace of digital transformation; the growth of esports; and other advancements. While the fields of KONAMI’s content and the services we provide continue to expand in the future, we will continue to take on the challenge of further developing our businesses. In the sports market, a new need arose for taking online classes at home in the face of growing health concerns about insuffi- cient exercise due to people refraining from going out and On behalf of the Konami Group, I would like to express our teleworking. Accordingly, we launched new services to gratitude to all of our shareholders for their ongoing support. meet those needs. In the course of our more than 50 years Before any other matters, I would like to extend my of history, people’s tastes, preferences, and technologies thoughts and prayers to all of those who have contracted or have changed significantly, but the Konami Group has been have been affected by COVID-19. In addition, I offer my able to adapt to these changes flexibly and has evolved to utmost respect and gratitude to healthcare professionals the present day. Although the world is currently facing rapid and others working on the front lines to treat this disease changes, we believe this is a good opportunity to further and prevent infection. -
FY2021 Financial Results Fiscal Year Ended March 31, 2021
FY2021 Financial Results Fiscal year ended March 31, 2021 KONAMI HOLDINGS CORPORATION May 13, 2021 Cautionary statement with respect to forward-looking statements Statements made in this presentation with respect to KONAMI HOLDINGS’ current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company’s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company’s ability to successfully expand internationally with a focus on our Digital Entertainment business, Amusement business and Gaming & Systems business; (5) the Company’s ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company’s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies. -
Thereminfreaks – Theremin-Based Rhythm Game
ThereminFreaks – Theremin-based Rhythm Game Team 34 Esteban Looser-Rojas – looserr2 Yhoas Olivas Hernandez – olivash2 Michael Recklein – recklei2 TA: Amr Martini ECE 445 – Spring 2019 Introduction Objective and Background There are many different kinds of rhythm games on the market, stretching back all the way to the 90s and early 2000s with games like DanceDanceRevolution and Pump It Up, two dance games where one steps on panels; beatmania IIDX, which is a “DJ simulator” and uses a turntable and 7 rectangular buttons; and DrumMania which uses an electric drum set to simulate playing a drum. They typically involve the player pressing a button or a touch screen and/or simulating a conventional rock instrument like a guitar or a drum set. They also typically only allow discrete notes and when there is an analog or continuous control, it’s usually not that precise, like the knobs in a game like Sound Voltex. The closest thing to what we plan on making is the singing mode in Rock Band, which only takes the user’s voice pitch into account. We are planning on creating a theremin-based rhythm game for the PC platform. The hardware component is a PC peripheral theremin where the capacitance is controlled by moving one's hands closer or farther from the antenna-like plates on the theremin controller. We plan on using this capacitance to affect an oscillator's frequency and capture this frequency as a variable on the PC program using USB. Thus the theremin circuit will be connected to a USB controller which will connect to the PC. -
東京ゲームショウ2019 出展予定タイトル一覧 8/28 時点 (出展社50音順)
東京ゲームショウ2019 出展予定タイトル一覧 8/28 時点 (出展社50音順) プラットフォーム VR対応 Oculus Rift/Oculus Quest 3DS Switch PS4 PS Vita Xbox One X Xbox One Steam PC PCブラウザ iOS Android その他スマートフォン その他(ハード) PS VR HTC Vive Windows MR Oculus Go/Gear VR Daydream その他(VR) 出展タイトル 出展社 ジャンル 発売日 ※ (展示コーナー) (各社表記に基づきます) (配信予定日) ゲームタイトル Game Title アーツカレッジヨコハマ メテ☆モニ METE☆MONI アクション ○ 学生作品 (ゲームスクールコーナー) アーツカレッジヨコハマ STAR DRIVE STAR DRIVE レース ○ 学生作品 (ゲームスクールコーナー) アーツカレッジヨコハマ ヘキサステラ HEXASTERA パズル ○ 学生作品 (ゲームスクールコーナー) アーツカレッジヨコハマ CRYSTAL SMASH CRYSTAL SMASH アクション ○ 学生作品 (ゲームスクールコーナー) アーツカレッジヨコハマ 折姫 ORIHIME パズル ○ 学生作品 (ゲームスクールコーナー) ART PRO GAMES Art production Art service provider 2D art 未定 (ビジネスミーティングエリア) ican entertainment Nindou Moba Nindou Moba アクション 2019年今冬 ○ ○ (インディーゲームコーナー) ican entertainment Chester's Adventure Chester's Adventure アドベンチャーパズル 2019年冬 ○ ○ (インディーゲームコーナー) ican entertainment Dungeon of Despair Dungeon of Despair アクションRPG 2019年秋 ○ ○ (インディーゲームコーナー) ican entertainment Realm Chronicle: Next Generation Realm Chronicle: Next Generation RPG 2020年夏 ○ ○ (インディーゲームコーナー) IGG ロードモバイル ロードモバイル 世界同時対戦RPG 配信中 ○ ○ (スマートフォンゲームコーナー) IGG モバイル・ロワイヤル モバイル・ロワイヤル ハイグラフィック戦略MMORPG 配信中 ○ ○ (スマートフォンゲームコーナー) IGG クラフトレジェンド クラフトレジェンド サンドボックス 2019年 ○ ○ (スマートフォンゲームコーナー) IGG ブレイブコンクエスト ブレイブコンクエスト ストラテジーRPG 2019年 ○ ○ (スマートフォンゲームコーナー) IGG ギャラクシーモバイル ギャラクシーモバイル 宇宙大戦RPG 2020年 ○ ○ (スマートフォンゲームコーナー) IGG Anno Voyage Anno Voyage シミュレーションMMORPG 2020年 ○ ○ (スマートフォンゲームコーナー) IGG Project Ω Project Ω バトルロイヤル 2020年 ○ ○ (スマートフォンゲームコーナー) ICE GAMES 戦極演武~信長の復讐~ アクション 未定 ○ ○ (スマートフォンゲームコーナー) ICE GAMES 三国志・趙雲英雄伝 アクション 配信中 ○ -
Consolidated Financial Results for the Year Ended March 31, 2021 (Prepared in Accordance with IFRS) May 13, 2021
Consolidated Financial Results for the Year Ended March 31, 2021 (Prepared in Accordance with IFRS) May 13, 2021 KONAMI HOLDINGS CORPORATION Address: 11-1, Ginza 1-chome, Chuo-ku, Tokyo, Japan Stock code number, TSE: 9766 Ticker symbol, LSE: KNM URL: https://www.konami.com/ Shares listed: Tokyo Stock Exchange and London Stock Exchange Representative: Kimihiko Higashio, Representative Director, President Contact: Junichi Motobayashi, Corporate Officer, General Manager, Finance Division (Phone: +81-3-6636-0573) Date of General Beginning date of dividend Shareholders Meeting: June 24, 2021 payment: June 8, 2021 (Amounts are rounded to the nearest million, except percentages and per share amounts) 1. Consolidated Financial Results for the Year Ended March 31, 2021 (1) Consolidated Results of Operations (Millions of Yen, except percentages and per share amounts) Profit attributable to Business Operating Profit before Profit for the owners of the Revenue profit profit income taxes year parent Year ended March 31, 2021 272,656 64,164 36,550 35,581 32,274 32,261 % change from previous year 3.7% 44.8% 18.0% 17.1% 62.2% 62.2% Year ended March 31, 2020 262,810 44,297 30,972 30,395 19,897 19,892 % change from previous year 0.1% (18.8)% (38.7)% (39.6)% (41.9)% (41.8)% Total comprehensive income for the year: Year ended March 31, 2021: ¥34,536 million; 89.4% Year ended March 31, 2020: ¥18,234 million; (48.2)% Note) Business profit is calculated by deducting “cost of revenue” and “selling, general and administrative expenses” from “revenue.” Basic earnings -
Drummania V7 Download for Pcrar
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