VH2018 Abstract-Volume
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Annexes Rapport D'activités 2012-2016
ANNEXES RAPPORT D'ACTIVITÉS 2012-2016 3495 SOMMAIRE RECHERCHE PRODUCTION SCIENTIFIQUE 5 AXE 1 - Modèles et méthodes d’analyse du patrimoine architectural et culturel 5 [ Articles dans des revues internationales avec comité de lecture répertoriés ] 5 [ Articles dans des revues avec comité de lecture non répertoriées dans des bases de données internationales ] 8 [ Ouvrages (ou chapitre d’ouvrages) ] 9 [ Conférences sur invitation ] 10 [ Communications avec actes dans des congrès nationaux et internationaux avec comité de lecture ] 12 [ Communications orales sans actes dans colloques ] 25 [ Séminaires (sélection) ] 27 AXE 2 - Modèles et environnements numériques pour la conception en architecture 30 [ Articles dans des revues internationales avec comité de lecture répertoriés ] 30 [ Articles dans des revues avec comité de lecture non répertoriées dans des bases de données internationales ] 31 [ Ouvrages (ou chapitre d’ouvrages) ] 31 [ Conférences sur invitation ] 32 [ Communications avec actes dans des congrès nationaux et internationaux avec comité de lecture ] 33 [ Communications orales sans actes dans colloques ] 38 [ Séminaires (sélection) ] 39 2 PERSONNELS ACCUEILLIS AU SEIN DU LABORATOIRE 40 Doctorants 40 Post-doctorants 45 Chargés d’étude et de recherche en CDD 46 ENSEIGNEMENTS EN ARTICULATION AVEC LA RECHERCHE 49 Formations recherche 49 Enseignements de master 51 Cours d’option, séminaires 53 Ecoles thématiques 55 PROJETS DE RECHERCHE 57 Coordination de projets de recherche 57 Collaboration à des projets de recherche 65 COOPÉRATIONS -
Prototype of a Construction Project Documentation Management System for Windows
www.itcon.org - Journal of Information Technology in Construction - ISSN 1874-4753 FROM DATA TO 3D DIGITAL ARCHIVE: A GIS-BIM SPATIAL DATABASE FOR THE HISTORICAL CENTRE OF PAVIA (ITALY) SUBMITTED: October 2018 REVISED: August 2019 PUBLISHED: November 2019 at https://www.itcon.org/2019/24 EDITOR: Turk Ž. Cristina Cecchini, PhD Student, University of Pavia; [email protected] SUMMARY: Historical city centres are called to be witnesses of the past while supporting modern life. The competing needs for conservation and transformation involved in their development introduce a complex and multidisciplinary problem, which can be handled only by using proper tools. In this framework, the definition of shared digital archives able to collect and organize heterogenous data is believed to be the first step for the creation of an effective knowledge base, capable of activating analyses and supporting decision-making processes. The study presented here starts from the discussion of the requirements that an information system on historical centres should meet, and proposes a workflow based on the interoperability between GIS (Geographic Information System) and BIM (Building Information Modeling) aimed at the realization of a spatial relational database founded on CityGML. The OGC (Open Geospatial Consortium) standard was chosen in view of its capacity of representing the objects with their geometrical, topological and semantic properties, by specifying their relationships in a hierarchical environment. With the idea of introducing a repeatable model, the whole process starts from easily retrievable data on the city and makes use of standard data models, classification systems, programming languages and, as much as possible, of open software and contents. -
U N Io N E I Talian a P Er Il D Iseg
MENCHETELLI V. - UID 2019 COVER.qxp 26/07/19 14:01 Pagina 1 MENCHETELLI V. - UID 2019 COVER.qxp 18/07/19 14:57 Pagina 1 MENCHETELLIMENCHETELLI V. - UID V. 2019 - UID COVER.qxp 2019 COVER.qxp 26/07/19 26/07/19 14:01 14:01Pagina Pagina 1 1 UID PERUGIA 2019 UIDUID19·20·21 SETTEMBRE 2019 PERUGIAPERUGIA 2019 RIFLESSIONI REFLECTIONS19·20·2119·20·21 SETTEMBRE SETTEMBRE UID isegno PERUGIA 2019 19·20·21 SETTEMBRE RIFLESSIONIl’arteRIFLESSIONI del disegno/ilREFLECTIONSREFLECTIONS disegno dell’arte isegno isegno UIDUID D 2019 PERUGIAPERUGIA2019 19·20·21 SETTEMBRE19·20·21 SETTEMBRE l’artethel’arte art del del of disegno/il drawing/thedisegno/il disegno disegno drawing dell’arte dell’arte of art D D RIFLESSIONI the art ofl’arte drawing/the del drawing disegno/il of disegno art dell’arte thethe art art of of drawing/the drawing/the drawing drawing of of art art RIFLESSIONI RIFLESSIONI the art ofl’arte drawing/the del drawing disegno/il of disegno art dell’arte the art ofl’arte drawing/the del drawing disegno/il of disegno art dell’arte Saggio estratto dal volume REFLECTIONS REFLECTIONS REFLECTIONS taliana per il taliana per il taliana per il I I I CONVEGNO 1CONVEGNO°CONVEGNO 411INTERNAZIONALE°° 44INTERNAZIONALEINTERNAZIONALE DEI DOCENTI DELLE DISCIPLINE DEIDEI DOCENTI DOCENTI DELLE DELLE DISCIPLINE DISCIPLINE DELLA RAPPRESENTAZIONE www.gangemieditore.it DELLADELLA RAPPRESENTAZIONE RAPPRESENTAZIONE ISSN 2611-4062 da cambiare nione nione nione WORLDWIDE DISTRIBUTION WORLDWIDE& DIGITALWORLDWIDE VERSION DISTRIBUTIONWORLDWIDEEBOO DISTRIBUTIONK /APP: DISTRIBUTION & DIGITAL VERSION& DIGITAL EBOOK& VERSION DIGITAL /APP:EBOO VERSIONK /APP:EBOOK /APP: www.gangemieditore.it U U www.gangemieditore.itwww.gangemieditore.itwww.gangemieditore.it U 3762-7 MENCHETELLI V. -
Modelado Virtual Piloto Bloque 12 – Cuc 1
MODELADO VIRTUAL PILOTO BLOQUE 12 – CUC 1 IMPLEMENTACIÓN DE LA METODOLOGÍA BIM EN EL SECTOR DE LA CONSTRUCCIÓN PARA EL MODELADO VIRTUAL PILOTO DEL BLOQUE 12 DE LA UNIVERSIDAD DE LA COSTA LEANDER OSNEIDER PACHECO VARGAS JAIRO RAFAEL ROMERO SILVA TRABAJO DE GRADO PARA OBTENER EL TÍTULO DE INGENIERO CIVIL TUTOR: Ing. MICHEL JOHANA MURILLO ACOSTA COTUTOR: Arq. DALMIRO RAFAEL GARCÍA ESTRADA UNIVERSIDAD DE LA COSTA DEPARTAMENTO DE CIVIL Y AMBIENTAL INGENIERÍA CIVIL BARRANQUILLA, ATLÁNTICO 2019 MODELADO VIRTUAL PILOTO BLOQUE 12 – CUC 2 IMPLEMENTACIÓN DE LA METODOLOGÍA BIM EN EL SECTOR DE LA CONSTRUCCIÓN PARA EL MODELADO VIRTUAL PILOTO DEL BLOQUE 12 DE LA UNIVERSIDAD DE LA COSTA LEANDER OSNEIDER PACHECO VARGAS JAIRO RAFAEL ROMERO SILVA TRABAJO DE GRADO PARA OBTENER EL TÍTULO DE INGENIERO CIVIL UNIVERSIDAD DE LA COSTA DEPARTAMENTO DE CIVIL Y AMBIENTAL INGENIERÍA CIVIL BARRANQUILLA, ATLÁNTICO 2019 MODELADO VIRTUAL PILOTO BLOQUE 12 – CUC 3 Nota de aceptación _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _______________________________________ Firma del presidente del jurado _______________________________________ Firma del jurado ______________________________________ Firma del jurado Barranquilla, Atlántico, 2019 MODELADO VIRTUAL PILOTO BLOQUE 12 – CUC 4 Dedicatoria A Dios Por haberme dado la sabiduría, perseverancia, ganas y sobre todo salud para trabajar día a día y llegar a este punto logrando mis objetivos propuestos. A mi Madre Sandra Vargas Por su apoyo incondicional, por siempre ser mi bastón para seguir adelante, por cada uno de sus valores, porque estos fueron fundamentales al momento de lograr este objetivo. A mi Padre Roger Pacheco Por el ejemplo de aquella persona trabajadora, disciplinada, responsable y perseverante, que me ha infundado siempre desde pequeño, por su motivación hacer una persona de bien y por su gran amor y compresión. -
VR Or Not VR - No Longer a Question?
VR or Not VR - No Longer a Question? Wolfgang Dokonal1, Michael Knight2, Ernst Dengg3 1,3TU Graz 2University of Liverpool 1,3{dokonal|dengg}@tugraz.at [email protected] Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods.Previous research by the authors reported on the results of an international student workshop which focused both on the workflow (to prepare the architectural models for the new VR systems) and the spatial perception that users experienced. In this paper, we continue to explore the question: "Can low cost VR be an effective addition to the architects' design toolbox, or does it still remain a "far-fetched, high-tech expensive folly?"To do this we are working with a larger group of students, a more developed workflow and we are also expanding this to architects in practice. We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools. Keywords: Virtual Reality, Google Cardboard, Low Cost Interfaces INTRODUCTION still unclear - at least outside of academia and the 2016 has the potential to become a turning point Global companies. There has been a considerable for architects in the use of VR and/or Augmented amount of research done which is concerned with Reality (AR) in the design process. -
Cahier D'expériences
CANOPÉ Réseau Canopé Établissement public national à caractère administratif 1, avenue du Futuroscope régi par les articles D 314-70 Bâtiment @4 et suivants du Code Téléport 1 CS 80158 86961 de l’éducation R&D FUTUROSCOPE Cedex Siret : 180 043 010 014 85 © Réseau Canopé, 2018 Cahier d’expériences : la réalité virtuelle dans les classes Cahier_experiences_Realite_virtuelle dans les classes_couv.indd 1-2 10/07/2018 08:38 Directeur de publication Jean-Marie Panazol Coordination de projet Jean-Michel Perron Directeur artistique Samuel Baluret Conception graphique DES SIGNES, le studio Muchir et Desclouds Mise en pages Michaël Barbay Impression Jouve 53100 Mayenne © Réseau Canopé, 2018 Cahier_experiences_Realite_virtuelle dans les classes_couv.indd 3-4 10/07/2018 08:38 CAHIER D’EXPÉRIENCES : LA RÉALITÉ VIRTUELLE DANS LES CLASSES Document recueilli par le Groupe de Travail GTnum7 « Immersion et Virtualité » Juin 2018 Cahiers_Experiences_Realite_Virtuelle.indd 1 10/07/2018 08:35 2 Titre rapport DRDUNE Cahiers_Experiences_Realite_Virtuelle.indd 2 10/07/2018 08:35 sommaire INTRODUCTION 5 1. USAGE PÉDAGOGIQUE DE LA RÉALITÉ VIRTUELLE EN COURS DE FRANÇAIS 7 2. LA CELLULE, UNITÉ DU VIVANT 17 3. RÉALITÉ VIRTUELLE EN BASKET-BALL 25 4. RÉALITÉ IMMERGÉE DANS LE CADRE DU CONCOURS BATISSIEL 35 5. PARCOURS AVENIR ET RÉALITÉ VIRTUELLE 43 6. ÉTUDE D’USAGE. RETOURS DES ÉLÈVES SUR UNE EXPÉRIENCE IMMERSIVE DE RÉALITÉ VIRTUELLE : CAS DE THE ENEMY 51 7. LITTÉRATURE ET RÉALITÉ VIRTUELLE : FATOU RAMA 61 8. RÉALISATION D’UN SALON DES MÉTIERS EN RÉALITÉ VIRTUELLE 67 -
Cultural Heritage Research Meets Practice
8th European Conference on Research for Protection, Conservation and Enhancement of Cultural Heritage November 10-12 , 2008, Ljubljana, Slovenia CONFERENCE PREPRINTS CIP - Kataložni zapis o publikaciji Narodna in univerzitetna knjižnica, Ljubljana Cultural Heritage Meet Practice, 8th European Conference on Research for Protection, Conservation and Enhancement of Cultural Heritage: book of abstracts: Conference Preprints, Ljubljana, Slovenia, November 10-14, 2008 / [editors Jana Kolar and Matija Strlič]. - Ljubljana : National and uiversity library, 2008 ISBN 978-961-6551-25-0 1. Kolar, Jana Cultural Heritage Meet Practice, 8th European Conference on Research for Protection, Conservation and Enhancement of Cultural Heritage: book of abstracts Urednika: Jana Kolar in Matija Strlič 7Oblikovanje: Dušan Koleša Oblikovanje naslovnice: Matija Strlič Postavitev: Jana Kolar in Matija Strlič Izdala in založila: Narodna in univerzitetna knjižnica Zanjo odgovarja: Lenart Šetinc, direktor CHRESP: 8th EC Conference on Sustaining Europe’s Cultural Heritage, Ljubljana, Slovenia, 10-12/11/2008 www.chresp.eu Funded by: Sponsors: 2 CHRESP: 8th EC Conference on Sustaining Europe’s Cultural Heritage, Ljubljana, Slovenia, 10-14/11/2008 www.chresp.eu Symposium Coordinators Jana Kolar, Ljubljana (Slovenia) Matija Strlič, Ljubljana (Slovenia) International Expert Committee Loïc Bertrand, Synchrotron SOLEIL, France May Cassar, Centre for Sustainable Heritage, University College London, U.K Kostas Fotakis, Foundation for Research and Technology - Hellas, Greece Robert J. Koestler, Smithsonian Museum Conservation Institute Johanna Leissner, Fraunhofer Gesellschaft, Germany Isabel Rodriguez Maribona, Labein, Spain Antonia Moropoulou, National Technical University of Athens, Greece Terje M. Nypan, Norwegian Directorate for Cultural Heritage, Norway Vlatka Rajčić, University of Zagreb, Croatia Robert Turner, Eura Conservation, U.K. Jan Wouters, Consultant – The Getty Conservation Institute, Belgium Alessandro Zanini, El.En. -
AR in the Architecture Domain: State of the Art
applied sciences Review AR in the Architecture Domain: State of the Art Michele Russo Department of History, Representation and Restoration of Architecture, Sapienza University of Rome, Via del Castro Laurenziano, 7/a, 00161 Rome, Italy; [email protected] Featured Application: This article proposes an AR overview in Architecture, highlighting the main methodological steps in the AEC and educational fields, encouraging a unified view of a fragmented subject towards a democratization of AR in the domain. Abstract: Augmented reality (AR) allows the real and digital worlds to converge and overlap in a new way of observation and understanding. The architectural field can significantly benefit from AR applications, due to their systemic complexity in terms of knowledge and process management. Global interest and many research challenges are focused on this field, thanks to the conjunction of technological and algorithmic developments from one side, and the massive digitization of built data. A significant quantity of research in the AEC and educational fields describes this state of the art. Moreover, it is a very fragmented domain, in which specific advances or case studies are often described without considering the complexity of the whole development process. The article illustrates the entire AR pipeline development in architecture, from the conceptual phase to its application, highlighting each step’s specific aspects. This storytelling aims to provide a general overview to a non-expert, deepening the topic and stimulating a democratization process. The aware and extended use of AR in multiple areas of application can lead a new way forward for environmental understanding, bridging the gap between real and virtual space in an innovative perception of architecture. -
Performance and Ease of Use in 3D on the Web
"$ # % ! #"% #" !""#"% ! $ This bachelor thesis is submitted to the Faculty of Computing at Blekinge Institute of Technology in partial fulfilment of the requirements for a bachelor’s degree in Software Engineering. The thesis is equivalent to 10 weeks of full-time studies. Contact Information Author: Julia Johansson E-mail: [email protected] University advisor: Emil Folino Department of Computer Science Faculty of Computing Internet : www.bth.se Blekinge Institute of Technology Phone : +46 455 38 50 00 SE-371 79 Karlskrona Sweden Fax : +46 455 38 50 57 2 Abstract 3D JavaScript frameworks are used for creating interactive 3D in web applications. There are two prominent frameworks: Babylon.js and Three.js. They are often compared to one another where performance and ease of use are mentioned as important factors. A web developer could face choosing a 3D framework. This thesis aims to aid in that process. It investigates how Babylon.js compares to Three.js when it comes to performance such as memory use and frames per second for the end-user consuming a web app. It also investigates how they compare when it comes to ease of use for the developer in terms of initial learnability. For the performance part, a web app with a minimalistic one box animation was created with each framework and deployed on Netlify. The web app was accessed with a browser’s developer tools to record memory and frames per second. For the ease of use part, observation sessions were made with nine developers who were tasked with getting a basic 3D model up and running locally with each framework with the official documentation as a starting point, one hour limit respectively. -
Building and Using Knowledge Models for Semantic Image Annotation Hichem Bannour
Building and Using Knowledge Models for Semantic Image Annotation Hichem Bannour To cite this version: Hichem Bannour. Building and Using Knowledge Models for Semantic Image Annotation. Other. Ecole Centrale Paris, 2013. English. NNT : 2013ECAP0027. tel-00905953 HAL Id: tel-00905953 https://tel.archives-ouvertes.fr/tel-00905953 Submitted on 19 Nov 2013 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. ECOLE CENTRALE DES ARTS ET MANUFACTURES "ECOLE CENTRALE PARIS" PHD THESIS in candidacy for the degree of Doctor of Ecole Centrale Paris Specialty: Computer Science Defended by Hichem Bannour Building and Using Knowledge Models for Semantic Image Annotation prepared at Ecole Centrale Paris, MAS Laboratry defended on March 8th , 2013 Jury: Chairman: Dr. Marcin Detyniecki CNRS Paris, France Reviewers: Pr. Jean-Marc Ogier University of La Rochelle, France Dr. Philippe Mulhem CNRS Grenoble, France Examiners: Dr. Adrian Popescu CEA Saclay, France Dr. Jamal Atif University of Paris-Sud 11, France Advisors: Dr. Céline Hudelot Ecole Centrale Paris, France Pr. Marc Aiguier Ecole Centrale Paris, France Building and Using Knowledge Models for Semantic Image Annotation Hichem Bannour A Dissertation Presented at Ecole Centrale Paris in Candidacy for the Degree of Doctor of Philosophy Recommended for Acceptance by the Department of Mathematics Applied to Systems Advisors: Dr. -
Universidade Federal Do Rio Grande Do Sul Escola De Engenharia Faculdade De Arquitetura Programa De Pós-Graduação Em Design
UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL ESCOLA DE ENGENHARIA FACULDADE DE ARQUITETURA PROGRAMA DE PÓS-GRADUAÇÃO EM DESIGN Cauê Duarte Costa REALIDADE VIRTUAL DE BAIXO CUSTO NO ENSINO DE DESIGN DE INTERIORES Dissertação de Mestrado Porto Alegre 2019 CAUÊ DUARTE COSTA Realidade virtual de baixo custo no ensino de design de interiores Dissertação apresentada ao Programa de Pós-Graduação em Design da Universidade Federal do Rio Grande do Sul, como requisito parcial à obtenção do título de Mestre em Design. Orientadora: Profa. Dra. Underléa Miotto Bruscato Porto Alegre 2019 Cauê Duarte Costa REALIDADE VIRTUAL DE BAIXO CUSTO NO ENSINO DE DESIGN DE INTERIORES Esta Dissertação foi julgada adequada para a obtenção parcial do Título de Mestre em Design, e aprovado em sua forma final pelo Programa de Pós-Graduação em Design da UFRGS. Porto Alegre, 16 de julho de 2019 __________________________________________________________ Prof. Dr. Fábio Gonçalves Teixeira Coordenador do Programa de Pós-Graduação em Design da UFRGS Banca Examinadora: __________________________________________________________ Orientadora: Profa. Dra. Underléa Miotto Bruscato Departamento de Arquitetura (DA-UFRGS) __________________________________________________________ Prof. Dr. Sílvio César Cazella Departamento de Ciências Exatas e Sociais Aplicadas (DECESA-UFCSPA) – Examinador Externo __________________________________________________________ Prof. Dr. Júlio Carlos de Souza van der Linden Departamento de Design e Expressão Gráfica (DEG-UFRGS) – Examinador Interno __________________________________________________________ -
A Mixed Reality Application to Support TV Studio Production
POLITECNICO DI TORINO Master’s degree thesis in Computer Engineering A Mixed Reality application to support TV Studio Production Supervisor Candidate Andrea Sanna Federico Ucchesu Company supervisors – RAI CRITS Ing. Roberto Iacoviello Ing. Davide Zappia Academic Year 2018/2019 Ringrazio il professor Andrea Sanna, l’ing. Roberto Iacoviello e l’ing. Davide Zappia per il supporto costante e la disponibilità durante questi mesi. Ringrazio la mia famiglia e i miei amici per l’affetto che non mi hanno mai fatto mancare. 1 Contents Abstract __________________________________________________________ 4 Abbreviations Table ________________________________________________ 7 Chapter 1 Introduction and context __________________________________ 8 1.1 TV Production Context ___________________________________________ 9 1.2 Current solutions for set creation _________________________________ 12 1.3 An innovative approach ________________________________________ 15 Chapter 2 State of the Art _________________________________________ 16 2.1 Virtual, Augmented and Mixed Reality ____________________________ 16 2.2 Augmented & Mixed Reality Devices and SDKs ______________________ 19 2.2.1 Microsoft HoloLens ________________________________________________ 19 2.2.2 Meta 2 ___________________________________________________________ 20 2.2.3 Magic Leap One ___________________________________________________ 20 2.2.4 Epson Moverio BT-300 ______________________________________________ 21 2.2.5 AR SDKs __________________________________________________________