A Comparative Review of Construction VR Applications: Functionality, Simulation, and Collaboration

Total Page:16

File Type:pdf, Size:1020Kb

A Comparative Review of Construction VR Applications: Functionality, Simulation, and Collaboration International Journal of Emerging Engineering Research and Technology Volume 7, Issue 2, 2019, PP 24-37 ISSN 2349-4395 (Print) & ISSN 2349-4409 (Online) A Comparative Review of Construction VR Applications: Functionality, Simulation, and Collaboration Yilei Huang, Ph.D., CM-BIM Department of Construction & Operations Management, South Dakota State University Solberg Box 2223, Brookings, SD 57007, USA *Corresponding Author: Yilei Huang, Department of Construction & Operations Management, South Dakota State University, Solberg Box 2223, Brookings, SD 57007, USA. Email: [email protected] ABSTRACT While the gaming and entertainment market was lit up by the arrival of Virtual Reality (VR) in 2016, it has brought significant consideration of immersive visualization to the architecture and construction industry since then. The capabilities of VR in architecture and construction today have reached beyond just walking into and seeing the built environment. It has become mature enough and been kept more consistent to be applied in real-world construction projects. In order to provide the architecture and construction industry more comprehensive and up-to-date knowledge of using VR applications, this paper presents a thorough comparative review of current computer-based construction applications that offer VR capabilities. Eight applications were identified through a literature review and Internet search, and their VR capabilities in terms of functionality, simulation, and collaboration features were compared and evaluated. Six of them were tested with three different types of VR headsets, namely Oculus Rift with Touch controllers, HTC Vive, and Windows Mixed Reality headset. The advantages and disadvantages of each VR headset were discussed, and recommendations were given on the selection of appropriate construction VR applications based on the most desired features. This paper provides the most current first-hand information to architecture and construction firms who are interested in applying the VR technology in their projects. Keywords: Virtual Reality, Construction, Application, Comparison. world construction projects. Therefore, there is INTRODUCTION an urgent need to identify what construction VR The Virtual Reality (VR) boom due to the applications are available, evaluate how their arrival of Oculus Rift in 2016 has brought VR capabilities compare to each other, and significant consideration of its uses in the assess the benefits these construction VR architecture and construction industry despite its applications can bring to the industry. main focus on the gaming and entertainment Through a literature review, it was found that market. As primarily a visualization tool, one of only a handful of construction VR applications the first advantages VR offers the architecture were identified and reviewed at their early stage, and construction industry is the ability to which likely did not cover their entire personally experience the built environment in capabilities after being fully developed. This an immersive manner that no other existing paper aims to present a thorough comparative visualization tools can ever match. Architects review of the functionality, simulation, and and construction professionals have soon collaboration features of current construction realized that VR is able to offer more than just VR applications in order to provide the letting people walk into and see the built architecture and construction industry more environment, and since then the capabilities of comprehensive and up-to-date knowledge of construction VR applications have developed using VR applications in real-world construction tremendously. projects. This study focused on computer-based After two years of development, these VR applications as these applications are able to capabilities have become mature enough and work directly with Building Information been kept more consistent to be applied in real- Modelling (BIM) programs, convert BIM International Journal of Emerging Engineering Research and Technology V7 ● I2 ● 2019 24 A Comparative Review of Construction VR Applications: Functionality, Simulation, and Collaboration models into the VR mode in real time, and and ASUS, and all come with very similar display BIM models through a VR headset with specifications at a resolution of1440x1440 per the same computer. As a result, mobile-based eye (1440x1600 for Samsung Odyssey) and a construction VR applications are not covered in field of view between 95 to 110 degrees. The this paper. Eight construction applications with two motion-tracked controllers for all Windows VR capabilities were identified and six of them MR Headsets are based on the same design. The were tested with three different VR headsets in Windows MR headsets use inside-out tracking this study. Through the comparative review of that detects the motion-tracked controllers as their functionality, simulation, and collaboration well as room boundaries with two cameras features, recommendations were given on how mounted on the front of the headset, and thus do architecture and construction firms at different not need any sensors for tracking. levels of interest in VR can apply these Besides computer-based VR headsets, there are applications more effectively in their projects. three other types of VR headsets that are outside BACKGROUND of scope of this study, which are PlayStation VR, mobile-based VR, and standalone VR. VR Hardware PlayStation VR works only with Sony Since the release of the consumer version of PlayStation 4 and is solely focused on the Oculus Rift in early 2016, there have been three gaming market. Mobile-based VR usually different types of computer-based VR headsets requires uploading BIM models to a cloud available: Oculus Rift, HTC Vive, and Windows server from a computer for VR processing Mixed Reality (MR) headset. Oculus Rift was before downloading to a Smartphone for released the earliest among the three with a viewing with a VR headset, such as Samsung headset, a desktop-mounted wired sensor, and Gear VR and Google Daydream View. an Xbox controller. The single sensor setup only Standalone VR works similarly to mobile-based tracks head movement in six degrees of freedom VR, except for that it has integrated all smart (direction and orientation change in three- phone components into the headset, including dimensional space). It does not support room- the processor, memory, storage, and battery. size tracking and does not track hand Such standalone VR includes Oculus Go, movement. Oculus Touch motion-tracked Lenovo Mirage Solo, and HTC Vive Focus. controllers were released later at the end of 2016 Similar to mobile-based VR, they are focused packaged with an additional sensor to support on the entertainment market. hand movement tracking and room-size Literature Review tracking. A standard setup of Oculus Rift would be the headset, two Touch controllers, and two Due to its ability in immersive visualization of desktop sensors, with the Xbox controller as BIM models, VR has been growing rapidly in alternative input if needed. the architecture and construction industry since the first modern VR headset, Oculus Rift HTC Vive was released soon after Oculus Rift Development Kit 1, was made available in 2013. with a headset, two wall-mounted wireless Considered as one of the most exciting sensors, and two motion-tracked controllers. technologies to hit this industry in years, VR This setup is almost identical to Oculus Rift offers its user a sense of scale, depth, and spatial with Touch controllers except for that the wall- awareness that simply cannot be matched by any mounted sensors allow large movement area rendering pictures, walkthrough videos, or scale within the VR room. The specifications of both models (Corke, 2017). A fully immersive VR headsets are also identical with a resolution of experience is able to fool a user’s brain to create 1080x1200 per eye and a field of view of 110 a feeling of presence inside the 3D model and degrees. provide the freedom to explore how a proposed Windows MR Headset, as a newcomer to the building will feel and function through VR arena, was released almost one and half inspecting the details, walking across rooms, years later than the other two. Despite being and teleporting through doors (Corke, 2016). named as an MR headset that runs the Microsoft Due to the unique benefits that VR brings to the Mixed Reality platform, it is actually a VR industry, research efforts have started to headset based on its functionality. It is investigate its uses in various areas in manufactured by a variety of vendors under architecture and construction. Froehlich and different names, such as Lenovo Explorer, Dell Azhar (2016) evaluated the use of Oculus Rift in Visor, Samsung Odyssey, as well as Acer, HP, construction safety training and jobsite 25 International Journal of Emerging Engineering Research and Technology V7 ● I2 ● 2019 A Comparative Review of Construction VR Applications: Functionality, Simulation, and Collaboration management, while Petrova et al. (2017) Vive in early 2017, namely Autodesk Live evaluated such use in end-user involvement in (rebranded to Revit Live), IrisVR Prospect, and building design. Dayan and Sasks (2017) Enscape, to demonstrate the process from Revit investigated the enhancement of cognition using to VR. These applications are able to convert Oculus Rift in apartment customization. Ozcelik everything in a Revit file into a VR et al. (2017) and Carneiro and Becerik-Gerber environment, such as the
Recommended publications
  • Developing an Execution Plan for Scan to BIM Raghavendra Bhat Stantec
    CES469694 Developing an Execution Plan for Scan to BIM Raghavendra Bhat Stantec Joseph Huang Stantec Learning Objectives • Discover requirements for a Scan-to-BIM job • Learn how to define and set standards for level of accuracy and level of development • Learn how to save time in handling and modeling from large-size point clouds • Learn about QC workflows using Revit templates, Navisworks, and Virtual Reality Description The quality of a Scan to BIM (Building Information Modeling) model can vary, depending on the surveyor, instrument used, field conditions, especially on the requirements specified. There are, however, no industry standards templates available to follow. This class will focus on the essentials for developing a Scan to BIM execution plan. Starting form providing & clarifying scope of work to define LOD requirements shall be discussed. There are a lot of potential risks that need to be identified and highlighted when picking up a Scan to BIM job. We will discuss some of these cases with project examples. Basic tools like Revit, ReCap, Navisworks available can help us through this process of visualizing model mistakes and getting a quality product. We will learn several tips that can assist us while facing the quality control of a model replicated from a point cloud. Those tips will also help us locate where the focus should go in each case. The goal of this class is, therefore, not only to learn the available tools, but also to analyze the current gaps in setting up Scan to BIM project execution plan. The agenda we will
    [Show full text]
  • Building Information Modeling and Virtual Reality: Editing of IFC Elements in Virtual Reality
    Technische Universität München Ingenieurfakultät Bau Geo Umwelt Lehrstuhl für Computergestützte Modellierung und Simulation Building Information Modeling and Virtual Reality: Editing of IFC Elements in Virtual Reality Masterthesis für den Master of Science Studiengang Bauingenieurwesen Autor: Frieder Kirn Matrikelnummer: 03625347 1. Betreuer: M. Sc. Alex Braun 2. Betreuer: M. Sc. Anirudh Nandavar Ausgabedatum: 01. Mai 2018 Abgabedatum: 31. Oktober 2018 Kurzfassung III Kurzfassung In den letzten Jahren hat sich die VR (Virtual Reality) Technologie zu einer der wichtigsten Innovationen in der Industrie entwickelt. Mit Hilfe von HMDs (Head- Mounted Displays) sind immersive Erfahrungen in einer computer generierten Umgebung möglich. Dabei können sich Nutzer in einer virtuellen Welt bewegen und mit ihr interagieren. In der Bauindustrie hat sich zudem BIM (Building Information Modeling) als neuester Standard hinsichtlich Planung, Umsetzung und des Betriebs von Gebäuden und Infrakstrukturbauwerken etabliert. Durch digitalisierte Prozesse und standardisierte Datenaustauschformate wie den IFC (Industry Foundation Classes), ist mit Hilfe von BIM ein effizientes und planungssicheres Bauen möglich. Dabei spielt die Kommunikation zwischen den Projektbeteiligten durch die Visualisierung von BIM Daten eine entscheidende Rolle. Die Visualisierung von BIM Daten in VR bietet Nutzern die Möglichkeit zukünftige Bauwerke maßstabsgetreu zu erleben und damit Planungsfehler frühzeitig zu erkennen und sie zu korrigieren. Diese Arbeit erörtert die Anwendungsmöglichkeiten von VR in BIM sowie die Bearbeitung von IFC Modellen in VR. Abstract IV Abstract In recent years VR (Virtual Reality) technology has become one of the most important innovations in the industry. With the help of HMDs (Head-Mounted Displays), immersive experiences in a computer-generated environment are possible. In this way, users can move and interact with a virtual world.
    [Show full text]
  • In Partnership with Brought to You By
    Brought to You by In Partnership with TABLE OF CONTENTS ABOUT THE REPORT 3 DEMOGRAPHICS 6 IT STRATEGY & BUDGET 15 MOBILE DEVICES & APPS 23 WORKFLOW STRATEGY 31 SOFTWARE 34 BIM 40 INNOVATION 45 CONCLUSIONS 51 SPECIAL THANKS 54 ABOUT THE REPORT ABOUT THE REPORT 2019 CONTECH REPORT 2019’s ConTech Report The Last ConTech Report of the Decade Technology is fluid. Nearly every second, innovations in technology provide us with more information than ever before. Our team at JBKnowledge works hard to grow the Annual Construction Technology Report alongside the lightning-speed of technology trends. In the 8th Annual Construction Technology Report, readers can look forward to the ‘classic’ figures they rely on to benchmark annually, as well as some new, never-before-seen data. The goal is to keep the report supplied with current topics impacting the industry. For this reason, past questions which have aged into tech-obscurity have been replaced with a closer look into the factors impacting the way we build today. Our goal for the 2019 ConTech Report is to provide readers with the best resource for forecasting the trends of the new decade. Our analysts approached this year’s report by taking a wholistic look at the story data tells in order to assist in more informed decision making. Before we get started... The ConTech Report is copyrighted – please don’t use excerpts or images without permission. To request permission to reproduce a portion of the report, email [email protected]. If you would like to share the report, make sure you send this link, not a PDF.
    [Show full text]
  • BIM 360 Field Ipad App 2008 Scaricare 64 Bits
    BIM 360 Field IPad App 2008 Scaricare 64 Bits ERROR_GETTING_IMAGES-1 BIM 360 Field IPad App 2008 Scaricare 64 Bits 1 / 2 download autocad 360 android, autocad autodesk 360 download for android 360 ... for apple? when will tha android app for bim 360 field appears. if autodesk want it' ... intuitive interface. we have also updated the bim 360 ios and android apps to ... Download adesi · Normal skyblock download 1 14 4 · Windows 10 64 bits .... Aug 13, 2008 · iPhone users can download the free ScanLife software from the ... At the same time, Autodesk created the ReCap 360 App to remotely control all ... So in safari you click in the field, then scan the barcode. ... Both the 32-bit and 64-bit versions of Blender are included and the proper one automatically used on.. The Best Free Animation Software app downloads for Windows: ThunderSoft GIF ... NET Free Watermark Remover JPEG Viewer GIMP IrfanView (64-bit) Photo. ... Browse and download Entertainment apps on your iPad, iPhone or iPod touch ... in Autodesk Fusion 360 (physically based materials, linear pixel pipeline, IBL, .... Autodesk Design Review plugin - Batch Print plugin (batch plot for ADR2008) External ... Autodesk DWG TrueView 2009 64-bit - free AutoCAD DWG file viewer, ... Autodesk A360 Mobile 3.3 for iPad/iPhone (iOS8+) - view and markup 2D/3D ... Autodesk Desktop App (Win7/8/10) installer, V7.0.12, CAD updates (EN/DE/CZ.. Crack download software CrossLight Pics3D 2017 x64 rokdoc v6. ... We serve over half a Our flagship software, LiDAR360, provides modular ... BitCoin Yandex. com ----- change DJI GS Pro (Ground Station Pro) is an iPad app for drone operations.
    [Show full text]
  • From BIM to VR
    THESIS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY From BIM to VR -The design and development of BIMXplorer MIKAEL JOHANSSON Department of Civil and Environmental Engineering CHALMERS UNIVERSITY OF TECHNOLOGY Gothenburg, Sweden 2016 From BIM to VR -The design and development of BIMXplorer MIKAEL JOHANSSON ISBN 978-91-7597-449-1 © MIKAEL JOHANSSON, 2016 Doktorsavhandlingar vid Chalmers tekniska högskola Ny serie nr 4130 ISSN 0346-718X Department of Civil and Environmental Engineering Chalmers University of Technology SE-412 96 Gothenburg Sweden Telephone: +46 (0)31-772 1000 Chalmers Reproservice Gothenburg, Sweden 2016 ii From BIM to VR - The design and development of BIMXplorer MIKAEL JOHANSSON Department of Civil and Environmental Engineering Chalmers University of Technology Abstract The architecture, engineering and construction (AEC) industries are currently undergoing a change from a drawing-based form of information exchange to a model-based. Using the concept of Building Information Models (BIM), the content produced by architects and designers has evolved from traditional 2D-drawings to object-oriented 3D-models embedded with information to describe any building in detail. This, in turn, has opened up new possibilities of using real-time visualization and Virtual Reality (VR) as a tool for communication and understanding during the design process. However, as primarily created to describe a complete building in detail, many 3D dataset extracted from BIMs are too large and complex in order to be directly used as real-time visualization models. Because of this, it is still difficult to integrate VR and real-time visualizations as a commonly used tool during the design process. The recent introduction of a new generation of Head-Mounted Displays (HMD) has also made the situation even more challenging.
    [Show full text]
  • SI BIM Guidelines
    Smithsonian Facilities BIM Guidelines April 2021 Smithsonian Facilities BIM Guidelines TABLE OF CONTENTS LIST OF FIGURES .........................................................................................................................III LIST OF TABLES ...........................................................................................................................III DOCUMENT REVISION LIST ..........................................................................................................IV 1.INTRODUCTION .........................................................................................................................1 2.BIM PROJECT EXECUTION PLAN (PXP) REQUIREMENTS .............................................................. 2 2.1 BIM Execution Plan Overview ................................................................................................................................ 2 2.2 Procurement Strategy and the PxP ....................................................................................................................... 2 2.3 BIM Sharing ............................................................................................................................................................ 2 Design ....................................................................................................................................... 2 Construction Documents/Bid Set ............................................................................................... 3 Construction Phase
    [Show full text]
  • Interactive Virtual Reality Tool for Bim Based on Ifc
    INTERACTIVE VIRTUAL REALITY TOOL FOR BIM BASED ON IFC Development of OpenBIM and Game Engine Based Layout Planning Tool - A Novel Concept to Integrate BIM and VR with Bi-Directional Data Exchange ANIRUDH NANDAVAR1, FRANK PETZOLD2, JIMMY NASSIF3 and GERHARD SCHUBERT4 1,3BMW AG 1,3{anirudh.nandavar|jimmy.nassif}@bmw.de 2,4Technische Universitaet Muenchen 2,4{petzold|schubert}@tum.de Abstract. With recent advancements in VR (Virtual Reality) technology in the past year, it has emerged as a new paradigm in visualization and immersive HMI (Human-machine Interface). On the other hand, in the past decades, BIM (Building Information Modelling) has emerged as the new standard of implementing construction projects and is quickly becoming a norm than just a co-ordination tool in the AEC industry.Visualization of the digital data in BIM plays an important role as it is the primary communication medium to the project participants, where VR can offer a new dimension of experiencing BIM and improving the collaboration of various stakeholders of a project. There are both open source and commercial solutions to extend visualization of a BIM project in VR, but so far, there are no complete solutions that offer a pure IFC format based solution, which makes the VR integration vendor neutral. This work endeavors to develop a concept for a vendor-neutral BIM-VR integration with bi-directional data exchange in order to extend VR as a collaboration tool than a mere visualization tool in the BIM ecosystem. Keywords. BIM; VR; IFC; Unity; BIM-VR integration; HMI. 1. Introduction In the recent past, VR technology has become more accessible and popular due to advancements in the field of computer graphics and modern VR hardware.
    [Show full text]
  • Modelado Virtual Piloto Bloque 12 – Cuc 1
    MODELADO VIRTUAL PILOTO BLOQUE 12 – CUC 1 IMPLEMENTACIÓN DE LA METODOLOGÍA BIM EN EL SECTOR DE LA CONSTRUCCIÓN PARA EL MODELADO VIRTUAL PILOTO DEL BLOQUE 12 DE LA UNIVERSIDAD DE LA COSTA LEANDER OSNEIDER PACHECO VARGAS JAIRO RAFAEL ROMERO SILVA TRABAJO DE GRADO PARA OBTENER EL TÍTULO DE INGENIERO CIVIL TUTOR: Ing. MICHEL JOHANA MURILLO ACOSTA COTUTOR: Arq. DALMIRO RAFAEL GARCÍA ESTRADA UNIVERSIDAD DE LA COSTA DEPARTAMENTO DE CIVIL Y AMBIENTAL INGENIERÍA CIVIL BARRANQUILLA, ATLÁNTICO 2019 MODELADO VIRTUAL PILOTO BLOQUE 12 – CUC 2 IMPLEMENTACIÓN DE LA METODOLOGÍA BIM EN EL SECTOR DE LA CONSTRUCCIÓN PARA EL MODELADO VIRTUAL PILOTO DEL BLOQUE 12 DE LA UNIVERSIDAD DE LA COSTA LEANDER OSNEIDER PACHECO VARGAS JAIRO RAFAEL ROMERO SILVA TRABAJO DE GRADO PARA OBTENER EL TÍTULO DE INGENIERO CIVIL UNIVERSIDAD DE LA COSTA DEPARTAMENTO DE CIVIL Y AMBIENTAL INGENIERÍA CIVIL BARRANQUILLA, ATLÁNTICO 2019 MODELADO VIRTUAL PILOTO BLOQUE 12 – CUC 3 Nota de aceptación _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _____________________________ _______________________________________ Firma del presidente del jurado _______________________________________ Firma del jurado ______________________________________ Firma del jurado Barranquilla, Atlántico, 2019 MODELADO VIRTUAL PILOTO BLOQUE 12 – CUC 4 Dedicatoria A Dios Por haberme dado la sabiduría, perseverancia, ganas y sobre todo salud para trabajar día a día y llegar a este punto logrando mis objetivos propuestos. A mi Madre Sandra Vargas Por su apoyo incondicional, por siempre ser mi bastón para seguir adelante, por cada uno de sus valores, porque estos fueron fundamentales al momento de lograr este objetivo. A mi Padre Roger Pacheco Por el ejemplo de aquella persona trabajadora, disciplinada, responsable y perseverante, que me ha infundado siempre desde pequeño, por su motivación hacer una persona de bien y por su gran amor y compresión.
    [Show full text]
  • VR Or Not VR - No Longer a Question?
    VR or Not VR - No Longer a Question? Wolfgang Dokonal1, Michael Knight2, Ernst Dengg3 1,3TU Graz 2University of Liverpool 1,3{dokonal|dengg}@tugraz.at [email protected] Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods.Previous research by the authors reported on the results of an international student workshop which focused both on the workflow (to prepare the architectural models for the new VR systems) and the spatial perception that users experienced. In this paper, we continue to explore the question: "Can low cost VR be an effective addition to the architects' design toolbox, or does it still remain a "far-fetched, high-tech expensive folly?"To do this we are working with a larger group of students, a more developed workflow and we are also expanding this to architects in practice. We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools. Keywords: Virtual Reality, Google Cardboard, Low Cost Interfaces INTRODUCTION still unclear - at least outside of academia and the 2016 has the potential to become a turning point Global companies. There has been a considerable for architects in the use of VR and/or Augmented amount of research done which is concerned with Reality (AR) in the design process.
    [Show full text]
  • BIM Software List.Xlsx
    7D Maintenance & MANIFACTURES 3D Modeling 4D Scheduling 5D Costi 6D Sustainability Operation Architecture Structure MEP Viewer Rendering Management AUTODESK Revit Naviswork Manage Naviswork Manage Vasari Builng OPS Revit Revit Revit A360 3D Studio BIM 360 DOC AUTODESK Infrawork 360 Green Building Studio Robot Structural Analysis BIM 360 Field AUTODESK AutoCAD Civil 3D Ecotect Analysis Advanced Concrete AUTODESK AutoCAD Architecture Advanced Steel BENTLEY SYSTEMS AECOsim Building Designer Navigator ConstructSim Hevacomp AssetWise RAM Hevacomp Bentley View Luxology ProjectWise BENTLEY SYSTEMS MicroStation AECOsim Energy Simulator Bentley Facilities STAAD Navigator BENTLEY SYSTEMS OpenRoads BENTLEY SYSTEMS ProStructures BENTLEY SYSTEMS Generative Components ProSteel Hevacomp NEMETSCHEK Allplan Nevaris EcoDesigner STAR Crem Solution Scia Data Design System Solibri Model Cheker Maxon NEMETSCHEK Graphisoft ArchiCAD ArchiFM PreCast MEP Modeler Solibri Model Viewer NEMETSCHEK Vectorworks Frilo Software BIMx TRIMBLE SketchUp Pro Vico Office Vico Office Sefaira Tekla BIM Sight Tekla Structures DuctDesigner 3D Tekla BIM Sight Project Management TRIMBLE PipeDesigner 3D SketUp Viewer Trimble Connect DASSAULT SYSTÈMES Solidworks Solidworks Enovia DASSAULT SYSTÈMES Catia Midas Information Technology Midas Design Midas Gen CSI SAFE CSI SAP2000 CSI ETABS ARKTEC Gest Mideplan Gest Mideplan Tricalc DIAL DIALux DesignBuilder Design Builder IES VE‐Pro RIB SOFTWARE iTWO iTWO iTWO RIB SOFTWARE Presto Cost‐it Beck Technology DESTIN IEstimator Micad Global Group
    [Show full text]
  • Cahier D'expériences
    CANOPÉ Réseau Canopé Établissement public national à caractère administratif 1, avenue du Futuroscope régi par les articles D 314-70 Bâtiment @4 et suivants du Code Téléport 1 CS 80158 86961 de l’éducation R&D FUTUROSCOPE Cedex Siret : 180 043 010 014 85 © Réseau Canopé, 2018 Cahier d’expériences : la réalité virtuelle dans les classes Cahier_experiences_Realite_virtuelle dans les classes_couv.indd 1-2 10/07/2018 08:38 Directeur de publication Jean-Marie Panazol Coordination de projet Jean-Michel Perron Directeur artistique Samuel Baluret Conception graphique DES SIGNES, le studio Muchir et Desclouds Mise en pages Michaël Barbay Impression Jouve 53100 Mayenne © Réseau Canopé, 2018 Cahier_experiences_Realite_virtuelle dans les classes_couv.indd 3-4 10/07/2018 08:38 CAHIER D’EXPÉRIENCES : LA RÉALITÉ VIRTUELLE DANS LES CLASSES Document recueilli par le Groupe de Travail GTnum7 « Immersion et Virtualité » Juin 2018 Cahiers_Experiences_Realite_Virtuelle.indd 1 10/07/2018 08:35 2 Titre rapport DRDUNE Cahiers_Experiences_Realite_Virtuelle.indd 2 10/07/2018 08:35 sommaire INTRODUCTION 5 1. USAGE PÉDAGOGIQUE DE LA RÉALITÉ VIRTUELLE EN COURS DE FRANÇAIS 7 2. LA CELLULE, UNITÉ DU VIVANT 17 3. RÉALITÉ VIRTUELLE EN BASKET-BALL 25 4. RÉALITÉ IMMERGÉE DANS LE CADRE DU CONCOURS BATISSIEL 35 5. PARCOURS AVENIR ET RÉALITÉ VIRTUELLE 43 6. ÉTUDE D’USAGE. RETOURS DES ÉLÈVES SUR UNE EXPÉRIENCE IMMERSIVE DE RÉALITÉ VIRTUELLE : CAS DE THE ENEMY 51 7. LITTÉRATURE ET RÉALITÉ VIRTUELLE : FATOU RAMA 61 8. RÉALISATION D’UN SALON DES MÉTIERS EN RÉALITÉ VIRTUELLE 67
    [Show full text]
  • DELIVERABLE D3.4 Analysis of Regulations & Markets for BIM
    Ref. Ares(2019)5004115 - 31/07/2019 Project Acronym: BIMERR Project Full Title: BIM‐based holistic tools for Energy‐driven Renovation of existing Residences Grant Agreement: 820621 Project Duration: 42 months DELIVERABLE D3.4 Analysis of Regulations & Markets for BIM‐based Renovation‐support Tools Deliverable Status: Final File Name: Analysis of Regulations & Markets for BIM‐based Renovation‐support Tools Due Date: 31/07/2019 (719) Submission Date: 30/07/2019 (719) Task Leader: Exergy Ltd (T3.4) Dissemination level Public Confidential, only for members of the Consortium (including the Commission Services) x The BIMERR project consortium is composed of: Fraunhofer Gesellschaft Zur Foerderung Der Angewandten FIT Germany Forschung E.V. CERTH Ethniko Kentro Erevnas Kai Technologikis Anaptyxis Greece UPM Universidad Politecnica De Madrid Spain UBITECH Ubitech Limited Cyprus SUITE5 Suite5 Data Intelligence Solutions Limited Cyprus Hypertech (Chaipertek) Anonymos Viomichaniki Emporiki Etaireia HYPERTECH Greece Pliroforikis Kai Neon Technologion MERIT Merit Consulting House Sprl Belgium XYLEM Xylem Science And Technology Management Gmbh Austria GU Glassup Srl Italy Anonymos Etaireia Kataskevon Technikon Ergon, Emporikon CONKAT Greece Viomichanikonkai Nautiliakon Epicheiriseon Kon'kat BOC Boc Asset Management Gmbh Austria BX Budimex Sa Poland UOP University Of Peloponnese Greece EXE Exergy Ltd United Kingdom HWU Heriot‐Watt University United Kingdom NT Novitech As Slovakia FER Ferrovial Agroman S.A Spain Disclaimer BIMERR project has received funding from the European Union’s Horizon 2020 Research and innovation programme under Grant Agreement n°820621. The sole responsibility for the content of this publication lies with the authors. It does not necessarily reflect the opinion of the European Commission (EC).
    [Show full text]