A STAR TREK Story
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Abstracts and Backgrounds
Abstracts and Backgrounds NAVY Con TABLE OF CONTENTS DESTINATION UNKNOWN ................................................................................. 3 WAR AND SOCIETY ............................................................................................. 5 MATT BUCHER – POTEMKIN PARADISE: THE UNITED FEDERATION IN THE 24TH CENTURY ............ 5 ELSA B. KANIA – BEYOND LOYALTY, DUTY, HONOR: COMPETING PARADIGMS OF PROFESSIONALISM IN THE CIVIL-MILITARY RELATIONS OF BABYLON 5 ............................................ 6 S.H. HARRISON – STAR CULTURE WARS: THE NEGATIVE IMPACT OF POLITICS AND IMPERIALISM ON IMPERIAL NAVAL CAPABILITY IN STAR WARS ................................................................................ 6 MATTHEW ADER – THE ARISTOCRATS STRIKE BACK: RE-ECALUATING THE POLITICAL COMPOSITION OF THE ALLIANCE TO RESTORE THE REPUBLIC ......................................................... 7 LT COL BREE FRAM, USSF – LEADERSHIP IN TRANSITION: LESSONS FROM TRILL .......................... 7 PAST AND FUTURE COMPETITION ................................................................ 8 WILLIAM J. PROM – THE ONCE AND FUTURE KING OF BATTLE: ARTILLERY (AND ITS ABSENCE) IN SCIENCE FICTION .......................................................................................................................... 8 TOM SHUGART – ALL ABOUT EVE: WHAT VIRTUAL FOREVER WARS CAN TEACH US ABOUT THE FUTURE OF COMBAT ................................................................................................................... 10 -
{PDF} Timescape
TIMESCAPE PDF, EPUB, EBOOK Gregory Benford | 416 pages | 09 Mar 2000 | Orion Publishing Co | 9781857989359 | English | London, United Kingdom TIMESCAPES Soundtrack - Nigel John Stanford Sep 30, C. This was a great installment for the series, but I only gave three stars because Liparulo got too religious for a bit. While the family's religious preferences are clear in the first three books, in Timescape, the author includes an entire section where the brothers question their religion and discuss it with each other. While the boys are at the right age to start questioning these things, it was handled awkwardly. It seemed to be plopped in for no reason and pulled me out of the Dreamhouse This was a great installment for the series, but I only gave three stars because Liparulo got too religious for a bit. It seemed to be plopped in for no reason and pulled me out of the Dreamhouse world. It didn't seem to add anything to the story at all. Beyond that there are the usual complaints of Xander's immaturity and constant insubordination without consequence and the sexist way they all the men in the family treat the daughter. But those have not so far taken away from the good of the story too much. Hopefully the remaining two books will not include such weird proselytizing. Dec 15, LeeAnn rated it really liked it. So, one of the strange and amazing things about my library is that we don't always have every book in a series. In fact, sometimes we have just book one -- or in this case, just book four. -
Fleet Commander, Making Him an Important Figure Indeed
24th Cen. Thot Let Pann Breen Male Breen Confederacy Biography Through all their recent conflicts in the Alpha Quadrant, the Breen have come to rely on proven leaders to command their ships and soldiers. The Confederacy consolidates its trust in individuals like Thot Gor, the military leader pushing for an alliance with the Dominion, but Thot Pann is not far behind. As with all Breen, Starfleet’s report on Let Pann could be described as “incomplete” but only charitably. Star Trek Online. Truthfully, little is known beyond the leader’s name and his involvement in several key battles with other Alpha Quadrant species where Pann was the representative who communicated enough to demand Image from surrender. He is a thot, a rank considered to be equivalent to an admiral, and seems to excel at commanding ship’s in single-vessel or fleet maneuvers. Recent reports shared from the Cardassian Detapa Council, reportedly gathered first by the Obsidian Order, paint a slightly more detailed picture. The name “Let Pann” appears on the approved listing for a diplomatic summit organized by the Cardassians twenty years ago, a meeting which included a Breen delegation as well as representatives of the Tzenkethi Coalition and the Talarian Republic. At this meeting, Pann (then a lowly h’ren) is documented as a potential intelligence officer working to coordinate with the Tzenkethi. If true, it is possible that Thot Pann is still an intelligence officer as well as a fleet commander, making him an important figure indeed. Regardless of whether this report can be trusted or not, Thot Pann is certainly a skilled commander in fleet operations. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
Federation Commander Table of Contents 5 Systems
FEDERATION COMMANDER TABLE OF CONTENTS CHAPTER 5 SYSTEMS KLINGON BORDER AND ROMULAN BORDER 5A CONTROL SYSTEMS 5A1 DEFINITION 5A2 PENALTIES FOR LOSS 5A2A TURN MODE 5A2B WEAPONS 5A2C OTHER CAPTAIN’S LOG #41 5A3 SUPER-INTELLIGENT BATTLE COMPUTERS 5A3A ADVANTAGES 5A3A1 ENERGY ALLOCATION 5A3A2 MOVEMENT 5A3A3 EVASIVE MANEUVERS 5A3A4 HIGH ENERGY TURNS 5A3A5 DIRECT-FIRE WEAPONS 5A3A6 PROBES 5A3A7 REPAIRS 5A3A8 ROBOTS 5A3B DESTROYING THE COMPUTER 5A3C DEACTIVATING THE COMPUTER 5A3C1 REPROGRAMMING 5A3C2 MARINE COMBAT 5A3D COMPUTER FAILURE 5A3E BEZERKER DESIGNER’S NOTES KLINGON BORDER AND ROMULAN BORDER 5B LABORATORIES 5B1 SHIP CARD 5B2 NO POWER NEEDED 5B3 FUNCTION OF LABS 5C PROBES 5C1 SHIP CARD 5C2 FLEET SCALE 5C3 USING PROBES FOR INFORMATION 5C4 USING PROBES AS WEAPONS 5C5 RELOADING PROBE LAUNCHERS 5D TRACTOR BEAMS 5D1 SHIP CARD 5D2 POWER 5D3 GENERAL FUNCTION 5D3A NO MOONS OR PLANETS 5D3B SHIPS CANNOT MOVE BASES ORION ATTACK 5D3C TRACTORS VS. MONSTERS KLINGON BORDER AND ROMULAN BORDER 5D4 DEFENSIVE FUNCTIONS 5D4A ONLY DESTROYED BY YOU 5D4B TRACTOR DESTRUCTION 5D4C ENERGY ALLOCATION ORION ATTACK 5D4 TRACTORS VS. DRONES KLINGON BORDER AND ROMULAN BORDER 5D5 TRACTORING OBJECTS 5D5A SEEKING WEAPONS 5D5B TRACTOR AUCTIONS 5D6 TRACTORING SHIPS 5D6A TRACTOR AUCTIONS 5D6B LINKED SHIPS 5D6C NO PENALTIES FEDERATION COMMANDER TABLE OF CONTENTS CHAPTER 5 SYSTEMS KLINGON BORDER AND ROMULAN BORDER 5E TRANSPORTERS 5E1 SHIP CARD 5E2 POWER 5E3 RANGE 5E4 RANGE 5E5 LIMITATIONS 5E6 PROCEDURE 5E6A STEP 1 5E6B STEP 2 5E6C STEP 3 5E7 EMERGENCY EVACUATION 5F MARINE BOARDING -
The History of Star Trek
The History of Star Trek The original Star Trek was the brainchild of Gene Roddenberry (1921-1991), a US TV producer and scriptwriter. His idea was to make a TV series that combined the futuristic possibilities of science fiction with the drama and excitement of TV westerns (his original title for the series was ‘Wagon Train to the Stars’). Star Trek was first aired on American TV in 1966, and ran for three series. Each episode was a self-contained adventure/mystery, but they were all linked together by the premise of a gigantic spaceship, crewed by a diverse range of people, travelling about the galaxy on a five-year mission ‘to explore new life and new civilisations, to boldly go where no man has gone before’. Although not especially successful it attracted a loyal fan-base, partly male fans that liked the technological and special effects elements of the show. But the show also attracted a large number of female fans, many of whom were drawn to the complex interaction and dynamic between the three main characters, the charismatic but impetuous Captain Kirk (William Shatner), the crotchety old doctor McCoy (DeForest Kelley) and the coldly logical Vulcan science officer Spock (Leonard Nimoy). After the show was cancelled in 1969 the fans conducted a lengthy and ultimately successful campaign to resurrect the franchise. Roddenberry enjoyed success with several motion pictures, including Star Trek: The Motion Picture (1979); action-thriller Star Trek II: The Wrath of Khan (1982); Star Trek III: The Search for Spock (1984) and the more comic Star Trek IV: The Voyage Home (1986). -
Star Trek Ascendancy Cardass
GAME CONTENTS EXPLORATION CARDS This set includes everything you need to add the Cardassians The 10 new Exploration Cards include 4 Crises, 4 Discoveries to your games of Star Trek: Ascendancy. The set includes: and 2 Civilization Discovery Cards. • 10 New Exploration Cards • 10 New Systems Discs, including Cardassia Prime CONFRONTATIONS • 30 Cardassian Starships with 3 Fleet Markers & Cards The 4 new Cardassian • 10 Cardassian Control Nodes Crisis Cards introduce • 15 Cardassian Advancements “Confrontations,” • 3 Cardassian Trade Agreements where a rival player • Cardassian Turn Summary Card places one of their • Cardassian Command Console with 2 Sliders Starships in the same • 19 Resource Nodes System with the Ship • 76 Tokens & 27 Space Lanes that Discovered the System. ADDING CARDASSIANS TO YOUR GAME What happens after that is up to the two player involved in To integrate the Cardassians into your games of Star Trek: the Confrontation. Will it lead to peaceful trade relations? Or Ascendancy, shuffle the 10 new Exploration Cards into the will it spark a hostile diplomatic incident? Exploration Cards from the core set and add the 9 System Discs into the mix of System Discs from the core set. Adding the Cardassians to your game increases the number ARMISTICE ACCORDS of possible players by 1. The Cardassian player begins the When a player game with the same starting number of Ships, Control Discovers a new Nodes, starting Resources, etc. Each additional player adds System and draws the approximately an hour to the game’s duration. Cardassian Armistice Accords, they have COMMAND CONSOLE stumbled into a border Like the three factions dispute that requires included in the core set, them to relinquish the Cardassians have a Control of one of their unique Command Console Systems in exchange with two Special Rules that for Control of a Cardassian System. -
Infinite Diversity in Infinite Combinations: Portraits of Individuals with Disabilities in Star Trek
Infinite Diversity in Infinite Combinations: Portraits of Individuals With Disabilities in Star Trek Terry L. Shepherd An Article Published in TEACHING Exceptional Children Plus Volume 3, Issue 6, July 2007 Copyright © 2007 by the author. This work is licensed to the public under the Creative Commons Attribution License. Infinite Diversity in Infinite Combinations: Portraits of Individuals With Disabilities in Star Trek Terry L. Shepherd Abstract Weekly television series have more influence on American society than any other form of media, and with many of these series available on DVDs, television series are readily ac- cessible to most consumers. Studying television series provides a unique perspective on society’s view of individuals with disabilities and influences how teachers and peers view students with disabilities. Special education teachers can use select episodes to differenti- ate between the fact and fiction of portrayed individuals with disabilities with their stu- dents, and discuss acceptance of peers with disabilities. With its philosophy of infinite diversity in infinite combinations, Star Trek has portrayed a number of persons with dis- abilities over the last forty years. Examples of select episodes and implications for special education teachers for using Star Trek for instructional purposes through guided viewing are discussed. Keywords videotherapy, disabilities, television, bibliotherapy SUGGESTED CITATION: Shepherd, T.L. (2007). Infinite diversity in infinite combinations: Portraits of individuals with disabilities in Star Trek. TEACHING Exceptional Children Plus, 3(6) Article 1. Retrieved [date] from http://escholarship.bc.edu/education/tecplus/vol3/iss6/art1 "Families, societies, cultures -- A Reflection of Society wouldn't have evolved without com- For the last fifty years, television has passion and tolerance -- they would been a reflection of American society, but it have fallen apart without it." -- Kes to also has had a substantial impact on public the Doctor (Braga, Menosky, & attitudes. -
Holodeck Malfunction! Intensity Ratings: Ensign: • a Kinky Three-Day Trek These Programs Are Basically Innocent, If Occasionally Suggestive
Holodeck Malfunction! Intensity Ratings: Ensign: • A kinky three-day trek These programs are basically innocent, if occasionally suggestive. Minimal physical contact. Very little scene negotiation This document contains all the printed required. materials created for the game as run at The Geeky Kink Event in November, 2017. It contains basically everything you would Lieutenant: • • need to run the game again in another venue, Defi nitely suggestive, may involve or to adapt it for some other purpose. some highly charged, fully clothed physical contact. Potential for emotional Please feel free to remix or alter elements intensity; checking in before and after is of this game in whatever way makes sense recommended. for you and your crowd. I claim no rights whatsoever over the licensed properties Commander: • • • referenced within this game. However, Strong suggestion of nudity and/or use of please give credit where appropriate by kinky implements. Find an appropriate and linking back to: comfortable place before attempting, have barriers on hand as needed, and consider eutopia-rising.com/holodeck appropriate aftercare. Captain: • • • • These programs involve either sex, intense Contents: kinky play, or both. Take all appropriate Rules........................................2 safety precautions and make sure you know what you’re doing. Personal Logs.............................3 Holodeck Program Cards................4-20 Crew Personnel File Cards..............21 Species flavors: “Seeking Jamaharon” Stickers........22 Betazoid: Public nudity, cuddling, and talking about feelings. Light, fun and “Cloaking Device” Stickers.............23 sexually liberated. Number Labels............................24-30 Cardassian: Bondage, domination, humiliation, and degradation. Dark and cruel, but in a funny way. Printing instructions: Ferengi: Games, deals and Rules and personal logs are designed to be objectifi cation. -
Ships of the Star Fleet ONE HUNDRED and NINETIETH EDITION
Ships of the Star Fleet ONE HUNDRED AND NINETIETH EDITION By Admiral Chris Wallace Star Fleet Operations / Star Fleet Advanced Starship Design Bureau Masthead CHIEF EDITOR AND PUBLISHER Admiral Chris Wallace Chief of Star Fleet Operations LAYOUT CONSULTANT Sakura Shinguji Panda Press Interstellar PROJECT COORDINATOR Captain Belldandy Morisato Star Fleet Advanced Starship Design Bureau STRATEGIC EDITOR Commander Natsumi Tsujimoto Star Fleet Operating Forces PRODUCTION EDITOR Rear Admiral Kurt Roithinger Star Fleet Command TECHNICAL EDITOR Admiral Alex Rosenzweig Star Fleet Department of Technical Services ENGINEERING CONSULTANT Lieutenant Commander Skuld Star Fleet Operating Forces SYSTEMS ANALYST Rear Admiral Carsten Pedersen Star Fleet Offi ce of Research and Development NAVAL LIASON Rear Admiral John Scharmen Star Fleet Operations GRAPHICS Copyright © 2378 by the Star Fleet Spacecraft Design Advisory Commission, Star Fleet Command, Commodore David Pipgras Utopia Planitia Spacedock, Mars. Region Five Offi ce of Graphic Design HISTORICAL CONSULTANT This document prepared and published by Team Neko and Team Kempo for the Starfl eet Lieutenant General Scott A. Akers Spacecraft Design Advisory Commission. Offi ce of the Star Fleet Historian SUPPORT STAFF Memory Alpha Cataloging Data: Doctor Richard Sternbach, PhD. UFPI ITP/SP SOTSF23772378 Doctor Michael Okuda, PhD. Doctor Graham Kennedy, PhD. This edition of Ships of the Star Fleet is authorized for viewing only in member star systems of the Doctor Bernd Schneider, PhD. United Federation of Planets, its territories and possessions, affi liated star systems, and select independent or neutral star systems. This document and its entire contents Copyright © 2005 Panda Productions. All rights reserved. We request that no part of this document be reproduced in any form or by any means, or stored on any electronic server (ftp or http) without the written permission of the publishers. -
“Extraction” Suggested Era of Play: Dominion War Suggested Spotlight Role: Chief of Security
“Extraction” Suggested Era of Play: Dominion War Suggested Spotlight Role: Chief of Security Synopsis Minor Beats Starfleet Intelligence have lost one of their agents, The Cardassian Interrogator is taking people for captured by the Dominion, as the closest ship, you’re questioning with alarming frequency, do they know dispatched to extract the agent from the POW facility they’ve captured a spy and are on the hunt themselves? before the spy is discovered. Even though their mission is only to rescue the spy, there are many other Starfleet personnel in the camp, could Opening Log they rescue more, and how many can their shuttle “We’ve put the shuttle down a few kilometres from the reasonably hold? camp so as not to be detected. We shall continue on foot and plan our next step once we see the camp properly. Key Non-Player Characters Starfleet Intelligence have given us a code phrase and The Vorta Kiana oversees the camp and, like all Vorta, the correct response so we can identify their agent once has total control over the Jem’Hadar and is fanatically we get inside.” devoted to the job, with the air of indifference common to most Vorta, use the Vorta Diplomat Notable NPC in the Major Beats Gamma Quadrant Sourcebook (Page 98). Cruel, and Infiltration sadistic, the Cardassian Interrogator Niji Alnam sees what they do as entertainment as much as it is a job, and Watchtowers, an energy barrier and a combination of not all their subjects survive, use Gul Dukat Major NPC in Jem’Hadar, Cardassian and Breen guards all protect the the Alpha Quadrant Sourcebook (Page 105) changing a base.