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Sample file Sample file Encyclopaedia Arcane Illusionism Joseph Miller Contents Credits Editor 2 Introduction Paul Tucker 4 Illusionism - An Overview Cover Art Anne Stokes and Ralph Horsley 5 Illusionist Paths Interior Illustrations Andrew Jordan, Brent Chumley, Danilo Moretti, 6 Orthodox Illusionism David Esbri, Fred Rawles, Gilian Pearce, Marcio Fiorito, Nathan Webb, Patricio Soler, Reynaldo 25 Unorthodox Illusionism Batista, Sarwat Chadda, Stephen Shepherd, Tony Parker 40 Unaligned Illusionists Production Manager 47 Lords of Illusion Alexander Fennell Proof Reading 57 Rose Coloured Glasses Tim Dedopulos 60 Designer’s Notes Playtesters SampleSteve Mulhern, file James Sparling, Shannon Sparling, Jimi 61 Rules Summary Braun, Michelle Braun, Jason Thornton, Mark Howe, Daniel Scothorne, Mark Sizer, Michael Young, Mark 64 Short Story Billanie, Daniel Haslam, Jamie Godfrey, Alan Moore Open Game Content & Copyright Information Encylopaedia Arcane – Illusionism is ©2002 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. Encylopaedia Arcane – Illusionism is presented un- der the Open Game and D20 Licences. See page 64 for the text of these licences. All game mechanics and statistics derivative of Open Game Content and the System Refernce Document are to be considered Open Gaming Content. All other significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. All rights reserved. If you have questions about the Open Game Content status of any material herein, please contact Mongoose Publishing for clarification. ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Licence version 3.0. A copy of this Licence can be found at www.wizards.com. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with Permission. Printed in the UK. Mongoose Publishing Mongoose Publishing, PO Box 1018, Swindon, SN3 1DG, United Kingdom [email protected] Visit the Mongoose Publishing website at www.mongoosepublishing.com for additional rules and news INTRODUCTION of credence that is inherently necessary for most Introduction illusions to fulfil their purpose. Illusions are not just llusionism has always been seen as a weaker meant to be seen, heard, smelt, tasted and felt by form of magic, a school to be ridiculed rather others, but must be also be believed. In fact, most Ithan studied by most self-respecting mages. illusions depend upon the belief of a witness in order However, this tome shall reveal that illusionism is to achieve their purpose. It is because of this that neither to be scoffed at nor to be trifled with. In most illusionists do not simply create illusions, but fact, illusionism can be quite potent in the hands of instead craft them with an eye towards realism. those who delve into its deepest secrets. At its roots, illusionism deals with the age-old conundrum of There are, however, non-traditional ways of using perception versus reality, and it is this mystery that illusionism in such a manner that it becomes possible an illusionist bends his mind towards understanding. to create quasi-real objects and effects that can affect Illusionism – Behind the Smoke and Mirrors even disbelievers. This area of study is known as will bring the enigma of illusion to the fore and unorthodox illusionism, but more can be done with provide a new perception of the magic that so many shadows than most mages know or care to admit – a underestimate and ignore. fact that we will delve into later in this book. At its heart, illusionism is the art of deception, be it benign or malicious in nature. It alters another’s Encyclopaedia perceptions and tricks their senses. Those affected by illusions see, hear, smell, taste and feel things Arcane that are not there. Some illusionists also explore the Illusionism – Behind the Smoke and Mirrors is the realm of shadow magic, which allows them to create 10th book in the Encyclopedia Arcane series. It quasi-real things to be seen, heard, smelt, tasted presents a new school of magic for Games Masters and felt. It is hoped that this tome shall enlighten and players. Designed for easy integration with any its readers in both the art of orthodox illusionism fantasy-based D20 game system, the Encyclopedia – that of figments, glamours, patterns and phantasms Arcane series presents a fresh way of looking at – and the secrets of shadow magic, also known as magical effects. These books contain all of the rules unorthodox illusionism. players and Games Masters alike need to integrate this new school into their existing game worlds. Illusionism is perhaps the most artisticSample school of file magic. To be a successful illusionist, one must have an understanding of how to craft illusions into Illusionism – believable and engaging images. Over the course Smoke and Mirrors of their studies many illusionists make a point to This sourcebook is meant to give both players and examine their surroundings and to note how the Games Masters insight into the world of illusionism, world interacts. They note how the lighting of its benefits, and its dangers. Within this tome the room affects the appearance of others. They you will find chapters dedicated to an overview scrutinise how shadows dance upon the ground under of illusionism. The pages within also include an a flickering light. They study the subtle hues of color in-depth look at dementia magic, its mechanics, that although rarely noticed add immensely to the and effects. New prestige classes, feats of illusion, believability of an illusion. Illusionists also analyse illusory spells and magical items are also held the structure and movement of everything from within the bounds of this book. Finally, there is a humanoids to insects to plants. They note the effects chapter dedicated to help Games Masters deal with of sight, sound, aroma, taste and touch on all these illusionism in their own campaigns. things. One might ask why do they do this? Most illusionists would respond that it is done so that they might better mimic all these things with their magic, and rightly so. Another difference between orthodox illusionism and many of the other forms of magic is the element 2 INTRODUCTION ‘Profio!’ Profio snapped to attention as his sergeant entered the barracks. ‘Yes, sir!’ Sergeant Frumentii glazed at his newest recruit like he was a maggot on a piece of dung. ‘So private Profio, I have been looking at your recommendations. Quite impressive for a wet behind the ear, piece of puss. So it says here that you want to become a mind reaver. Is that so private Profio?’ Profio nodded, ‘Yes, sir.’ ‘And why perchance would a spoon feed, porridge face, book worm like yourself want to do that?’ Profio felt his breakfast try to climb out of his stomach and out onto the floor. His head swam for a moment and he thought he might join his breakfast there, but the moment passed and Profio still had his breakfast and still stood before his sergeant. ‘Did you hear me private Profio?’ asked the sergeant with a growl. ‘Yes, sir!’ answered Profio. ‘Then spit it out, boy!’ ‘Sir,’ Profio said, the knot in his throat loosing. ‘I am the grandson of Thurgus Flint and I figured the best way to learn about my grandfather was to following in his footsteps.’ Sergeant Frumentii cocked an eyebrow at Profio, ‘DamnSample boy, there are file easier ways to learn about your grandfather! Plenty of musty books back at that college of yours!’ ‘But sir,’ replied Profio. ‘I do not care about what the scholars have to say about him, I care about the man behind those musty pages. I care about the man who gave me this!’ Profio bent down and lifted a scabbard from his bed. He drew a sword from it and along the sword’s steely length phantasmal images curled. Profio felt his palms sweat as he held the sword. The grizzled sergeant’s eyes narrowed and he said, ‘Follow me, private Profio. I’ll show you what your grandfather was, but I do not promise that you will like what you find!’ 3 ILLUSIONISM – AN OVERVIEW Illusionism – Illusionism – The Five Forms There are five forms that an illusionist can give to An Overview shadow energy. The initial four of these forms fall here are two prevalent schools of influence in under the study of orthodox illusionism. The first the discipline of illusionism, orthodox of these is known as the figment, which creates a Tillusionism and shadow magic, referred to counterfeit and independent sensation. The second hereafter as unorthodox illusionism. Though these is known as the glamour, which alters how a subject schools are not mutually exclusive, most illusionists is perceived. The third form is called the pattern; are inclined towards one or the other. Those apt to it creates an external image that affects the minds practice orthodox illusionism are frequently more of those viewing it. The fourth is given the name interested in the artistic aspect of illusions and seek phantasm, and produces an internal mental image to create an artful fiction, while those who favour that affects the minds of those perceiving it. The unorthodox illusions are usually enthralled with the final mode of illusionism falls under the auspices philosophic facet of illusionism and seek to make of what is known as unorthodox illusionism. This a sensible and quasi-real phenomenon. It should method uses shadow energy to create a phenomenon be noted, however, that no matter which school of that can have real effects.