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Nokia in 2010 Review by the Board of Directors and Nokia Annual Accounts 2010
Nokia in 2010 Review by the Board of Directors and Nokia Annual Accounts 2010 Key data ........................................................................................................................................................................... 2 Review by the Board of Directors 2010 ................................................................................................................ 3 Annual Accounts 2010 Consolidated income statements, IFRS ................................................................................................................ 16 Consolidated statements of comprehensive income, IFRS ............................................................................. 17 Consolidated statements of financial position, IFRS ........................................................................................ 18 Consolidated statements of cash flows, IFRS ..................................................................................................... 19 Consolidated statements of changes in shareholders’ equity, IFRS ............................................................. 20 Notes to the consolidated financial statements ................................................................................................ 22 Income statements, parent company, FAS .......................................................................................................... 66 Balance sheets, parent company, FAS .................................................................................................................. -
Nokia E5–00 User Guide
Nokia E5–00 User Guide Issue 1.3 2Contents Contents Calendar 35 Clock 38 Multitasking 40 Safety 6 Flashlight 40 About your device 7 Network services 8 Make calls 40 About Digital Rights Management 9 Voice calls 40 Battery removing 10 During a call 41 Voice mail 42 Get started 11 Answer or decline a call 43 Keys and parts 11 Make a conference call 43 Insert the SIM card and battery 13 1-touch dial a phone number 44 Insert the memory card 16 Call waiting 44 Remove the memory card 17 Call forward 45 Wrist strap 17 Call restrictions 46 Charge the battery 17 Voice dialing 47 Lock or unlock the keyboard 19 Make a video call 48 Connect a compatible headset 19 During a video call 49 Switch the device on and off 20 Answer or decline a video call 50 Antenna locations 20 Video sharing 50 Nokia Switch 21 Log 54 Nokia Ovi Suite 24 Ovi by Nokia 25 Messaging 56 About Ovi Store 26 Messaging folders 57 Organize messages 57 Access codes 26 E-mail 58 Nokia Messaging 63 Basic use 27 Ovi Contacts 64 Home screen 27 Message reader 73 One-touch keys 29 Speech 73 Write text 30 Text and multimedia messages 74 Contacts 32 Special message types 79 Contents 3 Cell broadcast 80 File manager 108 Messaging settings 81 Quickoffice 109 About Chat 84 Converter 109 Set up Office Communicator 85 Zip manager 111 PDF reader 111 Connectivity 85 Printing 111 Data connections and access Dictionary 114 points 85 Notes 115 Network settings 86 Wi-Fi/WLAN connection 87 Positioning (GPS) 115 Active data connections 90 About GPS 115 Synchronization 90 Assisted GPS (A-GPS) 116 Bluetooth -
Of Mobile Devices: a Survey on Network Traffic Analysis
1 The Dark Side(-Channel) of Mobile Devices: A Survey on Network Traffic Analysis Mauro Conti, Senior Member, IEEE, QianQian Li, Alberto Maragno, and Riccardo Spolaor*, Member, IEEE. Abstract—In recent years, mobile devices (e.g., smartphones elements enable both smartphones and tablets to have the and tablets) have met an increasing commercial success and same functionalities typically offered by laptops and desktop have become a fundamental element of the everyday life for computers. billions of people all around the world. Mobile devices are used not only for traditional communication activities (e.g., voice According to the statistics reported in [1], smartphone calls and messages) but also for more advanced tasks made users were 25:3% of the global population in 2015, and this possible by an enormous amount of multi-purpose applications percentage is expected to grow till 37% in 2020. Similarly, the (e.g., finance, gaming, and shopping). As a result, those devices statistics about tablets reported in [2] indicate a global penetra- generate a significant network traffic (a consistent part of the overall Internet traffic). For this reason, the research community tion of 13:8% in 2015, expected to reach 19:2% in 2020. The has been investigating security and privacy issues that are related driving forces of this tremendous success are the ubiquitous to the network traffic generated by mobile devices, which could Internet connectivity, thanks to the worldwide deployment of be analyzed to obtain information useful for a variety of goals cellular and Wi-Fi networks, and a large number of apps (ranging from fine-grained user profiling to device security and available in the official (and unofficial) marketplaces. -
Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc. -
Price Comparisons Dubstep Sound Loops Free Download - Detailed Info
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The Android App Store Developer Perspective Mobile and Ubiquitous Games ICS 163 Donald J
Google Play: The Android App Store Developer Perspective Mobile and Ubiquitous Games ICS 163 Donald J. Patterson Android Market Source:Akamai Android Market Source: http://www.androidauthority.com/state-smartphone-industry-2014-527300/ Google Play vs Apple iOS • When counting installs there is a difference between OS installs and handset sales • Android separates the two • Android can be on many manufacturers devices • Apple unifies them • iOS is only on one manufacturer • Android is installed on many more devices • But Apple holds the most market share by manufacturer Android Market World wide Mobile OS Device Sales Market Share 90 Android 80 70 60 Android Symbian 50 iOS 40 RIM Percent Microsoft 30 Bada iOs Linux 20 Other 10 0 7/1/09 8/5/10 9/9/11 5/1/13 6/5/14 1/17/10 2/21/11 3/27/12 10/13/12 11/17/13 Source: Gartner Research, IDC Android Market Source:Akamai Android Market Source:Akamai Android Market Source: http://blog.nielsen.com/nielsenwire/online_mobile/who-is-winning-the- u-s-smartphone-battle/ Android Market Source: http://blog.nielsen.com/nielsenwire/online_mobile/two-thirds-of-new- mobile-buyers-now-opting-for-smartphones/ Android Market http://www.nielsen.com/us/en/newswire/2013/whos-winning-the-u-s- smartphone-market-.html Intro to Mobile Development Source: http://www.androidauthority.com/state-smartphone- industry-2014-527300/ Mobile Development Issues: • Stores • iTunes • Android • Blackberry • OVI • Microsoft Mobile Development Issues: • Stores • iTunes • Android • Blackberry • OVI • Microsoft Mobile Development Issues: -
Ovi Maps for Mobile
Ovi Maps for mobile Issue 1 2Contents Contents Navigation view 13 Get traffic and safety information 13 Walk to your destination 14 Maps overview 3 Plan a route 14 My position 4 Give feedback on Maps 16 View your location and the map 4 Map view 5 Report incorrect map information 17 Change the look of the map 5 Download and update maps 5 Use the compass 6 About positioning methods 6 Search 8 Find a location 8 View location details 8 Favourites 9 Save or view a place or route 9 View and organise places or routes 9 Send a place to a friend 10 Synchronise your Favourites 10 Check in 11 Drive and Walk 12 Get voice guidance 12 Drive to your destination 12 © 2010 Nokia. All rights reserved. Maps overview 3 Maps overview Some content is generated by third parties and not Nokia. The content may be inaccurate and is subject to availability. Select Menu > Maps. Welcome to Maps. Maps shows you what is nearby, helps you plan your route, and guides you where you want to go. • Find cities, streets, and services. • Find your way with turn-by-turn directions. • Synchronise your favourite locations and routes between your mobile device and the Ovi Maps internet service. • Check weather forecasts and other local information, if available. Some services may not be available in all countries, and may be provided only in selected languages. The services may be network dependent. For more information, contact your network service provider. Using the service or downloading content may cause transfer of large amounts of data, which may result in data traffic costs. -
Best Practices in Mobile Application Testing
Innovate, Digitize, Transform BEST PRACTICES IN MOBILE APPLICATION TESTING The basic frame of software testers’ mind-set is attuned to check documentation, functionality, stability, API and performance and make sure that the software application is secure from all vulnerabilities and check for any other related things surrounding the software piece of code. However, mobile application testing adds a different dimension to the traditional software testing in the sense that the testers have to think about the mobile functions based on usage patterns, heterogeneous devices available in the market with different screen sizes and form factors adds to the complexity of the mobile testing. This whitepaper talks about the best practices that exist at ACL Digital pertaining to mobile application testing focusing on mobile apps for iPhone, Android, Windows Phone and mobile web apps. These practices have evolved over a period of time with our experience in working with global top enterprises and ISVs that improved the testing activities and provided a quick turnaround time reducing the cycle time. Functional Testing Every new feature developed for a mobile device needs to be thoroughly tested. Functional testing is an important aspect when it comes to mobile app testing. Based on the developed test cases, mobile testers should do manual and automated testing. At the beginning of the test phase, a tester must test the mobile app manually using “black box” strategy to see if the functionality provided matches to customer expectations and work as designed. Besides traditional software testing defined in text books, like clicking a button, submitting a form, playing around with different screen elements, mobile testers must perform more functional and device-specific testing. -
Meika: Petklep En Groenteman
Inloggen Registreer Contact Discussieer mee met DGS! Zoek Meld je aan of Join nu. Home Sony Nintendo Microsoft PC Industrie Forum PlayStation 3 PSP Wii DS 3DS Xbox 360 Home Nieuws Recensies Voorbeschouwingen Redactioneel Interviews Columns Dossiers Video's Screenshots Society weblogs Forum advertentie MeiKa: Petklep en Groenteman Weblog door Jochen Meischke, geplaatst op 08-02-2010 De combinatie van de woorden 'violence' en 'videogames' resulteert in een slordige vijftien miljoen resultaten op Google. Geen onderwerp zo fel bevochten als de vermeende correlatie tussen geweld en videogames. Spijtig genoeg wordt de discussie door uiteenlopende groepen naar beneden getrokken. Wanneer een petklep, geconfronteerd met een camera van het NOS Journaal, verkondigt dat het neermaaien van burgers precies de reden is waarom hij om middernacht staat te kleumen voor de Media Markt, weet de babyboomer genoeg. Net zo vermoeiend is het wanneer deze gebrekkig geinformeerde grijze golf Nieuwste artikelen ageert tegen een hen volledig onbekend fenomeen, niet geremd door enige kennis van zaken. De gretigheid waarmee Hanneke Groenteman op Recensie, 09-08-2010 18:25 DS, DSi datzelfde Modern Warfare 2 sprong sprak boekdelen. Het stemt treurig, Dragonball Origins 2 deze gemankeerde discussie, die absoluut niet geholpen wordt door een Niets bijzonders, maar wel heel fikse generatiekloof. onderhoudend, vermakelijk en met zorg ontwikkeld. Maar er is hoop! Het Californische ProCon, een non-profit organisatie, heeft Recensie, 29-07-2010 20:34 een pagina aan het fenomeen gewijd. Diverse studies en onderzoeken zijn PSP, XBLA, PSN, WiiWare, iPhone terug te vinden op de website, die het fenomeen van beide kanten belicht. Earthworm Jim HD Koeien lanceren is tijdloos, maar Bezoekers worden uitgenodigd om mee te doen aan de discussie en diverse ondanks het nieuwe likje verf blijven de politici, wetenschappers en journalisten komen aan het woord. -
Mobiles Internet Im Unternehmenskontext: Webtechnologien Als Technische Basis Für Geschäftsanwendungen Auf Mobilen Endgeräten
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Christmann, Stefan Book — Published Version Mobiles Internet im Unternehmenskontext: Webtechnologien als technische Basis für Geschäftsanwendungen auf mobilen Endgeräten Göttinger Schriften zur Internetforschung, No. 9 Provided in Cooperation with: Universitätsverlag Göttingen Suggested Citation: Christmann, Stefan (2012) : Mobiles Internet im Unternehmenskontext: Webtechnologien als technische Basis für Geschäftsanwendungen auf mobilen Endgeräten, Göttinger Schriften zur Internetforschung, No. 9, ISBN 978-3-86395-056-9, Universitätsverlag Göttingen, Göttingen, http://nbn-resolving.de/urn:nbn:de:gbv:7-isbn-978-3-86395-056-9-2 This Version is available at: http://hdl.handle.net/10419/181983 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have been made available under an Open gelten abweichend von diesen Nutzungsbedingungen die in der dort Content Licence (especially Creative Commons Licences), you genannten Lizenz gewährten Nutzungsrechte. may exercise further usage rights as specified in the indicated licence. https://creativecommons.org/licenses/by-nd/3.0/de www.econstor.eu GÖTTINGER SCHRIFTEN ZUR INTERNETFORSCHUNG Hg.: S. -
Uporaba Mobilnih Platform Na Primeru Igre Tarok
Jernej Klančič UPORABA MOBILNIH PLATFORM NA PRIMERU IGRE TAROK Diplomsko delo Maribor, februar 2010 I Diplomsko delo univerzitetnega študijskega programa UPORABA MOBILNIH PLATFORM NA PRIMERU IGRE TAROK Študent: Jernej Klančič Študijski program: UN, računalništvo in informatika Smer: Informatika Mentor: Doc. dr. Aleš Živkovič Maribor, februar 2010 III ZAHVALA Zahvaljujem se mentorju doc. dr. Živkovič Alešu za pomoč in vodenje pri opravljanju diplomskega dela. Prav tako se zahvaljujem bratu, ki je verjel vame, in staršem, ki so mi omogočili študij in me finančno podpirali. IV Uporaba mobilnih platform na primeru igre Tarok Ključne besede: mobilnost, ogrodje compact framework, profil UML, Tarok, mobilna vsebina, poslovni model UDK: 004.77:004.5(043.2) Povzetek V diplomskem delu smo predstavili možnosti, ki jih ponujajo mobilne naprave in kam naprej nas pelje razvoj. Ob tem smo še skušali zajeti omejitve, ki lahko prihajajo s tehnologijo, v našem primeru .NET okolje. Z uporabo tehnologij se nam odpirajo poslovne možnosti, katere smo zajeli v delu. Poleg tega smo prikazali še profil UML, ki se lahko uporablja za gradnjo sistemov ali iger pri mobilnih napravah. Na koncu smo še prikazali praktični primer igre Tarok, ki prikaže potencial mobilnih naprav. V Application of Mobile Platforms on the Implementation of the Game Tarot Key words: mobile, compact framework, UML profile, Tarot, mobile content, business model UDK: 004.77:004.5(043.2) Abstract In this diploma we have tried to show the opportunities mobile systems offer and what can we aspect in the future. Beside that we wanted to show restrictions of mobile technology, in our case in .NET environment. -
Vgarchive : My Video Game Collection 2021
VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs.