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Building Blocks for Tomorrow's Mobile App Store
Building Blocks for Tomorrow’s Mobile App Store by Justin G. Manweiler Department of Computer Science Duke University Date: Approved: Romit Roy Choudhury, Supervisor Jeffrey S. Chase Landon P. Cox Victor Bahl Dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Computer Science in the Graduate School of Duke University 2012 Abstract (0984) Building Blocks for Tomorrow’s Mobile App Store by Justin G. Manweiler Department of Computer Science Duke University Date: Approved: Romit Roy Choudhury, Supervisor Jeffrey S. Chase Landon P. Cox Victor Bahl An abstract of a dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Computer Science in the Graduate School of Duke University 2012 Copyright c 2012 by Justin G. Manweiler All rights reserved Abstract In our homes and in the enterprise, in our leisure and in our professions, mobile computing is no longer merely “exciting;” it is becoming an essential, ubiquitous tool of the modern world. New and innovative mobile applications continue to inform, entertain, and surprise users. But, to make the daily use of mobile technologies more gratifying and worthwhile, we must move forward with new levels of sophistication. The Mobile App Stores of the future must be built on stronger foundations. This dissertation considers a broad view of the challenges and intuitions behind a diverse selection of such new primitives. Some of these primitives will mitigate exist- ing and fundamental challenges of mobile computing, especially relating to wireless communication. Others will take an application-driven approach, being designed to serve a novel purpose, and be adapted to the unique and varied challenges from their disparate domains. -
Toward Building a Safe, Secure, and Easy-To-Use Internet of Things
IOT CONNECTION Toward Building a Safe, Secure, and Easy-to-Use Sal glances at the display near her office door and sees that her next meeting is in 10 Internet of Things minutes. One participant is out of town and the other two people are running late, but the meeting room is still occupied Infrastructure by several people. The display also suggests it might be a Yuvraj Agarwal and Anind K. Dey, Carnegie Mellon University good time to get coffee because the lines are short at the cafe downstairs. Her good friend Joe Carnegie Mellon University is leading a happens to be at the cafe, too. multi-institutional effort to build an open Sal checks an app she recently built and sees that the coffee is infrastructure to support the Internet of Things. freshly brewed. “That simplifies things,” she thinks to herself as she heads toward the cafe. safe and secure world enabled by the Inter- This is the unique promise of a successful IoT, and is net of Things (IoT) promises to lead to truly what we are aiming for with GIoTTO, the IoT program connected environments, where people and at Carnegie Mellon University (CMU) named after the things collaborate to improve the overall famous Renaissance painter. qualityA of life. The IoT will give us actionable informa- tion at our fingertips, without us having to ask for it or NEED FOR AN OPEN INFRASTRUCTURE even recognizing that it might be needed. Consider this Although numerous commercial and academic programs example that combines many simple uses of the IoT to cu- focus on building IoT systems, it’s clear that for any IoT mulatively form an omnipotent assistant: stack to be widely adopted, it must be open—without a 40 COMPUTER PUBLISHED BY THE IEEE COMPUTER SOCIETY 0018-9162/16/$33.00 © 2016 IEEE EDITOR ROY WANT Google; [email protected] singular organization claiming own- ership. -
Passing the Torch
From the Editor in Chief Editor in Chief: M. Satyanarayanan ■ Carnegie Mellon University ■ [email protected] Passing the Torch M. Satyanarayanan his issue marks the end of my sec- a highly portable information appliance LOOKING BACK, T ond two-year term as editor in that transforms nearby displays and LOOKING FORWARD chief. I am delighted to introduce my input devices into a transient personal- In August 2001, 10 years after the successor, Roy Want of Intel Research, computing environment. Roy has pub- publication of Mark Weiser’s seminal who will begin his term on 1 January lished extensively over his research career paper introducing the concept of ubiq- 2006. I will continue to serve as active and has over 50 patents to his credit. uitous computing,1 I summarized the editor in chief until that time and will It is hard to imagine a person more field’s progress and reflected on the work closely with Roy to ensure a qualified than Roy to be the next editor challenges ahead in a paper entitled smooth and efficient transition. My in chief of IEEE Pervasive Computing. “Pervasive Computing: Vision and involvement with this publication will In 2001, he was part of the founding edi- Challenges.”2 Looking back, it is grat- continue even after I step down, as I will torial board that created this publication ifying to see how much progress has remain on the editorial board. occurred in just four short years. Many forces have converged to make IN GOOD HANDS It is hard to this progress possible, one of which was Roy received his PhD from Cambridge imagine a substantial industry investment in prod- University in 1988, under the supervision person more uct development relevant to mobile and of Roger Needham. -
Native Cross-Platform Mobile Application Development
Native Cross-platform Mobile Application Development by W. de Kraker (0815283) CMI-Program Informatics – Rotterdam University August 14, 2012 First supervisor Mr. Y. S. Tjang Second supervisor Mr. A. Chamani Abstract Nowadays mobile devices are vastly integrated into modern society. They bring us one step closer to satisfy our ever growing need to have information available anytime, anywhere. To help gain access to information on mobile devices we use software applications, so called apps. However, the fragmented nature of today’s mobile ecosystem poses a challenge for developers to develop apps which are suitable to run on all mobile devices, since there is no de facto standard in cross-platform app development. Currently there are several solutions available to solve the cross-platform challenge. Lunatech, having expressed its interest in mobile app development, would like to know which solution, if any, suits Lunatechs needs. A study has been set up in order to resolve this question, the results of which are laid out in this thesis. ii Versions Version Date Author Details 0.1 12/07/2012 W. de Kraker Intial draft 0.2 20/07/2012 W. de Kraker Improved main research structure 0.3 08/08/2012 W. de Kraker Changes based on feedback from Mr. Y.S. Tjang 0.4 12/08/2012 W. de Kraker Changes based on feedback from Mr. S. de Kaper 1.0 14/08/2012 W. de Kraker Final version Table 1: Version history iii Preface You are looking at the thesis for the graduation internship on the subject of "cross-platform mobile application development while retaining the native look and feel". -
Curriculum Vitae: Roy Want
Curriculum Vitae: Roy Want E-mail: roywant AT google.com ; roywant AT acm.org Google Inc, Mail-Stop: US-MTV-B43 1600 Amphitheatre Parkway Mountain View, CA 94043, USA Office/Cell: (650) 691 3600 Date: January, 2019 Up-to-date CV: http://www.roywant.com/cv/vita.htm Research Interests Mobile & ubiquitous computing, location & context-aware systems, electronic tagging(RFID/NFC/BLE), hardware design, electronic commerce, smart cards, distributed systems, multimedia systems, cellular automata, novel UI, and MEMS. Professional ACM Fellow: 2005, and ACM (Association of Computer Machinery) member since 1996. IEEE Fellow: 2005 and IEEE (Institute for Electrical and Electronic Engineers) member since 1991. Lillian Gilbreth lectureship, National Academy of Engineering (NAE), Washington DC, Oct 12th, 2003 Education Ph.D. Cambridge University UK, Churchill College, Computer Science, Advisor: Roger Needham, 1983-88 o Thesis title: "Reliable Management of Voice in a Distributed System" BA hons. Cambridge University UK, Churchill College, Nat. Science/Computer Science, Tutor: Frank King, 1980-83 o Dissertation title: “A Local Area Network (LAN) Based on the Domestic Mains Supply” High School: William Ellis Grammar School, London UK, 1972-79 Experience Google Inc. (2011-present) o Senior Research Scientist: Google Research and Android Location & Context Team Intel Corporation (2001-2011) o Senior Principal Engineer (SPE) 2008-2011 -Assoc. Director: ILSC (2009-10) & Director (NPL) 2010-11 o Principal Engineer (PE) 2000-2007 Xerox - Palo Alto Research Center (PARC). Computer Science Laboratory (CSL). 1991 - 2001 (reporting to Mark Weiser, Laboratory Manager for CSL; CTO) o Principal Scientist 2000-2001 o Area Manager for Embedded Systems Area 1992-1999 o Member of Research Staff II 1991-1992. -
Taxonomy of Cross-Platform Mobile Applications Development Approaches
Ain Shams Engineering Journal (2015) xxx, xxx–xxx Ain Shams University Ain Shams Engineering Journal www.elsevier.com/locate/asej www.sciencedirect.com ELECTRICAL ENGINEERING Taxonomy of Cross-Platform Mobile Applications Development Approaches Wafaa S. El-Kassas *, Bassem A. Abdullah, Ahmed H. Yousef, Ayman M. Wahba Department of Computer and Systems Engineering, Faculty of Engineering, Ain Shams University, Egypt Received 13 September 2014; revised 30 May 2015; accepted 3 August 2015 KEYWORDS Abstract The developers use the cross-platform mobile development solutions to develop the Cross-platform mobile mobile application once and run it on many platforms. Many of these cross-platform solutions development; are still under research and development. Also, these solutions are based on different approaches Interpretation approach; such as Cross-Compilation approach, Virtual Machine approach, and Web-Based approach. There Cloud computing; are many survey papers about the cross-platform mobile development solutions but they do not Compilation approach; include the most recent approaches, including Component-Based approach, Cloud-Based Component-Based approach, and Merged approach. The main aim of this paper is helping the researchers to know approach; the most recent approaches and the open research issues. This paper surveys the existing cross- Model-Driven Engineering platform mobile development approaches and attempts to provide a global view: it thoroughly introduces a comprehensive categorization to the cross-platform approaches, defines the pros and cons of each approach, explains sample solutions per approach, compares the cross-platform mobile development solutions, and ends with the open research areas. Ó 2015 Faculty of Engineering, Ain Shams University. Production and hosting by Elsevier B.V. -
SOUL: an Edge-Cloud System for Mobile Applications in a Sensor-Rich World
2016 IEEE/ACM Symposium on Edge Computing SOUL: An Edge-cloud System for Mobile Applications in a Sensor-rich World Minsung Jang∗, HyunJong Lee†, Karsten Schwan‡, Ketan Bhardwaj‡ ∗AT&T Labs - Research, [email protected] †University of Michigan, [email protected] ‡Georgia Institute of Technology, {karsten, ketanbj}@gatech.edu Abstract—With the Internet of Things, sensors are becoming In order for such apps to efficiently interact with and ever more ubiquitous, but interacting with them continues manage the dynamic sets of currently accessible sensors with to present numerous challenges, particularly for applications the associated actuators and software services, SOUL (Sensors running on resource-constrained devices like smartphones. The Of Ubiquitous Life) SOUL abstractions in this paper address two issues faced • by such applications: (1) access to sensors with the levels of externalizes sensor & actuator interactions and process- convenience needed for their ubiquitous, dynamic use, and only ing from the resource-constrained device to edge- and by parties authorized to do so, and (2) scalability in sensor remote-cloud resources, to leverage their computational and access, given today’s multitude of sensors. Toward this end, storage abilities for running the complex sensor processing SOUL, first, introduces a new abstraction for the applications to functionality; transparently and uniformly access both on-device and ambient • sensors with associated actuators. Second, potentially expensive automates reconfiguration of these interactions when sensor-related processing needs not just occur on smartphones, better-matched sensors and actuators become physically but can also leverage edge- and remote-cloud resources. Finally, available; SOUL provides access control methods that permit users to easily • supports existing sensor-based applications allowing define access permissions for sensors, which leverages users’ social ties and captures the context in which access requests them to use SOUL’s capabilities without requiring modi- are made. -
Ricas Y Las Interfaces De Realidad Vir- De Los Atributos De Cada Tecnología
EXATAS E TECNOLÓGICAS ISSN IMPRESSO - 2359-4934 ISSN ELETRÔNICO - 2359-4942 http://dx.doi.org/10.17564/2359-4942.2018v3n2 REVISING FRAMEWORKS FOR DEVELOPING MOBILE VIRTUAL REALITY REVISANDO FRAMEWORKS PARA DESENVOLVIMENTO DE REALIDADE VIRTUAL MÓVEL REVISIÓN DE LOS ENTORNOS PARA EL DESARROLLO DE REALIDAD VIRTUAL MÓVIL Guillermo Horacio Rodriguez1 Fabio Gomes Rocha2 ABSTRACT The development of mobile virtual environments has categories so that it becomes easier to understand been enabled by recent advances in hardware and the state of art and to help identify new directions software for mobile computing. This new trend has of research. A comparison of attributes of each tech- resulted from the convergence of wear able comput- nology is also summarized. ing, wireless networking and mobile virtual reality interfaces. This work provides a survey of different mobile technologies that are useful to build virtual Keywords reality applications running through mobile devices. Our aim is to place those technologies into different Framework. Developing Mobile. Virtual Reality. Interfaces Científicas - Exatas e Tecnológicas • Aracaju • V.3 • N.2 • p. 35 - 48 • Outubro 2018 • 36 • RESUMO O desenvolvimento de ambientes virtuais móveis foi em diferentes categorias para que seja mais fácil en- possibilitado pelos recentes avanços em hardware e tender o estado da arte e ajudar a identificar novos software para computação móvel. Essa nova tendên- rumos da pesquisa. Uma comparação de atributos de cia resultou da convergência de interfaces de com- cada tecnologia também é resumida. putação portátil, redes sem fio e realidade virtual móvel. Este trabalho fornece uma pesquisa de dif- erentes tecnologias móveis úteis para criar aplicati- Palavra-chave vos de realidade virtual executados em dispositivos móveis. -
Project Ubiquity a Case Study on the Viability of Cross-Platform Mobile Development
Project Ubiquity A case study on the viability of cross-platform mobile development Martin Andreas Juell Norges Teknisk-Naturvitenskapelige Universitet Abstract This report seeks to assess whether using a cross-platform mobile development tool is a viable alternative to traditional mobile application development for Inspera AS, a Norwegian software company that makes cross-media publishing tools geared towards education. Based on input from Inspera, it outlines a series of criteria for selecting the optimal framework to use, focusing on development language, supported phone capabilities, and appealing UI controls. A series of dierent alternatives are reviewed, and Appcelerator Titanium is eventually selected as the optimal choice. Titanium is then used to develop a prototype, a mobile application for Creaza.com, one of Inspera's major current projects. Both the development process and the completed application are then compared to native development, providing both an Android developer's perspective and that of a web developer, with little experience in mobile development. As it turns out, cross-platform development tools can save vast amounts of time in several ways. Not only does the developer not have to develop one version for each platform, but he could also save time otherwise spent learning a required new programming language. In addition, some often implemented functionality is also very easily available in Titanium, possibly saving even more time. The main drawbacks are feature set, debuggability, and dependence on the framework used. The last part of the report readresses the question of platform choice, in light of the experience gained from prototype development in Titanium and the surfacing of Adobe AIR for mobile devices, seeing benets to dierent approaches, and recommending several for further experimentation, particularly AIR, which is a great t for Inspera. -
Getmobile MOBILE COMPUTING & COMMUNICATIONS REVIEW
GetMobile MOBILE COMPUTING & COMMUNICATIONS REVIEW Volume 21, Issue 2 • June 2017 CONTENTS 3 Message from the Editor-in-Chief 16 22 (ALMOST) UNPUBLISHABLE HIGHLIGHTS 5 RESULTS 22 EmotionCheck: A Wearable Device 16 Experiences Deploying an to Regulate Anxiety through False EXPERIMENTAL METHODS Always-On Farm Network Heart Rate Feedback 5 How Do You Know If 85% Accuracy Is Good Enough for Your Application? 26 9 31 26 HemaApp: Noninvasive Blood Screening of Hemoglobin Using Smartphone Cameras MOBILE PLATFORMS 9 Beyond Reality: Head-Mounted 31 Who Are the Smartphone Users? Displays for Mobile Systems Identifying User Groups with Researchers Apps Usage Behaviors 35 Interpretable Machine Learning for Mobile Notification Management: An Overview of PrefMiner 35 2 GetMobile June 2017 | Volume 21, Issue 2 MESSAGE FROM THE EDITOR-IN-CHIEF CONTRIBUTORS EDITOR-IN-CHIEF IN THIS ISSUE, we highlight four papers Eyal de Lara, University of Toronto from ACM UbiComp 2016. MANAGING EDITOR Donna Paris “EmotionCheck: A Wearable Device DESIGNER JoAnn McHardy to Regulate Anxiety through False Heart SENIOR ADVISORS (Past Editors-in-Chief) Rate Feedback,” by Jean Costa, Alexander Paramvir Bahl, Microsoft Research T. Adams, Malte F. Jung, François Suman Banerjee, University of Wisconsin, Madison Guimbretière, and Tanzeem Choudhury, Srikanth Krishnamurthy, University of California, Riverside describes a device that generates subtle Jason Redi, BBN Technologies vibrations on the wrist to resemble a pulse, Mani Srivastava, University of California, Los Angeles which helps users regulate their anxiety Eyal de Lara Nitin Vaidya, University of Illinois, Urbana-Champaign through false feedback of a slow heart rate. SECTION EDITORS In “HemaApp: Noninvasive Blood Screening of Hemoglobin Ardalan Amiri Sami, University of California, Irvine Using Smartphone Cameras,” Edward Jay Wang, William Li, Doug Aruna Balasubramanian, Stony Brook University Nilanjan Banerjee, University of Maryland, Hawkins, Terry Gernsheimer, Colette Norby-Slycord, and Shwetak N. -
Medplatformski Razvoj Mobilnih Aplikacij
Univerza v Ljubljani Fakulteta za racunalniˇ ˇstvo in informatiko Matej Zimic Medplatformski razvoj mobilnih aplikacij DIPLOMSKO DELO VISOKOSOLSKIˇ STROKOVNI STUDIJSKIˇ PROGRAM PRVE STOPNJE RACUNALNIˇ STVOˇ IN INFORMATIKA Mentor: doc. dr. Peter Peer Asistent: as. Jernej Bule Ljubljana, 2012 Rezultati diplomskega dela so intelektualna lastnina avtorja in Fakultete za ra- ˇcunalniˇstvo in informatiko Univerze v Ljubljani. Za objavljanje ali izkoriˇsˇcanje rezultatov diplomskega dela je potrebno pisno soglasje avtorja, Fakultete za raˇcu- nalniˇstvo in informatiko ter mentorja. Besedilo je oblikovano z urejevalnikom besedil LATEX. Izjava o avtorstvu diplomskega dela Spodaj podpisani Matej Zimic, z vpisno ˇstevilko 63070338, sem avtor di- plomskega dela z naslovom: Medplatformski razvoj mobilnih aplikacij S svojim podpisom zagotavljam, da: • sem diplomsko delo izdelal samostojno pod mentorstvom doc. dr. Petra Peera in as. Jerneja Buleta • so elektronska oblika diplomskega dela, naslov (slov., angl.), povzetek (slov., angl.) ter kljuˇcnebesede (slov., angl.) identiˇcnis tiskano obliko diplomskega dela • soglaˇsamz javno objavo elektronske oblike diplomskega dela v zbirki "Dela FRI". V Ljubljani, dne 10. junija 2012 Podpis avtorja: Diploma je nastala pod mentorstvom doc. dr. Petra Peera in as. Jerneja Buleta, ki se jima iskreno zahvaljujem za vse dragocene nasvete in pripombe. Za pomoˇcse zahvaljujem tudi mentorju v podjetju MIEL, d.o.o. mag. Andreju Rotovniku ter sodelavcu Maticu Tovˇsak. Posebna zahvala gre Heleni Kosec, Speliˇ Zimic, MatjaˇzuTauses, Hani-Tii Tauses, Ani Motnikar, Andreju Jurjevcu, Andreju Bokaliˇcu,Meri Omrzel, UroˇsuBrdniku, Mateji Novak, Danielu Vrbcu, Aleksandru Petroviˇcuin vsem drugim, ki sem jih nehote izpustil. Hvala za vso vaˇsopomoˇc,potrpeˇzljivost in spodbude. Posebej bi se zahvalil punci Barbari Zemljiˇc,ki mi je stala ob strani v ˇcasumojega ˇstudijain svetovala pri diplomi. -
Activating the Internet of Things
COVER FEATURE ACTIVATING THE INTERNET OF THINGS Activating the Internet of Things Roy Want, Google Schahram Dustdar, TU Wien 16 COMPUTER PUBLISHED BY THE IEEE COMPUTER SOCIETY 0018-9162/15/$31.00 © 2015 IEEE Now is the time to tune in, turn on, and plug in— the Internet of Things ushers in a whole new paradigm in our relationship with technology. he Internet of Things (IoT) turn uses an LTE cellular service is a term now widely used to connect to the Internet and ulti- in scholarly technical pub- mately to a cloud service. How- lications and mainstream ever, the common factor for all IoT Tmedia. CEOs of major tech compa- devices—from low-end sensors to nies center their keynote addresses high-end appliances—is that they around this term at top industry will have some form of Internet shows—as illustrated by Samsung connectivity and embedded pro- Activating CEO BK Yoon’s address at this year’s cessing to make use of it. Consumer Electronics Show. Analysts have predicted the What is so exciting about the IoT to be the “next big thing” for IoT? What does it really mean and several years. Gartner recently why should we care? The IoT vision, estimated that there would be the Internet simply put, is that almost any elec- about 5 billion devices connected tronic device can be augmented by a to the Internet in 2015, rising to connection to the Internet, enabling 25 billion by 2020.3 Others see the an ordinary standalone device to IoT as just another overhyped tech of Things become a smart networked device.1 story feeding headlines and giving For example, a garden sprinkler consumers inflated expectations.