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Critical Making at the Edges
Visible Language 49.3 the journal of visual communication research special issue Jessica Barness Amy Papaelias guest editors December 2015 critical making DESIGN and the DIGITAL HUMANITIES ADVISORY BOARD GUEST EDITORS' INTRODUCTION Naomi Baron — The American University, Washington, D.C. 4–11 Critical Making at the Edges Michael Bierut — Pentagram, New York, NY Jessica Barness, Amy Papaelias Matthew Carter — Carter & Cone Type, Cambridge, MA Keith Crutcher — Cincinnati, OH THEORY AND SPECULATIONS Mary Dyson — University of Reading, UK 12–33 Meta!Meta!Meta! A Speculative Design Brief for the Digital Humanities Jorge Frascara — University of Alberta, Canada / Universidad Anne Burdick de las Americas Puebla Ken Friedman — Swinburne University of Technology, Melbourne, Australia 34–61 Clues. Anomalies. Understanding. Detecting underlying assumptions and Michael Golec — School of the Chicago Art Institute, Chicago, IL Judith Gregory — University of California-Irvine, Irvine, CA expected practices in the Digital Humanities through the AIME project Kevin Larson — Microsoft Advanced Reading Technologies Donato Ricci, Robin de Mourat, Christophe Leclercq, Bruno Latour Aaron Marcus — Aaron Marcus & Associates, Berkeley, CA Per Mollerup — Swinburne University of Technology, Melbourne, Australia 62–77 Writing Images and the Cinematic Humanities Tom Ockerse — Rhode Island School of Design, Providence, RI Holly Willis Sharon Poggenpohl — Estes Park, CO Michael Renner — The Basel School of Design — Visual Communication 78–99 Beyond the Map: Unpacking -
Design Technology Sl, Year 1
FREEHOLD REGIONAL HIGH SCHOOL DISTRICT OFFICE OF CURRICULUM AND INSTRUCTION INTERNATIONAL BACCALAUREATE PROGRAM DESIGN TECHNOLOGY SL, YEAR 1 Grade Level: 11 Credits: 2.5 BOARD OF EDUCATION ADOPTION DATE: AUGUST 28, 2017 SUPPORTING RESOURCES AVAILABLE IN DISTRICT RESOURCE SHARING APPENDIX A: ACCOMMODATIONS AND MODIFICATIONS APPENDIX B: ASSESSMENT EVIDENCE APPENDIX C: INTERDISCIPLINARY CONNECTIONS FREEHOLD REGIONAL HIGH SCHOOL DISTRICT Board of Education Mrs. Jennifer Sutera, President Mr. Peter Bruno, Vice President Mr. Vincent Accettola Mrs. Elizabeth Canario Mr. Samuel Carollo Mrs. Amy Fankhauser Mrs. Kathie Lavin Mr. Michael Messinger Mr. Heshy Moses Central Administration Mr. Charles Sampson, Superintendent Dr. Nicole Hazel, Chief Academic Officer Ms. Shanna Howell, Director of Curriculum and Instruction Mr. Oscar Diaz, Administrative Supervisor of Curriculum & Instruction Ms. Stephanie Mechmann, Administrative Supervisor of Curriculum & Instruction Ms. Renee Schneider, Administrative Supervisor of Curriculum & Instruction Curriculum Writing Committee Mr. Thomas Jennings Supervisor Ms. Mary Hough IB DESIGN TECHNOLOGY SL YEAR 1 COURSE PHILOSOPHY The International Baccalaureate Organization provides the following philosophy: “Diploma Programme Design Technology aims to develop internationally- minded people whose enhanced understanding of design and the technological world can facilitate our shared guardianship of the planet and create a better world. Both science and technology have a fundamental relationship with design. Technology preceded science, but now most technological developments are based on scientific understanding. Traditional technology comprised useful artifacts often with little understanding of the science underpinning their production and use. In contrast, modern technology involves the application of scientific discoveries to produce useful artifacts. The application of scientific discovery to solve a problem enables designers to create new technologies and these new technologies, in turn, can impact on the rate of scientific discovery. -
Using Experience Design to Drive Institutional Change, by Matt Glendinning
The Monthly Recharge - November 2014, Experience Design Designing Learning for School Leaders, by Carla Silver Using Experience Design to Drive Institutional Change, by Matt Glendinning Designing the Future, by Brett Jacobsen About L+D Designing Learning for School Leadership+Design is a nonprofit Leaders organization and educational Carla Robbins Silver, Executive Director collaborative dedicated to creating a new culture of school leaders - empathetic, creative, collaborative Dear Friends AND Designers: and adaptable solution-makers who can make a positive difference in a The design industry is vast and wonderful. In his book, Design: rapidly changing world. Creation of Artifacts in Society, Karl Ulrich, professor at Wharton School of Business at the University of Pennsylvania, includes an We support creative and ever-growing list of careers and opportunities in design. They innovative school leadership at range form the more traditional and known careers - architecture the individual and design, product design, fashion design, interior design - to organizational level. possibilities that might surprise you - game design, food design, We serve school leaders at all news design, lighting and sound design, information design and points in their careers - from experience design. Whenever I read this list, I get excited - like teacher leaders to heads of jump-out-of-my-seat excited. I think about the children in all of our school as well as student schools solving complex problems, and I think about my own leaders. children, and imagine them pursuing these careers as designers. We help schools design strategies for change, growth, Design is, according to Ulrich, "conceiving and giving form to and innovation. -
Art, Philosophy, and the Philosophy Of
NATIONAL E N D O W M E N T FOR THE HUMANITIES VOLUME 4 NUMBER 1 FEBRUARY 1983 Humanities Art, Philosophy, and the Philosophy of Art period of Abstract Expressionism, ward behavior might be indistin when decisions for or against The guishable between the two. In all these Image were fraught with an almost cases one must seek the differences religious agony, the crass and casual outside the juxtaposed and puzzling use of tacky images by the new examples, and this is no less the case artists seemed irreverent and juve when seeking to account for the dif nile. But the Warhol show raised a ferences between works of art and question which was intoxicating and mere real things which happen immediately philosophical, namely exactly to resemble them. why were his boxes works of art This problem could have been while the almost indistinguishable raised at any time, and not just with utilitarian cartons were merely con the somewhat minimal sorts of tainers for soap pads? Certainly the works one might suspect the Brillo minor observable differences could Boxes to be. It was always conceiva not ground as grand a distinction as ble that exact counterparts to the that between Art and Reality! most prized and revered works of BY ARTHUR C. DANTO A philosophical question arises art could have come about in ways Not very many years ago, whenever we have two objects inconsistent with their being works aesthetics—understood as the phi which seem in every relevant par at all, though no observable differ losophy of art—was regarded as the ticular to be alike, but which belong ences could be found. -
Venues at the Mak
THE MAK EXCLUSIVE The MAK – Austrian Museum of Applied Arts / GUIDED TOURS Contemporary Art was the first museum to be built on the Vienna Ringstraße and is one of the For the guests attending your events, we are most outstanding museums of its kind in the pleased to offer exclusive guided tours through the world. Founded in 1863 as the Imperial Royal unique MAK Permanent Collection, the MAK DESIGN Austrian Museum of Art and Industry, the MAK LAB, and the temporary exhibitions, all of which is now a museum and laboratory for the applied have established the Museum’s reputation as an arts, situated on the interface between design, innovative cultural institution. architecture, and contemporary art. In exhibition rooms designed by renowned contemporary artists, outstanding exhibits from the MAK’s extensive collection are on display. The EVENTS Permanent Collection Vienna 1900 includes Gustav Klimt’s work drawings for the mosaic frieze in the AT THE MAK Stoclet House in Brussels as well as many other outstanding Art Nouveau and Wiener Werkstätte The MAK offers much more than a magnificent creations. The MAK is also the place to admire rare museum as a backdrop for your events; the oriental carpets, discover sumptuous artifacts from setting it provides is outstanding in many other Asia, or experience the Thonet Brothers’ chairs respects, featuring spatial and technical facilities from a new perspective. for almost every occasion. Celebrate in the traditional classical ambience of one of the Vienna The exhibitions in the MAK present various artistic Ringstraße’s most renowned stately buildings. stances from the fields of applied art, design, Take advantage of the unique atmosphere of the architecture, and contemporary art, with an eye to great exhibition halls with their restrained, elegant elucidating the relationships between these fields. -
Oral History Interview with Massimo Vignelli, 2011 June 6-7
Oral history interview with Massimo Vignelli, 2011 June 6-7 Funding for this interview was provided by the Nanette L. Laitman Documentation Project for Craft and Decorative Arts in America. Contact Information Reference Department Archives of American Art Smithsonian Institution Washington. D.C. 20560 www.aaa.si.edu/askus Transcript Preface The following oral history transcript is the result of a tape-recorded interview with Massimo Vignelli on 2011 June 6-7. The interview took place at Vignelli's home and office in New York, NY, and was conducted by Mija Riedel for the Archives of American Art, Smithsonian Institution. This interview is part of the Nanette L. Laitman Documentation Project for Craft and Decorative Arts in America. Mija Riedel has reviewed the transcript and have made corrections and emendations. This transcript has been lightly edited for readability by the Archives of American Art. The reader should bear in mind that they are reading a transcript of spoken, rather than written, prose. Interview MIJA RIEDEL: This is Mija Riedel with Massimo Vignelli in his New York City office on June 6, 2011, for the Smithsonian Archives of American Art. This is card number one. Good morning. Let's start with some of the early biographical information. We'll take care of that and move along. MASSIMO VIGNELLI: Okay. MIJA RIEDEL: You were born in Milan, in Italy, in 1931? MASSIMO VIGNELLI: Nineteen thirty-one, a long time ago. MIJA RIEDEL: Okay. What was the date? MASSIMO VIGNELLI: Actually, 80 years ago, January 10th. I'm a Capricorn. MIJA RIEDEL: January 10th. -
Transformational Information Design 35
Petra Černe Oven & Cvetka Požar (eds.) ON INFORMATION DESIGN Edited by Petra Černe Oven and Cvetka Požar Ljubljana 2016 On Information Design Edited by Petra Černe Oven and Cvetka Požar AML Contemporary Publications Series 8 Published by The Museum of Architecture and Design [email protected], www.mao.si For the Museum of Architecture and Design Matevž Čelik In collaboration with The Pekinpah Association [email protected], www.pekinpah.org For the Pekinpah Association Žiga Predan © 2016 The Museum of Architecture and Design and authors. All rights reserved. Photos and visual material: the authors and the Museum for Social and Economic Affairs (Gesellschafts- und Wirtschaftsmuseum), Vienna English copyediting: Rawley Grau Design: Petra Černe Oven Typefaces used: Vitesse and Mercury Text G2 (both Hoefler & Frere-Jones) are part of the corporate identity of the Museum of Architecture and Design. CIP - Kataložni zapis o publikaciji Narodna in univerzitetna knjižnica, Ljubljana 7.05:659.2(082)(0.034.2) ON information design [Elektronski vir] / Engelhardt ... [et al.] ; edited by Petra Černe Oven and Cvetka Požar ; [photographs authors and Austrian Museum for Social and Economic Affairs, Vienna]. - El. knjiga. - Ljubljana : The Museum of Architecture and Design : Društvo Pekinpah, 2016. - (AML contemporary publications series ; 8) ISBN 978-961-6669-26-9 (The Museum of Architecture and Design, pdf) 1. Engelhardt, Yuri 2. Černe Oven, Petra 270207232 Contents Petra Černe Oven Introduction: Design as a Response to People’s Needs (and Not People’s Needs -
Portfolio Applied Arts
Props Making • Fertility Idol Prop Set Design • Robin Hood Stage Design Product Design • Sufag • Fassbar • Bio Saft Product Design • Lamp Design Display Design • The Petchey Academy - • graphics appear on the Unforgotten TV Drama Reconstruction • Airplane restauration Hand Illustration • Voltus • Fog Portfolio • Worm Pedro Reis Applied Arts Props Making Fertility Idol Prop scenic painting, modelling, prop making and casting Prop design from the movie Raiders of the Lost Ark The Chachapoyan Fertility Idol is a solid gold statue that represents the goddess of fertility. And it appears right at the first scene of the movie. Happy to start my prop collection with this amazing Idol Remembrance day 2,000 hand made poppies by me and facilities team at The Petchey Academy. I also helped with many set design plays in the school and its Christmas and other events decoration like Halloween, Science week, easter Chinese New year, etc. Costume made for a teacher at the school I worked using office materials for Science Week (real light power by batteries) Iron Man Mark 1 right hand prop, made for a student as a prize. Set Design Robin Hood Stage Design scenic painting, carpenter and prop making ROBIN HOOD STAGE DESIGNS PUTNEY ARTS THEATRE Visual communication signs for students and guests the school had lots of parents that could not speak english so it icons helped them while walking around. Product Design Samson Industry form Germany prop making, 3D Printing Sufag This is a model I made for a presentation of our product design to the Sufag a Sweden artificial snow production company. -
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Quantitative Computational Experiment (Qce): an Alternative Post-Positivist Experimental Research Strategy of Inquiry for Design Studies
QUANTITATIVE COMPUTATIONAL EXPERIMENT (QCE): AN ALTERNATIVE POST-POSITIVIST EXPERIMENTAL RESEARCH STRATEGY OF INQUIRY FOR DESIGN STUDIES 1ALI GHAFFARIANHOSEINI, 2RAHINAH IBRAHIM, 3JOHN TOOKEY, 4AMIRHOSEIN GHAFFARIANHOSEINI 1,3School of Engineering, Faculty of Design and Creative Technologies, AUT University, Auckland, New Zealand 2Faculty of Design and Architecture, University of Putra Malaysia (UPM), Malaysia 4Department of Geography, Faculty of Arts and Social Sciences, University of Malaya (UM), Malaysia E-mail: [email protected] Abstract- One of the most important aspects for development of valid results in academic research is selection of the appropriate research methodology. Contemporary research in design studies confronts the rapid expansion of emerging high- tech trends. Correspondingly, an adapted research methodology is required to meet the needs of current circumstances. This paper articulates employment of a quantitative computational research methodology for design studies. The research framework, implementation and validations are expressed in details. Computational charrette test method and computational emulation reasoning and representation are incorporated in order to validate the discussed research methodology outputs. In summary, the developed research methodology is articulated in details to enable further exploitations in academic research and practices. Index terms- Quantitative Computation Experiment (QCE); Social Science Research; Design Cognition; Research Methodology; Design Studies I. INTRODUCTION artificial intelligent-based expert systems to better understand/perform the design process [17-19]. One of the most important aspects for development of Generally, QCE is applied in order to advance design valid results in academic research is selection of the computing and cognition [20] core progress by appropriate research methodology [1-6]. This paper understanding the way researcher/designer thinks/acts elaborates on an alternative method for putting into [21]. -
A Real Case Study in the Hospitality Industry
Preta - Design Sprint Methodology A real case study in the Hospitality Industry By Michelle Catta We are a Hospitality Education Network . We empower our students to develop their technical skills & theoretical knowledge through our renowned campuses across the world. We provide internationally recognized certifications for student accomplishments. What is a Design Sprint? AGENDA How does it work? Framework to support divergent and convergent thinking Set the Stage 6 Critical Roles for any Design Sprint Team Let's Go for it! Head of design (CDO) at Innex. Researcher of innovation and collective intelligence and guest professor in the master MBDesign at UPC School (Universitat Politècnica de Catalunya) What is a Design Sprint? A design sprint is a framework for answering critical business questions through design, prototyping, and testing ideas with users. A BRIEF HISTORY OF THE DESIGN SPRINT How does it work? FRAMEWORK TO SUPPORT DIVERGENT AND CONVERGENT THINKING 1 2 3 4 5 UNDERSTAND SKETCH DECIDE PROTOTYPE TEST WHO IS IT FOR? In short, Design Sprint process is for everyone, including those of you in the hospitality sector. It's a versatile tool that can be used in almost every industry. It is an excellent way to stop the old defaults and replace them with a smarter, more respectful, and more effective way of solving problems that brings out the best contributions of everyone on the team—including the decision-maker—and helps you spend your time on work that really matters. Set the Stage 1 2 3 4 5 Pick a Facilitator. They will Get a Decider (or two). -
Making User-Focused Prototype Using Design Sprint to Test, Design, And
Making User-focused Prototype Using Design Sprint to Test, Design, and Prototype Mobile App Rapidly Nian Hwei Wong Bachelor’s thesis October 2016 Degree Programme in Media 2 ABSTRACT Tampereen ammattikorkeakoulu Tampere University of Applied Sciences Degree Programme in Media WONG, NIAN HWEI: Making User-focused Prototype Using Design Sprint to Test, Design and Prototype Mobile App Rapidly Bachelor's thesis 45 pages, appendices 7 pages October 2016 The aim of this study was to examine Google Venture Design Sprint (sprint) as a rapid design process and how it had helped to kick-start a design project in order to test, design and prototype for a mobile app in a large organisation. Based on the study, the objective of the practical project was to improve Vattenfall My Pages mobile app prototype based on the user test conducted during the sprint. The sprint was conducted at Vattenfall Digital Channels to redesign My Pages mobile app. Observations were made during the sprint and analyses were recorded. Participants from the sprint were also interviewed. Apart from the sprint being experimented as a rapid design process, the rapid sketching and prototyping methods that are used during the sprint process were also studied. The theoretical section of the thesis examined the user experience design techniques used in the sprint. The practical part focused on the visual design improvements of a high-fidelity mobile app prototype based on the data collected from the sprint’s user test. Throughout the sprint, it was found that the techniques used in the sprint provided effec- tive and reliable ways to help design team to work on the mobile app design project that involved a large number of stakeholders.