Rendering Optical Aberrations and Lens Flare
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Still Photography
Still Photography Soumik Mitra, Published by - Jharkhand Rai University Subject: STILL PHOTOGRAPHY Credits: 4 SYLLABUS Introduction to Photography Beginning of Photography; People who shaped up Photography. Camera; Lenses & Accessories - I What a Camera; Types of Camera; TLR; APS & Digital Cameras; Single-Lens Reflex Cameras. Camera; Lenses & Accessories - II Photographic Lenses; Using Different Lenses; Filters. Exposure & Light Understanding Exposure; Exposure in Practical Use. Photogram Introduction; Making Photogram. Darkroom Practice Introduction to Basic Printing; Photographic Papers; Chemicals for Printing. Suggested Readings: 1. Still Photography: the Problematic Model, Lew Thomas, Peter D'Agostino, NFS Press. 2. Images of Information: Still Photography in the Social Sciences, Jon Wagner, 3. Photographic Tools for Teachers: Still Photography, Roy A. Frye. Introduction to Photography STILL PHOTOGRAPHY Course Descriptions The department of Photography at the IFT offers a provocative and experimental curriculum in the setting of a large, diversified university. As one of the pioneers programs of graduate and undergraduate study in photography in the India , we aim at providing the best to our students to help them relate practical studies in art & craft in professional context. The Photography program combines the teaching of craft, history, and contemporary ideas with the critical examination of conventional forms of art making. The curriculum at IFT is designed to give students the technical training and aesthetic awareness to develop a strong individual expression as an artist. The faculty represents a broad range of interests and aesthetics, with course offerings often reflecting their individual passions and concerns. In this fundamental course, students will identify basic photographic tools and their intended purposes, including the proper use of various camera systems, light meters and film selection. -
DMC-TZ7 Digital Camera Optics
DMC-TZ7 Digital Camera LUMIX Super Zoom Digital Camera 12x Optical Zoom 25mm Ultra Wide-angle LEICA DC Lens HD Movie Recording in AVCHD Lite with Dolby Stereo Digital Creator Advanced iA (Intelligent Auto) Mode with Face Recognition and Movie iA Mode Large 3.0-inch, 460,000-dot High-resolution Intelligent LCD with Wide-viewing Angle Venus Engine HD with HDMI Compatibility and VIERA Link Super Zoom Camera TZ7 - 12x Optical Zoom 25mm Wide-angle LEICA DC Lens with HD Movie Re- cording in AVCHD Lite and iA (Intelligent Auto) Mode Optics Camera Effective Pixels 10.1 Megapixels Sensor Size / Total Pixels / Filter 1/2.33-inch / 12.7 Total Megapixels / Primary Colour Filter Aperture F3.3 - 4.9 / Iris Diaphragm (F3.3 - 6.3 (W) / F4.9 - 6.3 (T)) Optical Zoom 12x Award 2009-03-26T11:07:00 Focal Length f=4.1-49.2mm (25-300mm in 35mm equiv.) DMC-TZ7, Photography- Extra Optical Zoom (EZ) 14.3x (4:3 / 7M), 17.1x (4:3 / 5M), 21.4x (under 3M) Blog (Online), Essential Award, March 2009 Lens LEICA DC VARIO-ELMAR 10 elements in 8 groups (2 Aspherical Lenses / 3 Aspherical surfaces, 2 ED lens) 2-Speed Zoom Yes Optical Image Stabilizer MEGA O.I.S. (Auto / Mode1 / Mode2) Digital Zoom 4x ( Max. 48.0 x combined with Optical Zoom without Extra Optical Zoom ) Award (Max.85.5x combined with Extra Optical Zoom) 2009-03-26T11:10:00 Focusing Area Normal: Wide 50cm/ Tele 200cm - infinity DMC-TZ7, CameraLabs Macro / Intelligent AUTO / Clipboard : Wide 3cm / Max 200cm / Tele (Online), Highly Recom- 100cm - infinity mended Award, March 2009 Focus Range Display Yes AF Assist Lamp Yes Focus Normal / Macro, Continuous AF (On / Off), AF Tracking (On / Off), Quick AF (On / Off) AF Metering Face / AF Tracking / Multi (11pt) / 1pt HS / 1pt / Spot Shutter Speed 8-1/2000 sec (Selectable minimum shutter speed) Starry Sky Mode : 15, 30, 60sec. -
Terms Set #1 Bingo Myfreebingocards.Com
Terms Set #1 Bingo myfreebingocards.com Safety First! Before you print all your bingo cards, please print a test page to check they come out the right size and color. Your bingo cards start on Page 3 of this PDF. If your bingo cards have words then please check the spelling carefully. If you need to make any changes go to mfbc.us/e/sv4rw Play Once you've checked they are printing correctly, print off your bingo cards and start playing! On the next page you will find the "Bingo Caller's Card" - this is used to call the bingo and keep track of which words have been called. Your bingo cards start on Page 3. Virtual Bingo Please do not try to split this PDF into individual bingo cards to send out to players. We have tools on our site to send out links to individual bingo cards. For help go to myfreebingocards.com/virtual-bingo. Help If you're having trouble printing your bingo cards or using the bingo card generator then please go to https://myfreebingocards.com/faq where you will find solutions to most common problems. Share Pin these bingo cards on Pinterest, share on Facebook, or post this link: mfbc.us/s/sv4rw Edit and Create To add more words or make changes to this set of bingo cards go to mfbc.us/e/sv4rw Go to myfreebingocards.com/bingo-card-generator to create a new set of bingo cards. Legal The terms of use for these printable bingo cards can be found at myfreebingocards.com/terms. -
How Post-Processing Effects Imitating Camera Artifacts Affect the Perceived Realism and Aesthetics of Digital Game Graphics
How post-processing effects imitating camera artifacts affect the perceived realism and aesthetics of digital game graphics Av: Charlie Raud Handledare: Kai-Mikael Jää-Aro Södertörns högskola | Institutionen för naturvetenskap, miljö och teknik Kandidatuppsats 30 hp Medieteknik | HT2017/VT2018 Spelprogrammet Hur post-processing effekter som imiterar kamera-artefakter påverkar den uppfattade realismen och estetiken hos digital spelgrafik 2 Abstract This study investigates how post-processing effects affect the realism and aesthetics of digital game graphics. Four focus groups explored a digital game environment and were exposed to various post-processing effects. During qualitative interviews these focus groups were asked questions about their experience and preferences and the results were analysed. The results can illustrate some of the different pros and cons with these popular post-processing effects and this could help graphical artists and game developers in the future to use this tool (post-processing effects) as effectively as possible. Keywords: post-processing effects, 3D graphics, image enhancement, qualitative study, focus groups, realism, aesthetics Abstrakt Denna studie undersöker hur post-processing effekter påverkar realismen och estetiken hos digital spelgrafik. Fyra fokusgrupper utforskade en digital spelmiljö medan olika post-processing effekter exponerades för dem. Under kvalitativa fokusgruppsintervjuer fick de frågor angående deras upplevelser och preferenser och detta resultat blev sedan analyserat. Resultatet kan ge en bild av de olika för- och nackdelarna som finns med dessa populära post-processing effekter och skulle möjligen kunna hjälpa grafiker och spelutvecklare i framtiden att använda detta verktyg (post-processing effekter) så effektivt som möjligt. Keywords: post-processing effekter, 3D-grafik, bildförbättring, kvalitativ studie, fokusgrupper, realism, estetik 3 Table of content Abstract ..................................................................................................... -
How Your Digital Camera Works
How Your Digital Camera Works By Todd Vorenkamp | Have you ever wondered what is going on inside that picture-taking box that you just held up to your eye, or out at arm’s length, to capture a photograph? The Basics The camera is, in its most simplified terms, a box that allows light to enter and strike a light- sensitive surface. This surface is either a frame of film or a digital sensor. Cameras can accomplish this task in the most simple way—a pinhole camera, for instance. Pinhole cameras may have only one moving part, or none. Or, the camera can have dozens of moving parts like the modern film or digital single-lens reflex (SLR or DSLR) camera. In this piece, we will discuss the modern cameras popular with today’s photographers. We are going to talk about cameras in general terms, so please know that I am aware of dozens of different ways in which different cameras make images. For simplicity’s sake, we will keep it simple! A Common Path Modern cameras, more or less, work similarly to produce a photograph. Obviously, some are more complex than others, but, in general, light travels a similar path once it meets the camera lens. • Aperture • Shutter • Image Plane How the image is viewed on the camera, through an optical or electronic viewfinder or electronic screen is one thing that differentiates different types of cameras. The Lens Light first enters a lens. This is an optical device made from plastic, glass, or crystal that bends the light entering the lens toward the image plane. -
Lens Flare Prediction Based on Measurements with Real-Time Visualization
Authors manuscript. Published in The Visual Computer, first online: 14 May 2018 The final publication is available at Springer via https://doi.org/10.1007/s00371-018-1552-4. Lens flare prediction based on measurements with real-time visualization Andreas Walch1 · Christian Luksch1 · Attila Szabo1 · Harald Steinlechner1 · Georg Haaser1 · Michael Schw¨arzler1 · Stefan Maierhofer1 Abstract Lens flare is a visual phenomenon caused by lens system or due to scattering caused by lens mate- interreflection of light within a lens system. This effect rial imperfections. The intensity of lens flare heavily de- is often seen as an undesired artifact, but it also gives pends on the camera to light source constellation and rendered images a realistic appearance and is even used of the light source intensity, compared to the rest of for artistic purposes. In the area of computer graph- the scene [7]. Lens flares are often regarded as a dis- ics, several simulation based approaches have been pre- turbing artifact, and camera producers develop coun- sented to render lens flare for a given spherical lens sys- termeasures, such as anti-reflection coatings and opti- tem. For physically reliable results, these approaches mized lens hoods to reduce their visual impact. In other require an accurate description of that system, which applications though, movies [16,23] or video games [21], differs from camera to camera. Also, for the lens flares lens flares are used intentionally to imply a higher de- appearance, crucial parameters { especially the anti- gree of realism or as a stylistic element. Figure 1 shows reflection coatings { can often only be approximated. -
Sources of Error in HDRI for Luminance Measurement: a Review of the Literature
Sources of Error in HDRI for Luminance Measurement: A Review of the Literature Sarah Safranek and Robert G. Davis Pacific Northwest National Laboratory 620 SW 5th Avenue, Suite 810 Portland, OR 97204 [email protected] (corresponding author) [email protected] This is an archival copy of an article published in LEUKOS. Please cite as: Sarah Safranek & Robert G. Davis (2020): Sources of Error in HDRI for Luminance Measurement: A Review of the Literature, LEUKOS, DOI: 10.1080/15502724.2020.1721018 Abstract Compared to the use of conventional spot luminance meters, high dynamic range imaging (HDRI) offers significant advantages for luminance measurements in lighting research. Consequently, the reporting of absolute luminance data based on HDRI measurements has rapidly increased in technical lighting literature, with researchers using HDRI to address topics such as daylight distribution and discomfort glare. However, questions remain about the accuracy of luminance data derived from HDRI. This article reviewed published papers that reported potential sources of error in deriving absolute luminance values from high dynamic range imaging (HDRI) using a consumer grade digital camera, along with application papers that included an analysis of errors in HDRI-derived luminance values. Four sources of significant error emerged from the literature review: lens vignetting, lens flare, luminous overflow, and sensor spectral responsivity. The cause and magnitude for each source of error is discussed using the relevant findings from previous research and any available correction methods are presented. Based on the review, a set of recommendations was developed for minimizing the possible errors in HDRI luminance measurements as well as recommendations for future research using HDRI. -
Schneider-Kreuznach Erweitert Seine F-Mount-Objektiv-Familie
FAQ Century Film & Video 1. What is Angle of View? 2. What is an Achromat Diopter? 3. How is an Achromat different from a standard close up lens? 4. What is a matte box? 5. What is a lens shade? 6. When do you need a lens shade or a matte box? 7. What is aspect ratio? 8. What is 4:3? 9. What is 16:9? 10. What is anamorphic video? 11. What is the difference between the Mark I and Mark II fisheye lenses? 12. What is anti-reflection coating? 13. How should I clean my lens? 14. Why should I use a bayonet Mount? 15. How much does my accessory lens weigh? 16. What is hyperfocal distance? 17. What is the Hyperfocal distance of my lens? 18. What is a T-Stop? 19. What is a PL mount? 1. What is Angle of View? Angle of view is a measure of how much of the scene a lens can view. A fisheye lens can see as much as 180 degrees and a telephoto lens might see as narrow an angle as 5 degrees. It is important to distinguish horizontal angle of view from the vertical angle of view. 2. What is an Achromat Diopter? An achromat diopter is a highly corrected two element close up lens that provides extremely sharp images edge to edge without prismatic color effects. 3. How is an Achromat different from a standard close up lens? Standard close-up lenses, or diopters, are single element lenses that allow the camera lens to focus more closely on small objects. -
Three Techniques for Rendering Generalized Depth of Field Effects
Three Techniques for Rendering Generalized Depth of Field Effects Todd J. Kosloff∗ Computer Science Division, University of California, Berkeley, CA 94720 Brian A. Barskyy Computer Science Division and School of Optometry, University of California, Berkeley, CA 94720 Abstract Post-process methods are fast, sometimes to the point Depth of field refers to the swath that is imaged in sufficient of real-time [13, 17, 9], but generally do not share the focus through an optics system, such as a camera lens. same image quality as distributed ray tracing. Control over depth of field is an important artistic tool that can be used to emphasize the subject of a photograph. In a A full literature review of depth of field methods real camera, the control over depth of field is limited by the is beyond the scope of this paper, but the interested laws of physics and by physical constraints. Depth of field reader should consult the following surveys: [1, 2, 5]. has been rendered in computer graphics, but usually with the same limited control as found in real camera lenses. In Kosara [8] introduced the notion of semantic depth this paper, we generalize depth of field in computer graphics of field, a somewhat similar notion to generalized depth by allowing the user to specify the distribution of blur of field. Semantic depth of field is non-photorealistic throughout a scene in a more flexible manner. Generalized depth of field provides a novel tool to emphasize an area of depth of field used for visualization purposes. Semantic interest within a 3D scene, to select objects from a crowd, depth of field operates at a per-object granularity, and to render a busy, complex picture more understandable allowing each object to have a different amount of blur. -
Evaluation of the Lens Flare
https://doi.org/10.2352/ISSN.2470-1173.2021.9.IQSP-215 © 2021, Society for Imaging Science and Technology Evaluation of the Lens Flare Elodie Souksava, Thomas Corbier, Yiqi Li, Franc¸ois-Xavier Thomas, Laurent Chanas, Fred´ eric´ Guichard DXOMARK, Boulogne-Billancourt, France Abstract Flare, or stray light, is a visual phenomenon generally con- sidered undesirable in photography that leads to a reduction of the image quality. In this article, we present an objective metric for quantifying the amount of flare of the lens of a camera module. This includes hardware and software tools to measure the spread of the stray light in the image. A novel measurement setup has been developed to generate flare images in a reproducible way via a bright light source, close in apparent size and color temperature (a) veiling glare (b) luminous halos to the sun, both within and outside the field of view of the device. The proposed measurement works on RAW images to character- ize and measure the optical phenomenon without being affected by any non-linear processing that the device might implement. Introduction Flare is an optical phenomenon that occurs in response to very bright light sources, often when shooting outdoors. It may appear in various forms in the image, depending on the lens de- (c) haze (d) colored spot and ghosting sign; typically it appears as colored spots, ghosting, luminous ha- Figure 1. Examples of flare artifacts obtained with our flare setup. los, haze, or a veiling glare that reduces the contrast and color saturation in the picture (see Fig. 1). -
H-E-M-I-S-P-H-E-R-E-S Some Abstractions for a Trilogy
H-e-m-i-s-p-h-e-r-e-s Some abstractions for a trilogy Horizontal This was the position in which I first encountered BRIDGIT and Stoneymollan Trail played in a seamless loop. In Bergen, crisp with Norwegian cold and rain, myself hungover and thus accompanied by all the attendant feelings of slowness and arousal, melancholy and permeability of spirit. It remains the optimum filmic position, not least for its metaphorical significance to sedimentation and landscape, but because of the material honesty a single figure prostrate in the darkness possesses. Ecstasy Drugs, sorcery, pills, holes, luminous fibres, jumping out of the world. Sweat, blood, pattern, metabolism, livid skin, a ridding oneself of form. Electronic dance music is an encryption of all of these terms. It is a translation of ritualised unknowing, a primal deference to sensation in which rhythm logic performs a radical eclipse of sensory logic. At expansive volumes, it swallows a room and those within it. It is an irony of abstraction – the repetitive construction of its beat is a formula (4/4) and yet the somatic response is one of orgasmic disarray. The thump of heavy music exploding in a chest turns vision electric, a seething in the depth of the body that rigs image to a pulse. Dance music, like heavy wind or rain, takes queer territorial assemblages and holds them together. It enables new feeling: geographies and celestial monsters multiplying out across the same inferno. Panic and interludes; colour and elasticity. As psychoactive drugs, acid and ecstasy – empathogens and entactogens – share their etymological roots with empathy and tactile. -
American Hand Book of the Daguerreotype
AMERICAN HANDBOOK OF THE DAGUERREOTYPE Project Gutenberg Etext #167: September, 1994 Giving The Most Approved And Convenient Methods For Preparing The Chemicals, And The Combinations Used In The Art. Containing The Daguerreotype, Electrotype, And Various Other Processes Employed In Taking Heliographic Impressions. By S. D. HUMPHREY Fifth Edition, 1858 New York: Published By S. D. Humphrey 37 Lispenard Street Entered, according to Act of Congress, in the year 1858, by S. D. HUMPHREY, In the Clerk's Office of the District Court of the Southern District of New York. To J. Gurney, whose professional skill, scientific accuracy, and energetic perseverance, have won for him universal esteem, this work is most respectfully inscribed. Preface There is not an Amateur or practical Daguerreotypist, who has not felt the want of a manual--Hand Book, giving concise and reliable information for the processes, and preparations of the Agents employed in his practice. Since portraits by the Daguerreotype are at this time believed to be more durable than any other style of "Sun-drawing," the author has hit upon the present as being an appropriate time for the introduction of the Fifth Edition of this work. The earlier edition having a long since been wholly; exhausted, the one now before you is presented. The endeavor has been to point out the readiest and most approved Methods of Operation, and condense in its pages; as much practical information as its limits will admit. An extended Preface is unnecessary, since the aim and scope of this work are sufficiently indicated by the title. S. D. HUMPHREY NEW YORK, 1858.