EDOS Deliverable WP2-D2.1: Report on Formal Management of Software Dependencies Roberto Di Cosmo
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
BSD – Alternativen Zu Linux
∗BSD { Alternativen zu Linux Karl Lockhoff March 19, 2015 Inhaltsverzeichnis I Woher kommt BSD? I Was ist BSD? I Was ist sind die Unterschiede zwischen FreeBSD, NetBSD und OpenBSD? I Warum soll ich *BSD statt Linux einsetzen? I Chuck Haley und Bill Joy entwickeln den vi in Berkeley I Bill Joy erstellt eine Sammlung von Tools, 1BSD I Unix Version 7 erscheint I 2BSD erscheint (Basis f¨urdie Weiterentwicklung PDP-11) I 3BSD erscheint (erstmalig mit einen eigenen Kernel) I 4BSD erscheint (enth¨altdas fast file system (ffs)) I Bill Joy wechselt zu Sun Microsystems I Kirk McKusick ¨ubernimmt die Entwicklung von BSD I 1978 I 1979 I 1980 I 1981 Woher kommt BSD? I 1976 I Unix Version 6 erscheint I 2BSD erscheint (Basis f¨urdie Weiterentwicklung PDP-11) I 3BSD erscheint (erstmalig mit einen eigenen Kernel) I 4BSD erscheint (enth¨altdas fast file system (ffs)) I Bill Joy wechselt zu Sun Microsystems I Kirk McKusick ¨ubernimmt die Entwicklung von BSD I Bill Joy erstellt eine Sammlung von Tools, 1BSD I Unix Version 7 erscheint I 1979 I 1980 I 1981 Woher kommt BSD? I 1976 I Unix Version 6 erscheint I 1978 I Chuck Haley und Bill Joy entwickeln den vi in Berkeley I 2BSD erscheint (Basis f¨urdie Weiterentwicklung PDP-11) I 3BSD erscheint (erstmalig mit einen eigenen Kernel) I 4BSD erscheint (enth¨altdas fast file system (ffs)) I Bill Joy wechselt zu Sun Microsystems I Kirk McKusick ¨ubernimmt die Entwicklung von BSD I Unix Version 7 erscheint I 1979 I 1980 I 1981 Woher kommt BSD? I 1976 I Unix Version 6 erscheint I 1978 I Chuck Haley und Bill Joy entwickeln den -
Embedded Linux Systems with the Yocto Project™
OPEN SOURCE SOFTWARE DEVELOPMENT SERIES Embedded Linux Systems with the Yocto Project" FREE SAMPLE CHAPTER SHARE WITH OTHERS �f, � � � � Embedded Linux Systems with the Yocto ProjectTM This page intentionally left blank Embedded Linux Systems with the Yocto ProjectTM Rudolf J. Streif Boston • Columbus • Indianapolis • New York • San Francisco • Amsterdam • Cape Town Dubai • London • Madrid • Milan • Munich • Paris • Montreal • Toronto • Delhi • Mexico City São Paulo • Sidney • Hong Kong • Seoul • Singapore • Taipei • Tokyo Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. For information about buying this title in bulk quantities, or for special sales opportunities (which may include electronic versions; custom cover designs; and content particular to your business, training goals, marketing focus, or branding interests), please contact our corporate sales depart- ment at [email protected] or (800) 382-3419. For government sales inquiries, please contact [email protected]. For questions about sales outside the U.S., please contact [email protected]. Visit us on the Web: informit.com Cataloging-in-Publication Data is on file with the Library of Congress. -
Table of Contents Modules and Packages
Table of Contents Modules and Packages...........................................................................................1 Software on NAS Systems..................................................................................................1 Using Software Packages in pkgsrc...................................................................................4 Using Software Modules....................................................................................................7 Modules and Packages Software on NAS Systems UPDATE IN PROGRESS: Starting with version 2.17, SGI MPT is officially known as HPE MPT. Use the command module load mpi-hpe/mpt to get the recommended version of MPT library on NAS systems. This article is being updated to reflect this change. Software programs on NAS systems are managed as modules or packages. Available programs are listed in tables below. Note: The name of a software module or package may contain additional information, such as the vendor name, version number, or what compiler/library is used to build the software. For example: • comp-intel/2016.2.181 - Intel Compiler version 2016.2.181 • mpi-sgi/mpt.2.15r20 - SGI MPI library version 2.15r20 • netcdf/4.4.1.1_mpt - NetCDF version 4.4.1.1, built with SGI MPT Modules Use the module avail command to see all available software modules. Run module whatis to view a short description of every module. For more information about a specific module, run module help modulename. See Using Software Modules for more information. Available Modules (as -
Getting Started Guide for Freebsd Release 18.11.11
Getting Started Guide for FreeBSD Release 18.11.11 Jan 20, 2021 CONTENTS 1 Introduction 1 1.1 Documentation Roadmap...............................1 2 Installing DPDK from the Ports Collection3 2.1 Installing the DPDK FreeBSD Port..........................3 2.2 Compiling and Running the Example Applications.................3 3 Compiling the DPDK Target from Source6 3.1 System Requirements.................................6 3.2 Install the DPDK and Browse Sources........................7 3.3 Installation of the DPDK Target Environments...................7 3.4 Browsing the Installed DPDK Environment Target.................8 3.5 Loading the DPDK contigmem Module.......................8 3.6 Loading the DPDK nic_uio Module..........................9 4 Compiling and Running Sample Applications 12 4.1 Compiling a Sample Application........................... 12 4.2 Running a Sample Application............................ 13 4.3 Running DPDK Applications Without Root Privileges............... 14 5 EAL parameters 15 5.1 Common EAL parameters.............................. 15 5.2 FreeBSD-specific EAL parameters.......................... 17 i CHAPTER ONE INTRODUCTION This document contains instructions for installing and configuring the Data Plane Development Kit (DPDK) software. It is designed to get customers up and running quickly and describes how to compile and run a DPDK application in a FreeBSD application (bsdapp) environment, without going deeply into detail. For a comprehensive guide to installing and using FreeBSD, the following handbook is available from the FreeBSD Documentation Project: FreeBSD Handbook. Note: The DPDK is now available as part of the FreeBSD ports collection. Installing via the ports collection infrastructure is now the recommended way to install the DPDK on FreeBSD, and is documented in the next chapter, Installing DPDK from the Ports Collection. -
Lmod Or How to Protect Your Sanity from Dependency Hell
Lmod or how to protect your sanity from dependency hell Steffen Müthing Interdisciplinary Center for Scientific Computing Heidelberg University Dune User Meeting Aachen September 26, 2013 1 Steffen Müthing | Lmod or how to protect your sanity from dependency hell ⇒ Have to keep around multiple versions of MPI, BLAS, ParMetis, ALUGrid, UGGrid, . The Issue • DUNE has a number of non-packaged dependencies • Some of those contain libraries that are bound to a compiler / MPI version • You have to support multiple compilers / MPIs • Library developer (we try to be good about this...) • Clusters with different compiler / MPI combinations • Easily switch between release / debug version of MPI (only with dynamic linking) • Use GCC in general, but switch to clang during the “fix compilation errors” stage 2 Steffen Müthing | Lmod or how to protect your sanity from dependency hell The Issue • DUNE has a number of non-packaged dependencies • Some of those contain libraries that are bound to a compiler / MPI version • You have to support multiple compilers / MPIs • Library developer (we try to be good about this...) • Clusters with different compiler / MPI combinations • Easily switch between release / debug version of MPI (only with dynamic linking) • Use GCC in general, but switch to clang during the “fix compilation errors” stage ⇒ Have to keep around multiple versions of MPI, BLAS, ParMetis, ALUGrid, UGGrid, . 2 Steffen Müthing | Lmod or how to protect your sanity from dependency hell Problems • Do I already have ALUGrid for MPICH? • If yes, where on earth did I put it? • Did I really build it with the correct dependencies? • Why does my build fail? Do all the libraries in my nice --with= actually work together? 3 Steffen Müthing | Lmod or how to protect your sanity from dependency hell • Look around for something that’s already there • Distribution package managers (APT, rpm, Portage, MacPorts, homebrew,. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
With Yocto/Openembedded
PORTING NEW CODE TO RISC-V WITH YOCTO/OPENEMBEDDED Martin Maas ([email protected]) 1st RISC-V Workshop, January 15, 2015 Monterey, CA WHY WE NEED A LINUX DISTRIBUTION • To build an application for RISC-V, you need to: – Download and build the RISC-V toolchain + Linux – Download, patch and build application + dependencies – Create an image and run it in QEMU or on hardware • Problems with this approach: – Error-prone: Easy to corrupt FS or get a step wrong – Reproducibility: Others can’t easily reuse your work – Rigidity: If a dependency changes, need to do it all over • We need a Linux distribution! – Automatic build process with dependency tracking – Ability to distribute binary packages and SDKs 2 RISCV-POKY: A PORT OF THE YOCTO PROJECT • We ported the Yocto Project – Official Linux Foundation Workgroup, supported by a large number of industry partners – Part I: Collection of hundreds of recipes (scripts that describe how to build packages for different platforms), shared with OpenEmbedded project – Part II: Bitbake, a parallel build system that takes recipes and fetches, patches, cross-compiles and produces packages (RPM/DEB), images, SDKs, etc. • Focus on build process and customizability 3 GETTING STARTED WITH RISCV-POKY • Let’s build a full Linux system including the GCC toolchain, Linux, QEMU + a large set of packages (including bash, ssh, python, perl, apt, wget,…) • Step I: Clone riscv-poky: git clone [email protected]:ucb-bar/riscv-poky.git • Step II: Set up the build system: source oe-init-build-env • Step III: Build an image (may -
ROOT Package Management: “Lazy Install” Approach
ROOT package management: “lazy install” approach Oksana Shadura ROOT Monday meeting Outline ● How we can improve artifact management (“lazy-install”) system for ROOT ● How to organise dependency management for ROOT ● Improvements to ROOT CMake build system ● Use cases for installing artifacts in the same ROOT session Goals ● Familiarize ROOT team with our planned work ● Explain key misunderstandings ● Give a technical overview of root-get ● Explain how root-get and cmake can work in synergy Non Goals We are not planning to replace CMake No change to the default build system of ROOT No duplication of functionality We are planning to “fill empty holes” for CMake General overview Manifest - why we need it? ● Easy to write ● Easy to parse, while CMakeLists.txt is impossible to parse ● Collect information from ROOT’s dependencies + from “builtin dependencies” + OS dependencies + external packages to be plugged in ROOT (to be resolved after using DAG) ● It can be easily exported back as a CMakeLists.txt ● It can have extra data elements [not only what is in CMakeLists.txt, but store extra info] ○ Dependencies description (github links, semantic versioning) ■ url: "ssh://[email protected]/Greeter.git", ■ versions: Version(1,0,0)..<Version(2,0,0) Manifest is a “dump” of status of build system (BS), where root-get is just a helper for BS Manifest - Sample Usage scenarios and benefits of manifest files: LLVM/Clang LLVM use CMake as a LLVMBuild utility that organize LLVM in a hierarchy of manifest files of components to be used by build system llvm-build, that is responsible for loading, verifying, and manipulating the project's component data. -
Installing Applications in Freebsd Lctseng (2019-2020, CC BY-SA) ? (1996-2018)
Installing Applications in FreeBSD lctseng (2019-2020, CC BY-SA) ? (1996-2018) 1 Handbook and Manual pages ● Complete guide and be found at ○ https://www.freebsd.org/doc/handbook/ports.html ○ https://www.freebsd.org/doc/zh_TW/books/handbook/ports.html ○ ports(7) ○ pkg(7), pkg(8) 2 Before we start ● Permission issue ○ root: the superuser ■ In Unix-like system, root is the conventional name of the user who has all rights or permissions (to all files and programs) in all modes (single- or multi-user) ● Don't execute all commands as root directly ○ It's DANGEROUS ● However sometimes you still need to be root to do something ○ Install software ○ Manage system settings ○ Create/modify/delete users 3 Before we start ● Become root ○ Console login with root $ whoami ○ By default, you cannot login as root via SSH lctseng $ su - ● Change current user Password: ○ Don't need to login with console $ whoami ○ Use command "su -", and then type root's password ■ Only user in "wheel" group can use "su -" root ○ To see which credit you are using, use "whoami" 4 Before we start ● As mentioned before, don't run as root directly ● Can we execute with root's credential only for some specific commands? ○ Like 'Run as administrator' in Windows ○ Is there similar commands in Unix-like system/FreeBSD? 5 Before we start ● Run commands with other user's permission ● "sudo" command ○ Only simplest explanation here for basic usage ○ "sudo" syntax and other details will be explained in later chapters ○ Here only tell you how to simply enable 'sudo' ● How to enable sudo? -
Linux Games Page 1 of 7
Linux Games Page 1 of 7 Linux Games INTRODUCTION such as the number of players and the size of the map, then you start the game. Once the game is running clients may Hello. My name is Andrew Howlett. I've been using Linux join the game. Clients connect to the game using TCP/IP, since 1997. In 2000 I cutover to Linux for all my projects, so it is very easy to play multi-player games over the except I dual-booted Windows to play games. I like to play Internet. Like many Free games, clients are available for computer games. About a year ago I stopped dual booting. many platforms, including Windows, Amiga and Now I play computer games under Linux. The games I Macintosh. So there are lots of players out there. If you play can be divided into four groups: Free Games, native don't want to play against other humans, then Freeciv linux commercial games, Windows Emulated games, and includes some nasty AIs. Win4Lin enabled games. This presentation will demonstrate games from each of these four groups. BZFlag Platform BZFlag is a tank combat game along the same lines as the old BattleZone game. Like FreeCiv, BZFlag uses a client/ Before I get started, a little bit about my setup so you can server architecture over TCP/IP networks. Unlike FreeCiv, relate this to whatever you are running. This is a P3 900 the game contains no AIs – you must play this game MHz machine. It has a Crystal Sound 4600 sound card and against other humans (? entities ?) over the Internet. -
Kubuntu Desktop Guide
Kubuntu Desktop Guide Ubuntu Documentation Project <[email protected]> Kubuntu Desktop Guide by Ubuntu Documentation Project <[email protected]> Copyright © 2004, 2005, 2006 Canonical Ltd. and members of the Ubuntu Documentation Project Abstract The Kubuntu Desktop Guide aims to explain to the reader how to configure and use the Kubuntu desktop. Credits and License The following Ubuntu Documentation Team authors maintain this document: • Venkat Raghavan The following people have also have contributed to this document: • Brian Burger • Naaman Campbell • Milo Casagrande • Matthew East • Korky Kathman • Francois LeBlanc • Ken Minardo • Robert Stoffers The Kubuntu Desktop Guide is based on the original work of: • Chua Wen Kiat • Tomas Zijdemans • Abdullah Ramazanoglu • Christoph Haas • Alexander Poslavsky • Enrico Zini • Johnathon Hornbeck • Nick Loeve • Kevin Muligan • Niel Tallim • Matt Galvin • Sean Wheller This document is made available under a dual license strategy that includes the GNU Free Documentation License (GFDL) and the Creative Commons ShareAlike 2.0 License (CC-BY-SA). You are free to modify, extend, and improve the Ubuntu documentation source code under the terms of these licenses. All derivative works must be released under either or both of these licenses. This documentation is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE AS DESCRIBED IN THE DISCLAIMER. Copies of these licenses are available in the appendices section of this book. Online versions can be found at the following URLs: • GNU Free Documentation License [http://www.gnu.org/copyleft/fdl.html] • Attribution-ShareAlike 2.0 [http://creativecommons.org/licenses/by-sa/2.0/] Disclaimer Every effort has been made to ensure that the information compiled in this publication is accurate and correct. -
The Haskell Cabal
The Haskell Cabal A Common Architecture for Building Applications and Tools Isaac Jones Simon Peyton Jones Simon Marlow Malcolm Wallace Ross Patterson The Haskell Library and Tools Infrastructure Project is an effort to provide a framework for developers to more effectively contribute their software to the Haskell community. This document specifies the Common Architecture for Building Applications and Tools(Cabal), which contributes to the goals of the Haskell Library and Tools Infrastructure Project. Specifically, the Cabal describes what a Haskell package is, how these packages interact with the language, and what Haskell implementations must to do to support packages. The Cabal also specifies some infrastructure (code) that makes it easy for tool authors to build and distribute conforming packages. The Cabal is only one contribution to the Library Infrastructure project. In particular, the Cabal says nothing about more global issues such as how authors decide where in the module name space their library should live; how users can find a package they want; how orphan packages find new owners; and so on. The Cabal has been discussed by the implementors of GHC, Nhc98, and Hugs, all of whom are prepared to implement it. The proposal is now open for wider debate. Please contribute by emailing <[email protected]>. 1 The Haskell Cabal 1. The Haskell Package System: goals The Haskell Package System (Cabal) has the following main goal: to specify a standard way in which a Haskell tool can be packaged, so that it is easy for consumers to use it, or re-package it, regardless of the Haskell implementation or installation platform.