1. GG Links (Source : Archive: ) 2

Total Page:16

File Type:pdf, Size:1020Kb

1. GG Links (Source : Archive: ) 2 Downloaded from: justpaste.it/GG_Links 1. GG Links (Source : http://pastebin.com/i5K1y0ck Archive: https://archive.is/OCNiz ) 2. 3. http://deepfreeze.it/ 4. http://press.gamergate.me/dossier/ 5. https://archive.is/FpwE5 (Dossier archive) 6. http://www.historyofgamergate.com/ 7. http://gamergate.me/ 8. http://gitgud.io/gamergate/gamergateop/tree/master 9. http://www.tiki-toki.com/timeline/entry/336432/The-GamerGate- Chronicles/#vars!date=2014-10-16_15:38:00! 10. http://wiki.gamergate.me/index.php?title=Main_Page 11. http://gamergatefactcheck.tumblr.com/ 12. https://gamergatenews.wordpress.com/ 13. http://gamergateprojects.com/discussion/15/running-alternative-media-funding-page 14. http://a.pomf.se/kplnbk.html 15. http://wiki.gamergate.me/index.php?title=GamerGate_Achievements 16. http://www.solution6months.com/ 17. http://stopgamergate.com/ 18. 19. https://docs.google.com/document/d/1yZ2kC5PCKjEGkKBUdJRNCC9M1acXJm3rrQgM W2BV-8U/edit?pli=1 20. https://sites.google.com/site/gamergatestreams/gamergate-conventions 21. https://docs.google.com/spreadsheets/d/177Iu_YjXXCA6MHdqGKgmtNXUZIoBV4ctRFvr QK5fY5Y/edit?pli=1#gid=1586455776 22. 23. http://imgur.com/a/iNp2P (Infographics) 24. http://imgur.com/a/auRYj#91 (People of GamerGate) 25. http://imgur.com/gallery/K2SwD/new (More Infographics) 26. http://imgur.com/a/TtAZb (Daniel Vavra's infographics) 27. http://i.imgur.com/0QIWhcJ.png (Fallacies) 28. http://imgur.com/a/lxQ5a (Yogcast Steam reccomendations) 29. http://imgur.com/a/ZOl8K (GG Harassment) 30. http://wiki.gamergate.me/index.php?title=Infographics 31. http://www.gamergategems.com/ 32. 33. http://pastebin.com/4wCgr5tR (More links) 34. http://pastebin.com/ATiVrbwj (Total Biscuit) 35. http://pastebin.com/7Xf1vBiV (GG Blacklist) 36. http://pastebin.com/VgQ909mK (GG Blacklist Updated) 37. http://pastebin.com/fXRhUG3P (IGDA & FF Stuff) 38. http://pastebin.com/cbDAw5fD (FF Criticism) 39. http://pastebin.com/dq1ea4wM (Bro Team Transcript 1) 40. http://pastebin.com/58G3Vp0r (ABC Youtube comments) 41. http://pastebin.com/KZhXGi6d (Gamers are dead articles) 42. http://pastebin.com/CckPhR14 (Archive of Polygon PS4 Articles 1) 43. http://pastebin.com/6nzYJCnf (Archive of Polygon PS4 Articles 2) 44. http://pastebin.com/M45ymgBd (Archive of Polygon PS4 Articles 3) 45. http://pastebin.com/R1XR7WVa (Mark Kern AMA) 46. http://pastebin.com/hW5mrJ9y (#ModTalkLeaks 1) 47. http://pastebin.com/XAggdMSu (#ModTalkLeaks 2) 48. http://pastebin.com/HLhhyKbG (#ModTalkLeaks 3) 49. http://pastebin.com/RNjgfGaJ (#ModTalkLeaks Letter) 50. http://pastebin.com/3vmdTvHK (Derek Smart's response) 51. http://pastebin.com/3qeuRH2V (Unpublished Gameranx interview) 52. http://pastebin.com/dRYg8v95 (Gaming Journalism COI) 53. http://pastebin.com/eFqjtyaB (GG Wiki archive) 54. 55. http://www.theblockbot.com/check/ 56. http://theblockbot.com/checkBB/ 57. http://blockcheck.leagueforgamers.com/ 58. 59. 60. 61. ***************************************************************************************************** *************************************** 62. ***************************************************************************************************** **************************************** 63. ***************************************************************************************************** ***************************************** 64. ***************************************************************************************************** ****************************************** 65. 66. 67. 68. From the past: 69. http://www.forbes.com/sites/erikkain/2012/03/23/do-positive-mass-effect-3-reviews- reveal-a-conflict-of-interest-in-gaming-journalism/ 70. http://www.eurogamer.net/articles/2012-10-24-lost-humanity-18-a-table-of-doritos 71. http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus- by-one-point/ 72. http://www.forbes.com/sites/erikkain/2012/10/26/all-the-pretty-doritos-how-video-game- journalism-went-off-the-rails/ 73. http://www.escapistmagazine.com/news/view/116360-Jeff-Gerstmann-Explains-His- Departure-From-Gamespot 74. #GamerGate 75. 76. Business: 77. http://adland.tv/adnews/gamergate-insulting-consumers-shrinks-market/1027025677 78. http://adland.tv/adnews/gawker-toxic-brands-who-partner-them/1291467968 79. http://dailycaller.com/2014/10/23/gawker-our-advertisers-are-scum-who-needs-them- anyway/ 80. http://www.digitimes.com/news/a20141027VL200.html 81. http://www.marketingdive.com/news/gamergate-hits-gawker-where-it-hurts-its-ad-tech- vendors/336644/ 82. #GamerGate 83. 84. Business 2: 85. http://www.digitimes.com/news/a20140906VL200.html 86. http://blogjob.com/oneangrygamer/2014/12/gamergate-all-buyers-on-desura-will-be- treated-equally-states-desura/ 87. http://fredonialeader.org/dailynews/gawkers-string-of-bad-luck-lawsuits-sextapes-and- half-of-a-million-dollars/ 88. http://www.breitbart.com/Breitbart-London/2014/10/21/Incredibly-GamerGate-is-winning- but-you-won-t-read-that-anywhere-in-the-terrified-liberal-media 89. http://adland.tv/adnews/gawker-al-are-not-your-friends/674783731 90. #GamerGate 91. 92. Advertising: 93. http://www.yellowboxadvertising.com/blog/2014/10/gamergate-matters-advertising-ad- agencies-part-1-2/ 94. http://www.yellowboxadvertising.com/blog/2014/10/gamergate-matters-advertising-ad- agencies-part-2-2/ 95. http://www.yellowboxadvertising.com/blog/2014/11/gamergate-matters-advertising-ad- agencies-part-3/ 96. http://www.yellowboxadvertising.com/blog/2014/12/gamergate-matters-advertising-ad- agencies-part-4/ 97. http://www.twitlonger.com/show/n_1slihte 98. #GamerGate 99. 100. Policy Changes 101. http://www.cinemablend.com/games/Polygon-Kotaku-Revise-Their-Policies-Amidst- Controversy-66962.html 102. http://www.cinemablend.com/games/Escapist-Destructoid-Update-Their-Policies-Ethics- Light-GamerGate-67219.html 103. http://www.cinemablend.com/games/FTC-Updating-Consumer-Info-Regarding-Media- Endorsements-YouTubers-2015-68602.html 104. http://blogjob.com/oneangrygamer/2015/01/gamergate-igns-code-of-ethics-is-now-public/ 105. http://www.pcgamer.com/a-note-on-disclosure/ 106. #GamerGate 107. 108. PolicyChanges2 109. http://blogjob.com/oneangrygamer/2015/02/the-verge-updates-affiliate-link-disclosure- following-gamergate-ftc-campaign/ 110. http://blogjob.com/oneangrygamer/2015/03/steam-eula-updated-to-include- endorsement-disclosure-policy/ 111. http://blogjob.com/oneangrygamer/2015/03/eurogamer-updates-ethics-policy/ 112. http://blogjob.com/oneangrygamer/2015/05/destructoid-updates-ethics-policy-regarding- kickstarter-disclosures/ 113. http://blogjob.com/oneangrygamer/2015/06/ftc-endorsement-guide-now-includes-game- reviews-youtubers-affiliate-links/ 114. #GamerGate 115. 116. Interviews: 117. http://www.nichegamer.net/2014/10/gamergate-interview-reviewing-the-reviewers- double-time-edition/ 118. http://www.nichegamer.net/2014/09/gamergate-interview-anonymous-xbox-edition/ 119. http://www.nichegamer.net/2014/11/xbro-interview-gamergate-numero-dos/ 120. http://www.nichegamer.net/2014/09/real-gamedevs-sound-off-regarding-the-gamergate- controversy/ 121. http://www.escapistmagazine.com/articles/view/video-games/features/12383-Game- Developer-GamerGate-Interviews-Shed-Light-on-Women-in-Games 122. #GamerGate 123. 124. Interviews 2: 125. http://techraptor.net/content/interview-daniel-vavra 126. http://techraptor.net/content/indie-devs-opinion-gamergate-women-gaming 127. http://techraptor.net/content/interview-pixelmetals-nick-robalik 128. http://techraptor.net/content/interview-xbox-one-developer-gamergate 129. http://apgnation.com/archives/2014/10/08/8236/blacklisted-by-gamasutra-an-interview- with-slade-villena 130. #GamerGate 131. 132. Interviews 3: 133. http://apgnation.com/archives/2014/09/21/7462/sides-screen-adam-baldwin-talks- integrity-journalism-transparency-gamergate 134. http://techraptor.net/content/gaming-excluding-women-interview-liana-k 135. http://techraptor.net/content/inside-gamejournopros-interview-william-oneal 136. http://nichegamer.net/2014/12/xbro-interview-igda-gamergate-blacklist-edition/ 137. http://nichegamer.net/2014/12/xbro-responds-to-accusations-of-xbox-and-gamergate/ 138. #GamerGate 139. 140. Interviews 4: 141. http://apgnation.com/archives/2014/12/05/10969/interview-dr-christina-hoff-sommers 142. http://nichegamer.net/2014/12/gamergate-interview-christian-allen-edition/ 143. http://nichegamer.net/2015/01/christian-allen-interview-the-state-of-gamergate/ 144. http://nichegamer.net/2014/12/david-jaffe-interview-ethics-censorship-and-gamergate/ 145. http://nichegamer.net/2014/12/adrian-chmielarz-interview-gamergate-vitriol-and-saying- enough-is-enough/ 146. #GamerGate 147. 148. Interviews 5: 149. http://apgnation.com/archives/2014/12/16/11055/watching-the-watchmen-interview-with- the-sentinel-wire 150. http://digitalconfederacy.com/292-gamergate-interviews-daddy-warpig 151. http://digitalconfederacy.com/298-gamergate-interviews-limburger-limited 152. http://digitalconfederacy.com/312-gamergate-interviews-jennofhardwire 153. http://blogjob.com/oneangrygamer/2015/01/gamergate-aaa-dev-says-most-people-know- game-journo-sites-are-corrupt/ 154. #GamerGate 155. 156. Interviews 6: 157. http://powergamer.co/editorial/discussions-with-a-gay-gamer-1-gamergate-bioware- sarkeesian-homophobia/ 158. http://powergamer.co/editorial/discussions-with-a-gay-gamer-2-alternative-roo/ 159. http://techraptor.net/content/behind-scenes-feels-like-gamergate-target-interview-chris- scott 160. http://techraptor.net/content/woman-tech-industry-interview-mercedes-carrera 161. http://digitalconfederacy.com/339-gamergate-interview-special-industry-insider-s
Recommended publications
  • Video Games in the Supreme Court
    Georgetown University Law Center Scholarship @ GEORGETOWN LAW 2017 Newbs Lose, Experts Win: Video Games in the Supreme Court Angela J. Campbell Georgetown University Law Center, [email protected] This paper can be downloaded free of charge from: https://scholarship.law.georgetown.edu/facpub/1988 https://ssrn.com/abstract=3009812 This open-access article is brought to you by the Georgetown Law Library. Posted with permission of the author. Follow this and additional works at: https://scholarship.law.georgetown.edu/facpub Angela J. Campbell* Newbs Lose, Experts Win: Video Games in the Supreme Court Table of Contents I. Introduction .......................................... 966 II. The Advantage of a Supreme Court Expert ............ 971 A. California’s Counsel ............................... 972 B. Entertainment Merchant Association’s (EMA) Counsel ........................................... 973 III. Background on the Video Game Cases ................. 975 A. Cases Prior to Brown v. Entertainment Merchants Ass’n .............................................. 975 B. Brown v. Entertainment Merchants Ass’n .......... 978 1. Before the District Court ...................... 980 2. Before the Ninth Circuit ....................... 980 3. Supreme Court ................................ 984 IV. Comparison of Expert and Non-Expert Representation in Brown ............................................. 985 A. Merits Briefs ...................................... 985 1. Statement of Facts ............................ 986 a. California’s Statement
    [Show full text]
  • DRIVECLUB VR Corse in Realtà Virtuale
    Page 1 of 2 CREA UN CLUB PER LE CORSE IN REALTÀ AFFRONTA E CREA VIRTUALE CON I TUOI AMICI ONLINE SFIDE DI GUIDA PLAYSTATION ® VR RICHIESTO DRIVECLUB ESPLORA LE NUOVE MODALITÀ E CARATTERISTICHE IN REALTÀ VIRTUALE Includedalla contenuti versione PS4™e DLC CORSE IN REALTÀ VIRTUALE Scopri l’emozione e la frenesia della corsa, seduto al volante di una delle vetture più potenti ed esclusive del mondo. ™ VR GIOCATORI IN RETE 2-8 1 GIOCATORE FUNZIONALITÀ DI RETE ISCRIZIONE A PlayStation®VR PLAYSTATION®PLUS RICHIESTA e PlayStation®Camera richiesti PlayStation®VR non deve essere utilizzato FUNZIONE DI VIBRAZIONE HDTV: VISORE PLAYSTATION®VR da bambini di età inferiore a 12 anni 20GB MINIMO + PLAYSTATION®CAMERA DUALSHOCK®4 720P • 1080i • 1080P RICHIESTI PlayStation®VR crea una sensazione di presenza ed immersione totale nell’universo virtuale. Se usate VR per la prima volta, vi raccomandiamo di accostarvi a questa esperienza in maniera graduale, facendo delle pause regolari. Alcuni utenti potrebbero sperimentare una sensazione di disagio durante la visualizzazione dei contenuti in realtà virtuale, sebbene le reazioni possano variare da caso a caso. A USO ESCLUSIVAMENTE DOMESTICO. Il presente software è concesso in licenza per l'utilizzo esclusivo con i sistemi PlayStation®4 autorizzati. Potrebbe essere necessario un aggiornamento software del sistema PlayStation®4. È proibito qualsivoglia accesso, utilizzo o trasferimento non autorizzato del prodotto, del suo copyright implicito o dei marchi registrati. I diritti di utilizzo completi sono consultabili all'indirizzo eu.playstation.com/legal. Librerie software ©2013 – 2016 Sony Interactive Entertainment Inc. concesse in licenza esclusiva a Sony Interactive Entertainment Europe (SIEE).
    [Show full text]
  • Playstation®4 Launches Across the United States
    FOR IMMEDIATE RELEASE PLAYSTATION®4 LAUNCHES ACROSS THE UNITED STATES AND CANADA With the PS4™system, Sony Computer Entertainment Welcomes Gamers to a New Era of Rich, Immersive Gameplay Experiences TOKYO, November 15, 2013 – Sony Computer Entertainment Inc. (SCEI) today launched PlayStation®4 (PS4™), a system built for gamers and inspired by developers. The PS4 system is now available in the United States and Canada at a suggested retail price of USD $399 and CAD $399, arriving with a lineup of over 20 first- and third-party games, including exclusive titles like Knack™ and Killzone: Shadow Fall™. In total, the PS4 system will have a library of over 30 games by the end of the year. *1 “Today’s launch of PS4 represents a milestone for all of us at PlayStation, our partners in the industry, and, most importantly, all of the PlayStation fans who live and breathe gaming every day,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “With unprecedented power, deep social capabilities, and unique second screen features, PS4 demonstrates our unwavering commitment to delivering phenomenal play experiences that will shape the world of games for years to come.” The PS4 system enables game developers to realize their creative vision on a platform specifically tuned to their needs, making it easier to build huge, interactive worlds in smooth 1080p HD resolution.*2 Its supercharged PC architecture – including an enhanced Graphics Processing Unit (GPU) and 8GB of GDDR5 unified system memory – is designed to ease game creation and deliver a dramatic increase in the richness of content available on the platform.
    [Show full text]
  • Redalyc.ENSAYO CONTRA LA LEY DE PROHIBICIÓN DE
    Redalyc Sistema de Información Científica Red de Revistas Científicas de América Latina, el Caribe, España y Portugal VARELA PEZZANO, EDUARDO ENSAYO CONTRA LA LEY DE PROHIBICIÓN DE VIDEOJUEGOS BÉLICOS EN VENEZUELA Jurídicas, vol. 7, núm. 2, julio-diciembre, 2010, pp. 111-122 Universidad de Caldas Manizales, Colombia Disponible en: http://www.redalyc.org/src/inicio/ArtPdfRed.jsp?iCve=129020014006 Jurídicas ISSN (Versión impresa): 1794-2918 [email protected] Universidad de Caldas Colombia ¿Cómo citar? Número completo Más información del artículo Página de la revista www.redalyc.org Proyecto académico sin fines de lucro, desarrollado bajo la iniciativa de acceso abierto ENSAYO CONTRA LA LEY DE PROHIBICIÓN DE * VIDEOJUEGOS BÉLICOS EN VENEZUELA EDUARDO VARELA PEZZANO** COLEGIO MAYOR DE NUESTRA SEÑORA DEL ROSARIO Recibido el 29 de septiembre de 2010 y aprobado el 12 de diciembre de 2010 Resumen El 3 de marzo de 2010, la Asamblea Nacional venezolana promulgó la ley para la Prohibición de Videojuegos bélicos y Juguetes bélicos, un estatuto que prohíbe la fabricación, importación, distribución, compra, venta, alquiler y uso de videojuegos bélicos y juguetes bélicos en la República de Venezuela y sus demás espacios geográfi cos. Con el propósito de prevenir que esta iniciativa se repita, este ensayo desarrolla tres argumentos claves que rebaten la idea de implementar un estatuto con el mismo alcance que el venezolano. Palabras clave Videojuegos, violencia, libertad de expresión, clasifi cación ESRB, clasifi cación PEGI.del derecho. * El presente ensayo es parte de la investigación realizada por el autor para el libro derecho del entretenimiento para adultos, escrito en coautoria con la abogada Natalia Tobón Franco.
    [Show full text]
  • The Italian Digital Classroom: Italian Culture and Literature Through Digital Tools and Social Media
    The Italian Digital Classroom: Italian Culture and Literature through Digital Tools and Social Media 1. Using Video Games to Teach Italian Language and Culture: Useful, Effective, Feasible? Video games are a highly relevant part of life for our student population. According to the Pew Research Center (PRC, 2015), half of American adults play videogames, and 70% of college students play video games “at least once in a while” (Weaver).1 Some of the current commercial console and PC video games (some of which are also available on Mac, Android, and iOS) are digital, multi-media realia that can be used to enhance language acquisition both in and outside the classroom. The advantages of realia as a whole have already been extensively explored from a theoretical standpoint (Spurr; Dlaska). The advantages include development of specific personal interests in exploring, and therefore acquiring the foreign or second (F/L2) language and culture within a context. The ultimate goal of using realia is to turn students into life-long learners of the target language and culture. According to CALL research, digital realia, given their nature as multimedia, easily-accessible, persistent cultural artifacts, are particularly advantageous in reaching that goal (Smith). Compared to other digital realia, some specific video games add additional opportunities for language exploration. All such games, while similar in nature to movies (providing exposure to listening comprehension in the spoken dialogues and reading comprehension in the subtitles) also involve important additional features such as: writing and even speaking with other online users in the target language; direct interaction and agency, which improve learning skills (Deters et al.; Mitchell and Savill- Smith; Gee, What Video Games and “Good Video Games”); and critical thinking and problem-solving, which can be applied to physical group interaction in the classroom.
    [Show full text]
  • Sony Computer Entertainment to Deliver Comprehensive Entertainment Experience Through Combination of Playstation®4 and Playstation®Network
    SONY COMPUTER ENTERTAINMENT TO DELIVER COMPREHENSIVE ENTERTAINMENT EXPERIENCE THROUGH COMBINATION OF PLAYSTATION®4 AND PLAYSTATION®NETWORK SCE Further Enhances PlayStation Plus and Delivers Evolved Social Experiences and Streaming Services for PS4™ Tokyo, June 11, 2013 – Sony Computer Entertainment Inc. (SCEI) announced today that it will deliver new powerful online gaming experiences and enhanced social connectivity that brings gamers together, through PlayStation®4 (PS4™) and various network services, including PlayStation®Network. As part of this initiative, SCE will enhance the PlayStation®Plus membership service concurrently with the 2013 holiday launch of PS4™ in each region. Furthermore, PS4™ users will have access to a wide variety of streaming and social network services. The PS Plus service first launched for the PlayStation®3 (PS3®) system in 2010 and for the PlayStation®Vita (PS Vita) system in 2012. Since then, PS Plus has gained great support from members all around the world, and the number of subscribers has continued to steadily increase since the launch of service. PS Plus offers various services such as exclusive game discounts, cloud game saves and “Instant Game Collection” by which members are able to play the full version of popular titles from third party developers and publishers as well as from SCE Worldwide Studios, with no limit of time at no extra cost. To accelerate the enhancement of PS Plus, available concurrently with the launch of PS4™, SCE will offer the #DRIVECLUB PS Plus Edition to PS Plus members which delivers all the authenticity and immersion users would expect from the full #DRIVECLUB experience. Users can drive the world's most beautifully designed cars from different classes across a range of the most richly detailed real-world locations, alongside your teammates in Clubs where experience and rewards are shared.
    [Show full text]
  • Magisterarbeit / Master's Thesis
    MAGISTERARBEIT / MASTER’S THESIS Titel der Magisterarbeit / Title of the Master‘s Thesis „Player Characters in Plattform-exklusiven Videospielen“ verfasst von / submitted by Christof Strauss Bakk.phil. BA BA MA angestrebter akademischer Grad / in partial fulfilment of the requirements for the degree of Magister der Philosophie (Mag. phil.) Wien, 2019 / Vienna 2019 Studienkennzahl lt. Studienblatt / UA 066 841 degree programme code as it appears on the student record sheet: Studienrichtung lt. Studienblatt / Magisterstudium Publizistik- und degree programme as it appears on Kommunikationswissenschaft the student record sheet: Betreut von / Supervisor: tit. Univ. Prof. Dr. Wolfgang Duchkowitsch 1. Einleitung ....................................................................................................................... 1 2. Was ist ein Videospiel .................................................................................................... 2 3. Videospiele in der Kommunikationswissenschaft............................................................ 3 4. Methodik ........................................................................................................................ 7 5. Videospiel-Genres .........................................................................................................10 6. Geschichte der Videospiele ...........................................................................................13 6.1. Die Anfänge der Videospiele ..................................................................................13
    [Show full text]
  • But “Old” Media May Matter More Than “New” Media Victor C
    Adolesc Med 025 (2014) 643–669 Media Matter: But “Old” Media May Matter More Than “New” Media Victor C. Strasburger, MDa* aDistinguished Professor of Pediatrics, University of New Mexico School of Medicine, Albuquerque, New Mexico “The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.” Alvin Toffler Future Shock (1970) “The way adolescents of today learn, play, and interact has changed more in the past 15 years than in the previous 570 since Gutenberg’s populariza- tion of the printing press. Jay N. Giedd, MD (2012) “We put our kids through fifteen years of quick-cut advertising, passive television watching, and sadistic video games, and we expect to see emerge a new generation of calm, compassionate, and engaged human beings?” Sidney Poitier The Measure of a Man (2007) INTRODUCTION It has now been 50 years since the US Senate held hearings about whether media violence contributes to real-life violence. Thousands of research studies later— including remarkable longitudinal studies from New Zealand,1 Japan,2 and Scotland3—it is clear that traditional media (eg, TV, movies, videos) can poten- tially have a powerful influence over the attitudes and behavior of children and *Corresponding author E-mail address: [email protected] Copyright © 2014 American Academy of Pediatrics. All rights reserved. ISSN 1934-4287 644 V. C. Strasburger / Adolesc Med 025 (2014) 643–669 adolescents.4-6 By time criteria alone, television will always win out.7 What is changing is that children, and especially teens, are watching TV on newer plat- forms (Figure 1).8,9 What is not clear is the behavioral effect of new media (eg, the Internet, social networking sites, cell phones) on child and adolescent development and behavior.
    [Show full text]
  • 1 ORDINATEUR Ordinateur Macintosh Apple Iie, N
    ORDINATEUR Ordinateur Macintosh Apple IIe, N° D410TUBA2S2064 Important lot. Contenu : Unité centrale, écran (fissuré), lecteur disquette, mouse & keyboard interface boards, Grappler II printer interface en boite. Ajout d’un lot de logiciels, jeux et manuels pour ordinateur Apple II. Contient : World Juggler, Word Attack !, Poster, Math Blaster, the spy’s adventures in north america, PHM Pegasus (Lucasfilm), 1 500 / 600 Flight Simulator II, Scrabble, World Games, Summer Games II, California Games,King Quest I, II et III, Marble Madness, Treasure Hunter, Winter Games, Science Toolkit master Module complet (rare), Sargon III, Microzine, Algebra volume 3 et 4, Compubridge, Mastertype, Learn German, important lot de disquettes de jeux, Delta Drawing, Music construction set, The Print Shop. Extend-it 64K upgrade pour l’Apple Iie à installer. Etat moyen. ORDINATEUR (TOYS) FischerTechnik ComputingInterface + diskette et Teach-in-Robo. 2 Ensemble de deux boites de jeux de programmation robotique 60 / 80 pour ordinateurs APPLE II. Contient l’interface, le robot, la disquette et la documentation.Peu count ATARI ST Ensemble de jeux pour ordinateurs ATARI ST en boite : - Lethal Weapon - Super Fighter - Epic - The Chaos Engine - Special Forces - Leander 3 - Monster Pack Volume 1 (manque Psykhosis) 120 / 150 - Vroom - Ghosts'N Goblins - F29 Retaliator - Saint Dragon (manque poster, badge et guide) - Les Stars d'Hollywood - Ivanhoe (manque guide) On y joint Robocop pour Amstrad CPC DIVERS Ensemble de 37 jeux en loose sur multiples plateformes : - Atari 2600 : Pole Position, Space Invaders, Dig Dug, Kangaroo, Battlezone, Centipede (colecovision atari soft), Enduro, Star Raiders et Atlantis. - Sega Game Gear : Columns, Aladdin, Tails Adventure, Land of Illusion et Ayrton Senna's Super Monaco GP II.
    [Show full text]
  • Official Playstation Magazine! Get Your Copy of the Game We Called A, “Return to Form for the Legendary Spookster,” in OPM #108 When You Subscribe
    ISSUE 114 OCTOBER 2015 £5.99 gamesradar.com/opm LARA COMES HOME TOMB RAIDER It’s official! First look as Rise Of The Tomb Raider heads to PS4 ASSASSIN’SBETTER ON PS4! CREED SYNDICATE Back to its best? Victorian London explored and PS4-exclusive missions uncovered in our huge playtest EXPERT PLAYTEST STAR WARS BATTLEFRONT Fly the Millennium Falcon in the mode of your dreams COMPLETED! RECORD-BREAKING TEN-PAGE METAL GEAR SOLID REVIEW DESTINY: MAFIA III COMES BACK FROM THE TAKEN KING THE DEAD TO MAKE OUR DAY We’ve finished it! All-access CALL OF DUTY SIDES WITH PS4: pass to the best DLC ever WHAT DOES IT MEAN FOR YOU? ISSUE 114 / OCT 2015 Future Publishing Ltd, Quay House, The Ambury, Welcome Bath BA1 1UA, United Kingdom Tel +44 (0) 1225 442244 Fax: +44 (0) 1225 732275 here’s just no stopping the PS4 train. Email [email protected] Twitter @OPM_UK Web www.gamesradar.com/opm With Sony’s super-machine on track to EDITORIAL Editor Matthew Pellett @Pelloki eventually overtake PS2 as the best- Managing Art Editor Milford Coppock @milfcoppock T Production Editor Dom Reseigh-Lincoln @furianreseigh selling console ever, developers keep News Editor Dave Meikleham flocking to Team PlayStation. This month we CONTRIBUTORS Words Alice Bell, Jenny Baker, Ben Borthwick, Matthew Clapham, Ian Dransfield, Matthew Elliott, Edwin Evans-Thirlwell, go behind the scenes of five of the best Matthew Gilman, Ben Griffin, Dave Houghton, Phil Iwaniuk, Jordan Farley, Louis Pattison, Paul Randall, Jem Roberts, Sam games due out this year to show you why Roberts, Tom Sykes, Justin Towell, Ben Wilson, Iain Wilson Design Andrew Leung, Rob Speed the biggest blockbusters of the gaming ADVERTISING world are set to be better on PS4.
    [Show full text]
  • An Interpretive Phenomenological Study of the Meaning of Video Games In
    1 “It feels more real”: An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives Susan R. Forsyth, PhD, RN Assistant Adjunct Professor, Social & Behavioral Sciences University of California, San Francisco Assistant Professor School of Nursing, Samuel Merritt University, Oakland, CA Catherine A. Chesla, RN, PhD, FAAN Professor and Interim Chair, Family Health Care Nursing University of California, San Francisco Roberta S. Rehm, PhD, RN, FAAN Professor, Family Health Care Nursing University of California, San Francisco Ruth E. Malone, PhD, RN, FAAN Professor and Chair, Department of Social & Behavioral Sciences School of Nursing University of California, San Francisco Corresponding author: Susan R. Forsyth Department of Social and Behavioral Sciences 3333 California Street, LHts-455, Box 0612 San Francisco, CA 94118 [email protected] 2 510.512-8290 Acknowledgements: We thank Quinn Grundy, Kate Horton and Leslie Dubbin for their invaluable feedback. Declarations of Conflicting Interests The authors declare no potential conflicts of interest with respect to the research, authorship and/or publication of this article. Funding The authors disclosed the receipt of the following financial support for the research, authorship and/or publication of this article. Susan Forsyth is funded by a dissertation award from the Tobacco-Related Disease Research Program (TRDRP), grant #22DT- 0003. Published in Advances in Nursing Science, October 4, 2017 http://journals.lww.com/advancesinnursingscience/toc/publishahead 3 Abstract The pervasiveness of video gaming among adolescents today suggests a need to understand how gaming affects identity formation. We interviewed 20 adolescents about their experiences of playing, asking them to describe how they used games and how game playing affected their real-world selves.
    [Show full text]
  • Big Losses Reported in British Assaults
    J 2 i - M/vNCHESTER HERALD. Fri., May 21, 1982 •••eeeeeeeeeeeeeeeeeeeee •••••••••••••••••*•***** •••••••••••••••••••••••* Auto* For Solo 61 Auto* For Solo 61 Autot For Sale 61 •••••••4cc«ac«*eeeeeeeee 4iffofl For 8a/« 6f Auto* For Solo 61 •••••••••••••••••••••••• •••••••••••••••••••••••• •••••••••••••••••••••••« •••••••••••••••••••••••• 1969 MGC - 6 cyl., five 1970 CHEVELLE Malibu - 1979 FORD Mustang, 4 1972 PINTO 1600, four OD, V6, excellent conm- speed overdrive, wire MHS champ s p ^ , standard. |500 or Excellent running condi­ wheels, new paint, top. From old car Builder copes best offer. Telephone 649- tion. Asking $1000. tion, 36,000 miles. $3,800. Completely rebuilt engine. 646-4574, 747-5201. 7313. __________ _ Telephone 649-2285 after $3,650. Telephone 875-4805., 4:30 p.m. in CCIL track 1971 CHEVROLET Con- htotorcycleo-BIcycIo* 64 to old bike in tough times cours wagon. Posi- 1967 OLDS CUTLASS 330, . p a g e 15 traction, trailering axle, V8, rebuilt transmission, MOTORCYCLE . p a g e 9 . page 3 roof rack, 350 V8, power tires, other good parts. INSURANCE - Lowest steering, automatic, radio, $450. or best offer. Rates Available! Many op­ rear defogger, more. Evenings 643-1911. tions. Call: Clarice or Original owner. 643-2880. Joan, Clarke Insurance 1973 OPEL MANTA - 4 A Agency 643-1126. PINTO 1976- 4 cylinder. cyl., four speed transmis­ Automatic. AM cassette. sion, sun roof, 73,000 miles. MOTORCYCLE Don’t store things you Good condition - depen­ [e7S«231 Excellent condition! $1895. INSURANCE - For all your can’t use. Sell them fast Call 643-2572. dable transportation. $1295 motorcycle needs, call us. with a hard-working “ Manchester, Conn. - after 5 p.m.
    [Show full text]