[email protected] www.jessharacampbell.com Epic Maryland/Impossible Studios Senior Designer, 2012-2013 : Dungeons, iOS (unreleased) Responsible for creating and polishing dungeon tilesets to create a cohesive dungeon crawling RPG experience. Worked closely with environment artists and designers to balance combat, pacing, loot and consumable placement in a visually stunning world that would meet performance standards on the required iOS devices.

Big Huge Games, Inc. Senior World Designer, 2009-2012 Unannounced Role Playing Game Kingdoms of Amalur: Reckoning: The Legend of Dead Kel, PS3/XBox360/PC Kingdoms of Amalur: Reckoning, PS3/XBox360/PC Created the visual look and layout of open world areas and cities, integrating narrative and gameplay elements. Utilized the tools and basic scripting for terrain editing, asset placement, lighting, fx, and narrative and gameplay support. Responsible for pathing and map generation, clear movement of the player through spaces, maintenance of space functionality, and ensured the outdoor world fit within performance and memory constraints across all platforms.

Environment Artist, 2006-2009 Unannounced Role Playing Game Asset creation and world design. Unannounced Title (canceled) Asset creation, animation, environment tilesets, and level design. III: The Asian Dynasties, PC Responsibilities included asset creation, UI, and marketing support.

Map Artist, 2005-2006 : Rise of Legends, PC Creation of multi-player maps, asset creation, and marketing support.

Maryland Institute College of Art Teacher – Game Art, 2010 Taught part of a summer course to college students that covered introductory 3D modeling, texturing, ZBrush, and portfolio preparation

Skills Computer 3, 3D Studio Max, Adobe Photoshop, Basic ZBrush, Basic Dreamweaver, Basic XML Spy, Word, Basic Lua Scripting, Microsoft Office Fine Arts Drawing, Watercolor, Gouache, Pen & Ink

Education Maryland Institute College of Art, BFA in Illustration 2007, Cum Laude