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Horror on the Orient Express CHEF DE BRIGADE © 2014

Horror on the Orient Express CHEF DE BRIGADE © 2014

INDEFINITE INSANITY GAUGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 Orient Express Staff Phases of Insanity 0 1 2 3 4 5 6 7 8 9 Aboard the , all staff are uniformed. 51 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 BRIGADIER-POSTIER 10 11 12 13 14 15 16 17 18 19 20 In charge of the fourgon or van. CLEANER In charge of all clean-up aboard train. Determining Difficulty Levels The Orient Express Keeper’s Screen is copyright © 2014 Full Half fifth by Chaosium Inc. Illustrations / / Horror on the Orient Express CHEF DE BRIGADE © 2014. Values Table Regular Opposing skill/characteristic is below 50, or the task is a standard one. Roll equal to or Call of Cthulhu is the registered The Chef de Brigade is in charge of the trademark of Chaosium Inc. below full value to succeed. www.chaosium.com dinner staff under the Maitre d’Hotel, and Chaosium product Scenario Type Where When Item(s) recovered Fighting rules for close-quarters Front Map Design by Steff of the conductors. Hard Opposing skill/characteristic is equal to or above 50, or the task is very difficult. Roll equal Worthington. combat Front Illustration by Shane Tyree. “Dancers in an Evening Fog” Core London 1923 1893 diary CHEF DE CUISINE to or below half value to succeed. Interior layout by Meghan Combat McLean, based upon the layout The magician in actual charge of the of the Call of Cthulhu Keeper’s “The Doom Train” Option London 1923 Doom Gate Extreme Opposing skill/characteristic is equal to or above 90, or this task is on the borders of human Screen, by Charlie Krank. Front 1. Establish order of attacks (High to Low DEX) kitchen; among the greatest chefs of layout by Meghan McLean capability. Roll equal to or below fifth value to succeed. “The Blood Red Fez” Option London 1893 -- 2. Resolve each attack in DEX order Europe. “Les Fleurs du Mal” Core Paris 1923 Left Arm · Each participant may initiate an attack. CHEF DE TRAIN Comparing Results Firearms “The Dreamlands Express” Option Dreamlands 1923 Lovers' Heart · Defender chooses to react (Fight Back or Dodge). In overall charge of the train of sleeping · Both make opposed roll to determine who wins the combat. cars—the commander-in-chief. (worst) FUMBLE — FAIL — REGULAR SUCCESS — HARD SUCCESS — EXTREME SUCCESS — CRITICAL (best) Firearm attacks are not opposed. “Nocturne” Core Lausanne 1923 Scroll of the Head When attacked, a character may choose to “fight CONDUCTOR (CONDUCTEUR) If a tie: side with the higher skill or characteristic wins. 1. Determine difficulty by weapon’s range. “Note for Note” Core 1923 Torso back” (opposed Fighting vs. Fighting roll) or The most famous job on the Orient Express. Opposed rolls: Best level of success wins (opposed rolls cannot be pushed). 2. Apply modifiers. “Love (and Death) in a Core 1923 Left Leg, Devil's Simulare “dodge” (opposed Fighting vs. Dodge roll). Both Conducting is hard work and the men 3. Make roll. Gondola” attacker and defender roll percentage dice and picked by Wagons-Lits for the Orient “The Dark Crusader” Option 1204 -- compare their levels of success: Target may Dive for Cover (Dodge) but Express are the very best in the trade. cannot “Fight Back” unless they are “Cold Wind Blowing” Core 1923 Right Leg If you are fighting back: use your Fighting skill; CONTROLLER (CONTROLEUR) Pushing the Roll Wounds and Healing within 1/5 DEX in feet. you need to achieve a higher level of success than “In a City of Bells and Option Dream-Zagreb 1923 -- your attacker (if draw, the initiating attacker wins). Aboard train, he is the Chef de Brigade’s A second and final attempt to achieve a goal, only Firearms Difficulty Levels Towers” If the damage from a single attack is: If you are dodging: use your Dodge skill; your assistant. allowed if justified by player. If failed, Keeper may Base range = Regular. “Bread or Stone” Option Vinkovci 1923 Mims Sahis, Tillius Corvus bring dire consequences. Less than half the character’s Regular attacker needs to achieve a higher level of success HEAD WAITER (SERVEUR- maximum hit points Damage Long range (2 x Base) = Hard. “Sanguis Omnia Vincet” Option Constantinople 330 -- than you (if draw, the dodging character wins). RECEVEUR) Equal to or more than half Major Very long range (4 x Base) = Extreme. “Little Cottage in the Woods” Core 1923 Right Arm Combat rolls cannot be pushed. Manages the moment-to-moment service in Bonus and penalty dice the dining car. the character’s maximum hit Wound Sample Modifiers “Repossession” Core Sofia 1923 Head Outnumbered points MAITRE D’HOTEL Bonus die: Roll additional ‘tens’ die alongside Target succeeded in = 1 Penalty die. “By the Skin of the Teeth” Core Constantinople 1923 -- Once a character has Dodged or Fought Back in a the usual pair of percentage dice. Use the ‘tens’ round, all subsequent attacks on them receive one Chief of the dining car. He is responsible for More than the character’s Death Diving for Cover “Blue Train, Black Night” Core Across Europe 1923 Scrolls: Belly, Legs, R.Hand dice that yields the better (lowest) result. Bonus die. Does not apply for those with multiple the quality of staff, the orderliness of the maximum hit points Target partially = 1 Penalty die. “The Fog Lifts” Core London 1923 Scroll of the Left Hand Penalty die: Roll additional ‘tens’ die alongside concealed attacks (who may Dodge/Fight Back as many times car, and the service. the usual pair of percentage dice. Use the ‘tens’ as they have attacks before being outnumbered). Point-blank range = 1 Bonus die. “The Simulacrum Unbound” Option 2013 -- WAITER (SERVEUR) dice that yields the worse (highest) result. (within 1/5 DEX feet) Dining car attendant under the Head Aiming for 1 round = 1 Bonus die. Waiter. Handgun firing 2+ shots = 1 Penalty die on all shots.