Hall of Fame Page 1 of 20 Nominations for Living Induction in 2022
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Business Segment Report V4 FINAL.Indd
SPIN MASTER CORP. BUSINESS SEGMENT REPORT APRIL 2020 REMOTE CONTROL & INTERACTIVE CHARACTERS Our Remote Control business brings motion and interaction to a diverse group of consumers and includes a wide range of innovative land vehicles and ying toys. Our product range emphasizes innovative, interactive and gravity-defying experiences. Using industry-leading advanced technology we are incorporating new forms of motion and control methods to deliver immersive and exciting experiences to consumers. Together with our strong licensed partnerships, we are leveraging technology and innovation, bringing new forms of motion to iconic brands in the most compelling ways. Our Interactive Characters business is driven by innovation through our leading-edge robotics expertise that blends technology and compelling characters, bringing them to life for ™ interactive and immersive experiences. We continue to push the boundaries in this category, expanding our repertoire with new unboxing experiences and unique twists on classic play ™ patterns as seen in two secret items we are expecting to launch in the fall. One item will be targeted at boys and one at girls, both o ering something completely new in this area. Spin Master Corp. Spin Master NEW FOR 2020 2 In 2019, we saw the introduction of Owleez™, Spin Master’s rst interactive ying toy pet and the only interactive pet that can be nurtured and taught to y using programming and sensors, creating a magical ight experience without any controller. Based on the response to Owleez ® and appeal of character based ight, we have expanded our interactive ight technology incorporating it into our licensed product How to Train Your Dragon® Flying Toothless as well as Spin Master’s owned intellectual property Hatchimals Pixies™ Crystal Flyers™. -
Women in Toys Recognizes Industry Innovators at Annual Awards Gala
WOMEN IN TOYS RECOGNIZES INDUSTRY INNOVATORS AT ANNUAL AWARDS GALA Mattel Honored with Game Changer Award; Hasbro, SpinMaster, Moose Toys and Walmart Top Winners New York City – February 15, 2016 – More than 500 executives in toys, licensing and entertainment gathered Sunday night to honor women leaders at the 12th Annual Wonder Women Awards Gala, Celebrating 25 Years of Women in Toys in New York City. The event, hosted by leading global organization for professional women in the toy, licensing and children’s entertainment industry, Women in Toys (WIT), awarded 12 distinguished winners from over 50 nominees from around the world. Among the Wonder Women Gala Award Winners, WIT presented awards to special honorees that included the: Founders Award to Anne Pitrone and Susan Matsumoto who created WIT 25 years ago. Started in a restaurant over the quarter century, the professional group has grown to service thousands of professionals from around the globe at more than 50 events annually. Game Changer Award to Mattel for the evolution of its Barbie brand with the recent expansion of the Barbie Fashionistas. The award was presented by fashion and celebrity stylist Micaela Erlanger, and globally recognized advocate for positive body image and self-esteem supermodel EMME. Wonder Girl Award to Sydney and Toni Loew, two young toy making entrepreneurs and the creators of Poketti pocket plush. Wonder Women Awards Gala Winners Manufacturer, Cat Demas, Vice President & Global Business Head, Preschool Girls Spin Master Rising Star, Laura Guilbault, Director of Product & Marketing Strategy for Disney Princess and Frozen, Hasbro Public Relations, Tara Tucker, Vice President of Global Marketing Communications, Spin Master Designer / Inventor, Jacqui Tobias, Director and Head of Girls Product Development, Moose Toys Licensing & Entertainment, Joan Grasso, Vice President of Licensing North America, Entertainment One Marketing, Kimberly Willis Boyd, Vice President of U.S. -
Speech Sounds Vowels HOPE
This is the Cochlear™ promise to you. As the global leader in hearing solutions, Cochlear is dedicated to bringing the gift of sound to people all over the world. With our hearing solutions, Cochlear has reconnected over 250,000 cochlear implant and Baha® users to their families, friends and communities in more than 100 countries. Along with the industry’s largest investment in research and development, we continue to partner with leading international Speech Sounds:Vowels researchers and hearing professionals, ensuring that we are at the forefront in the science of hearing. A Guide for Parents and Professionals For the person with hearing loss receiving any one of the Cochlear hearing solutions, our commitment is that for the rest of your life in English and Spanish we will be here to support you Hear now. And always Ideas compiled by CASTLE staff, Department of Otolaryngology As your partner in hearing for life, Cochlear believes it is important that you understand University of North Carolina — Chapel Hill not only the benefits, but also the potential risks associated with any cochlear implant. You should talk to your hearing healthcare provider about who is a candidate for cochlear implantation. Before any cochlear implant surgery, it is important to talk to your doctor about CDC guidelines for pre-surgical vaccinations. Cochlear implants are contraindicated for patients with lesions of the auditory nerve, active ear infections or active disease of the middle ear. Cochlear implantation is a surgical procedure, and carries with it the risks typical for surgery. You may lose residual hearing in the implanted ear. -
November 28, 2005
This holiday season let's give thanks for what we have by helping others. Please place new and unwrapped gifts in the box in 3rd Floor Kitchen. AGE GROUP SUGGESTIONS ONLY Newborn – 2 Years A-B-C ball that rolls, Ring Stacker, Baby’s First Blocks (Fisher Price), Koosh Balls, Soft Cubes-Battat, Tactile Books. Mega Blocks, stacking cups, pegboards, bath toys, knobby shape puzzles, shape sorter, Push n’ Go Vehicles, Musical Stacker, Chime Garden, Dunk n’ Clunk, soft books. Small farm animals, little people, hard plastic cups and plates, push & pull toys, musical instruments, dolls, busy box. 3 – 5 Years Play doh, large beads to string, pip-squeak markers, cars, Magna-doodles, Aquadoodles, magnetic sets, books with flaps, dolls, toy phones, bath toys. Cars, play tools, school bus toy, puzzles, matching games, Barnyard Bingo game, Elefun game, Candyland board game, Chutes and Ladder board game, etc. 6 – 9 Years Character dolls, Don’t Break The Ice Game, other age appropriate games, play cell phones, Trucks, Mr. Mouth Game, Medical Kit, Melissa & Doug Happy Handle Stamp Set. AGE GROUP SUGGESTIONS ONLY 10 – 14 Years ZhuZhu Pets, Lego Sets, Dora Link Dolls, Barbie Dolls and Accessories, Spinmaster Aquadoodle Wall Mat, Alex Toys: Friends 4 Ever Bracelet Kit, Creativity for Kids: Fashion Design Studio, Fisher Price Color Me Flowerz Bouquet Set, Puzzles Wild Planet Hyper Dash Game, Magnext Battle Striker Turbo Tops, Nerf Toys, Lego Sets, Rocky Robot Truck, Remote Control Cars, anything Star Wars, Beyblade Metal Fusion Battle Tops Age appropriate games - Blokus Settlers of Catan, Cadoo by Cranium, Pictionary Jr., Qwirkle, Bananagrams, Bop It, Scrabble, Operation, Connect 4, Apples to Apples, Trouble, Sorry, Monopoly, Taboo, Guess Who. -
Brexit - Deal Or No Deal – What Does This Mean for Your IP?
TRADE MARKS Brexit - Deal or no deal – what does this mean for your IP? In March this year the UK and the European Commission issued a joint working document which includes guidance on IP issues post Brexit which Barker Brettell commented on here. In that document there is provision for the automatic extension of any granted EU rights to the UK post Brexit and for an application process for the continuation of any pending EU applications into additional UK applications. This joint working document made it clear that although the UK is due to leave the European Union on the 29th March 2019, provided that the UK and the EU arrive at an exit agreement there will be a transition period through to the 31st December 2020, throughout which EU law will still apply within the UK. On the 24th September, mindful of the increasing speculation regarding a ‘no deal’ Brexit, the UK government issued a number of technical notes. The UK government made it clear that it will make unilateral provision for the continuation of all EU rights in the UK if no deal is struck and that those provisions will mirror the joint working document. In such a ‘no deal’ scenario however, the transitional provisions taking us to the end of 2020 will not apply. Rights would be impacted as of the exit date. It could be ‘business as usual’ for IP until the end of 2020 and indeed patents are unaffected by Brexit, however businesses need to be aware of the implications going forward and to consider what action can be taken now to minimise any risks and potential costs. -
2013 Global Game Industry Survey
2013 Global Game Industry Survey Yehuda Berlinger PurplePawn.com April 18, 2014 [email protected] © Copyright 2014, Yehuda Berlinger 2013 Global Game Industry Survey 1 Executive Summary This report contains the results of a survey of tabletop game companies in March 2014. The companies surveyed are companies that make money by means of traditional and modern tabletop games, which are games that are not sports (ball games, yard games, billiards, bar, and similar games) and not video games (console, PC, mobile, and handheld electronic games). I collected information from nearly 300 companies from over 20 countries and from 40 US states. Of those companies that didn’t close, the overwhelming majority are doing fine or better than last year. 13% report doing worse than last year (down 2% from last year’s survey); this percentage doesn’t take into account companies that closed. More than half of responding publishers use, or plan to use, a crowdfunding source such as Kickstarter to publish their games. Among responding retailers, Hasbro’s Magic: the Gathering CCG, Game Workshops’ Warhammer miniatures and rules, Mayfair Games’ Catan board and card games, and Paizo’s Pathfinder RPG products were at the top again this year, as they have been for the last three years. Rio Grande Games’ Dominion games sales dropped; its place in the top five was taken by Konami’s perennially popular Yu-Gi-Oh CCG. Pathfinder products outperformed Wizards of the Coasts’ Dungeons & Dragons products by 2.5 to 1 – even more than last year – while players wait for D&D 5th edition to be released later this year1. -
2005 ANNUAL REPORT Financial Highlights
2005 ANNUAL REPORT Financial Highlights (Thousands of Dollars and Shares Except Per Share Data) 2005 2004 2003 2002 2001 For The Year Net revenues $ 3,087,627 2,997,510 3,138,657 2,816,230 2,856,339 Operating profit $ 310,521 293,012 344,616 219,291 211,330 Net earnings (loss) $ 212,075 195,977 157,664 ( 170,674 ) 59,732 EBITDA Earnings before cumulative effect of accounting change $ 212,075 195,977 175,015 75,058 60,798 Interest expense $ 30,537 31,698 52,462 77,499 103,688 Income taxes $ 98,838 64,111 69,049 29,030 35,401 Depreciation and amortization $ 180,132 146,180 164,123 183,838 225,899 EBITDA (1) $ 521,582 437,966 460,649 365,425 425,786 Cash provided by operating activities $ 496,624 358,506 454,155 473,139 372,475 Cash utilized by investing activities $ 120,671 84,967 64,879 62,314 57,779 Weighted average number of common shares outstanding Basic 178,303 176,540 173,748 172,720 172,131 Diluted 197,436 196,048 190,058 185,062 184,592 Per Common Share Net earnings before cumulative effect of accounting change Basic $ 1.19 1.11 1.01 .43 .35 Diluted $ 1.09 .96 .94 .43 .33 Cash dividends declared $ .36 .24 .12 .12 .12 Shareholders’ equity $ 9.69 9.25 8.01 6.88 7.82 At Year End Shareholders’ equity $ 1,723,476 1,639,724 1,405,240 1,191,366 1,352,864 Total assets $ 3,301,143 3,240,660 3,163,376 3,142,881 3,368,979 Long-term debt, including current portions $ 528,389 626,822 688,204 1,059,115 1,167,953 Debt to capitalization ratio .24 .28 .34 .48 .47 (1) EBITDA (earnings before interest, taxes, depreciation and amortization) represents net earnings (loss) before cumulative effect of accounting change, excluding interest expense, income taxes, depreciation and amortization. -
Occupational Therapy Games & Activity List 2019-2020
Occupational Therapy Games & Activity List 2019-2020 Compiled by Stacey Szklut MS, OTR/L & South Shore Therapies Staff Children learn through play and active exploration. The suggestions below may be helpful in choosing appropriate toys for holidays and other special times. They include sensory based activities to provide organizing sensation and encourage the development of body awareness, as well as games to promote eye- hand coordination, visual perception and planning. Approximate ages or skill levels have been given to help guide your choices. Many items can be purchased at toy stores or through the catalogues listed. Ask your occupational therapist for help in deciding which games or toys are the best choices for your child. Games to Develop Coordination, Problem Solving and Visual Perception: Younger Ages (3-6 years) Older Kids (7 and up) Acorn Soup Acuity Ants in the Pants Amazing Labyrinth Game Avalanche Fruit Stand Backseat Drawing Barbecue Party Batik Busytown (by Richard Scarry) Battleship Cat in the Hat I Can Do That! Blink Charades for Kids Blokus Cootie Bounce Off Crazy Cereal Brain vs Brain Puzzle Game (Young Explorers) Crocodile Hop Burger Mania Disney Jr Super Stretchy Game Cheese Louise Don’t Break the Ice Connect Four/ Conniption Don’t Spill the Beans Cover Your Tracks (Thinkfun) Dream Cakes Crab Stack Elefun Cranium Cadoo Elephant Balancing Game Crowded Waters Feed the Woozle Cubeez Frankie’s Food Truck Fiasco Doodle Dice Gobblet Gobblers Doodle Quest Gumball Grab (Lakeshore) Get the Picture Dot-to-Dot Race Hit the Hat Go Go Gelato Honey Bee Tree Guess Who Hungry Hungry Hippos Hang On Harvey I Spy Bingo and Memory Games IQ Fit Journey Through Time Eye Found it! Game Jenga Loopin’ Chewie/Loopin’ Louie Kerplunk/ Tumble Monkeying Around Laser Chess (Thinkfun) Mr. -
Risk Aversion: Deal Or No Deal? Outline
Risk Aversion: Deal or No Deal? Outline ¨ Risk Attitude and Expected Return ¨ Game: Deal or No Deal? Risk Attitude and Expected Return ¨ In each pair, please choose an asset out of the two options. ¨ A: Option 1: 50%: 100; 50%: 50 vs. Option 2: 100%: 60 ¨ B: Option 1: 50%: 100; 50%: 50 vs. Option 2: 100%: 70 ¨ C: Option 1: 50%: 100; 50%: 50 vs. Option 2: 100%: 75 ¨ D: Option 1: 50%: 100; 50%: 50 vs. Option 2: 100%: 80 ¨ E: Option 1: 50%: 100; 50%: 50 vs. Option 2: 100%: 90 Risk Attitude and Expected Return ¨ Expected value n Expected Value = ∑Pi ⋅ X i i=1 Risk Attitude and Expected Return ¨ Risk Aversion: a dislike of uncertainty 1. If your choice is (2,2,2,2,2), (1,2,2,2,2), (1,1,2,2,2), you are risk-averse. 2. If your choice is (1,1,1,1,1), (2,2,2,2,1) or (2,2,2,1,1), you are risk-loving. 3. If your choice is (1,1,1or2,2,2), you are risk-neutral. Indifferent Game: Deal or No Deal ¨ I am sure most of you have heard about the TV show – Deal or No Deal. If you haven’t, the youtube videos below give you an idea of how this game is played: ¨ Deal or No Deal (http://www.youtube.com/watch?v=hmZFHjQfx-o&feature=related) ¨ First 1 million winner (http://www.youtube.com/watch?v=gg7vtTCAkbY&feature=related) Game: Deal or No Deal ¨ We are going to play a simplified version of the game. -
Limitations on Copyright Protection for Format Ideas in Reality Television Programming
For exclusive use of MLRC members and other parties specifically authorized by MLRC. © Media Law Resource Center, Inc. LIMITATIONS ON COPYRIGHT PROTECTION FOR FORMAT IDEAS IN REALITY TELEVISION PROGRAMMING By Kent R. Raygor and Edwin Komen* * Kent R. Raygor and Edwin Komen are partners in the Entertainment, Media, and Technology Group in the Century City, California and Washington, D.C. offices, respectively, of Sheppard Mullin Richter & Hampton LLP. The authors thank Ben Aigboboh, an associate in the Century City office, for his assistance with this article. 97 For exclusive use of MLRC members and other parties specifically authorized by MLRC. © Media Law Resource Center, Inc. LIMITATIONS ON COPYRIGHT PROTECTION FOR FORMAT IDEAS IN REALITY TELEVISION PROGRAMMING I. INTRODUCTION Television networks constantly compete to find and produce the next big hit. The shifting economic landscape forged by increasing competition between and among ever-proliferating media platforms, however, places extreme pressure on network profit margins. Fully scripted hour-long dramas and half-hour comedies have become increasingly costly, while delivering diminishing ratings in the key demographics most valued by advertisers. It therefore is not surprising that the reality television genre has become a staple of network schedules. New reality shows are churned out each season.1 The main appeal, of course, is that they are cheap to make and addictive to watch. Networks are able to take ordinary people and create a show without having to pay “A-list” actor salaries and hire teams of writers.2 Many of the most popular programs are unscripted, meaning lower cost for higher ratings. Even where the ratings are flat, such shows are capable of generating higher profit margins through advertising directed to large groups of more readily targeted viewers. -
TOTY 2021 Finalists Reveal
FOR IMMEDIATE RELEASE Contact: Adrienne Appell The Toy Association 646.207.3724 [email protected] Follow TOTY on Twitter at #TOTY21 Media assets: www.toyawards.org/press 2021 Toy of the Year (TOTY) Award Finalists Unveiled 117 Toys that Will Top Kids’ Wish Lists this Holiday Season! New York, NY | October 29, 2020 – From educational toys that make at-home learning fun, to creative crafts, board games, and innovative toys the whole family can enjoy together, the 2021 Toy of the Year (TOTY) Award finalists announced today by The Toy Association are sure to top wish lists this holiday season. Known as the “Oscars” of the toy industry, the TOTY Awards program recognizes the top playthings on the market and is a vital fundraiser for The Toy Foundation, which annually delivers new toys to millions of children in need. The 117 finalists were announced this morning by a group of well-known online influencers. Play-lovers of all ages can now visit www.ToyAwards.org to vote for their favorite playthings in each of the 16 categories, browse toys, download shopping lists for the holidays, and enter for a chance to win incredible toy prize packages. Voting will close January 5, 2021. “Throughout history, the toy community has demonstrated a remarkable ability to inspire generations of play, in both good times and bad. During the pandemic, we have witnessed firsthand just how important toys are in bringing fun, laughter, and learning into the home,” said Steve Pasierb, president & CEO of The Toy Association. “This year’s TOTY finalists, carefully reviewed by a panel of expert judges, truly represent the creative spirit of the North American toy industry and our members, as well as the critical role toys play in bringing joy to kids and adults alike. -
Businesses' Views on the Endgame of the Brexit Negotiations
‘Deal or No Deal?’ Businesses’ Views on the Endgame of the Brexit Negotiations Ed Balls, Peter Sands Emily Benn, Kevin Ferriter, Tobias Garnett, Eleanor Hallam, Sebastian Leape, Nyasha Weinberg M-RCBG Associate Working Paper Series | No. 101 The views expressed in the M-RCBG Associate Working Paper Series are those of the author(s) and do not necessarily reflect those of the Mossavar-Rahmani Center for Business & Government or of Harvard University. The papers in this series have not undergone formal review and approval; they are presented to elicit feedback and to encourage debate on important public policy challenges. Copyright belongs to the author(s). Papers may be downloaded for non-commercial use only. 2 Table of Contents Abstract 4 Acknowledgements 4 Affiliations 4 Executive Summary 5 1. Introduction 10 2. Where We Stand Now 12 3. The Impact of Uncertainty 15 4. There is Consensus that “No Deal” Would Be Extremely Damaging 27 5. Though Better Than "No Deal", The Government's Draft Withdrawal Agreement / Draft Political Declaration Means Contuinuing Damaging Uncertainty 33 6. Most Businesses Would Prefer a Closer Relationship with the EU than That Envisaged in the Draft Withdrawal Agreement / Draft Political Declaration 42 7. Conclusion 50 Appendix 53 List of Interviewees 53 Bibliography 55 3 Abstract Brexit presents profound changes for British businesses: from how they trade, to how they are regulated and how they employ people. This paper represents the fourth phase of a research project in a series examining the impact of Brexit on small and medium-sized British businesses, examining their views as we reach the endgame in the Brexit negotiations, with the publication of the Government's Draft Withdrawal Agreement (“DWA”) and Draft Political Declaration (“DPD”).