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Lucasarts and the Design of Successful Adventure Games
LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island by Cameron Warren 5056794 for STS 145 Winter 2003 March 18, 2003 2 The history of computer adventure gaming is a long one, dating back to the first visits of Will Crowther to the Mammoth Caves back in the 1960s and 1970s (Jerz). How then did a wannabe pirate with a preposterous name manage to hijack the original computer game genre, starring in some of the most memorable adventures ever to grace the personal computer? Is it the yearning of game players to participate in swashbuckling adventures? The allure of life as a pirate? A craving to be on the high seas? Strangely enough, the Monkey Island series of games by LucasArts satisfies none of these desires; it manages to keep the attention of gamers through an admirable mix of humorous dialogue and inventive puzzles. The strength of this formula has allowed the Monkey Island series, along with the other varied adventure game offerings from LucasArts, to remain a viable alternative in a computer game marketplace increasingly filled with big- budget first-person shooters and real-time strategy games. Indeed, the LucasArts adventure games are the last stronghold of adventure gaming in America. What has allowed LucasArts to create games that continue to be successful in a genre that has floundered so much in recent years? The solution to this problem is found through examining the history of Monkey Island. LucasArts’ secret to success is the combination of tradition and evolution. With each successive title, Monkey Island has made significant strides in technology, while at the same time staying true to a basic gameplay formula. -
Fullthrottle-Cdcase-Inlay
ABOUT FUll THROTTLE 'Round these parts there's a legend ••• about the meanest, toughest, hard- ridin' est, gravel-chewing, punk-stomping biker of them all- Ben Whatsisname. There was the time Adri an Ripburger - a chablis-swilling, limo-riding yuppie exec uti ve-tried to take over Corley Motors, makers of the last real dome stically produced motorcycle. He thought he could MAUREEN (aka Mo ) . Born wi th f rame Ben f or murder in the process. Ben had his bike BEN. Our anti-hero. a silver monke y wrench in trashed, the cops on his trail, his gang in jail and his pic Leader of the Polecats. her mouth. Don't take no ture on Corville' s Most Wanted TV show. Born to be ornery . gaff f rom nobody . But that didn't stop Ben-and it shouldn't stop you, Bad to the bone. ei ther, as you help Ben survive one of his gnarlier adven tures. Slug your wa y through rival motorcycle gangs like the Rottwheelers, Vultures and Cave f ish. Leap yawning crevass e s and trade snappy repartee wi th sleazy semi drivers. Hop on your hawg, pop a wheelie, and leave your enemies with dust in their eyes and bugs between their teeth. But bike-riding and brawling weren't enough to make Ben a great biker-Ben had brains as well. YOU'll occasionally f ind a si tuation where brute f orce just won't cut it. Be ADRIAN RIPBURGER. Pond s lime in OLD MAN CORLEY. Don't be patient, practice deceit and larceny -excuse me, negotia an Armani suit. -
The MONKEY ISLAND Story
• CONTENTS AHOY, MATIES ! Talking to Other Characters ............... 19 Introduction ............................... 2 Ship Combat ............................. 20 The Save/Load Logbook ................... 22 COME ABOARD! Save a Game ............................ 24 Installation Instructions .................... 3 Load a Game ........................... 25 IfYou Have Trouble Installing.............. 5 Quitting the Game ........................ 25 Running the Game ......................... 5 The Launcher .............................. 6 PIRATE WEAPONS ...................... 26 Monkey or Mega-Monkey? ................. 7 Har KEYS .............................. 28 THE GAME The MONKEY ISLAND Story .... 10 WALK-THROUGH The Crew ................... 12 How to Solve Puzzle One .................. 30 TAKE THE HELM! STEADY AS SHE GoES Playing the Game ......... 16 Our Game Philosophy..................... 36 The Action Interface ..... 16 How to Contact LucasArts ................. 37 The Inventory ........... 17 Credits ................................... 40 The Object Line ............. 19 Software License and Limited Warranty .... 43 WELCOME TO ONKEY ISLAND Stand by to ome aboard ... --I· COME ABOARD! ·I• INSTALLATION INSTRUCTIONS I Close all open windows on your desktop and quit all other applications. 2 Put THE CURSE OF MONKEY ISLAND Disc I in your CD-ROM drive. 3 THE CURSE OF MONKEY ISLAND Installation screen will Install The Curse of Monkey Island appear. It has these options: Install D.lrecO< (Im) t Install THE CURSE OF View Beodme View Iroubleshoottng Gulde MONKEY ISLAND: Installs the game on your hard drive. t Install DirectX 5.0: Installs INSTALLER MENU DIRECTX 5.0 on your system. t View Readme: We strongly suggest you open the Readme to view the most up-to-date game information. t View Troubleshooting Guide: See the Troubleshooting Guide for detailed installation and troubleshooting tips. t Uninstall THE CURSE OF MONKEY ISLAND: Removes the game from your system. -
Tony Dorie March 22, 2001 STS145: History of Computer Game Design Henry Lowood
Tony Dorie March 22, 2001 STS145: History of Computer Game Design Henry Lowood LucasArts and Lucasfilm: A Good Deal for All Involved Introduction: George Lucas is the king over an empire. Over the last thirty-five plus years he has created some of the most recognizable characters of our time. These characters are so ubiquitous in America that they are almost burned into our collective unconscious; they are the archetypes of the modern era. The mention of Star Wars or Indiana Jones sets off the imagination, drawing people into the worlds Lucas has created. The music from both series of movies is immediately recognizable as are the names Luke Skywalker, Yoda, Princess Leia, Darth Vader, Indiana Jones and Obi-Wan Kenobi. While the movies made around these characters welcomed them to the world, their influence is also attributed to their extremely adept promotion. Additionally, most of the money made from these characters comes not from their movies but rather from their merchandise. The Star Wars series has spawned countless spin-offs, all of which serve to increase the public's awareness of them. There have been books, toys, comic books, clothing, radio shows, a Disneyland ride, food items, cartoons, novelties and over twenty-five computer and video games. The Indiana Jones series has been no slouch either, giving rise to toys, books, a television show, another Disneyland ride, comic books and its own set of computer and video games. It is easy to see that George Lucas is a very shrewd businessman. When the original Star Wars movie was made, he retained the rights to any merchandise and he has used those rights brilliantly. -
The Trouble Began When Purple Tentacle Drank That Pesky
.About M.a.Zlia.c: M.a.Zl..sio%1® 4: 'Day of the. 're.Zltac:le.·~ he trouble began when Purple Tentacle drank that pesky toxic waste. Once evil but harmlessly slow-witted, he T became an evil super-genius, bent on WORLD DOMINA TION! His creator, fidgety mad scientist Doctor Fred Edison, realised the threat to all humanity and captured Purple Tentacle, along with his good-natured brother Green Tentacle, and plans to have them put to sleep. Bernard, the computer geek with a heart of gold, must free his old friend Green Tentacle! But at what cost? This time, he may be in over his head. His roomates Hoagie, a heavy metal roadie, and Laverne, a slightly twitchy medical student, are along to help, unaware of what lays in store. Time travel, tax evasion, talking horses, beauty pageants, skunk-tossing, and even a little clown-fu an adventure spanning four-hundred years- all crammed into one fateful night. They were relaxing at home when the hamster knocked on the door. .. Stopping this menace is up to you! You direct the actions of all three kids, cavorting though time in a frantic quest to return to yes terday and stop this Tyrannical Tentacle before he can even get started on his promise to make the world bow down to ... The Day of the Tentacle! If this is your first computer adventure game, be prepared for an entertaining challenge. Be patient, even if it takes a while to figure out some of the puzzles. Ify ou get stuck, you might need to solve another puzzle first or find and use a new object. -
Maniac Mansion®2: Day of the Tentacle™
INDEX Indiana Jones® and the Fate of Atlantis™ - The Graph_ic Adventure Quick Start Reference .......................................... 1 Instruction Manual .............................................3 Maniac Mansion®2: Day of the Tentacle™ Quick Start Reference ....................................... 17 Instruction Manual .............................................21 NEED ANY HELP? If you experience any difficulty loading or playing either of these superb adventures, simply give the U.S. Gold helpline a call on: 0121 326 64 18 Lines are open from 9.00am to 5.00 pm Monday to Friday. Our Product Support Staff are waiting to take your call. No hints will be given out on this line. If you want to access our automated hint line, available 24 hour a day, 7 day a week, call: 0839-654123* *Calls are charged at 39p per minute cheap rate, 49p per minute at all other times. If you are under 18, get permission from the person who pays the phone bill before calling. Service operated by U. S. Gold Ltd. Information correct at time of going to press: November 1994. Indiana Jones®and the Fate of Atlantis,. I B M® R e f e r e n c e C a r d Keyboard/ Cursor Controls You can use a mouse for cursor control if you NOIB: To provide the most enjoyable playing have installed a compatible mouse driver. Use experience possible, we designed this game to the left mouse button to select objects on the take full advantage of the current state of the art: screen for use in the sentence line, as well as to 256-colour graphics, many popular sound cards, select a line of dialogue in a conversation. -
Throttle (Manual Inside)
LUCASARTS ENTERTAINMENT COMPANY PRESENTS A Heavy Metal Adventure by Tim Schafer ABOUTFULLTHROTTLE ‘Round these parts there’s a legend...about the meanest, toughest, hard- ridin’est, gravel-chewing, punk-stomping biker of them all — Ben Whatsisname. There was the time Adri- an Ripburger — a chablis-swilling, limo-riding yuppie exec- utive—tried to take over Corley Motors, makers of the last real domestically produced motorcycle. He thought he could MAUREEN (aka Mo). Born with frame Ben for murder in the process. Ben had his bike BEN. Our anti-hero. a silver monkey wrench in trashed, the cops on his trail, his gang in jail and his pic- Leader of the Polecats. her mouth. Don’t take no ture on Corville’s Most Wanted TV show. Born to be ornery. gaff from nobody. But that didn’t stop Ben — and it shouldn’t stop you, Bad to the bone. either, as you help Ben survive one of his gnarlier adven- 2 tures. Slug your way through rival motorcycle gangs like the 3 Rottwheelers, Vultures and Cavefish. Leap yawning crevass- es and trade snappy repartee with sleazy semi drivers. Hop on your hawg, pop a wheelie, and leave your enemies with dust in their eyes and bugs between their teeth. But bike-riding and brawling weren’t enough to make Ben a great biker — Ben had brains as well. You’ll occasionally find a situation where brute force just won’t cut it. Be ADRIAN RIPBURGER. Pond slime in OLD MAN CORLEY. Don’t be patient, practice deceit and larceny — excuse me, negotia- an Armani suit. -
Wild Brain on Ferngully 2 Interview With
Vol 2 Issue 12 March 1998 PP RERE-P-PRODUCTIONRODUCTION InterviewInterview WithWith WildWild BrainBrain onon MauriceMaurice NobleNoble FernGullyFernGully 22 RealFlashRealFlash DemystifiedDemystified GamingGaming LucasArtsLucasArts StyleStyle Plus:Plus: OscarOscar ReportReport Table of Contents March 1998 Vol. .2 . No. 12 4 Editor’s Notebook Remembering and depicting the past... 5 Letters: [email protected] PRE-PRODUCTION 6 FernGully 2:The Magical Rescue - Getting the Money on the Screen Wild Brain’s Dave Marshall, co-director of FernGully 2, discusses how he tailored the pre-production process of FernGully 2 to guarantee the best final film for the budget. 10 Cruddy Sketches and a Red Pen: Pre-Production on Lucas Arts’ The Curse of Monkey Island Gaming pre-production is explained by Russell Bekins who spent a day visiting the dreamlike LucasArts Entertainment in California’s Silicon Valley. 15 Maurice Noble:Animation’s “Old Rebel” Karl Cohen interviews the Disney legend, Maurice Noble, and discusses his career, working with Chuck Jones and the animation industry today. 21 Paper:There’s More To It Than You Think An article on paper? Yes. Steven Hagel takes us inside the world of paper and reveals the complexity of anima- tion’s “simplest” tool. 25 Creating Music and Imagery Together Independent German filmmaker Kirsten Winter describes her unique pre-production process of working with composer Elena Kats-Chernin, while developing her visuals. VOICE ACTING 28 And I Get Paid!?!:The Life of a Voice Actor Is voice acting really the best job on earth? Kath Soucie thinks so and takes us through her typically busy week. 32 Mae Questel:A Reminiscence, History and Perspective Following her recent death,Andrew Lederer discusses the legendary Mae Questel, the voice of Betty Boop. -
Sammax-Manual
Macintosh® Quick Reference Section Contents Your Sam & Max Hit the Road package should contain the following: tI One Compact Disc tI One User's Manual tI One Hint Book tI Odds 'n' ends that you don't really need in order to play the game Getting Started To run Sam & Max Hit the Road on your system, simply insert the CD into your CD-ROM drive, wait for the window to show up, and double-click on the Sam &Max icon. If you are running System software prior to version 7.S aook in "About this Macintosh" under the Apple menu if you're not sure), you need to open the "Items for your System Folder" folder, drag the icons you see onto your System Folder icon, and restart your computer before playing. Note that you only need to do this the first time you run the game. Sam & MaH Preferences Setting Preferences r Volume Settings I After starting up, you can pause the Music: ~ , ' , , , ' , , , ' , , , ' , ,~ ~ $ I Sound [ffects: 04 I R ~ . game and display the menubar by I pressing ESC at any time. From there, ! Uolce: .q !: : : :: : : : : :: , : : :$ ~ i I you can bring up the Sam & Max pref TeHt & Uolte Settings _._H __ H______ ~ erences screen by choosing Preferences Interact using: I Uolce Only ... , from the Game menu. The preferences r, Te.1 Speed: 1t I Q=:=1 iJ> I screen (pictured at right) allows you to L-.. 1 '" " I I ..J control the volume levels for voice, Uldeo Quality: Graphic Smoothing ... , sound effects, and music. It also has controls for adjusting the text display ( Defaults ) ~ I OK 3 2 speed and for controlling whether you are interacting with text. -
Adventurer #8
a joystick, don't load your mouse driver . Use the "joystick only" option. Next, check the CD for dirt echie Bench includes the most requested technical or scratches, and clean the underside with a dry , information for our current games . If you need addi- clean cloth . Most of the concerns people have with T tional assistance, contact LucasArts Product Suppor t the game are resolved with these simple steps . by fax, letter, telephone or BBS (see "Where to Find Us " However, if it still doesn't work, take a look at th e on the back cover) . When contacting us, please include a following questions : complete printout of the con- ►Does the game run fine with no sound, o r fig .sys and autoexec .bat does the sound echo or have static? Refer to the files used for the game , soundcard documentation and/or the soundcar d the title and version o f company's technical support staff for informatio n the game and a detailed on how to change the IRQ or DMA . You migh t description of the pro b also want to ask them if you need to add informa- lem. If you send a fax , tion to their device lines to take care of the soun d include your name , quality issues . return fax number ►Do you have an unexpected Interrupt/Bad with the area code IFF header message or poor joystick control ? and a phone num- Download or order the Rebel patch. ber so we can ►Lockups? This is usually an IRQ or DMA contact you if conflict . -
Samnmax-Maniac2-Indyatlantis-Manual
INDEX Indiana Jones® and the Fate of Atlantis™ - The Graphic Adventure Quick Start Reference ........................................................................3 Instruction Manual. .............................................................................5 Maniac Mansion®2: Day of the Tentacle™ Quick Start Reference ..................................................................... 19 Instruction Manual ...........................................................................23 Sam & Max Hit the Road™ Quick Start Reference ..................................................................... 29 Instruction Manual ...........................................................................33 NEED ANY HELP? If you experience any difficulty loading or playing any of these superb adventures, simply give the U.S. Gold helpline a call on: 0121 326 6418 Lines are open from 9.00am to 5.00 pm Monday to Friday. Our Product Support Staff are waiting to take your call. No hints will be given out on this line. If you want to access our automated hint line, available 24 hour a day, 7 day a week, call: 0839-654123* ·calls ore charged at 39p per minute cheap rote, 49p per minute at all other times. if you ore under 18, get permission from the person who pays the phone bill before coiling. Service operated by U. S. Gold Ltd. Information correct at time of going to press: November 1994. Indiana Jones®and the Fate of Atlantis~ IBM® REFERENCE CARD Setting Preferences When loaded, the program will check to see if NOTE: To provide the most enjoyable playing you have a mouse driver or joystick installed, or experience possible, we designed this game to one of the supported sound boards, and will set take full advantage of the current state of the art: up the game appropriately. If you wish to over 256-colour graphics, many popular sound cards, ride these default settings, you may do so by and a mouse.