Subject: Arulco Revisited Mod Posted by Jasmine on Thu, 09 Feb 2012
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Subject: Arulco Revisited Mod Posted by JAsmine on Thu, 09 Feb 2012 16:03:30 GMT View Forum Message <> Reply to Message Arulco Revisited (AR) by JAsmine & Beka Latest version: Arulco Revisited v1.4 2013-01-20 About Arulco Revisited for Jagged Alliance 2 v1.13 was created by JAsmine and Beka and first released in early 2012. The mod's main goal is to make the game more diversified and balanced. The mod changes or replaces every sector map in Arulco and tries to make the country (and thus the whole game) more interesting in general, hence the name "Arulco Revisited". Furthermore, this mod encourages you to play a "live of the land"-style game. There are some more features, check them out below. Download of the latest version Arulco Revisited v1.4 2013-01-20 (AR v1.4 20130120) download from file-upload.net</a> <a href="http://d-h.st/tod]download from dev-host download from Jagged Alliance Center download from Kermi's JA2 archive mirror [size=">(please report if a link is down)[/size] Installation instructions and additional information are included. Be sure to read Arulco Revisited.pdf! This document will probably answer most of your questions regarding the mod! Requirements REQUIREMENTS All you really need is a working installation of Jagged Alliance 2 v1.13. Jagged Alliance 2 v1.13 stable rel. 4870 is recommended (<a href="http://ja2v113.pbworks.com/w/page/4218339/FrontPage]download from JA2 v1.13 wiki</a>). Official bugfixes for the stable release are fully compatible and should be installed, too. Unstable v1.13 revisions might work but aren't fully supported at the moment. Older stable v1.13 releases < 4870 might work (if they aren't too old) but aren't supported. The following localizations are fully supported at the moment: English, French, German and Polish. Others might work but are untested. Features of AR v1.4 FEATURES Page 1 of 226 ---- Generated from The Bears Pit [*] five new towns (Aldea, Baldio, Escondite, Orilla, Recreo) [*] old towns have expanded (more sectors) and/or are denser populated (more buildings) [*] two new SAM sites (there are now six in total) [*] new "air control table" [*] a new island south of Balime [*] more (~20) accessible sectors in Arulco [*] many, many new sectors (including modified sectors from UB, WF6, Demoville, heavily modified sectors from vanilla JA2, community-made campaigns and completely new sectors) [*] sector overhaul: just about every "old" sector that wasn't replaced by a new map has been edited to look & play nicer [*] less sectors with just "empty wilderness" in them [*] roadblocks and hidden military bases throughout the whole country [*] more enemies patrolling Arulco [*] more enemies guarding the cities (including parts of San Mona) [*] a new faction: arms smugglers with hideouts throughout the whole country [*] it's now possible to train militia in all towns (including Omerta, Estoni, San Mona and all new towns) [*] lots of items to be found within sectors, including v1.13-items [*] more roads to make the ice cream truck more useful [*] new audio tracks for many situations [*] new main menu backgrounds [*] [b][i]a balanced "live of the land Subject: Re: Arulco Revisited Mod Posted by Blue_Fox on Thu, 09 Feb 2012 17:07:39 GMT View Forum Message <> Reply to Message Nice, downloading now. Subject: Re: Arulco Revisited Mod Posted by Sam Hotte on Thu, 09 Feb 2012 17:14:54 GMT View Forum Message <> Reply to Message Very Nice! :thumbsup: And clever timing to "battle" BiA. Subject: Re: Arulco Revisited Mod Posted by Blue_Fox on Fri, 10 Feb 2012 16:42:28 GMT View Forum Message <> Reply to Message Dont know where to post it, so i post it here, because i encounter these problems here. Page 2 of 226 ---- Generated from The Bears Pit That news interrupts system is odd. I get interrupts from mercs and they didnt even see enemies. BTW, I took as usual Barry... Mechanical 44? Also every time i start the game is get this error report, even in the DATA_AR/JA2_Option.ini they are already there. Subject: Re: Arulco Revisited Mod Posted by JAsmine on Fri, 10 Feb 2012 19:52:16 GMT View Forum Message <> Reply to Message 1) Which version of v1.13 are you using? 2) Which other mods are you running besides AR? 3) Quote:Barry... Mechanical 44? Character's skills are not touched by AR mod 4) The wall of red error text you're getting is because the game looks for some INI-options that aren't present. The INI which is delivered with AR mod is an unmodified INI from stable v1.13 rev. 4870. Subject: Re: Arulco Revisited Mod Posted by Blue_Fox on Mon, 13 Feb 2012 23:39:51 GMT View Forum Message <> Reply to Message Quote:1] SCI_113Unstable_r4930_20120210 2] No mods in the same folder 3]Barry in 1.13 = 44, Aimnas is higher, im used to play Aimnas 4] Thats the fun part, after igot that message i added them, but still get them. Now is all fine... But... cant get out of the mine where Kingpin store his 30.000$ I need those for Olaf and his friends I tried everything i could imagine. Even tried to kill my IMP with mustard and leave tactical and go to another sector. Not possibel to take the stairs. Cant dismiss him. Cant do anything ones you in D5 Mine sublevel 1 Here is the save game. http://www.2shared.com/file/A6gsd1Rq/QuickSave.html Anyway its interesting and fun. Page 3 of 226 ---- Generated from The Bears Pit P.s. JA2_Options.ini ; Player mercs, valid values 16 through 32, default is 24 MAX_NUMBER_PLAYER_MERCS = 32 Subject: Re: Arulco Revisited Mod Posted by Blue_Fox on Tue, 14 Feb 2012 10:23:22 GMT View Forum Message <> Reply to Message About Drassen Airport. Nightops. Normaly the 2 houses doors, close to the (original) gate, have light. This was the hard part to sneak in. I think it need to have ligth again Bug:Waldo's voices are gone. Subject: Re: Arulco Revisited Mod Posted by Blue_Fox on Thu, 16 Feb 2012 00:55:24 GMT View Forum Message <> Reply to Message I like the idea. Arulco Overhauled:) Some sectors still need some fine tuning. Some Pathfinder issues. In my opinion: you get to soon good weapons. Day 1: Heading to SamSite near Chitzena and already have a AS Val & Vintorez, both with Rod&Spring. Subject: Re: Arulco Revisited Mod Posted by moonrunner on Fri, 17 Feb 2012 09:13:19 GMT View Forum Message <> Reply to Message playing this AR with the Ja2_4870_patch.exe and in estoni airport theres a ghillie helmet drop that with crash the game when you chick on it with the grab hand. stack trace at the time. *** Fri Feb 17 01:08:24 2012 *** [ 7V58D-1VHMZ-YXF6I-8H9AW-VYV5F ] Page 4 of 226 ---- Generated from The Bears Pit [1.05964] : Backtrace: [Data\German.slf] - Error when opening file : 2 [1.06165] : Backtrace: Could not open file : Data\German.slf [1.06211] : Backtrace: [1.06258] : Backtrace: ========== Fri Feb 17 01:08:24 2012 ========== File : ..\src\Core\vfs_file_raii.cpp Line : 54 Location : vfs::COpenReadFile::COpenReadFile ========== Fri Feb 17 01:08:24 2012 ========== File : ..\src\Core\vfs_file_raii.cpp Line : 50 Location : vfs::COpenReadFile::COpenReadFile Could not open file : Data\German.slf Subject: Re: Arulco Revisited Mod Posted by Scheinworld on Fri, 17 Feb 2012 21:04:19 GMT View Forum Message <> Reply to Message Hello moonrunner, Try the following and copy the extracted GERMAN.SLF file into the \Data directory of your JA2 v4870 AR install. @ JAsmine & Beka: Good to see some mod- and mapmakers are still active! Congratulation to the successful conclusion of your Arulco Revisited Mod! Best regards; Schein Subject: Re: Arulco Revisited Mod Posted by JAsmine on Mon, 20 Feb 2012 20:51:34 GMT View Forum Message <> Reply to Message Blue_Fox But... cant get out of the mine where Kingpin store his 30.000$ I need those for Olaf and his friends Thanks for reporting this, Blue_Fox. This will be fixed in the next version! You should be able to exit the San Mona mine to Kingpin's house (resulting in a fight) Blue_FoxAbout Drassen Airport. Page 5 of 226 ---- Generated from The Bears Pit Nightops. Normaly the 2 houses doors, close to the (original) gate, have light. This was the hard part to sneak in. I think it need to have ligth again Bug:Waldo's voices are gone. Waldo & his voice are not touched by AR. His missing voice must be becauce of something else. Thanks for the info with the light, will check it out! Scheinworld@ JAsmine & Beka: Good to see some mod- and mapmakers are still active! Congratulation to the successful conclusion of your Arulco Revisited Mod! Thanks! If you feel like you're having too much sparetime - give it a try! I'm currently working on an improved version of AR mod with bugfixes, new content and balancing. Subject: Re: Arulco Revisited Mod Posted by lockie on Mon, 20 Feb 2012 21:33:55 GMT View Forum Message <> Reply to Message Quote:I'm currently working on an improved version of AR mod with bugfixes, new content and balancing. Good stuff :ok: Subject: Re: Arulco Revisited Mod Posted by herb on Mon, 05 Mar 2012 08:39:47 GMT View Forum Message <> Reply to Message hello boys! well I have 2 q's/problems: 1. I installed latest 1.13 version and INI editor don' work 2. to install Arulco Revisited, where should extract files of AR, into root 1.13 folder, or into Data-1.13 folder? thx Page 6 of 226 ---- Generated from The Bears Pit Subject: Re: Arulco Revisited Mod Posted by Hawkeye on Tue, 06 Mar 2012 00:27:08 GMT View Forum Message <> Reply to Message Is that a mirage? Welcome back, Marko.