PZO9437 Demon Hunter's Handbook.Pdf
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Knowing how to identify cultists and their overarching organizations is a vital part of being a successfuldemon hunter. The followingentries describe just a fewof the Inner Sea region's most prevalent demonic cults, detailing the demon lord the cultists revere, the demon lord's symbol and portfolio, the types of worshipers the cult attracts, and several kinds of monstrous minions that typically serve the demon lord. Rune Demon Lord Areas of Concern Worshipers Minions t Abraxas Forbidden lore, magic, snakes Drow, sorcerers, spirit nagas Mariliths, snakes, xacarbas Fiendish dire apes of immense size, girallons, jungle Angazhan Apes, jungles, tyrants Charau-ka, high girallons, jungle warlords � monsters �� Areshkagal Greed, portals, riddles Avaricious rulers, dragons, drow Evil sphinxes, golems � Baphomet Beasts, labyrinths, minotaurs Conspirators, minotaurs, secret societies Chimeras, gorgons Alchemists, derros, drow, evil vegepygmies, Cyth-V'sug Disease, fungus, parasites Fungal creatures, giant vermin, mandragoras, swarms � ex-druids, polluters Boggards, desperate or insane coastal dwellers, Devilfish, fiendish water elementals, krakens, Dagon Deformity, the sea, sea monsters � krakens, marsh giants shoggoths, other sea monsters Denizens of the Worldwound, doomsayers, worms Deskari Chasms, infestation, locusts Giant vermin, retrievers, swarms, vermleks � that walk � Flauros Fire, salamanders, volcanoes Arsonists, drow, lire giants, salamanders Brimoraks, fiendish lire elementals � Gogunta Amphibians, boggards, swamps Boggards, chuuls Froghemoths, giant frogs, hezrous Alchemists, drow, non-werewolf lycanthropes, Golems, mutated animals, non-werewolf Haagenti Alchemy, invention, transformation � shapechangers lycanthropes, retrievers Cannibals, conspirators, ghasts, ghouls, grave Fiendish earth elementals, rats, undead, vermleks, Kabriri Ghouls, graves, secrets � robbers, necrophiles worm monsters Half-fiend yetis, ice golems, ice linnorms, Kostchtchie Cold, giants, revenge Ettins, frost giants, hill giants, ogres, white dragons 11 remorhazes Bugbears, derros, gnolls, the insane, lamias, All demons and monsters (particularly yeth hounds), Lamashtu Madness, monsters, nightmares , morlocks, ogres hyenas, jackals Bats, carnivorous plants, charmed or dominated Nocticula Assassins, darkness, lust Assassins, drow, shadow-using creatures, succubi humanoids, seraptis demons, shadow demons, y shadows Denos, necromancers, powerful undead Orcus Death, necromancy, wrath Undead, vermleks N (particularly liches or mummies), thanatotic titans � Pazuzu Sky, temptation, winged creatures Enemies of Lamashtu, harpies, tengus Fiendish flying creatures, perytons, swarms, vrocks Chokers, derros, drow, evil nobles, serial killers, Shax Envy, lies, murder Fiendish animals, shadow demons � torturers Heretics, outcasts from other religions, survivors of Lamias, seraptis demons, undead crafted from the Sifkesh Despair, heresy, suicide $ botched suicide bodies of suicide victims Half-fiend animals, hall-fiend magical beasts, incubi, Socothbenoth Perversion, pride, taboos Deviant rulers, drow, hall-fiends, hedonists ¥ seraptis demons, succubi � Xoveron Gargoyles, gluttony, ruins Bandits and brigands, gargoyles, gluttons, nabasus Fiendish purple worms, man-eating animals, stirges Fiendish dinosaurs, fiendish reptiles (particularly Zevgavizeb Caverns, reptiles, troglodytes Evil lizardfolk, morlocks, troglodytes � fiendish giant lizards) Bats, gibbering mouthers, leeches, rats, stirges, Zura Blood, cannibalism, vampires Cannibals, drow, vampires � wolves, undead Authors• Philip Minchin, F. Wesley Schneider, and Jerome Virnich Cover Artist• Jason Engle Interior Artists• Eric Belisle, JeffCarlisle, TA BLE OF CONTENTS Vincent Devault, Francesco Graziani, Andrew Hou, Damien Mammoliti, Roberto Pitturru, FoR YouR CHARACTER 2 Maichol Quinto, Tyler Walpole, and Ben Wootten CALL OF THE DEMON HUNTER Creative Director• James Jacobs 4 Editor-in-Chief• F. Wesley Schneider Senior Editor• James L. Sutter PRE PARING TO HUNT A DEMON 6 Development Lead• Patrick Renie BATTUNG DEMONS Development Team• Logan Bonner, John Compton, 8 Adam Daigle, Rob McCreary, Mark Moreland, and DE ALING WI TH DEMONS Patrick Renie 10 Editorial Team• Judy Bauer, Christopher Carey, and MARKED BY DEMONS Ryan Macklin 12 Editorial Intern• Jay Loomis and Cassidy Werner Lead Designer• Jason Bulmahn lN THE COMPANY OF DEMONS Design Team• Stephen Radney-MacFarland and Sean K Reynolds KNow YouR DEMONS Senior Art Director• Sarah E. Robinson 1NNOVAT10NS OF THE CR USADES Art Director• Andrew Vallas Graphic Designer• Sonja Morris DEMON-HUNTlNG 0RGAN1ZAT10NS Production Specialist • Crystal Frasier 20 Publisher• Erik Mona THE WoRLDWO UND 22 Paizo CEO• Lisa Stevens Chief Operations Officer• Jeffrey Alvarez THE ABYSS Director of Sales• Pierce Watters Sales Associate• Cosmo Eisele SPELLS OF LOST 5ARKOR1S Marketing Director• Jenny Bendel Finance Manager• Christopher Self MAGlC hEMS StaffAccountant • Ku nji Sedo Chief Technical Officer• Vic Wertz Senior Software Developer• Gary Teter WRATH OF THE RiGHTEous PLAYERS GumE Campaign Coordinator• Mike Brock Project Manager• Jessica Price NEXT MONTH! 32 Licensing Coordinator• Michael Kenway COMMON DEMONIC CULTS 1NS1DE FRONT COVER Customer Service Team• Erik Keith, Justin Riddler, and Sara Marie Teter ANATHEMA TO DEMONS 1 NSlDE BACK COVER Warehouse Team• Will Chase, Heather Payne, JeffStrand, and Kevin Underwood Website Team• Ross Byers, Liz Courts, Lissa Guillet, REFER.ENCE and Chris Lambertz This Pathfinder Player Companion refers to several other Pathfinder Roleplaying Game products and uses the following abbreviations. These books are not required to make use of this Player Companion. Readers interested in references to Pathfinder RPG hardcovers can find the complete rules from these books available for free at paizo.com/prd. Advanced Player's Guide APG Pathfinder Society Field Guide PSFG Advanced Race Guide ARG Ultimate Combat UC The Inner Seo World Guide ISWG Ultimate Equipment UE Poths of Prestige POP Ultimate Magic UM This product is compliant with the Open Game License(OGL) and is suitable for use with the Pathfinder Rolepl<iyingGame or the 3.5 edition of the world's oldest fantasy roleplaying game. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version t.Oa, Section i(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) • Open Content: Exc�t for material designated as Product Identity (see above), the game mechanics of this Paizo F!�L�S!2o i o a e � i he P i i n i { ����;�� �f t��;';:r� oth�r tha���� �:��i��:�;�a��J�� r;;ie� �am� �:n�:: ����=���;:���ed\���;f; �� �� h �u� written permission. Paizo Publishing, LLC ' r r i : 0 t n 0 , z 0 l l . l 7120 185th Ave NE, Ste 120 ��hf��. �C2: t��;fi��;�1e°�To;o��a�hfi�d��. g�:hf�n�e:���i��: an�������·ste� a�� r��1�t�r=d��;d��:rk��f �::�� Publishing, LLC; Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Redmond, WA 98052-0577 Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying Game, Pathfinder Tales, and Rise of the Runelords are trademarks of Paizo Publishing, LLC. paizo.com Printed in China. FOCUS FOR EVERY CHARACTERS CHARACTER This Player Companion highlights Certain game elements transcend options specific to characters of the particulars of a character's race the following classes, in addition to or class. The following options work elements that can apply to characters equally well for any character in the of various other classes. Pathfinder RPG, regardless of focus, type, or background. BARBARlANS When these berserkers pit their GEAR AND MAGIC hEMS strength and fury against the wild Whether it be the new kits for wrath of demons, things are sure to demon hunters on page 7, the get messy. Make sure your barbarian innovations from crusaders in the is the one who walks away from the Worldwound on pages i8-19, or the fray with the new rage powers on magic equipment from pages 28-29, pages 8-9. sometimes having the right piece of equipment at your side can mean the 1 NQ UlSlTORS difference between glorious victory With the cold iron warden archetype and an early grave. on page 15 and an arsenal of new gear for cagey crusaders on pages 18-19, KNOWING YouR DEMONS inquisitors will find plenty of support You'll never even know if you have the fortheir next foray into the dark. right skills and tools to fight demons ROLES if you don't recognize your foes.Learn This Player Companion introduces PALADINS how to identify the most common the following roles. Roles could No other class embodies the struggle demons and prepare to fight these be considered builds, character of the righteous against the wicked fiendswith the information on pages templates, or kits to help tie like the paladin. Along with the 16-17. Savvy demon hunters will also characters to a particular premise. various new paladin spells on pages benefit greatly from knowing the Remember, every aspect of a role 26-27, the new feats on page 9 give difference between a cultist of Shax is just a suggestion, so you can demons even more to fear fromthese and a worshiper of Dagon; the table personalize