Video game
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- Investigation of Complex Strategy Games on Console: Evaluating the Potential Possibilities of One User Interface to Rule Them All
- An In-Depth Study on Pc Gamers and Their Gaming Behavior Contents
- Violent Video Games: the Newest Media Violence Hazard
- Exergames to Prevent the Secondary Functional Deterioration of Older Adults During Hospitalization and Isolation Periods During the COVID-19 Pandemic
- Engaging Turn-Based Combat in the Children of the Galaxy Videogame
- An Approach to Digital Game-Based Learning: Video-Games Principles and Applications in Foreign Language Learning
- A Framework for Metroidvania Games
- Video Games, Self-Control, and Aggression
- FTC Video Game Loot Box Workshop
- Design and Implementation of a Genre Hybrid Video Game That
- Elements of Infrastructure Demand in Multiplayer Video Games
- Video Games 0LAY 4HAT #AN $O 3ERIOUS 'OOD S Adam Eichenbaum Daphne Bavelier C
- Procedural Generation of Metroidvania Style Levels
- An In-Depth Study on Pc Gamers and Their Gaming Behavior Contents
- Exergaming: a Fusion of Exercise and Video Gaming Ahmad Wilson Department of Computer Science Brown University Providence, RI 02912 [email protected]
- Emerging Trends in Virtual Reality for Gaming: an Assessment of Best Practices from Research and Development in the Gaming Industry
- Games and Gamification Literature Review
- Multiplayer Games and Their Need for Scalable and Secure State