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Variable State
Video Games As Culture
Narrative and Gameplay Design in the Story-Driven Videogame: a Case Study on the Last of Us
Virginia Now Avail Final 22 09 2016 ENG
A Critical Approach to Game Studies: Analysis of Fallout 3® As an Example of Non-Linear Gameplay a Thesis Submitted to the Depa
Gaming and the Arts of Storytelling
Expansion, Excess and the Uncanny: Deadly Premonition and Twin Peaks
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