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RESEARCH, ART and VIDEO GAMES: ETHNOGRAPHY of an EXTRA-DISCIPLINARY EXPLORATION Cédric Parizot and Douglas Edric Stanley
Video Games Within Middle Eastern Conflicts CALLUM Mcdonald
RESEARCH, ART and VIDEO GAMES Cédric Parizot, Douglas Stanley
Videogames, Persuasion and the War on Terror: Escaping Or Embedding the Military-Entertainment Complex?
Published As: Sisler, V.: Representation and Self-Representation: Arabs and Muslims in Digital Games
The Role History Plays in Video Games
Huvudtitel På Arbetet
Beyond the Call of Duty: Why Shouldn't Video Game Players Face
What Video Games Have to Teach Us About Learning and Literacy
Contemporary Global Anti-Semitism: a Report Provided to the United States Congress
The Arab Revolutions and the Gamification of Everyday Life
Entertainment Media Use in the Middle East a Six-Nation Survey
MHS and GCHQ "Get in the Game" with Target Development for World of Warcraft Online Gaming
Violent Extremist Groups Recruiting Through Social Media
VIDEOGAMES and GLOBAL POWER INEQUALITIES a Study About the Representations of the Global South in Historically Themed Videogames Released Between 2000 and 2020
Fall 2008 | Volume Ten, Issue Two
Effects of Stereotypic Video Game Portrayals on Implicit and Explicit Attitudes Muniba Saleem Iowa State University
Use of Video Games for Propagation of Extremism Bachelor Thesis
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Hemispheres Studies on Cultures and Societies Vol. 29, No. 1