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Surfel
Rendering of Complex Heterogenous Scenes Using Progressive Blue Surfels
Multi-View Scene Capture by Surfel Sampling: from Video Streams to Non-Rigid 3D Motion, Shape & Reflectance
Multi-Resolution Surfel Maps for Efficient Dense 3D Modeling And
Parallel and Efficient Boolean on Polygonal Solids
Point-Based Rendering
Efficient High-Quality Volume Rendering of SPH Data
The State of the Art in Interactive Global Illumination
Raycaching: Amortized Isosurface Rendering for Virtual Reality
A Compact RGB-D Map Representation Dedicated to Autonomous Navigation Tawsif Ahmad Hussein Gokhool
Surfels: Surface Elements As Rendering Primitives
The State of the Art in Interactive Global Illumination
Online Surfel-Based Mesh Reconstruction
Efficient Surfel-Based SLAM Using 3D Laser Range Data in Urban
Point-Based Computer Graphics
In-Hand Scanning with Online Loop Closure
Point-Based Color Bleeding with Volumes
Point Based Animation of Elastic, Plastic and Melting Objects
Hybrid 3D-Model Representation Through Quadric Metrics and Hardware Accelerated Point-Based Rendering
Top View
Physical Structure Parameterized Surfel for Animation
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