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- A Survey on Virtual World
- Immersive Virtual Reality As an Effective Tool for Second Language
- Co-Designing and Learning in Virtual Reality: Development of Tool for Alcohol Resistance Training
- Virtual Worlds: Immersive Online Platforms for Collaboration, Creativity and Learning”, OECD Digital Economy Papers, No
- Impacts of Playing Massively Multiplayer Online Role-Playing Games (Mmorpgs) on Individuals’ Subjective Sense of Feeling Connected with Others Dustin R
- Businessweek-Virtual
- Fear and Violence in Hyperreality Dominique Crozat
- Immersive Virtual Reality, Presence and Engagement: What Is the Pedagogic Value of Immersive Virtual Worlds?
- Total Immersion in Virtual Reality
- Augmented & Virtual Reality for Enterprise
- Stereoscopic Untethered Video See-Through Augmented Reality
- Virtual and Augmented Reality
- Putting a Second Life “Metaverse” Skin on Learning Management Systems
- A Presumption of Reality: Exploring Virtual Behaviour As a Predictive Mechanism for Real- Life Outcomes
- 3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities
- The Rise and Fall of Virtual Reality Retailing in Second Life: an Avatar's
- Alternate Reality Gaming Experimental Social Structures for Mmos
- Logging Away from Reality: Hyperreality in Ready