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Real life

  • Virtual Worlds: Relationship Between Real Life and Experience in Second Life Worlds: Relation Between Real Life and Experience in Second Life

    Virtual Worlds: Relationship Between Real Life and Experience in Second Life Worlds: Relation Between Real Life and Experience in Second Life

  • A Literature Review Abstract Using the Alternate Reality Game (ARG)

    A Literature Review Abstract Using the Alternate Reality Game (ARG)

  • Correlating the Effects of Flow and Telepresence in Virtual Worlds: Enhancing Our Understanding of User Behavior in Game-Based Learning

    Correlating the Effects of Flow and Telepresence in Virtual Worlds: Enhancing Our Understanding of User Behavior in Game-Based Learning

  • New Realities Risks in the Virtual World 2

    New Realities Risks in the Virtual World 2

  • Art and Hyperreality Alfredo Martin-Perez University of Texas at El Paso, Alfredomartin9@Yahoo.Com

    Art and Hyperreality Alfredo Martin-Perez University of Texas at El Paso, [email protected]

  • Performance in an Alternate Reality Game

    Performance in an Alternate Reality Game

  • Immersion, Interaction, and Experience-Oriented Learning: Bringing Virtual Reality Into FL Learning Yu-Ju Lan, National Taiwan Normal University

    Immersion, Interaction, and Experience-Oriented Learning: Bringing Virtual Reality Into FL Learning Yu-Ju Lan, National Taiwan Normal University

  • Hate in Social VR New Challenges Ahead for the Next Generation of Social Media

    Hate in Social VR New Challenges Ahead for the Next Generation of Social Media

  • Law, Virtual Reality, and Augmented Reality

    Law, Virtual Reality, and Augmented Reality

  • Freely Available Virtual Reality Experiences As Tools to Support

    Freely Available Virtual Reality Experiences As Tools to Support

  • Virtual Worlds, Real Rules Caroline Bradley University of Miami School of Law, Cbradley@Law.Miami.Edu

    Virtual Worlds, Real Rules Caroline Bradley University of Miami School of Law, [email protected]

  • Harassment in Social Virtual Reality: Challenges for Platform Governance

    Harassment in Social Virtual Reality: Challenges for Platform Governance

  • Using Augmented Reality and Alternate Reality Games in the Context of Universal Design for Learning

    Using Augmented Reality and Alternate Reality Games in the Context of Universal Design for Learning

  • Virtual Reality: the Real Life Consequences

    Virtual Reality: the Real Life Consequences

  • F001b23a38ae17cf54e23ccc4ff4

    F001b23a38ae17cf54e23ccc4ff4

  • Why Women Don't Like Social Virtual Reality: a Study of Safety, Usability

    Why Women Don't Like Social Virtual Reality: a Study of Safety, Usability

  • Narratological Experiments in Cinematic Alternate Reality Games

    Narratological Experiments in Cinematic Alternate Reality Games

  • VISITING SECOND LIFE's VIRTUAL WORLD Introduction

    VISITING SECOND LIFE's VIRTUAL WORLD Introduction

Top View
  • A Survey on Virtual World
  • Immersive Virtual Reality As an Effective Tool for Second Language
  • Co-Designing and Learning in Virtual Reality: Development of Tool for Alcohol Resistance Training
  • Virtual Worlds: Immersive Online Platforms for Collaboration, Creativity and Learning”, OECD Digital Economy Papers, No
  • Impacts of Playing Massively Multiplayer Online Role-Playing Games (Mmorpgs) on Individuals’ Subjective Sense of Feeling Connected with Others Dustin R
  • Businessweek-Virtual
  • Fear and Violence in Hyperreality Dominique Crozat
  • Immersive Virtual Reality, Presence and Engagement: What Is the Pedagogic Value of Immersive Virtual Worlds?
  • Total Immersion in Virtual Reality
  • Augmented & Virtual Reality for Enterprise
  • Stereoscopic Untethered Video See-Through Augmented Reality
  • Virtual and Augmented Reality
  • Putting a Second Life “Metaverse” Skin on Learning Management Systems
  • A Presumption of Reality: Exploring Virtual Behaviour As a Predictive Mechanism for Real- Life Outcomes
  • 3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities
  • The Rise and Fall of Virtual Reality Retailing in Second Life: an Avatar's
  • Alternate Reality Gaming Experimental Social Structures for Mmos
  • Logging Away from Reality: Hyperreality in Ready


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