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Project Darkstar
Big Project: Project Darkstar
Collaborative Virtual 3D Environment for Internet-Accessible Physics Experiments
Support for Mobile Augmented and Synthesized Worlds
ICL Template
Research Article High-Level Development of Multiserver Online Games
A Survey of Technologies for Building Collaborative Virtual Environments
Jim Waldo Is Gordon Mckay Professor of the Practice of Computer Science in the School of Engineering and Applied Sciences At
Software Requirements Specification
2007 Javaonesm Conference Word “BENEFIT” Is in Green Instead of Orange
Optimizing an MMOG Network Layer Reducing Bandwidth Usage for Player Position Updates in Milmo Master of Science Thesis
System Problem Detection by Mining Console Logs by Wei Xu A
Project Darkstar Architecture
Project Darkstar (2007)
Introducing Java 3D
The Myths (And Truths) of Java Games Programming
(MMOG) Middleware
News@UK the Newsletter of UKUUG, the UK’S Unix and Open Systems Users Group Published Electronically At
Project Darkstar: Next Generation Online Video Game Technology
Top View
Project Darkstar Installation Step 1
UC Irvine UC Irvine Electronic Theses and Dissertations
Twiki . Javadesktop . Projectwonderlanddevelopingnewcell05part1
Position Paper | Tom Boellstorff | University of California, Irvine
Virtual 3D World for Physics Experiments in Higher Education
Large-Scale System Problems Detection by Mining Console Logs
Distributed Application Server for MMO Games
A Virtual Team Room in Wonderland
Massively Multi-Player Games and Project Darkstar Who Am I?
Exploring a Framework for Goal-Driven Collaboration Through Serious Gaming
Requirements Analysis Report
Discretionary Access Controls for a Collaborative Virtual Environment
UC Berkeley UC Berkeley Electronic Theses and Dissertations
IMGD 1001 - the Game Development Process: Intro to Programming
Athabasca University
A Report on the Project Darkstar Anthropological Expedition Into the World of Massively Scaled Online Games
Project Darkstar Client SDK Tutorial
Database Research in Computer Games