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Light transport theory
Physically Based Rendering of Synthetic Objects in Real Environments
Production Rendering Ian Stephenson (Ed.) Production Rendering
Pencil Light Transport
Production Rendering Design and Implementation
Design and Implementation of Parallel Light Transport Algorithms Based on Quasi-Monte Carlo Ray Tracing
Phd THESIS OPTIMIZATION of INVERSE REFLECTOR DESIGN
Gigavoxels: Un Pipeline De Rendu Basé Voxel Pour L'exploration
A Constructive Theory of Sampling for Image Synthesis Sing Reproducing
Computer Game Graphics and Virtual Reality MSC in COMPUTER SCIENCE ATHENS UNIVERSITY of ECONOMICS and BUSINESS
Gigavoxels: a Voxel-Based Rendering Pipeline for Efficient
Pathtracinginproduction
Optimization of Inverse Reflector Design
Path Manipulation Strategies for Rendering Dynamic
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