Physically Based Rendering of Synthetic Objects in Real Environments
Linköping studies in science and technology. Dissertation, No. 1717 PHYSICALLY BASED RENDERING OF SYNTHETIC OBJECTS IN REAL ENVIRONMENTS Joel Kronander Division of Media and Information Technology Department of Science and Technology Linköping University, SE-601 74 Norrköping, Sweden Norrköping, December 2015 Description of the cover image Rendering of virtual furniture illuminated with spatially varying real world illumination captured in a physical environment at IKEA Communications AB. The virtual scene was modeled by Sören and Per Larsson. Physically based rendering of synthetic objects in real environments Copyright © 2015 Joel Kronander (unless otherwise noted) Division of Media and Information Technology Department of Science and Technology Campus Norrköping, Linköping University SE-601 74 Norrköping, Sweden ISBN: 978-91-7685-912-4 ISSN: 0345-7524 Printed in Sweden by LiU-Tryck, Linköping, 2015 Abstract This thesis presents methods for photorealistic rendering of virtual objects so that they can be seamlessly composited into images of the real world. To generate predictable and consistent results, we study physically based methods, which simulate how light propagates in a mathematical model of the augmented scene. This computationally challenging problem demands both efficient and accurate simulation of the light transport in the scene, as well as detailed modeling of the geometries, illumination conditions, and material properties. In this thesis, we discuss and formulate the challenges inherent in these steps and present several methods to make the process more efficient. In particular, the material contained in this thesis addresses four closely related areas: HDR imaging, IBL, reflectance modeling, and efficient rendering. The thesis presents a new, statistically motivated algorithm for HDR reconstruction from raw camera data combining demosaicing, denoising, and HDR fusion in a single processing operation.
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