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Heroes of Newerth
TUBC 2015 Case
Case Study: Dota 2'S Game Design and Player Experience
Universidad a ·.F I: De Alcalá
434556 Master Thesis Final
A Tutor Agent for MOBA Games
Download/90/67> [22 May 2015] Hofstee, E
On Successful Team Formation
Leadership Development Through Online Gaming
Critically Approaching the Playful and Participatory Genealogy of Mobas
Uma Comparação Entre Esportes Eletrônicos E Esportes Tradicionais
The Auto Battler Case Study
Analysis of Player's In-Game Performance Vs Rating: Case Study
Owning the World's Biggest Esport: Intellectual Property and Dota
From Dota to MOBA: the Emergence and Crisis of Playful Co-Creativity in Multiplayer Online Battle Arena Games
GGWP (Good Game, Well Played): How Free Labour and Exploitation Is Established Within Videogames
The Importance of Matchmaking in League of Legends and Its Effects on Users
Moba Game in Improving Students' Speaking Ability
Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of the Ancients 2 (Dota 2)
Top View
Is Freemium a Good Revenue Model for Mobas? - Analysis of Success Factors
Developing a 5V5 Framework for Dota 2 Bot Competition
Gameplay Preferences : a Mechanics Driven Approach to Understanding the Processes Behind Game Preference Formation
Tutorial: Traffic of Online Games
June 2020 History Marketing Experience Criticism Psychology Social Aspects Future Editorial Journal Board Orientation
Comunicación Interior