DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» General game playing
General game playing
Ai12-General-Game-Playing-Pre-Handout
Towards General Game-Playing Robots: Models, Architecture and Game Controller
Artificial General Intelligence in Games: Where Play Meets Design and User Experience
PAI2013 Popularize Artificial Intelligence
Arxiv:2002.10433V1 [Cs.AI] 24 Feb 2020 on Game AI Was in a Niche, Largely Unrecognized by Have Certainly Changed in the Last 10 to 15 Years
Conference Program
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
General Game Playing and the Game Description Language
Rolling Horizon NEAT for General Video Game Playing
Automatic Construction of a Heuristic Search Function for General Game Playing
Simulation-Based Approach to General Game Playing
General Game Playing Michael Thielscher, Dresden
A General Reinforcement Learning Algorithm That Masters Chess, Shogi and Go Through Self-Play
Ary, a General Game Playing Program
Computer Games Workshop 2007
General Video Game Playing with Goal Orientation
Neuroevolution for General Video Game Playing
A New Challenge: Approaching Tetris Link with AI
Top View
Automatic Heuristic Construction in a Complete General Game Player ∗
Towards Finding Longer Proofs
Virtual General Game Playing Agent
Evaluation Functions in General Game Playing
Dc-Ecai 2020)
Exploring a Learning Architecture for General Game Playing
Planning with Expectation Models for Control
Applying Artificial Intelligence and Machine Learning Techniques To
Improving Monte Carlo Tree Search with Artificial Neural Networks
The General Game Playing Description Language Is Universal
Conference Committees
Learning Simulation Control in General Game-Playing Agents
A Neuroevolution Approach to General Atari Game Playing
Monte Carlo Q-Learning for General Game Playing
The International General Game Playing Competition
Ludii - the Ludemic General Game System
Arxiv:2107.04132V1 [Cs.CL] 8 Jul 2021 Are Costly to Construct, and Experiments Can Be Emerged As a Recent Methodological Focus That Al- Slow Or Difficult to Scale
Execution Monitoring As Meta-Games for General Game-Playing Robots