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Fundamentals of Real-Time Camera Design
The Trackball Controller: Improving the Analog Stick
First Person Shooter the Subjective Cyberspace
History of Technology in Games Where We've Been… … Today
First-Person Shooter Controls on Touchscreen Devices: a Heuristic Evaluation of Three Games on the Ipod Touch
Graphics, Genres, and Design the Early Days Hardware Vs. Software
Fights in Tight Spaces 70
FIRST-PERSON SHOOTER in Unity
Supporting Spectators in Online Multiplayer Games
The Evolution of FPS Games Controllers: How Use Progressively Shaped Their Present Design
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