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Exergaming
Discussing on Gamification for Elderly Literature, Motivation and Adherence
A Systematic Review on the Effectiveness of Gamification Features in Exergames
Video Games Review DRAFT5-16
The Effects of Visual Feedback in Therapeutic Exergaming on Motor Task Accuracy
Exerlearn Bike: an Exergaming System for Children's Educational and Physical Well-Being by Rajwa Alharthi a Thesis Submitted T
Virtual Reality Exercise Games for High School Students with Intellectual and Developmental Disabilities
Can Active Video Games Improve Physical Activity in Adolescents? a Review of RCT
How Effective Is “Exergamification”? a Systematic Review on the Effectiveness of Gamification Features in Exergames
Why So Serious? on the Relation of Serious Games and Learning Johannes Breuer, Gary Bente
Exploring Audio Storytelling in Mobile Exergames to Affect the Perception of Physical Exercise
1 the Effects of Exergaming Versus Mirror Matched Gym
Exergames to Prevent the Secondary Functional Deterioration of Older Adults During Hospitalization and Isolation Periods During the COVID-19 Pandemic
An Immersive Exergaming Platform to Promote Physical Activity in the Pediatric Population
Examining Young Children's Physical Activity and Sedentary Behaviors in an Exergaming Program Using Accelerometry
Promoting Physical Activities During Exergaming with Immersive Virtual Reality
Exergaming – Trends and Opportunites
Exergame Network Awards
Effect of Exergaming on Health-Related Quality of Life in Older Adults: a Systematic Review
Top View
Good Practice Serious Games: an Introduction to the Gaming World
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
The Design of Exergaming Systems for Autonomous Rehabilitation
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Exergaming: a Fusion of Exercise and Video Gaming Ahmad Wilson Department of Computer Science Brown University Providence, RI 02912
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UC Berkeley UC Berkeley Electronic Theses and Dissertations
Waltman Spreadsheet
Active Gaming: the Future of Play? S Lisa Witherspoon John P
Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students
LNCS 6947, Pp
Exploring Haptic Feedback in Exergames
Does Exergaming Drive Future Physical Activity and Sport Intentions? Pooya Soltani, Pedro Figueiredo, João Paulo Vilas-Boas
Can Gamification Motivate Exercise
Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: an Opportunity During COVID-19
Exergaming: Video Games As a Form of Exercise
Exergaming with Beat Saber: an Investigation of Virtual Reality Aftereffects
Can Exergaming Improve Mental Health of University Students?
Nintendo's Disruptive Strategy: Implications for the Video Game