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Entity component system
Development of an Entity Component System Architecture for Realtime Simulation
Immersive Exploration of Hierarchical Networks in VR
Procedural Generation of Content in Video Games
Thesis.Pdf
Overload Journal
Objective Employment History
Declarative Assembly of Web Applications from Predefined Concepts
Konzeption Und Evaluation Eines Entity-Component-Systems Anhand Eines Rundenbasierten Videospiels
Authoring Interactive Media : a Logical & Temporal Approach Jean-Michael Celerier
Unified Patterns for Realtime Interactive Simulation in Games
Game and Engine Architecture Tvorba a Dizajn Počítačových Hier Návrh a Vývoj Počítačových Hier Game Development Is Software Development
An Object-Oriented Software Framework for Immersive Virtual Reality Exergames
OSS Scripting System for Game Development in Rust Pablo Silva, Rodrigo Campos, Carla Rocha
An Entity-Component-System Based Co-Simulation Framework Larsi
Two Published Flight Dynamics Models Rewritten in Rust and Structures As an ECS
Thesis-Joqvist-Final
Protocols and Standards for Simulation and Co-Simulation Doctoral Thesis Doctoral for Demanding Maritime Operations
Wait-Free Hash Maps in the Entity-Component-System Pattern for Realtime Interactive Systems
Top View
Profiling a Prototype Game Engine Based on an Entity Component
Designing and Implementing a Game Development Framework for Interactive Stories and Role Playing Games
Contextual Dependency Injection Container in Third-Party Game Engine
Decoupling the Entity-Component-System Pattern Using Semantic Traits for Reusable Realtime Interactive Systems
3D Game with Open World for Android
Programming Interfaces and Interactions with the Entity-Component-System Model Thibault Raffaillac, Stéphane Huot
Playdate Game Development in C
VR-Rides: an Object-Oriented Application Framework for Immersive Virtual Reality Exergames
Architecture Patterns, Quality Attributes, and Design Contexts: How Developers Design with Them?
Brno University of Technology Simulation in Unity
Data-Oriented Design Approach for Processor Intensive Games
Design and Implementation of a Massively Multi-Player Online Historical Role-Playing Game
Ohjelmistokehykset Peliohjelmoijan Näkökulmasta
PT103F19 Report
Design and Implementation of a Coral Reef Simulation with Focus On
Software Architecture for Digital Game Mechanics: a Systematic Literature Review
Auto-Evaluation Annexe.Pdf
The Design and Implementation of a Lightweight Game Engine for The
Advantages and Implementation of Entity-Component-Systems
Software Engineering for Automated Game Design
Overload Journal
Immersive Analysis of Hierarchical Semantic Datasets
A Study of Execution Performance for Rust-Based Object Vs Data Oriented Architectures