OSS Scripting System for Game Development in Rust Pablo Silva, Rodrigo Campos, Carla Rocha To cite this version: Pablo Silva, Rodrigo Campos, Carla Rocha. OSS Scripting System for Game Development in Rust. 17th IFIP International Conference on Open Source Systems (OSS), May 2021, Lathi/virtual event, Finland. pp.51-58, 10.1007/978-3-030-75251-4_5. hal-03254065 HAL Id: hal-03254065 https://hal.inria.fr/hal-03254065 Submitted on 8 Jun 2021 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License OSS Scripting System for Game Development in Rust Pablo Diego Silva da Silva, Rodrigo Oliveira Campos, and Carla Rocha1 University of Bras´ılia(UnB), Bras´ılia,Brasil
[email protected] [email protected] [email protected] Abstract. Software development for electronic games has remarkable performance and portability requirements, and the system and low-level languages usually provide those. This ecosystem became homogeneous at commercial levels around C and C++, both for open source or pro- prietary solutions. However, innovations brought other possibilities that are still growing in this area, including Rust and other system languages.