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Cyan Worlds
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
Cyanbill Administrator
Amy Clary: "Digital Nature: Uru and the Representation of Wilderness in Computer Games"
Framework for Developing Interactive 360-Degree Video Adventure Games
Myst V: End of Ages Is Something People Will Want to Be a Part Of, Something Memorable That Will Resound with Players for a Lifetime.“
Table of Contents Take a Deep Breath
Obduction by Cyan, Inc
Myst IV Revelation Prima Official Eguide
The Art of Video Games Voting Results
Selenitic Age Mechanical Age Myst Stoneship Age Channelwood Rime Haven Spire Riven K'veer
History of Escape Games Examined Through Real-Life-And Digital Precursors and The
Mapping Time in Video Games Michael Nitsche Georgia Institute of Technology 686 Cherry Str
The Outer Worlds: a Stellar Odyssey from the Designers of Fallout UNLOCK YOUR GAME Gmaster.Iiyama.Com
The Ongoing Product Lifecycle of a Games As Service Model
Major Success for Ubisoft Games at the Games Convention 2004
Tf,2-3 I / :?? Date
Myst and Riven L Andmark VIDEO GAMES
Issue 9 · September 2007
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118428 Andrew%20Hutchison.Pdf (210.8Kb)
URU Complete Chronicles Prima Official Eguide
The Watson Letters
Idoodlesoftware Inc. Signs Exclusive Educational Licensing Agreement with Cyan Worlds for MYST Franchise
Game Developing, the D'ni Way: How Myst/Uru Fans Inherited the Cultural