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Connect6
CONNECT6 I-Chen Wu1, Dei-Yen Huang1, and Hsiu-Chen Chang1
Including ACG8, ACG9, Games in AI Research, ACG10 T/M P. 18) Version: 20 June 2007
A Defensive Strategy Combined with Threat-Space Search For
Learning Based Game Playing Agents for Abstract Board Games with Increasing State-Space Complexity
JAIST Repository
Connect6 Introduction and Rules
Il Fogliaccio Degli Astratti Numero 71 - Anno 17 Agosto 2020
利用志願型運算解決電腦遊戲問題 on Solving Computer Game Problems Based on Volunteer Computing
Two Methods for Investigating the Generalized Tic-Tac-Toe
A Desktop Grid Computing Service for Connect6
Game Year Rank +6 Bag O' Munchkins 2009 Unknown 10 Days in Africa 2003 671 10 Days in Asia 2007 727 10 Days in Europe 2003 751 1
六子棋之棋型分類及審局函數之研究 on the Study of Pattern Classification and Evaluation Function for Connect6 Games
Tantrix, Shogi, Shuuro
Connect6 Opening Leveraging Alphazero Algorithm and Job-Level Computing
Positional Games and QBF: the Corrective Encoding 3
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