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Brian Silverman
Accessible Tools and Curricula for K-12 Computer Science Education
Visualizando El Aprendizaje En Resolución De Problemas Abiertos En Las Artes
Sowing the Seeds for a More Creative Society
LEGO Mindstorms the Structure of an Engineering (R)Evolution
Life As a Learning Lab Over the Years, Many of My Interactions With
Creative Society Imagine
Scratch: Programming For
Scratch Community Blocks
The Scratch Programming Language and Environment
Chapter 14. a Half Century Perspective on the Role of Computers in Learning and Teaching
Creative Society Imagine
The Double Bind of Constructionism: a Case Study on the Barriers for Constructionist Learning in Pre-College Engineering Education
Scratch: Programming for Everyone
Advice for the Preparation Of
The Seymour Test: Powerful Ideas in Early Childhood Education Marina Umaschi Bers Tufts University, United States
Constructing the Scratchjr Programming Language in the Early Childhood Classroom
Hackers, Computers, and Cooperation: a Critical History of Logo and Constructionist Learning
Logo Tree Rev 2.07 - January, 2016
Top View
History of Logo
Artificial Life Models in Software Andrew Adamatzky and Maciej Komosinski (Eds) Artificial Life Models in Software
79 History of Logo
Composição Com Autómatos Celulares
Logo Tree Project
Logo Tree Project
Some Reflections on Designing Construction Kits for Kids
Extending Tangible Interfaces for Education: Digital Montessori-Inspired Manipulatives