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Active Worlds
A Third Age of Avatars Bruce Damer,
[email protected]
Damer.Com | Digitalspace.Com | Ccon.Org | Biota.Org | Digibarn.Com
Correlating the Effects of Flow and Telepresence in Virtual Worlds: Enhancing Our Understanding of User Behavior in Game-Based Learning
Exploring Telepresence in Virtual Worlds
Analysis of Embodied Conversational Agents in Secondlife for Speech
Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology
Virtual Worlds and Online Videogames for Children and Young People
Proquest Dissertations
Intercultural Communication in a Virtual Environment
Augmenting Actual Life Through Muves
The Development and Improvement of Instructions
Second Life and Other Virtual Worlds: a Roadmap for Research Brian E
The Influence of Body Image on the Use of Virtual Worlds Abstract
Selecting a Networked Virtual Environment Platform and the Design of a Collaborative E-Learning Environment A
HRD and Virtual Learning Environments
A Review of Educational Research on 3D Virtual Worlds
Virtual World Affordances: Enhancing Brand Value Abstract
Virtual World Crime
'Second Life's Benefits and Challenges As An
Top View
Educational Technology & Society
Prospective Teachers' Experiences in Using
Supplemental Material
2. Virtual Worlds and Education 8
Designing Virtual World Server Infrastructure
Reedsmith the Business of Relationships.SM
Enhancing the Distance Learning Experience: Designing Virtual Classroom and Laboratory Environments Charles J
Serious Games: the Confluence of Virtual Reality, Simulation & Modeling, and Immersive Education
In Second Life
Metaverse for Social Good: a University Campus Prototype
Enterprise Applications of 3D Virtual Worlds
From Virtual Worlds to Real Commerce Sascha Vitzthum Department of Business Administration, Illinois Wesleyan University,
[email protected]
Research Paper
Learning Between Worlds: Experiences of Women College Students in a Virtual World
Multiuser 88 Part II Gallery 3D Artwork 95
Extending the Classroom Through Second Life
Academic Library Services in Virtual Worlds: an Examination of the Potential for Library Services in Immersive Environments
Explorations in Alphaworld: the Geography of 3D Virtual Worlds On