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2003 in home video
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Protoculture Addicts
RAJ RAMAYYA Composer for Film, Television & Games
Explaining the Theatrical Window in the United Kingdom
Protoculture Addicts Is ©1987-2003 by Protoculture
Marketing Violent Entertainment to Children: a Review of Self-Regulation and Industry Practices in the Motion Picture, Music Recording & Electronic Game Industries
Martial Arts and the Globalization of US and Asian Film Industries
Sample File PRESENTATION 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION
The Many Faces of Internationalization in Japanese Anime Amy Shirong Lu
The Otaku Lifestyle: Examining Soundtracks in the Anime Canon
Diagnosing the DVD Disappointment: a Life Cycle View
How Video Rental Patterns Change As Consumers Move Online
Female Mangaka and the Manga Industry
The Anime VHS Home Video Market in France Bounthavy Suvilay
US Entertainment Industry: 2004 MPA Market Statistics
Disney's Portrayal of Nonhuman Animals in Animated Films Between 2000 and 2010
The American Monster
The Motion Picture Industry: Critical Issues in Practice, Current Research & New Research Directions
Top View
Film Terms Glossary Cinematic Terms Definition and Explanation Example (If Applicable) 180 Degree Rule a Screen Direction Rule T
2000 Annual Report
Japanese Popular Culture Influences in Contemporary Black American Rap and Hip-Hop
The Official Journal of the Young Adult Library Services Association
The Timing of Movie Releases: Evidence from the Home Video Industry
Sheet1 Page 1 21 $3.00 21 $3.00 300 $3.00 $3.00 $3.00
Sample File CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ P R O T O C U L T U R E a D D I C T S # 7 8 September / October 2003
Film/Video Industries As Channels of Communication and Development
Anime's Brave New World
Changes in National Park Visitation (2000-2008) and Interest in Outdoor Activities (1993-2008)