Passive Ability: Rocket Resilience Hurrying to the Slipgate Located in the Center of the Facility He Materialized in the Domain of His Newly Found Nemesis

Passive Ability: Rocket Resilience Hurrying to the Slipgate Located in the Center of the Facility He Materialized in the Domain of His Newly Found Nemesis

V 2.7 Manual 1 TABLE OF CONTENTS The Basics Caleb 19 GZDoom Shortcuts 40 What is this? 2 Menelkir 20 Server Settings 40-41 Main Features 2 Nyx 21 Other Champions Overview 2 Durandal 22 Elder’s Soul gamemode 41 Health and Armor 3 Lo Wang 23 FAQ 41 Starting Weapons 3 Eleena 24 Known Bugs 42 Weapons in Singleplayer / Lucienne 25 Contact Us 42 Coop 3-5 Hunter 26 Credits 42 Weapons in Deathmatch 6 Postal Dude 27 Champions: Medium Champions: Heavy Ranger 7 Terminator 28 Doom Slayer 8 Zedek 29 Corvus 9 Inquisitor 30 Painkiller 10 Sorgaul 31 Galen 11 Keel 32 Duke Nukem 12 Eradicator 33 Sarge 13 Vormatur 34 Grayson 14 Major 35 Blazkowicz 15 Serious Sam 36 Freeman 16 Bitterman 37 Intruder 17 Options Champions: Light QCDE Options 38 Kane 18 Advanced Settings 38-40 2 Q An awesome Discord community, were you team up, duel, meme and partake in events. 1. WHAT IS THIS? Light Medium Heavy QC: Doom Edition” is a mod that brings the weapons from the latest Quake game Q Damage numbers, speedometer, in-game champion info screens, and into Doom, with a delicious pixelated flavor. More than just the weapons, it also tons of customization with very sane defaults. Kane Ranger Terminator brings the “Champions” mechanic - many different player classes, each one with its unique status, speed, active and passive abilities. Q Lootboxes! For free! Caleb Doomslayer Zedek Q And more! Menelkir Corvus Inquisitor Nyx Bitterman Sorgaul 2. MAIN FEATURES 3. CHAMPIONS Durandal Galen Keel Q All weapons from Quake Champions, with faithful firing times for best transferable experience. OVERVIEW Lo Wang Duke Nukem Eradicator Q Weapon upgrades that give each weapon a whole new role. Eleena Sarge Vormatur Q 31 champions to play, each with unique abilities. There are three main types of champions: Light (AKA squishies): Smaller than average hitbox, low stack, generally fast. Lucienne Grayson Major Q Play Singleplayer, Coop, Survival Coop. Medium Standard Doom hitbox, medium stack, medium speed. Heavy (AKA tanks): Big hitbox, large stack, slower movement. Q Monster sets to mix and match: Doom, Doom 4, Quake, Quake 2, Hunter Blazkowicz Serious Sam Quake 4. All champions have health/armor caps (stack). The stacks are “lower” compared to Doom, and light champions seem rather fragile, since they have low caps for health Q Play Deathmatch, Duel, Capture the Flag, Domination, Elder’s Postal Dude Freeman and armor. However, this is balanced by their abilities. Light champions have ways Soul (and more!) of healing or escaping dangerous situations (as opposed to tanks which are more Intruder about dealing with danger face to face). Q Compatible with GZDoom from 1.9.1 to 4.x+ (for Singleplayer + fancy effects) The fact that stacks are relatively low overall, is compensated by the fact that Q Compatible with Zandronum 3.0 (for SP and all types of multiplayer) healing items give more health than in Doom, and armor is much more common. DISCLAIMERS Therefore, you might lose health quickly, but as long as you have an escape route, For Singleplayer, “Medium” champs are recommended. Light champs are very small Q Compatible with Delta Touch and (for Quakin’ on the go!) you can gain it back in a heartbeat. and can sometimes fit through places players aren’t supposed to fit. Heavy champs are considerably bigger and won’t fit in places you’d expect the default Doom marine Q Enhanced Deathmatch bots for both local and public use. to fit. You can play with any class, but keep in mind that you may break maps or get Q AeonQCDE: a dedicated version of AeonDM (33 maps, Cacoward) stuck. with custom spawn points for a better Quake-like experience. Despite the difference in stacks between light/medium /heavy champions, the Q QCDEmaps: a set of 43 QCDE-specific maps, including both original game automatically adjusts the damage dealt by monsters, so that the experience and demakes from QC, Q1, Q3, Q4, QL and Doom 4. between different champion sizes remains challenging without being unfair. Q Optional soundtrack by Michael Markie with original songs and If you’re playing with GZDoom 4.x (Zscript capable), the game will automatically covers of well-known favorites. make all champions the same size as a regular doom player to prevent breaking maps as mentioned above. Q More Official addons likeVoxels and HD Portraits all of which can be found here 3 4. HEALTH, ARMOR Powerups: 5. STARTING WEAPONS Mega Sphere: +100 hp and +100 ap, overstacks to a max of AND POWERUPS When you start a game, you’ll see a message about pressing a key to select your starting health/ap cap +75. weapon. You can bind a key to change starting weapon in game under QCDE OPTIONS > QCDE Health pickups exist in 4 varieties: Specific Bindings > Select Starting Weapon. The opportunity to select a starting weapon is only available in the following scenarios: Pentagram: Invulnerability. - Singleplayer: At the beginning of a new game. Once you select your starting weapon, you can’t Green: “Health Bonus”, +3 hp, overstacks. change it. - Multiplayer: Every time you join a game, or respawn after death. The starting weapons for Singleplayer / Coop are a Machinegun or Nailgun. Yellow: Medium health, +25 hp, doesn’t overstack. Quad Damage: All damage you do is 4 times as deadly. The starting weapons for Deathmatch or other DM-derived modes are either a Machinegun, Shotgun or Nailgun. Orange: Big health, +50 hp, doesn’t overstack. When you press the “Select Starting Weapon” key, you’ll get a popup with the available starting Protection: All damage you take is reduced by 50%. weapons, represented by cardinal directions. Press “forward” to select the weapon on top, “strafe left” or “strafe right” to select the weapon in the corresponding side. Mega Health: +100 hp, overstacks to a max of health cap +75. Elder Soul: Makes the player the terminator, details are on The starting weapons will be automatically upgraded by their page 39. upgraded versions when those weapons are picked up. Armor exists in 4 varieties: You can also directly select the starting weapons in QCDE OPTIONS > Starting weapon and this will be applied in all subsequent games. Hourglass: Decreases your ability cooldown by 10%. Shard (SP/Coop only): +2 armor, overstacks. MenelkirHourglass: Decreases your ability cooldown by 15%. Shard (DM only): +5 armor, overstacks. 6. WEAPONS IN Big Hourglass Decreases your ability cooldown by 33%. Shield: +50 armor, doesn’t overstack. SINGLEPLAYER /Coop In singleplayer and Coop you have access to an extensive arsenal. While playing some enemies will drop upgrades for your weapons, an active one and a passive. One for each firearm which has them available. Once picked up, the passive upgrades are automatically Heavy Armor: +100 armor, overstacks to a max of armor cap +75. Heart(Caleb only): Restores health activated whenever you use the weapons. The active upgrades can be toggled on/off with the “alt fire” key. The following pages contain an overview of all the ingame weapons. Morph Souls: Collecting 6 in PvP or 66 in PvE will transform painkiller into his powerful demon form. 4 6. WEAPONS IN SINGLEPLAYER / Coop Machinegun Nailgun Tribolt Rocket Launcher Lightning Gun Shotgun Starter weapon. Rapid fire, not too Starter weapon. Fires nails. Kinda Fires three bolts in quick succession. This is another classic. Fast rockets, Lightning, gun. It fires lightning. It’s Good reliable boomstick. Deals a damaging. Somewhat useful, but weak. They are affected by gravity, but nice explosion damage. What else also a gun! Medium or close range considerable amount of damage nothing you’d consider reliable. travel fast. And they explode too! Yes, would you want? only. It fires really fast though. with decent spread. Great for dealing it really fires three bolts and uses one with weak monsters or to attack at single point of ammo. Who would’ve medium range. thought this could be a good weapon in Singleplayer. Upgrades Upgrades Upgrades Upgrades Passive: Longer Barrel Passive: Stable Gunpowder Passive: Cluster Munitions Passive: Residual Charge Drastically reduces the spread of the prevents the bolt from exploding mid- When detonating the rocket shoots After firing the LG for about a second, shots, allowing full damage at much air, giving them a very long range of four additional rockets that slightly it leaves a bolt of residual electricity longer range. effectiveness. home toward the nearest target. on the spot. It will automatically damage nearby enemies. Be careful, it can hurt you too. Altfire: Explosive Shot Altfire: Bouncy Shell Altfire: Controlled Rocket Altfire: Static Field Pellets move slower, but when they Allows the bolts to bounce around Fires a user-controlled rocket. Each When hitting a surface or enemy, it hit a surface only, they will explode walls and surfaces. Long live the rocket deals massive damage. The will create a AoE damaging field. dealing massive damage. Hitting grenade launcher. user takes much less damage while monsters directly is only slightly controlling the rocket. Upgrades stronger than regular shot. Upgrades boost each other’s benefits. boost each other’s benefits. Slot 2 Slot 3 Slot 4 Slot 5 Slot 5 Slot 6 5 6. WEAPONS IN SINGLEPLAYER / Coop Heavy Machinegun Super Shotgun Super Nailgun Railgun BFG Gauntlet Upgraded version of the Machinegun. Twice the damage, twice the ammo Upgraded version of the Nailgun. Press “fire” and things Rare weapon, tons of potential Simple. Slice your enemies. Rapid Much stronger, and the alt fire scope cost, a bit slower than the regular No longer weak. No longer wimpy. instantaneously die where your damage. Each projectile deals a lot fire melee weapon with decent range.

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