Instructions TABLE of CONTENTS 1.0 INTRODUCTION 3 13.8 Non-Hex Grid Movement

Instructions TABLE of CONTENTS 1.0 INTRODUCTION 3 13.8 Non-Hex Grid Movement

Instructions TABLE OF CONTENTS 1.0 INTRODUCTION 3 13.8 Non-Hex Grid Movement ................................... 16 22.4 Malta ..................................................................... 30 22.5 Fall Braun ............................................................. 30 14.0 COMBAT 17 2.0 COMPONENTS 3 22.6 Sicily ..................................................................... 30 2.1 Rules .......................................................................... 3 14.1 Combat Procedure .............................................. 17 22.7 French North Africa ............................................ 30 2.2 Maps .......................................................................... 3 14.2 Participating Units .............................................. 17 2.3 Player Aids ............................................................... 4 14.3 Combat Strengths ................................................ 17 23.0 EVENT CARD DESCRIPTIONS 31 2.4 Counters .................................................................... 4 14.4 Terrain & Combat ................................................ 17 23.1 Allied Event Cards .............................................. 31 2.5 Nationalities ............................................................ 4 14.5 Combat Resolution .............................................. 17 23.2 Axis Event Cards ................................................. 33 2.6 Abbreviations .......................................................... 4 14.6 Step Losses .......................................................... 18 14.7 Retreat ................................................................... 18 24.0 SCENARIO 1: FOX KILLED 35 3.0 SCENARIOS 5 14.8 Advance ................................................................ 19 24.1 Axis Set Up ........................................................... 35 3.1 Set Up ........................................................................ 5 14.9 Special Combat Forms ....................................... 19 24.2 Allied Set Up ........................................................ 35 3.2 Reinforcements ....................................................... 5 24.3 Victory Conditions .............................................. 35 15.0 SPECIAL UNITS 20 4.0 SEQUENCE OF PLAY 5 15.1 Artillery Units ...................................................... 20 25.0 O’CONNOR’S WAR 36 4.1 Turn Sequence ........................................................ 5 15.2 Anti-Tank Units ................................................... 20 25.1 Axis Set Up ........................................................... 36 25.2 Allied Set Up ........................................................ 36 5.0 EVENTS 7 15.3 Reconnaissance Units ....................................... 20 15.4 Special Forces ..................................................... 20 25.3 Victory Conditions .............................................. 36 6.0 INITIATIVE 8 15.5 Airborne ................................................................ 21 26.0 SONNENBLUME 37 6.1 Initiative Determination ......................................... 8 15.6 Headquarters ....................................................... 21 26.1 Axis Set Up ........................................................... 37 6.2 Surprise .................................................................... 8 15.7 Engineers .............................................................. 21 26.2 Allied Set Up ........................................................ 37 6.3 Ghiblis ....................................................................... 8 15.8 Garrisons .............................................................. 21 15.9 Standard & Light Infantry .................................. 21 26.3 Victory Conditions .............................................. 37 7.0 REINFORCEMENTS 8 15.10 Divisions ............................................................. 21 27.0 DESERT FOX 38 7.1 Availability ............................................................... 8 7.2 Axis Arrivals ............................................................ 8 16.0 DESERT RAIDERS (OPTIONAL) 22 27.1 Axis Set Up ........................................................... 38 7.3 Allied Arrivals ......................................................... 8 16.1 Desert Raiders ..................................................... 22 27.2 Allied Set Up ........................................................ 38 7.4 Allied Withdrawals ................................................ 8 16.2 Oasis Track Movement ...................................... 22 27.3 Victory Conditions .............................................. 39 16.3 Oasis Track Combat ........................................... 22 28.0 DESERT WAR 39 8.0 COMBAT UNIT STATUS 9 16.4 Raider Missions .................................................. 22 8.1 Morale ....................................................................... 9 28.1 Axis Set Up ........................................................... 39 8.2 Disruption ................................................................. 9 17.0 REFIT 23 28.2 Allied Set Up ........................................................ 39 8.3 Depletion .................................................................. 9 17.1 Refi t Point Markers ............................................. 23 28.3 Victory Conditions .............................................. 39 8.4 Upgrades .................................................................. 9 17.2 Refi t Procedure .................................................... 23 29.0 RUN FOR TUNIS 39 8.5 Training ..................................................................... 9 17.3 Upgrades .............................................................. 23 29.1 Axis Set Up ........................................................... 39 9.0 MOVEMENT CLASSES 10 18.0 CONSTRUCTION 23 29.2 Allied Set Up ........................................................ 39 29.3 Victory Conditions .............................................. 39 10.0 STACKING 10 18.1 Fortifi cations ........................................................ 23 18.2 Egyptian Railroad ................................................ 24 30.0 TRAIL OF THE FOX 40 10.1 Stacking Points ................................................... 10 18.3 Road Construction .............................................. 24 10.2 Stacking Limits .................................................... 10 30.1 Axis Set Up ........................................................... 40 10.3 Overstacking ........................................................ 10 19.0 AIR OPERATIONS 24 30.2 Allied Set Up ........................................................ 40 30.3 Victory Conditions .............................................. 40 11.0 ZONES OF CONTROL (ZOC) 11 19.1 Air Unit Deployment ........................................... 24 19.2 Air Superiority ..................................................... 25 31.0 TUNISIAN CAMPAIGN 40 11.1 Exerting ZOC ........................................................ 11 19.3 Mission Damage ................................................. 25 11.2 Motorized Class Units ........................................ 11 19.4 MET Track Support ............................................. 25 31.1 Axis Set Up ........................................................... 40 11.3 Terrain ................................................................... 11 19.5 Ground Combat Support ..................................... 25 31.2 Allied Reinforcements ....................................... 40 11.4 ZOC Effects ........................................................... 11 19.6 Interdiction ........................................................... 25 31.3 Victory Conditions .............................................. 40 11.5 Night Movement .................................................. 11 19.7 Airlift ..................................................................... 25 32.0 ROMMEL’S WAR 41 19.8 Bombardment ...................................................... 26 12.0 SUPPLY 12 32.3 Victory Conditions .............................................. 41 12.1 Supply Procedure ............................................... 12 19.9 Naval Air Strikes ................................................. 26 33.0 NORTH AFRICAN CAMPAIGN 41 12.2 Supply Units ......................................................... 12 20.0 NAVAL OPERATIONS 27 33.1 Axis Set Up ........................................................... 41 12.3 General Supply Sources .................................... 13 20.1 Port & Shipping Capacity .................................. 27 33.2 Allied Set Up ........................................................ 41 12.4 Tracing Supply Lines .......................................... 13 20.2 Ocean Shipping ................................................... 27 33.3 Victory Conditions .............................................. 41 12.5 General Supply .................................................... 13 20.3 Coastal Shipping ................................................. 27 12.6 Combat Supply ..................................................... 14 20.4 Naval (Fleet) Units .............................................. 28 EXAMPLE OF PLAY 42 12.7 Emergency Supply .............................................. 14 20.5 Amphibious Landings ......................................... 28 CREDITS 46 13.0 MOVEMENT 14 21.0 WEATHER (OPTIONAL) 29 COUNTER DETAILS 47 13.1 Movement Procedure

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