The Outlook for Home Entertainment Helen Davis Jayalath, Head of Video

The Outlook for Home Entertainment Helen Davis Jayalath, Head of Video

The Outlook for Home Entertainment Helen Davis Jayalath, Head of Video Media-Tech Asia Macau, 15 March 2011 IHS Screen Diges t: w ho are we ? • Largest media-focused research firm in the world with ~50 analysts covering over 65 global territories • 40 years of experience tracking and forecasting media markets worldwide • Continuous online Intelligence research services • Constantly updated and comprehensive market data and ftforecasts • Flow of analytical reports • Strategic consultancy • Recently merged with iSuppli – and both companies acquired by IHS ($1bn leader in “critical information & insight”) Copyright © 2011 IHS Inc. All Rights Reserved. Combined 170 analysts: 1 + 1 = complete TMT coverage TECHNOLOGY MEDIA TELECOMMUNICATIONS . Raw materials . Operators . Broadband Media . Semiconductors . Wireless . Mobile Media . Photovoltaics . Wired . Gaming . Memory . Broadband . Video . Displays . Infrastructure . Cinema . Manufacturing . Computing . TV . Channels . Telematics . Advertising . Applications . Consumer Copyright © 2011 IHS Inc. All Rights Reserved. Agenda • Global entertainment spending • Trends in physical media • Focus on movies • The impact of Blu-ray Disc • Trends in diggyital delivery • The changing digital landscape • Focus on movies • Outlook to 2014 Copyright © 2011 IHS Inc. All Rights Reserved. Global entertainment spending is still rising despite a tough economic climate • Consumers spent $80bn on physical media in 2010 ($104bn in 2001) • But p hysi cal’ s sh are of spendi ng has fa llen from 50% to 24% in 10 years Global consumer spending on entertainment 2001-2010 350 300 250 Non- 200 physical nn media 150 $b 100 50 Physical media 0 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 Physical rental VHS retail VCD retail DVD retail Blu-ray Disc retail Games Physical music Cinema Cable and Sat. Subs PPV and VoD Mobile games Mobile music Mobile video Online music Online video Online games Notes: Global = sum of all 37 territories covered by Screen Digest Video Intelligence where data is available. Online games data available for USA and Europe only. Copyright © 2011 IHS Inc. All Rights Reserved. TV subs generated most of the recent growth • Without them, physical still accounts for around half of entertainment spending • With mus ic accoun ting for the bigges t dec line Global consumer spending on entertainment 2001-2010 160 140 120 Non physical 100 media nn 80 $b 60 40 Physical media 20 0 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 Physical rental VHS retail VCD retail DVD retail Blu-ray Disc retail Games Physical music Cinema PPV and VoD Mobile games Mobile music Mobile video Online music Online video Online games Notes: Global = sum of all 37 territories covered by Screen Digest Video Intelligence where data is available. Online games data available for USA and Europe only. Copyright © 2011 IHS Inc. All Rights Reserved. The video business is still dominated by physical media Home ent: $78.2bn • Worldwide, home entertainment was worth $80bn in 2010 • Two-thirds of this were generated by movies 52% • 90% of movie spending was generated by DVD and Blu-ray 4% • None of the non-physical forms of delivery had a significant impppgact on spending trends 85% Cumulative growth in global consumer Mov ies: $55. 5bn Physical video spending on home entertainment 2010 Pay TV VOD 0% Online video -13.1% -5.5% -4.6% -2% -4.7% -4.2% -3.2% 51% -5.8% -4% 2% -6% -8% -10% -12% -14% 90% DVD re ta il +BD+ BD re ta il +VCD+ VCD re ta il Notes: + online retail + physical rental + online rental Global = sum of all 37 territories covered by + TV VOD Screen Digest Video Intelligence Local currencies converted at fixed 2010 exchange rates Copyright © 2011 IHS Inc. All Rights Reserved. Even when theatrical is included, physical generated almost half of all movie spending • The prevalence of the retail business model means packaged media’s share of volume is even greater - 60% Global movie spending by platform Global movie transactions by 2005-2010 platform 2005-2010 60 10 50 8 40 6 30 ($bn) 4 20 (billions) 2 10 0 0 2005 2006 2007 2008 2009 2010 2005 2006 2007 2008 2009 2010 Physical Video Theatrical Pay TV VoD Online video Copyright © 2011 IHS Inc. All Rights Reserved. What’s happening to physical product in Asia? • Japan’s relatively strong video market means physical accounted for 76% of spending • Down from > 90% in 2008 • While the low prices prevalent in some markets means its share of volume was just 70% Asian movie spending by platform Asian movie transactions by 2005-2010 platform 2005-2010 12 2.5 10 202.0 8 1.5 6 (bn) ($bn) 101.0 4 0.5 2 0 0.0 2005 2006 2007 2008 2009 2010 2005 2006 2007 2008 2009 2010 Physical Video Theatrical Pay TV VoD Online video Copyright © 2011 IHS Inc. All Rights Reserved. BD’s premium price helps packaged media to ppgunch above its weight Global units sold (m) • Hardware take-up has been slower than initially expected but 147 it i s now i ncreasi ng • BD’s share of retail sales rose from 4% in 2009 to almost 8% 81 • BD premium over DVD averages 100% globally 2009 • In less developed markets it can cost 5x to 10x as much • BD generated 14% of global retail video spending last year 1,972 2010 1,821 Average consumer price of DVD and BD in 2010 Global retail sppgending (()$bn) ($) 80 DVD 3.9 BD 60 2.3 40 2009 20 26.8 2010 0 23.8 Notes: International = sum of all 34 territories outside North America DVD BD covered by Screen Digest Video Intelligence Local currencies converted at fixed 2009 exchange rates Copyright © 2011 IHS Inc. All Rights Reserved. But the industry must not get complacent – BD hom es will contin ue t o buy DVDs Europe: Hardware penetration (%) Asia: Hardware penetration (%) 100 25 80 20 DVD 15 60 VCD 40 BD 10 DVD 20 (inc PS3) 5 0 0 2006 2008 2010 2012 2014 1996 1998 2000 2002 2004 2006 2008 2010 Europe: Volume sales to consumers by format Asia: Volume sales to consumers by format 100% 100% 80% 80% 60% 60% DVD VCD 40% 40% BD DVD 20% 20% 0% 0% 2006 2008 2010 2012 2014 1996 1998 2000 2002 2004 2006 2008 2010 Europe: Average consumer price ($) Asia: Average consumer price ($) 50 30 40 25 20 30 DVD 15 VCD 20 BD 10 DVD 10 5 0 0 2006 2007 2008 2009 2010 2011 2012 2013 2014 1996 1998 2000 2002 2004 2006 2008 2010 Copyright © 2011 IHS Inc. All Rights Reserved. What’s the bottom line for physical media? • BD will continue to coexist with ‘good enough’ DVD, including in BD HHs • Recession may have slowed BD hardware adoption but it has not stalled it • BD will account for one third of global consumer spending on physical video by 2014 Global home entertainment spending 2010-2014 50 45 40 35 30 25 ($bn) 20 15 10 5 0 2010 2011 2012 2013 2014 Rental VCD purchase DVD purchase BD purchase Notes: Local currencies converted at fixed 2010 exchange rates Physical data covers all mainstream genres; Digital includes content delivered over the open internet: retail (movies, TV & sport), rental (movies & TV) and subscription (movies & TV); TV VoD/nVoD covers TV content and movies delivered through walled garden systems Copyright © 2011 IHS Inc. All Rights Reserved. But surely the whole world’s going digital? • Broadband is becoming ubiquitous: 680m connections globally by 2014 • Penetration rivals DVD take-uppg in some regions and is ahead of Pay TV VOD availabilit y Worldwide broadband connections (m) 800 600 400 200 0 2004 2006 2008 2010 2012 2014 W. Europe C. & E. Europe North America Asia Pacific Latin America Copyright © 2011 IHS Inc. All Rights Reserved. The landscape of connected devices is changgging fast: will be very different by 2014 • Broadband coupled with connected devices is causing a seismic shift in how consumers use content, and what they expect from entertainment suppliers US & Western Europe: Addressable US and Western Europe annual connectdliited living room (m ) tablet sa les (m ) 300 60 250 50 200 40 150 30 100 20 50 10 0 2010 2014 2010 2014 2010 2014 2010 2014 2010 2014 0 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 TVs Consoles Blu-ray Pay TV Standalone STBs STB other tablet iPad Connectable Connected Copyright © 2011 IHS Inc. All Rights Reserved. Multiple devices can lead to fragmented consumer experience… …What the consumer wants is anytime, anywhere, Copyright © 2011 IHS Inc. All Rights Reserved. any device (and they have many devices) New release movies and TV series are now available illeggyally more than ever before • Perfect movie rips usually appear several weeks ahead of physical disc street date • As of mid-2010, there were 400+ US TV series freely available online illegally • Often available within one hour of premiere broadcast • Most audiences understand the internet as 'free' and need a compelling reason to spend, because they can already get the same content free from the pirates Illegal online availability of sample movies US Theatrical Date of Cam/TeleSync US Home video Date of DVD/BD-rip Title of Film Release Date upload Release Date upload The Wolfman February 12 February 16 (Cam) June 1 May 21 (BD Rip) Shutter Island February 19 February 21 (Cam) June 8 May 19 (BD Rip) Alice in Wonderland April 5 April 5 (Cam) June 1 May 13 (DVD Rip) Date Night April 9 April 17 (Telesync) August 10 June 5 (DVD Rip) Kick Ass April 16 April 17 (Cam) August 3 June 5 (DVD Rip) Prince of Persia May 28 May 29 (Telesync) September 14 August 15 (DVD Rip) The Twilight Saga: Eclipse July 2 July 02 (Cam) December 4 August 18 (DVD Rip) The Expendables Aug 13 Aug 16 (Cam) December Aug 29 (DVD Rip) Copyright © 2011 IHS Inc.

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    27 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us