REIGN Or Exalted Intellectual Properties

REIGN Or Exalted Intellectual Properties

One Roll Exalted Dice of the Gods Version 0.21 An Epic Game of Power and Passion By Martin Nerurkar Credits Disclaimer Author: Martin Nerurkar This document is a unoffi cial and unlicensed role- Cover Artwork: Martin Nerurkar playing game based on White Wolf’s Exalted and One Roll Engine: Greg Stolze Greg Stolzes One Roll Engine. The author is in no Exalted Setting: White Wolf Publishing, Inc. way affi liated with Greg Stolze, White Wolf Publish- ing or its subsidiaries. Playtesters Jan Bormann, Niclas Brand, Armin Hanle, Hobbie The mention of, or reference to any original material, Reagan, Wolfgang Scherer, Conny Zeeb. company or product in these pages is not a challenge to the trademark or copyright concerned. All material Charm Ideas copyrighted by other authors and referenced in this Evil Hat Productions “Wolf among Sheep Approach” document remains copyright of its respective owners. RRimmel “This is Mine Proclamation” Madwand “City Sweeping Speech” Under no circumstances does this document seek to Kukla “Reeds in to Gold Meditation” invalidate the material within any of the mentioned books, instead it aims to increase their value to the Special Thanks customer. To sum it up: Buy their books! The following people and organizations deserve a special mention as they contributed to the fi nal result Copyright of this project in one form or another: One Roll Exalted (OREx) is © 2008 Martin Nerurkar. All rights reserved. The exception to this are elements Bailywolf for the initial spark to launch this project of the ORE, REIGN or Exalted intellectual properties. Travis Lowen for his extensive input and time. Also This document may reproduced for personal use only for running the very fi rst playtest group outside of my and it may neither be distributed for profi t nor in large house. quantities. James Barrett, mr fl oat, James Neal, Urs Reupke, Rainer Schmidt, Marc Simon, Skaville and Wordman One Roll Engine and REIGN is © 2008 Greg Stolze. for their Feedback and assorted ideas and contribu- All rights reserved. tions. Greg Stolze for the ORE system and REIGN Exalted is © 1990-2008 CCP hf. White Wolf and Ex- Arcdream Publishing for WILD TALENTS alted are registered trademarks of CCP hf. All rights White Wolf for the getting me hooked on the wonder- reserved. ful world of Exalted Clinton R. Nixon for the inspiration on how to make Virtue Flaws and Motivation work This is not a complete game! It only off ers guidelines and rule modifi cations on how to run Exalted using the One Roll En- gine of REIGN. It also assumes a certain degree of familiarity with both the ORE rules system and the Exalted setting. To eff ectively use this document you should have access to at least two books: the Exalted Second Edition corebook and the REIGN core- book. See the Appendix V: Recommended Reading for more information. IV Contents INTRODUCTION 1RULES 25 ORE Basics 1 Combat 25 How to Roll 1 Unworthy Opponents 25 Time 2 Movement 25 Diffi culty Modifi ers 2 Walking 25 Stunts 3 Jumping 25 Differences 3 Feats of Strength 26 Differences to Exalted 3 Lifting 26 Differences to REIGN 4 Throwing 26 Social Confl ict 26 CHARACTERS 6Basic Terms 26 Stats (Attributes) 6 How to Debate 26 Stat List 6 Simple Social Confl ict 27 Skills (Abilities) 7 Complex Social Confl ict 27 Skill List 7 Making Arguments 27 Favored Skills 8 Argument Modifi ers 28 Martial Arts 8 Refuting Arguments 28 Essence 9 Resolving Arguments 29 The Effects of Essence 9 Infl uences 29 Anima 9 Anima Track 9 MAGICAL POWERS 32 Anima Power 9 Excellency Dice 32 Personality 10 Buying Excellency Dice 32 Motivation 10 Using Excellency Dice 32 Virtue Flaw 10 Types of Excellency Dice 33 Intimacies 11 Charms 33 Health 12 Using Charms 33 Health Boxes 12 Charm Rotes 34 Damage 12 Cost 35 Healing 12 Requirements 35 Dying 12 Type 35 Advantages 13 Duration 36 Example Advantages 13 Keywords 36 Problems 14 Spells 37 Example Problems 14 Cost 37 Range 37 CHAR. GENERATION 15 Duration 37 Point Buy System 15 Shaping 37 Step 1: Character Basics 15 Casting 37 Step 2: Favored Traits and Caste 15 Keywords 38 Step 3: Motivation and Virtue Flaw 15 Artifacts 38 Step 4: Spend Generation Points 15 Using Artifacts 39 One Roll System 16 Purchasing Artifacts 39 Step 1: Determine Exalt Type 16 Step 2: Basic Stats 16 EXAMPLE KEYS 41 Step 3: Roll the dice 16 Example Motivations 41 Step 4: Caste and favored Skills 22 Destructive / Avenging 41 Step 5: Charm Rotess 22 Personal Gain 41 Step 6: Personality 23 Societal 41 Strategies and Tips 23 Example Virtue Flaws 42 Advancement 23 Compassionate Martyrdom 42 Earned Experience Points 23 Deliberate Cruelty 42 Spending Experience Points 24 Contempt of the Virtuous 42 V Foolhardy Contempt 42 Sorcery Path 60 Necromancy Path 60 SOLAR CHARMS 44 Spirit-Slaying Path 61 Archery Charms 44 Sorcerer’s Eye Path 61 Cascade of Knives Path 44 Performance Charms 62 Lightning Arrow Path 44 Artistic Path 62 Loyal Bow Path 44 Oratory Path 62 Spirit Arrow Path 45 Presence Charms 62 Unwavering Arrow Path 45 Radiant Aura Path 62 Phoenix Arrow Path 45 Words of Honey Path 63 Athletics Charms 46 Resistance Charms 64 Golden Bull’s Might Path 46 Golden Skin Path 64 Heavenly Grace Path 46 Inner Fortitude Path 64 Hopping Cricket Path 46 Loyal Hauberk Path 65 Speed of Light Path 47 Warrior’s Focus Path 65 Awareness Charms 47 Ride Charms 66 Lightning Refl exes Path 47 Sail Charms 66 Perfection of Senses Path 48 Socialize Charms 66 Brawl Charms 48 Flawless Courtier Path 66 Lightning Fist Path 48 Soul of Nations Path 66 Phoenix Fist Path 48 Stealth Charms 66 Solar Hero Path 49 Unseen Presence Path 66 Bureaucracy Charms 49 Veiled Essence Path 66 Enlightened Vizier Path 49 Survival Charms 67 Lord of Coin Path 50 Lord of Beasts Path 67 Craft Charms 51 Elemental Harmony Path 67 Builders Path 51 Infallible Hunter Path 67 Modifi cation Path 52 Thrown Charms 67 Dodge Charms 53 Cascade of Knives Path 67 Flickering Shadow Path 53 Hidden Viper Knife Path 68 Leaf on the Wind Path 53 Lightning Knife Path 68 Integrity Charms 54 Loyal Knife Path 68 Iron Resolve Path 54 Phoenix Knife Path 68 Inviolate Shape Path 54 Spirit Knife Path 68 Investigation Charms 55 War Charms 68 Observing the World Path 55 Glorious Battlefi eld Presence Path 68 Vigilant Judge Path 55 Unconquered General Path 68 Larceny Charms 55 Magpie Fingers Path 55 CHARM COSTS 71 Master of Disguise Path 55 Terrestrial Martial Arts 71 Unchecked Passage Path 56 Even Blade Style 71 Linguistics Charms 57 Celestial Martial Arts 71 The Might of the Pen Path 57 Righteous Devil Style 71 Unobstructed Words Path 58 Snake Style 71 Lore Charms 58 Tiger Style 71 Meta-Essence Path 58 Wyld Shaping Path 59 SPELLS 72 Medicine Charms 59 Terrestrial Circle Sorcery 72 Gentle Touch Path 59 Celestial Circle Sorcery 72 Enhancement Path 59 Solar Circle Sorcery 72 Melee Charms 59 Necromancy 73 Lightning Blade Path 59 Shadowlands Circle Necromancy 73 Loyal Blade Path 59 Labyrinth Circle Necromancy 73 My Blade is My Shield Path 59 Void Circle Necromancy 73 Phoenix Blade Path 60 Occult Charms 60 PANOPLY 74 VI Weapons 74 Weapon Stats 74 Mundane Weapons 75 Artifact Weapons 75 Weapon Tags 75 Armor 76 Armor Stats 76 Mundane Armor 76 Artifact Armor 76 Personal Artifacts 76 Level 1 Artifacts 76 Level 3 Artifacts 76 RECOMMEND. READ. 78 ORE Rules 78 REIGN 78 WILD TALENTS 78 NEMESIS 78 Exalted Setting 79 Exalted Second Edition 79 Other Exalted books 79 QUESTIONS / TODO 80 Charm Height Cost Table 81 VII VIII Chapter One Introduction One Roll Exalted (or OREx) is an attempt at creating How to Roll a toolset that makes it possible to use the One Roll In OREx it is only ever necessary to roll the dice when Engine (or ORE) from Greg Stolze with the Exalted a character tries to do something that is either diffi cult setting published by White Wolf. or where the outcome is signifi cant to the story. To see if he is successful, you roll a number of ten-sided Exalted is a game about powerful beings beyond the dice (usually abbreviated with “D” — “8D” stands for scope of mere mortals. Their epic adventures in a eight ten-sided dice). The total number of dice you world full of wonders are inspired by the over-the-top roll are called a dice pool. When you roll you look for action of wuxia and anime movies while their fl awed matching dice. On of these is called a match. protagonists seem to be right out of the traditional greek myths. When you get a match, that means two or more dice with matching numbers, your action succeeds. If you Unfortunately I felt that the original rules run counter fail to roll a match, then your action fails. This means to the mood and fl ow of my stories. Whenever battle that dice pools with only 1 die fail automatically. was joined, the strongly tactical nature of the rules was a hindrance. Furthermore there was no real sys- Each match has two degrees of information: tem to simulate the actions of organizations such as mercenary companies or nations. This seemed coun- Width is determined by the amount of dice showing terproductive to the feel and dynamic of my stories. the same number and Height is the number the match- ing dice show. So three dice showing the number 8 To fi x this “problem” I took up the ORE rules and would be a match with a Width of 3 and a Height of set out to mold them to fi t the style and feel of my 8.

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