
Contents Introduction ............................................................................................................................................................3 Credits.........................................................................................................................................................................3 Bloated Hulk ............................................................................................................................................................4 Bonechime Wolf .......................................................................................................................................................5 Bonewarped Abomination ....................................................................................................................................6 Corpse Vermin...........................................................................................................................................................7 Undead Dragon Turtle.........................................................................................................................................8 Dragon Turtle Lich ...............................................................................................................................................9 Gaunt Horror.........................................................................................................................................................10 Goblin Death Shaman............................................................................................................................................11 Osseous Stag............................................................................................................................................................12 Purple Worm Husk..................................................................................................................................................13 Scrying Skull...........................................................................................................................................................14 Triceratops Skeleton............................................................................................................................................15 Viscera Crawler ....................................................................................................................................................16 Special Entry: Forgotten Knight.....................................................................................................................17 OPEN GAME LICENSE ............................................................................................................................................18 Sample file CHAPTER | SUBCHAPTER 2 Chris Karelis: Probably better known as The Introduction Kind GM. He is the host of The Kind GM ndead creatures have been a part of blog, where he dabbles in the arcane art of many cultures long before the advent of blogging about the tabletop RPG hobby. He is role-playing games. They have a very feeling very uncomfortable that he has to long and varied history, which is also write this in third person. Apart from his blog, translated in their presence in tabletop you can also find him on social media: RPGs. In this supplement, we present • Twitter several new and original ideas for undead creatures, • Instagram along with undead variants of already existing ones. • Facebook We strived to have a good distribution of types, both in their challenge rating as well as their size category. From tiny to gargantuan, and from annoyance to apocalyptic, they are all out for blood… or brains! Thank you for purchasing this supplement, and we hope this collection of undead will provide your players a good challenge and you, the Game Master, some quality entertainment. A note on alignment The majority of the monsters in this supplement, have been given the unaligned alignment. Part of the reason for this is because most undead are meant to be mindless servants, who have no say on their Anastasios Tsimakis: A close friend, player, actions. However, we believe the alignment system is occasionally a GM, and partner in crime of a bit archaic but also feel there can be a use for it and Chris in real life. He usually has a lot of good that’s why we gave the monsters an alignment. You ideas but tends to rely on Chris to keep him are more than welcome to adjust the alignment of the focused on one at a time. Sadly, Chris does a monsters found in this supplement to fit your setting. poor job. You can find Anastasios on Twitter Credits @AnastasiosHJW DESIGN BY: Christos « The Kind GM » Karelis & Anastasios Tsimakis ON THE COVER EDITING BY: Christos « The Kind GM » Karelis & Predrag Filipović illustrates a Forgotten Knight Anastasios Tsimakis roaming the corridors of its mausoleum, as it LAYOUT BY: Christos « The Kind GM » Karelis prepares to step out to the world and attempt to ART: fulfill its oath. Cover art by Predrag Filipović Predrag Filipović, Forgotten Knight Some artwork © 2015 Dean Spencer, used with permission. All rights reserved. Some artwork © 2015 Earl Geier, used with permission. All rights reserved. Jacob E. Blackmo, Stock Art: Blackmon Purple Worm Bartek Blaszczec, BlaszczecArt Stock Art: Undead Seadog Bartek Blaszczec, BlaszczecArt Stock Art: Undead Hound Jeremy Mohler, Monster Stock Art Collection by Outland Entertainment Henriette Boldt, 4 Skulls Stock Art Bundle Maciej Zagorski, The Whispering Forest by The Forge Studios TEMPLATE:SampleNathanaël Roux, used with permission. file SPECIAL THANKS To Predrag Filipović, also known as Crafty from Crafty’s Tabletop. He provided us with the amazing art piece of the Forgotten Knight but also made this amazing cover. Please check out his work at Crafty’s Tabletop. CHAPTER | SUBCHAPTER Bloated Hulk Bloated Hulk Large undead, unaligned Armor Class 13 Hit Points 44 (8d8+12) Speed 30�., swim 15 �. STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 14 (+2) 3 (-4) 6 (-2) 5 (-3) Saving ThrowsCons�tu�on +4, Wisdom +0 Damage Immuni�espoison Condi�on Immuni�es poisoned Senses darkvision 60�., passive Percep�on 8 Languages understands the languages it knew in life but can’t speak Challenge 1 (200 XP) Death Burst. The bloated hulk explodes when it drops to 0 hit points. Each creature within 10 feet must succeed on a DC 12 Cons�tu�on saving throw or take 5 (1d10) necro�c and 11 (2d10) acid damage. ACTIONS Mul�a�ack. The bloated hulk makes 2 anchor bash a�acks. Anchor Bash. Melee Weapon A�ack: +3 to hit, reach 5 �., one target. Hit: 6 (1d10+1) bludgeoning damage. Regurgitate. The bloated hulk vomits a toxic concoc�on in a 10-foot cone in front of it. Creatures in the area must succeed on a DC 12 Cons�tu�on saving throw or take 1d8 acid damage. In the open seas, there are dangers abound. However, sometimes the greatest threat for a sailor are their own crewmates. When a mutiny erupts, whether justified or not, it is rare for the captain and his subordinates to keep their lives. Occasionally they are granted a swift death; more often than not, however, the crew lets them off the ship… whether it is docked or not. Watery Grudge. In the unwritten laws of the sea, a mutiny is one of the worst crimes to commit. As such, it is not uncommon for the victims to rise again, holding a grudge against their killers. Their bodies ravaged by the depths, and wielding broken pieces of forgotten shipwrecks as weapons, they tirelessly march in search of vengeance. Go out with a Bang. The hulks spend most of their time underwater, accelerating their decay; however, the corpse is still held together by the necrotic energies that animate it.The saltwater accumulates inside it, reacting with the decaying flesh and creating a disgusting acidic mixture that constantly builds up. The bloated hulks often use this to their advantage, regurgitating it to assault their enemies. When the hulk dies, the magic that holds the corpse togetherSample vanishes, and the pressure from built-up file fluid turns it into an acidic bomb - giving them one last chance for revenge. Undead Nature. A bloated hulk doesn't require air, food, drink, or sleep. CHAPTER | SUBCHAPTER 4 Bonechime Wolf Bonechime wolves are masterpieces created by skilled bonesmiths or powerful necromancers. Bonechime Wolf During their reanimation process, their bones are Medium undead, unaligned masterfully twisted in a way that allows air to go Armor Class 13 (natural armor) through them. This gives them the ability to let out Hit Points 11(2d8+2) bone chilling howls, even though their lungs are Speed 40�. gone. STR DEX CON INT WIS CHA Eternally Bound. Bonechime wolves are created 10 (+0) 15 (+2) 12 (+1) 3 (-4 ) 11 (+ 0) 6(-2) with the purpose of guarding vast areas of land from unwanted intruders. Their binding is so strong that, Skills Percep�on +2 even when their master dies, these undead wolves Damage Vulnerabili�esbludgeoning will still guard the area. The landscape around them Damage Immuni�espoison may be reclaimed by nature but they still will be Condi�on Immuni�es exhaus�on, poisoned there, patrolling their home. Even if a new master Senses darkvision 60�., passive Percep�on 12 Languages - comes along and manages to bind them to their own Challenge 1 (200 XP) service, it is exceedingly difficult to actually move them to a new area. Pack Tac�cs. The bonechime wolf has advantage on Preserved Instincts. Even in death, the bonechime a�ack rolls against a creature if at least
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